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* Implemented resizable windowed mode..jaybinks2008-02-261-1/+8
| | | | | | thanks for the idea rheo git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@887 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Linux fullscreen fixtobigun2008-02-221-0/+2
| | | | git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@883 b956fd51-792f-4845-bead-9b4dfca2ff2c
* UVisualizer uses the system dependant default game-path nowtobigun2008-02-121-1/+3
| | | | git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@843 b956fd51-792f-4845-bead-9b4dfca2ff2c
* mapping of keypad-enter to the return-key (for jonaspaulo and his dead key)tobigun2008-02-051-1053/+1057
| | | | git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@833 b956fd51-792f-4845-bead-9b4dfca2ff2c
* General:tobigun2008-02-051-22/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - cleanup and adaption of SingDrawOscilloscope Portaudio/SDL audio output: - stuttering in portaudio output has been fixed (SDL_MixBuffers cannot be used without initializing the SDL audio stuff first, so it is not usable with portaudio. Now SDL is used for audio-output instead of portaudio (although the file-name is UAudioPlayback_Portaudio.pas at the moment). - cleaner file closing - volume adjustment UMusic: - cleanup of the audio-interfaces - introduced TNoteType = (ntFreestyle, ntNormal, ntGolden) - some bug-fixes - introduced TSoundLibrary. This is library for all in-game sounds used by USDX. Instead of calling AudioPlayer.PlaySwoosh you should call AudioPlayer.PlaySound(SoundLib.Swoosh) now. You might call SoundLib.Swoosh.Play too, but this is not recommended at the moment because SoundLib.Swoosh could be nil if the file was not found. The SoundLibrary approach is much cleaner than the previous one. The AudioPlayer does not have to specify a Play... and Stop... method for every available sound anymore. In addition it is not an AudioPlayers responsibility to init the in-game sounds. URecord: - polish to english translation of some variables - CaptureSoundLeft/Right is CaptureChannel[0/1] now - TSoundCardInput -> TAudioInputDeviceSource - TGenericSoundCard.Input -> TGenericSoundCard.Source - autocorrelation algorithm more readable now - Clean-up of the audio-input interface - moved cloned code of the input-classes to one base class (TAudioInputBase) - Cleaner finalization - Start-/StopCapture will not crash anymore in the recording-options menu - Fixed several bugs in the autocorrelation stuff (e.g. wrong usage of $10000) - SzczytJest (now ToneValid) was not used correctly. ToneValid is set to true if a valid tone was found (= the sound was louder than the threshold -> no background noise). If i remember correctly the sound was accepted although the tone was invalid. So the old data was used although noone was singing. This resulted in some sort of ghost-singer effect. UIni: - moved TIni.Card to TScreenOptionsRecord.Card because it is not stored in the ini-file and will not be in the future. - TIni.CardList ist now TIni.InputDeviceConfig. The name cardlist was misleading because it just specifies input- but no output-devices. In addition a soundcard can have multiple input-devices (at least in linux). - bugfix on InputDeviceConfig (formerly CardList) usage. USDX expected that the indices of the corresponding elements in TIni.InputDeviceConfig[] and TAudioInputProcessor.Device[] were the same. This is wrong. If device 2 was defined at first place in the ini and device 1 at the second, the indices of the two arrays didn't match (they were swapped) erroneously. To fix this and to support the item listed below the index to TIni.InputDeviceConfig[] is now stored in TAudioInputDevice.CfgIndex. NOTE: InputDeviceConfig[] contains configurations of non-available (unplugged) devices. Iterate over TAudioInputProcessor.Device[] for available devices. - configurations of external devices that are not plugged in will not be deleted anymore. - multiple definitions of one device in the ini-file will not crash USDX anymore - CardList[I].ChannelL/R now are InputDeviceConfig[I].ChannelToPlayerMap[0/1]. I think the new name is more intuitive because it maps a channel to a player number. Now the both vars are joint to one array. Now it is possible to use loops to process them and we might support more than two input channels on one device in the future (if such devices exist) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@827 b956fd51-792f-4845-bead-9b4dfca2ff2c
* bunch of smaller changes...jaybinks2008-01-121-39/+47
