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* Fixed some warnings ("missing result-values", "0 instead of nil", ↵tobigun2008-03-091-2/+2
| | | | | | "comparison is always true", "range check errors") git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@947 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Fixed compilation on Mac OS X (XCode).eddie-08152008-02-241-2/+2
| | | | git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@885 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Fixed a compiler error: "FindDiskFileCaseInsensitive() is unknown". tobigun2008-02-151-1/+1
| | | | | | | jaybinks: did you forget to commit any changes? As a quick fix I commented this out because it is just used in a log-output. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@858 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Fixed popUpBg image not displaying in game.jaybinks2008-02-131-1145/+1174
| | | | | | | | | | | this was not so much a problem with loading this type of texture, more so it was the fact that the file name had incorrect capitialization in the theme.ini file causing the png file to be not found on *nix systems. Ive implemented a workaround that will solve this without the theme files needing to be changed. so the game is now tolerant of themes having incorrect case in the filenames. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@849 b956fd51-792f-4845-bead-9b4dfca2ff2c
* TTexture.Z was never initialized (TTextureUnit.LoadTexture). In FPC (not in ↵tobigun2008-01-281-1144/+1145
| | | | | | delphi) this resulted in a floating-point error when calling glVertex3f(x1, y1, z) in DrawTexture (UDrawTexture.pas) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@807 b956fd51-792f-4845-bead-9b4dfca2ff2c
* fixed a "typo"b1indy2007-12-221-1/+1
| | | | git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@740 b956fd51-792f-4845-bead-9b4dfca2ff2c
* removed a bunch of debugging from usdx startup.jaybinks2007-12-201-1/+1
| | | | git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@738 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Added a missing override for the destroy-destructortobigun2007-12-181-1/+1
| | | | git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@730 b956fd51-792f-4845-bead-9b4dfca2ff2c
* checking for delta=0 in col2hb1indy2007-11-231-0/+2
| | | | git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@652 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Added MacResources.pas. Fixed some resource loading issues on OS X. The main ↵eddie-08152007-11-041-1139/+1142
| | | | | | screen is still not loading. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@581 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Changed DELPHI define to IFDEF LAZARUS ... ELSE ... ENDIF. This should work ↵eddie-08152007-11-031-36/+32
| | | | | | on all Platforms now (I hope). git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@564 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Windows Lazarus Build working again...jaybinks2007-11-031-1143/+1143
| | | | | | | | | Lazarus Project file includes the DPR, so that we have a unified Uses Clause ( keep this in mind please ) added "Delphi" to switches git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@560 b956fd51-792f-4845-bead-9b4dfca2ff2c
* fixed failed buildsjaybinks2007-11-011-0/+4
| | | | | | | | | | | | | | build:USDX-LAZLIN-75 build:USDX-LAZLIN-76 for some reason we can not use {$MODE Delphi} in an included file. ( Probably because of the way the compier scopes this switch to each pas file ) ive had to revert this part of eddies changes. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@548 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Mac OS X version compiles and links. I hope I didn't break too many files on ↵eddie-08152007-11-011-8/+4
| | | | | | | | | | windows/linux. Added switches.inc to all files. Changed many IFDEFs. For Windows-only code please use MSWINDOWS instead of WIN32 now. WIN32 is also used by the Mac port. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@546 b956fd51-792f-4845-bead-9b4dfca2ff2c
* fixed some stuff for linux build...jaybinks2007-10-081-22/+14
| | | | | | | | | now its getting close to the look of the windows build... YAY ! see http://www.flickr.com/photos/31428768@N00/sets/72157602234125005/ git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@468 b956fd51-792f-4845-bead-9b4dfca2ff2c
