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path: root/Game/Code/Classes/UTexture.pas (follow)
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* Now colorized textures are appended to the TTextureDatabase too. This will pr...tobigun2008-03-311-16/+54
* Removed unused Format-parameter in LoadTexture() and Add...()tobigun2008-03-311-9/+9
* beep() removedtobigun2008-03-311-7/+2
* - removed "Font Black" and "Font" texture typetobigun2008-03-311-138/+128
* - Select(Slide) textures should work now ('Font Black' -> 'Colorized')tobigun2008-03-281-306/+89
* Fixed some warnings ("missing result-values", "0 instead of nil", "comparison...tobigun2008-03-091-2/+2
* Fixed compilation on Mac OS X (XCode).eddie-08152008-02-241-2/+2
* Fixed a compiler error: "FindDiskFileCaseInsensitive() is unknown". tobigun2008-02-151-1/+1
* Fixed popUpBg image not displaying in game.jaybinks2008-02-131-1145/+1174
* TTexture.Z was never initialized (TTextureUnit.LoadTexture). In FPC (not in d...tobigun2008-01-281-1144/+1145
* fixed a "typo"b1indy2007-12-221-1/+1
* removed a bunch of debugging from usdx startup.jaybinks2007-12-201-1/+1
* Added a missing override for the destroy-destructortobigun2007-12-181-1/+1
* checking for delta=0 in col2hb1indy2007-11-231-0/+2
* Added MacResources.pas. Fixed some resource loading issues on OS X. The main ...eddie-08152007-11-041-1139/+1142
* Changed DELPHI define to IFDEF LAZARUS ... ELSE ... ENDIF. This should work o...eddie-08152007-11-031-36/+32
* Windows Lazarus Build working again...jaybinks2007-11-031-1143/+1143
* fixed failed buildsjaybinks2007-11-011-0/+4
* Mac OS X version compiles and links. I hope I didn't break too many files on ...eddie-08152007-11-011-8/+4
* fixed some stuff for linux build...jaybinks2007-10-081-22/+14
* git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@461 b956fd51-792f-4...jaybinks2007-10-021-1/+1
* Fixed linux compilation.jaybinks2007-10-021-1098/+1151
* fixed credits screen in lazarus build.jaybinks2007-09-301-1/+1
* small fixes for lazarus build.jaybinks2007-09-291-1/+2
* Loading of Covers should now work (should be tested)b1indy2007-09-271-31/+91
* fixed song loading in Lazarus..jaybinks2007-09-241-5/+6
* minor bug fixes to have lazarus build load resources into SDL_Image jaybinks2007-09-221-78/+172
* first try to load textures with SDL_Imageb1indy2007-09-211-561/+381
* Adding new Resource compiler for lazarus projects..jaybinks2007-09-201-8/+14
* tidy texture loading.jaybinks2007-09-201-7/+10
* remove loggingjaybinks2007-09-201-11/+4
* fixed nasty bug I introduced... jaybinks2007-09-201-5/+18
* started re-factoring TTextureUnit.LoadTexturejaybinks2007-09-201-31/+38
* minor fixes for lazarus build..jaybinks2007-09-201-1043/+1100
* Ultrastar-DX now compiles in linux jaybinks2007-09-201-1028/+1043
* minor changes..jaybinks2007-09-191-10/+24
* trying to fix lazarus runtime errors..jaybinks2007-09-191-4/+4
* fixes to get working in lazarus..jaybinks2007-09-191-3/+2
* added UCommon ( in classes ) for lazarus...jaybinks2007-09-191-12/+33
* changes in order to compile in lazarus...jaybinks2007-09-181-0/+5
* major tidy up of Umusic ... jaybinks2007-09-181-2/+14
* re-did the colorize stuff, now no need for GraphUtilsb1indy2007-09-081-38/+112
* now buttons can also have transparent colorized texturesb1indy2007-09-021-4/+0
* finished stuff for colorized transparent textures with statics (credits to mo...b1indy2007-09-021-1/+5
* VFX: Some pre work for an upcoming (yet unfinished) featuremogguh2007-09-021-2/+63
* changed loading of transparent PNGs, should be slower now, might break with s...b1indy2007-07-221-18/+24
* Modified LoadTexture so that it ignores the Format parameter (for texture fil...b1indy2007-07-211-246/+215
* some tweaking of transparency handling for PNGs to make it look more as expectedb1indy2007-07-031-1/+11
* Added support for transparency in PNG images - if a PNG with transparency is ...b1indy2007-06-261-2/+34
* UTexture.pas: texture-wrap-mode changed to GL_CLAMP_TO_EDGE - solves some pro...b1indy2007-04-241-4/+4