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path: root/Game/Code/Classes/UMain.pas (follow)
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* Disabled Alt+Tab screen-mode switching for Windows and MacOSX. SDL_SetVideoMo...tobigun2008-07-011-6/+5
* just some cleanuptobigun2008-06-071-235/+283
* "whitescreen on window resizing" bug fixedtobigun2008-05-211-2/+8
* - fixed video-backgroundtobigun2008-05-131-11/+13
* - input-source selection works now (with bass or portaudio with portmixer)tobigun2008-05-091-8/+3
* set some non-error logs from error to statustobigun2008-05-081-1/+1
* Replaced OpenGL12 with SDL's gl/glu/glext units because OpenGL12 was removed ...tobigun2008-05-021-2/+1
* database file (Ultrastar.db) is now stored in the GameUserPath instead of the...tobigun2008-04-301-3/+3
* - reverted some stuff that was erroneously commited by one of the last commits.tobigun2008-04-241-1/+1
* SSE floating-point-exception (FPE) fix. Occured when playing ogg-files or wit...tobigun2008-04-221-1/+7
* fixed calulation of pointss_alexander2008-04-191-4/+2
* tried to make songloading working with the old loader and keep all changes th...s_alexander2008-04-191-1/+1
* started to implement the new folder structure (like suggested in the wiki)f1fth_freed0m2008-04-121-1/+1
* - Removed lrs resource usage in linux. Resources are copied to /usr/share/res...tobigun2008-04-071-182/+183
* - removed (linux incompatible) PngImage. In addition it was rather outdated (...tobigun2008-04-061-1/+1
* Covers Cache rewrittenwhiteshark02008-04-041-941/+935
* rewriting of the txt file parsers_alexander2008-04-031-1131/+1122
* beep() removedtobigun2008-03-311-5/+4
* added "-debug" flag at run time and "CONSOLE" Define in switches.inc jaybinks2008-03-261-37/+5
* Fixed compilation on the mac.eddie-08152008-03-251-1165/+1164
* ParseInput(... ScanCode: byte; ...) -> ParseInput(... CharCode: WideChar; ...)tobigun2008-03-211-3/+3
* lenght -> lengthtobigun2008-03-211-14/+14
* Removed zlportio from Codef1fth_freed0m2008-03-101-13/+21
* Translated some Variablesf1fth_freed0m2008-03-071-57/+57
* add ini file option SDLBufferSize to set the buffersize for the sdl playback ...s_alexander2008-03-061-40/+47
* Translated Some Variablesf1fth_freed0m2008-03-061-66/+66
* Translated so Variable Namesf1fth_freed0m2008-03-061-33/+33
* Translated Variable Names and Typesf1fth_freed0m2008-03-051-70/+70
* removed overuse of DecimalSeperatorjaybinks2008-03-041-1/+1
* - Input now supports multiple SampleRates (not fixed to 44100Hz anymore)tobigun2008-03-031-281/+343
* [Alt+Return] enabledtobigun2008-02-261-2/+3
* tidy up from my previous commitjaybinks2008-02-261-16/+16
* added patch to toggle full screen with F11 jaybinks2008-02-261-2/+21
* Implemented resizable windowed mode..jaybinks2008-02-261-1/+8
* Linux fullscreen fixtobigun2008-02-221-0/+2
* UVisualizer uses the system dependant default game-path nowtobigun2008-02-121-1/+3
* mapping of keypad-enter to the return-key (for jonaspaulo and his dead key)tobigun2008-02-051-1053/+1057
* General:tobigun2008-02-051-22/+13
* bunch of smaller changes...jaybinks2008-01-121-39/+47
* SDL_Init(SDL_INIT_AUDIO) prevents Portaudio from acquiring the soundcard (no ...tobigun2008-01-111-1/+1
* fixed screenshot problemb1indy2007-12-221-1/+1
* made USDX function when file paths differ from previous expectations..jaybinks2007-12-201-12/+24
* git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@719 b956fd51-792f-4...jaybinks2007-12-181-2/+5
* little bit of tidy up..jaybinks2007-12-071-1/+4
* - Sound-Device initialization was moved from URecord to the specific Audio-In...tobigun2007-12-051-21/+20
* Removed Windows.pas includeeddie-08152007-11-201-3/+0
* Changed Platform from Interface to Class.eddie-08152007-11-201-50/+5
* Added UPlatform.pas. This should be the first step to move the simple platfor...eddie-08152007-11-081-3/+0
* Mac OS X: We're getting closer! Songs get loaded. Sound is playing on the Sin...eddie-08152007-11-051-1/+1
* Partymodule finished.whiteshark02007-11-041-23/+8