| Commit message (Collapse) | Author | Age | Files | Lines |
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@447 b956fd51-792f-4845-bead-9b4dfca2ff2c
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mainly divide by 0 errors.
need to be more careful with these, as they can be a pain to track down
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@446 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Ratingbar algorithm needs some finetuning. too much lowering atm
Some atm not used functions of scoreclass don't work correctly. See USingScores.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@433 b956fd51-792f-4845-bead-9b4dfca2ff2c
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cant assume variables are initialized as 0 :)
in UFile "Done: byte;" was no initialized on lazarus compiler.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@431 b956fd51-792f-4845-bead-9b4dfca2ff2c
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-Scores are raised when PopUp slides under the scorebg
-1 to 6 Player support (even 5 Players(not supported by Core atm))
-Display 3 Players instead of 2 when 4 Players are set in the Options and Screens=2
Ratingbar is not drawn by class atm.
Have to be done
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@430 b956fd51-792f-4845-bead-9b4dfca2ff2c
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