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2008-04-07- Removed lrs resource usage in linux. Resources are copied to ↵tobigun1-118/+43
/usr/share/resources now. - Unified resource handling: call GetResourceStream (UCommon) to retrieve a resource. - Removed the lazarus dependency in the Makefile (it will also use the main .dpr-file now) - Now that the lazarus dependency is gone, the MacOSX and Linux version might use a shared codebase. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1013 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-04-06New Covers.Cache Texture loading finishedwhiteshark01-27/+114
There is some bug rescaling the textures, but i'm not sure where. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1010 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-04-06- removed (linux incompatible) PngImage. In addition it was rather outdated ↵tobigun1-47/+8
(from 2003, newest version is from 2006) - introduced UImage-unit for JPG/PNG/BMP image saving - the png part uses the libpng12-0.dll (part of SDL_Image) so - the jpg part uses either Delphi's Jpeg unit or FPC's base/pasjpeg unit -> so no additional libs are needed. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1007 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-04-06removed lazarus dependenciestobigun1-8/+6
- added an implementation of AllocateHWnd/DeallocateHWnd to UCommon for the Win32 only units DirWatch and Midi... (do not use AllocateHWnd somewhere else) - added an own implementation of ShowMessage to UCommon (uses MessageBox in Windows, console-output otherwise) - linux still needs lresources for the lrs-file (will be removed soon) - the FPC windows version uses windows resources now (instead of lrs ones). compile them with windres (in FPC's "bin" dir) or delphi (a batch-file for windres will follow soon) - changed path-separator from '\' to '/' in RC-file for windres compatibility git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1006 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-04-04UTexture not committed correctlywhiteshark01-81/+48
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1002 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-04-01shortened Log Outputb1indy1-2/+2
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@995 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-31ColorizePixel now uses fixed point mathb1indy1-42/+77
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@993 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-31Now colorized textures are appended to the TTextureDatabase too. This will ↵tobigun1-16/+54
prevent USDX from loading textures for buttons, statics etc. multiple times. This saves approx. 100MB of memory (100MB instead of 200MB, which is still too many) and speeds-up the loading process (starts in 3-6secs now instead of 12secs). git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@992 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-31Removed unused Format-parameter in LoadTexture() and Add...()tobigun1-9/+9
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@990 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-31beep() removedtobigun1-7/+2
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@989 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-31- removed "Font Black" and "Font" texture typetobigun1-138/+128
- use TEXTURE_TYPE_TRANSPARENT/COLORIZED/PLAIN in the future - texture-type is an enum now (not a string as before) -> pros: less memory consumption, compiler-check, case-insensitive, ... git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@988 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-28- Select(Slide) textures should work now ('Font Black' -> 'Colorized')tobigun1-306/+89
- Added constants for texture types (TEXTURE_TYPE_PLAIN/TEXTURE_TYPE_TRANSPARENT/TEXTURE_TYPE_COLORIZED) - RGBFloatToInt() helper function - rgb2hls clean-up (it is not even hls, it is hsv) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@980 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-09Fixed some warnings ("missing result-values", "0 instead of nil", ↵tobigun1-2/+2
"comparison is always true", "range check errors") git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@947 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-02-24Fixed compilation on Mac OS X (XCode).eddie-08151-2/+2
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@885 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-02-15Fixed a compiler error: "FindDiskFileCaseInsensitive() is unknown". tobigun1-1/+1
jaybinks: did you forget to commit any changes? As a quick fix I commented this out because it is just used in a log-output. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@858 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-02-13Fixed popUpBg image not displaying in game.jaybinks1-1145/+1174
this was not so much a problem with loading this type of texture, more so it was the fact that the file name had incorrect capitialization in the theme.ini file causing the png file to be not found on *nix systems. Ive implemented a workaround that will solve this without the theme files needing to be changed. so the game is now tolerant of themes having incorrect case in the filenames. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@849 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-01-28TTexture.Z was never initialized (TTextureUnit.LoadTexture). In FPC (not in ↵tobigun1-1144/+1145
delphi) this resulted in a floating-point error when calling glVertex3f(x1, y1, z) in DrawTexture (UDrawTexture.pas) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@807 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-12-22fixed a "typo"b1indy1-1/+1
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@740 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-12-20removed a bunch of debugging from usdx startup.jaybinks1-1/+1
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@738 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-12-18Added a missing override for the destroy-destructortobigun1-1/+1
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@730 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-11-23checking for delta=0 in col2hb1indy1-0/+2
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@652 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-11-04Added MacResources.pas. Fixed some resource loading issues on OS X. The main ↵eddie-08151-1139/+1142
screen is still not loading. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@581 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-11-03Changed DELPHI define to IFDEF LAZARUS ... ELSE ... ENDIF. This should work ↵eddie-08151-36/+32
on all Platforms now (I hope). git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@564 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-11-03Windows Lazarus Build working again...jaybinks1-1143/+1143