* git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@461 ↵jaybinks2007-10-021-1/+1
| | | | b956fd51-792f-4845-bead-9b4dfca2ff2c
* Fixed linux compilation.jaybinks2007-10-021-1098/+1151
| | | | | | | | | | | | | Linux is now running in the main loop fine. * no audio playback or input yet... * Timing hack inplace.. that must be replace * bunch of textures not working.. however the play screen is looking similar to windows builds. I hope this dosnt break windows builds to much. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@460 b956fd51-792f-4845-bead-9b4dfca2ff2c
* fixed credits screen in lazarus build.jaybinks2007-09-301-1/+1
| | | | | | | ( now looks and operates the same as delphi build ) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@450 b956fd51-792f-4845-bead-9b4dfca2ff2c
* small fixes for lazarus build.jaybinks2007-09-291-1/+2
| | | | | | cleanup on some code. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@445 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Loading of Covers should now work (should be tested)b1indy2007-09-271-31/+91
| | | | git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@441 b956fd51-792f-4845-bead-9b4dfca2ff2c
* fixed song loading in Lazarus..jaybinks2007-09-241-5/+6
| | | | | | | cant assume variables are initialized as 0 :) in UFile "Done: byte;" was no initialized on lazarus compiler. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@431 b956fd51-792f-4845-bead-9b4dfca2ff2c
* minor bug fixes to have lazarus build load resources into SDL_Image jaybinks2007-09-221-78/+172
| | | | | | | | | correctly... ( lazarus Resources are weak compared to delphi :( ) also Laz build will now run, and main loop works properly. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@429 b956fd51-792f-4845-bead-9b4dfca2ff2c
* first try to load textures with SDL_Imageb1indy2007-09-211-561/+381
| | | | | | | | | | supported texture types are: Plain, Transparent and Colorized (textures in the resource file must be typed TEX) everything else (Font Black, ...) is not implemented. So beware - it looks really broken. There seems to be a problem with The covers - I just didn't understand, what's going on there. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@428 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Adding new Resource compiler for lazarus projects..jaybinks2007-09-201-8/+14
| | | | | | | | | | | (other one did not name resources correctly) this resource compiler could be expanded by someone to Parse Ultrastar.rc and compile the lrs file, rather than having it hardcoded in USDXResCompiler other changes, include ability to read the Resource String properly in code generated by lazarus. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@422 b956fd51-792f-4845-bead-9b4dfca2ff2c
* tidy texture loading.jaybinks2007-09-201-7/+10
| | | | git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@421 b956fd51-792f-4845-bead-9b4dfca2ff2c
* remove loggingjaybinks2007-09-201-11/+4
| | | | git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@420 b956fd51-792f-4845-bead-9b4dfca2ff2c
* fixed nasty bug I introduced... jaybinks2007-09-201-5/+18
| | | | | | sorry.. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@419 b956fd51-792f-4845-bead-9b4dfca2ff2c
* started re-factoring TTextureUnit.LoadTexturejaybinks2007-09-201-31/+38
| | | | | | | | only done BPM and JPEG for now. will do more as I add support for it to lazarus. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@418 b956fd51-792f-4845-bead-9b4dfca2ff2c
* minor fixes for lazarus build..jaybinks2007-09-201-1043/+1100
| | | | | | forgot file... oops.. :) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@416 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Ultrastar-DX now compiles in linux jaybinks2007-09-201-1028/+1043
| | | | | | | | | (using lazarus) Bass etc is commented out.. but it compiles, and im working through the runtime errors. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@408 b956fd51-792f-4845-bead-9b4dfca2ff2c
* minor changes..jaybinks2007-09-191-10/+24
| | | | | | links to information on lazarus scanlines. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@402 b956fd51-792f-4845-bead-9b4dfca2ff2c
* trying to fix lazarus runtime errors..jaybinks2007-09-191-4/+4
| | | | | | also adding files to make sure everything required for lazarus compile, is in svn. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@399 b956fd51-792f-4845-bead-9b4dfca2ff2c
