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path: root/Game/Code/Classes/UMain.pas (follow)
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* ParseInput(... ScanCode: byte; ...) -> ParseInput(... CharCode: WideChar; ...)tobigun2008-03-211-3/+3
* lenght -> lengthtobigun2008-03-211-14/+14
* Removed zlportio from Codef1fth_freed0m2008-03-101-13/+21
* Translated some Variablesf1fth_freed0m2008-03-071-57/+57
* add ini file option SDLBufferSize to set the buffersize for the sdl playback ...s_alexander2008-03-061-40/+47
* Translated Some Variablesf1fth_freed0m2008-03-061-66/+66
* Translated so Variable Namesf1fth_freed0m2008-03-061-33/+33
* Translated Variable Names and Typesf1fth_freed0m2008-03-051-70/+70
* removed overuse of DecimalSeperatorjaybinks2008-03-041-1/+1
* - Input now supports multiple SampleRates (not fixed to 44100Hz anymore)tobigun2008-03-031-281/+343
* [Alt+Return] enabledtobigun2008-02-261-2/+3
* tidy up from my previous commitjaybinks2008-02-261-16/+16
* added patch to toggle full screen with F11 jaybinks2008-02-261-2/+21
* Implemented resizable windowed mode..jaybinks2008-02-261-1/+8
* Linux fullscreen fixtobigun2008-02-221-0/+2
* UVisualizer uses the system dependant default game-path nowtobigun2008-02-121-1/+3
* mapping of keypad-enter to the return-key (for jonaspaulo and his dead key)tobigun2008-02-051-1053/+1057
* General:tobigun2008-02-051-22/+13
* bunch of smaller changes...jaybinks2008-01-121-39/+47
* SDL_Init(SDL_INIT_AUDIO) prevents Portaudio from acquiring the soundcard (no ...tobigun2008-01-111-1/+1
* fixed screenshot problemb1indy2007-12-221-1/+1
* made USDX function when file paths differ from previous expectations..jaybinks2007-12-201-12/+24
* git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@719 b956fd51-792f-4...jaybinks2007-12-181-2/+5
* little bit of tidy up..jaybinks2007-12-071-1/+4
* - Sound-Device initialization was moved from URecord to the specific Audio-In...tobigun2007-12-051-21/+20
* Removed Windows.pas includeeddie-08152007-11-201-3/+0
* Changed Platform from Interface to Class.eddie-08152007-11-201-50/+5
* Added UPlatform.pas. This should be the first step to move the simple platfor...eddie-08152007-11-081-3/+0
* Mac OS X: We're getting closer! Songs get loaded. Sound is playing on the Sin...eddie-08152007-11-051-1/+1
* Partymodule finished.whiteshark02007-11-041-23/+8
* Mac OS X: Added unit cthreads. USDX now runs on OS X! But you can't do anythi...eddie-08152007-11-031-0/+3
* Fixed GamePath for Mac OS X.eddie-08152007-11-021-0/+24
* Fixed MacOSX version. Can we use baseunix on linux? We could drop oldlinux th...eddie-08152007-11-021-1/+0
* Runtime Song Additionjaybinks2007-11-021-0/+1
* basic threading of song loading..jaybinks2007-11-021-278/+270
* fixed failed buildsjaybinks2007-11-011-2/+6
* Windows version now compiles again.eddie-08152007-11-011-1/+4
* Mac OS X version compiles and links. I hope I didn't break too many files on ...eddie-08152007-11-011-5/+270
* minor changes and fixes for USDX on linux.jaybinks2007-10-251-1/+6
* Added IAudioPlayback Interface and implementation for BASS.jaybinks2007-10-111-2/+2
* modified UTime to utilise SDL timer... jaybinks2007-10-111-1/+15
* Fixed linux compilation.jaybinks2007-10-021-791/+793
* some minor bug fixes..jaybinks2007-09-301-4/+12
* Reremoved old TPlayer attributes and removed some code fragments that still l...whiteshark02007-09-281-16/+2
* fixed compile error from whiteshark..jaybinks2007-09-271-0/+20
* Some Cleanup in UDraw, UMain and UScreenSingwhiteshark02007-09-251-20/+1
* new lyrics stuff; it's broken (lyrics don't show) and in "debug" mode (weird ...b1indy2007-09-201-792/+796
* Ultrastar-DX now compiles in linux jaybinks2007-09-201-781/+792
* changes in order to compile in lazarus...jaybinks2007-09-181-0/+5
* added switches.inc , which will contain compiler directives used jaybinks2007-09-181-2/+12