Lazarus Project file includes the DPR, so that we have a unified Uses Clause ( keep this in mind please ) added "Delphi" to switches git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@560 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-11-01fixed failed buildsjaybinks1-0/+4
build:USDX-LAZLIN-75 build:USDX-LAZLIN-76 for some reason we can not use {$MODE Delphi} in an included file. ( Probably because of the way the compier scopes this switch to each pas file ) ive had to revert this part of eddies changes. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@548 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-11-01Mac OS X version compiles and links. I hope I didn't break too many files on ↵eddie-08151-8/+4
windows/linux. Added switches.inc to all files. Changed many IFDEFs. For Windows-only code please use MSWINDOWS instead of WIN32 now. WIN32 is also used by the Mac port. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@546 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-08fixed some stuff for linux build...jaybinks1-22/+14
now its getting close to the look of the windows build... YAY ! see http://www.flickr.com/photos/31428768@N00/sets/72157602234125005/ git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@468 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-02git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@461 ↵jaybinks1-1/+1
b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-02Fixed linux compilation.jaybinks1-1098/+1151
Linux is now running in the main loop fine. * no audio playback or input yet... * Timing hack inplace.. that must be replace * bunch of textures not working.. however the play screen is looking similar to windows builds. I hope this dosnt break windows builds to much. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@460 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-30fixed credits screen in lazarus build.jaybinks1-1/+1
( now looks and operates the same as delphi build ) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@450 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-29small fixes for lazarus build.jaybinks1-1/+2
cleanup on some code. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@445 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-27Loading of Covers should now work (should be tested)b1indy1-31/+91
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@441 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-24fixed song loading in Lazarus..jaybinks1-5/+6
cant assume variables are initialized as 0 :) in UFile "Done: byte;" was no initialized on lazarus compiler. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@431 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-22minor bug fixes to have lazarus build load resources into SDL_Image jaybinks1-78/+172
correctly... ( lazarus Resources are weak compared to delphi :( ) also Laz build will now run, and main loop works properly. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@429 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-21first try to load textures with SDL_Imageb1indy1-561/+381
supported texture types are: Plain, Transparent and Colorized (textures in the resource file must be typed TEX) everything else (Font Black, ...) is not implemented. So beware - it looks really broken. There seems to be a problem with The covers - I just didn't understand, what's going on there. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@428 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-20Adding new Resource compiler for lazarus projects..jaybinks1-8/+14
(other one did not name resources correctly) this resource compiler could be expanded by someone to Parse Ultrastar.rc and compile the lrs file, rather than having it hardcoded in USDXResCompiler other changes, include ability to read the Resource String properly in code generated by lazarus. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@422 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-20tidy texture loading.jaybinks1-7/+10
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@421 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-20remove loggingjaybinks1-11/+4
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@420 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-20fixed nasty bug I introduced... jaybinks1-5/+18
sorry.. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@419 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-20started re-factoring TTextureUnit.LoadTexturejaybinks1-31/+38
only done BPM and JPEG for now. will do more as I add support for it to lazarus. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@418 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-20minor fixes for lazarus build..jaybinks1-1043/+1100
forgot file... oops.. :) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@416 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-20Ultrastar-DX now compiles in linux jaybinks1-1028/+1043
(using lazarus) Bass etc is commented out.. but it compiles, and im working through the runtime errors. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@408 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-19minor changes..jaybinks1-10/+24
links to information on lazarus scanlines. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@402 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-19trying to fix lazarus runtime errors..jaybinks1-4/+4
also adding files to make sure everything required for lazarus compile, is in svn. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@399 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-19fixes to get working in lazarus..jaybinks1-3/+2
compiling, linking, starting to run.. just fixing stuff :) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@397 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-19added UCommon ( in classes ) for lazarus...jaybinks1-12/+33
common functions needed for lazarus ( and others ) can be put in here. also this now compiles on lazarus.. ( dosnt link yet... but I dont get any critical compiler errors ) tested to compile in my delphi, and basic functionality is fine. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@395 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-18changes in order to compile in lazarus...jaybinks1-0/+5
minor tidy ups and removal of big old comment blocks.. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@394 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-18major tidy up of Umusic ... jaybinks1-2/+14
removes mplayer unit and dependency. tidy up of other units in move to compile in lazarus. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@392 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-08re-did the colorize stuff, now no need for GraphUtilsb1indy1-38/+112
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@378 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-02now buttons can also have transparent colorized texturesb1indy1-4/+0
POC-Pic: http://imageshock.eu/img/colorizedbuttons-ao81.jpg git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@365 b956fd51-792f-4845-bead-9b4dfca2ff2c