| | | | | | | | | | some changes to song loading... Record global changed to singleton object started implementing mic volume display in Settings-Record hope this dosnt break anything.. :P git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@789 b956fd51-792f-4845-bead-9b4dfca2ff2c
* SDL_Init(SDL_INIT_AUDIO) prevents Portaudio from acquiring the soundcard (no ↵tobigun2008-01-111-1/+1
| | | | | | | | sound). Use SDL_Init_Subsystem(SDL_INIT_AUDIO) if SDL is used instead of Portaudio for audio output. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@787 b956fd51-792f-4845-bead-9b4dfca2ff2c
* fixed screenshot problemb1indy2007-12-221-1/+1
| | | | git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@743 b956fd51-792f-4845-bead-9b4dfca2ff2c
* made USDX function when file paths differ from previous expectations..jaybinks2007-12-201-12/+24
| | | | | | | | ( most of the software was still using hard coded paths ) also added ability to have multiple song directories. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@735 b956fd51-792f-4845-bead-9b4dfca2ff2c
* git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@719 ↵jaybinks2007-12-181-2/+5
| | | | b956fd51-792f-4845-bead-9b4dfca2ff2c
* little bit of tidy up..jaybinks2007-12-071-1/+4
| | | | | | | | | | | added command line switch, to see what media interfaces are being used. moved RandomPCM Data generation to Visualizer class. added Visualization preset change, on new line ( may be a little to much... maybe we should do ever 4 or 16 bars or something ?) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@697 b956fd51-792f-4845-bead-9b4dfca2ff2c
* - Sound-Device initialization was moved from URecord to the specific ↵tobigun2007-12-051-21/+20
| | | | | | | | Audio-Interface (Bass/Portaudio) called by InitializeSound(). As TIni.Create needs a filled in Recording.SoundCard array, InitialzeSound() has to be called before TIni.Create. - Sound is now Recording.Sound git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@664 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Removed Windows.pas includeeddie-08152007-11-201-3/+0
| | | | git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@619 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Changed Platform from Interface to Class.eddie-08152007-11-201-50/+5
| | | | | | | Added TerminateIfAlreadyRunning and GetGamePath to UPlatform.pas. Fixed a bug in THookManager.Create ("SpacetoAllocate-1"). git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@617 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Added UPlatform.pas. This should be the first step to move the simple ↵eddie-08152007-11-081-3/+0
| | | | | | | | platform specific code to one file for each platform to reduce the IFDEFs in the remaining files. The first available function is a unicode capable DirectoryFindFiles. It is now used in the BrowseDir function in file USongs.pas. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@595 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Mac OS X: We're getting closer! Songs get loaded. Sound is playing on the ↵eddie-08152007-11-051-1/+1
| | | | | | SingScreen. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@591 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Partymodule finished.whiteshark02007-11-041-23/+8
| | | | | | All PartyScreens and SingScreen needs some adapting. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@583 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Mac OS X: Added unit cthreads. USDX now runs on OS X! But you can't do ↵eddie-08152007-11-031-0/+3
| | | | | | anything :-) Fonts are not working, but you can quit the program cleanly by pressing ESC and ENTER (MainLoop works). git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@565 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Fixed GamePath for Mac OS X.eddie-08152007-11-021-0/+24
| | | | git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@558 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Fixed MacOSX version. Can we use baseunix on linux? We could drop oldlinux ↵eddie-08152007-11-021-1/+0
| | | | | | then (not available on the mac). git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@555 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Runtime Song Additionjaybinks2007-11-021-0/+1
| | | | | | jira:USDX-157 git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@553 b956fd51-792f-4845-bead-9b4dfca2ff2c
* basic threading of song loading..jaybinks2007-11-021-278/+270