* fixes to get working in lazarus..jaybinks2007-09-191-3/+2
| | | | | | compiling, linking, starting to run.. just fixing stuff :) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@397 b956fd51-792f-4845-bead-9b4dfca2ff2c
* added UCommon ( in classes ) for lazarus...jaybinks2007-09-191-12/+33
| | | | | | | | | | | common functions needed for lazarus ( and others ) can be put in here. also this now compiles on lazarus.. ( dosnt link yet... but I dont get any critical compiler errors ) tested to compile in my delphi, and basic functionality is fine. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@395 b956fd51-792f-4845-bead-9b4dfca2ff2c
* changes in order to compile in lazarus...jaybinks2007-09-181-0/+5
| | | | | | minor tidy ups and removal of big old comment blocks.. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@394 b956fd51-792f-4845-bead-9b4dfca2ff2c
* major tidy up of Umusic ... jaybinks2007-09-181-2/+14
| | | | | | | | removes mplayer unit and dependency. tidy up of other units in move to compile in lazarus. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@392 b956fd51-792f-4845-bead-9b4dfca2ff2c
* re-did the colorize stuff, now no need for GraphUtilsb1indy2007-09-081-38/+112
| | | | git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@378 b956fd51-792f-4845-bead-9b4dfca2ff2c
* now buttons can also have transparent colorized texturesb1indy2007-09-021-4/+0
| | | | | | POC-Pic: http://imageshock.eu/img/colorizedbuttons-ao81.jpg git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@365 b956fd51-792f-4845-bead-9b4dfca2ff2c
* finished stuff for colorized transparent textures with statics (credits to ↵b1indy2007-09-021-1/+5
| | | | | | | | mog, who started it) still to do: same thing with buttons and maybe everything else ;) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@363 b956fd51-792f-4845-bead-9b4dfca2ff2c
* VFX: Some pre work for an upcoming (yet unfinished) featuremogguh2007-09-021-2/+63
| | | | git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@362 b956fd51-792f-4845-bead-9b4dfca2ff2c
* changed loading of transparent PNGs, should be slower now, might break with ↵b1indy2007-07-221-18/+24
| | | | | | some PNG types but gives nice correct transparency for 24bit transparent PNGs git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@320 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Modified LoadTexture so that it ignores the Format parameter (for texture ↵b1indy2007-07-211-246/+215
| | | | | | | | | | files, if supplied) but detects the file format by looking at the file's extension. Now any supported filetype can be used to skin USDX (not only JPG or BMP, which was hardcoded default everywhere) The remains of this former misguided policy are still in many places of the code and have to be removed over time. Also tried to remove most of the non-english comments and variable names git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@314 b956fd51-792f-4845-bead-9b4dfca2ff2c
* some tweaking of transparency handling for PNGs to make it look more as expectedb1indy2007-07-031-1/+11
| | | | git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@272 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Added support for transparency in PNG images - if a PNG with transparency is ↵b1indy2007-06-261-2/+34
| | | | | | loaded as 'Transparent' texture type, then the alpha-channel is set according to the transparency information in the file git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@270 b956fd51-792f-4845-bead-9b4dfca2ff2c
* UTexture.pas: texture-wrap-mode changed to GL_CLAMP_TO_EDGE - solves some ↵b1indy2007-04-241-4/+4
| | | | | | | | problems where edges of textures were drawn incorrectly UDisplay.pas: simplified generation of fade texture (a little) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@134 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Bugfix: Fixed minor problem that caused artefacts to be drawn - ↵mogguh2007-04-171-1/+1
| | | | | | 'transparent' now works with #ffffff and #fefefe (UTexture.pas) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@104 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Copyed PNG Texture Support from UltraStar 0.5.3whiteshark02007-03-241-7/+21
| | | | git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@23 b956fd51-792f-4845-bead-9b4dfca2ff2c
* git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1 ↵whiteshark02007-03-211-0/+811
b956fd51-792f-4845-bead-9b4dfca2ff2c