| | | | | | | | | with some stubs for event based song list reloading. so songs can be added while the game is being played, potentially. and startup isnt slowed down by loading all the songs, as its done in the background. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@549 b956fd51-792f-4845-bead-9b4dfca2ff2c
* fixed failed buildsjaybinks2007-11-011-2/+6
| | | | | | | | | | | | | | build:USDX-LAZLIN-75 build:USDX-LAZLIN-76 for some reason we can not use {$MODE Delphi} in an included file. ( Probably because of the way the compier scopes this switch to each pas file ) ive had to revert this part of eddies changes. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@548 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Windows version now compiles again.eddie-08152007-11-011-1/+4
| | | | git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@547 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Mac OS X version compiles and links. I hope I didn't break too many files on ↵eddie-08152007-11-011-5/+270
| | | | | | | | | | windows/linux. Added switches.inc to all files. Changed many IFDEFs. For Windows-only code please use MSWINDOWS instead of WIN32 now. WIN32 is also used by the Mac port. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@546 b956fd51-792f-4845-bead-9b4dfca2ff2c
* minor changes and fixes for USDX on linux.jaybinks2007-10-251-1/+6
| | | | git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@526 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Added IAudioPlayback Interface and implementation for BASS.jaybinks2007-10-111-2/+2
| | | | | | | | | | | | | | | Created "AudioPlayback" Global Singleton, which removed the need for the "Music" Global variable. This was done because global singleton objects are a recognized better "design pattern" achieving the same thing as global variables, but in a nicer way. I will be working to a) separate IAudioPlayback in to separate "Playback" and "Input" Interfaces b) build a FFMpeg class that implements IAudioPlayback git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@504 b956fd51-792f-4845-bead-9b4dfca2ff2c
* modified UTime to utilise SDL timer... jaybinks2007-10-111-1/+15
| | | | | | | | | | | | this allows for reliable cross platform timers. Tested working on linux. Modified UVideo and screens to get Video playback working on linux currently only video stream... no audio.. but I Will be working towards this, for all audio playback ( at least for linux ) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@501 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Fixed linux compilation.jaybinks2007-10-021-791/+793
| | | | | | | | | | | | | Linux is now running in the main loop fine. * no audio playback or input yet... * Timing hack inplace.. that must be replace * bunch of textures not working.. however the play screen is looking similar to windows builds. I hope this dosnt break windows builds to much. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@460 b956fd51-792f-4845-bead-9b4dfca2ff2c
* some minor bug fixes..jaybinks2007-09-301-4/+12
| | | | | | | added Installer script.. for NSIS install compiler. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@451 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Reremoved old TPlayer attributes and removed some code fragments that still ↵whiteshark02007-09-281-16/+2
| | | | | | links to these attributes git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@444 b956fd51-792f-4845-bead-9b4dfca2ff2c
* fixed compile error from whiteshark..jaybinks2007-09-271-0/+20
| | | | | | now it compiles :) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@435 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Some Cleanup in UDraw, UMain and UScreenSingwhiteshark02007-09-251-20/+1
| | | | | | | | | | Removed some old, yet not used functions One class todo(Notes) then the dirty UDraw will be a thing of the past. Also Player and Notes Array needs some rewriting. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@434 b956fd51-792f-4845-bead-9b4dfca2ff2c
* new lyrics stuff; it's broken (lyrics don't show) and in "debug" mode (weird ↵b1indy2007-09-201-792/+796
| | | | | | stuff going on in the singscreen) but i'm tired of editing conflicts git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@412 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Ultrastar-DX now compiles in linux jaybinks2007-09-201-781/+792
| | | | | | | | | (using lazarus) Bass etc is commented out.. but it compiles, and im working through the runtime errors. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@408 b956fd51-792f-4845-bead-9b4dfca2ff2c
* changes in order to compile in lazarus...jaybinks2007-09-181-0/+5
| | | | | | minor tidy ups and removal of big old comment blocks.. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@394 b956fd51-792f-4845-bead-9b4dfca2ff2c
* added switches.inc , which will contain compiler directives used jaybinks2007-09-181-2/+12
| | | | | | | | | | | | ( at least ) for porting to linux. this file now contains compiler directive UseSerialPort, which is conditionally set depending on the compiler. at this point lazarus will not use the serial port ( LCD or Light ) units. however this functionality should be maintained at this point in delphi. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@390 b956fd51-792f-4845-bead-9b4dfca2ff2c
* * added missed dependency PNGImage.jaybinks2007-09-121-0/+51
| | | | | | | | | * moved FUNCTION InitializePaths(), from uFiles to uMain as this is a more sane location for it. * updated files that used UFiles to point to UMain, and removed uFiles where its not needed. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@385 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Overall look: ScoreBGs and playerboxes (p1, p2,..) are now drawn as ↵mogguh2007-09-101-1/+1
| | | | | | | | | | colorized pngs. Notes are drawn with 3 textures instead of 2: bg_glow, notebg (unsung) and note hit (sung) - these are colorized pngs - textures will come in the following commit. Known Bugs: - ScoreBGs are not yet drawn in playercolor (only affects player count > 3) - Phrasen bonus pop up, indexes are not yet filled with usable data, therefore textures are not yet loaded correctly - Linebonus not yet done git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@382 b956fd51-792f-4845-bead-9b4dfca2ff2c
* UScreenSing.pas, UScreenSingModi.pas: removed Uffmpeg and USmpeg, added UVideob1indy2007-09-071-0/+1
| | | | | | | UGraphic.pas: prepared for possible loading animation UGraphicClasses.pas, ULCD.pas, ULight.pas, UMain.pas, USkins.pas, UDisplay.pas, UMenuButton.pas, UMenuSelect.pas, UMenuSelectSlide.pas, UMenuStatic.pas, UScreenCredits.pas, UScreenEditSub.pas, UScreenOpen.pas, UScreenPopup.pas: some fixes to get rid of some compiler infos/warnings git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@374 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Improved Error Logging and Benchmark:whiteshark02007-07-081-2/+2
| | | | | | | | | Write US Version, date and time to files. Added better Commandline Parameter Interpreter: More than one parameter can be used at the same time Many new, useful farameters: e.g. No error logging, Resolution change, FullScreen, DualScreen Mode, other Config File, other Score File and SongPath git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@274 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Added ability to take a Screenshot with the Print Key from every Screen in ↵whiteshark02007-05-181-2/+5
| | | | | | the Game git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@219 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Fix: Readded ability to close the Windowwhiteshark02007-05-091-1/+5
| | | | | | | Fix: Crash when SongScreen is opened in PartyMode when Tabs = On. Caused by SelectRandomSong procedure Upd: M in SongScreen works now in PartyMode, too git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@184 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Readded Q Shortcut (Exit Application) on all Screenswhiteshark02007-05-081-6/+29
| | | | | | Clean up Popup Code a little bit git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@180 b956fd51-792f-4845-bead-9b4dfca2ff2c
* added "popups" to ask for confirmation when leaving party mode or game or to ↵b1indy2007-05-031-2/+7
| | | | | | | | | display messages (like minor errors) still ugly, needs some theme work git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@157 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Made the Line-Popup pop up.mota232007-04-201-2/+3
| | | | git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@125 b956fd51-792f-4845-bead-9b4dfca2ff2c
* first implementation of perfect line twinkle effect - works correctly for up ↵b1indy2007-04-111-1/+3
| | | | | | to 3 players, restructured parts of particle code git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@80 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Fixed Some Bugs in JumpTo Screen:whiteshark02007-03-291-0/+3
| | | | | | | | Now plays correct music Space Bug is gone Added onSentenceChange Procedure to ScreenSing git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@48 b956fd51-792f-4845-bead-9b4dfca2ff2c
* git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1 ↵whiteshark02007-03-211-0/+673
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