| Commit message (Collapse) | Author | Age | Files | Lines |
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- Input is not restricted to stereo input-devices anymore (mono and multi-channel devices work too)
- Some improvements on the input-device detection
- Retrieves native capture sample-rate on Vista and MacOSX with BASS (maybe this solves some problems with wrong sample-rates)
- Capture-volume preview: a little modification to jay's approach. Now there are volume bars and pitch-displays. It needs some fine-tuning, maybe mog can do this if he likes.
- Some indentation/clean-up/translations
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@900 b956fd51-792f-4845-bead-9b4dfca2ff2c
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( and tried Alt Enter. but not working yet )
also did some investigation into SDL Video modes on linux
note this bug :
https://bugs.launchpad.net/ubuntu/+source/libsdl1.2/+bug/14044
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@888 b956fd51-792f-4845-bead-9b4dfca2ff2c
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- cleanup and adaption of SingDrawOscilloscope
Portaudio/SDL audio output:
- stuttering in portaudio output has been fixed (SDL_MixBuffers cannot be used
without initializing the SDL audio stuff first, so it is not usable with portaudio.
Now SDL is used for audio-output instead of portaudio (although the file-name is
UAudioPlayback_Portaudio.pas at the moment).
- cleaner file closing
- volume adjustment
UMusic:
- cleanup of the audio-interfaces
- introduced TNoteType = (ntFreestyle, ntNormal, ntGolden)
- some bug-fixes
- introduced TSoundLibrary. This is library for all in-game sounds used
by USDX. Instead of calling AudioPlayer.PlaySwoosh you should call
AudioPlayer.PlaySound(SoundLib.Swoosh) now. You might call SoundLib.Swoosh.Play
too, but this is not recommended at the moment because SoundLib.Swoosh could be nil
if the file was not found.
The SoundLibrary approach is much cleaner than the previous one. The AudioPlayer does
not have to specify a Play... and Stop... method for every available sound anymore.
In addition it is not an AudioPlayers responsibility to init the in-game sounds.
URecord:
- polish to english translation of some variables
- CaptureSoundLeft/Right is CaptureChannel[0/1] now
- TSoundCardInput -> TAudioInputDeviceSource
- TGenericSoundCard.Input -> TGenericSoundCard.Source
- autocorrelation algorithm more readable now
- Clean-up of the audio-input interface
- moved cloned code of the input-classes to one base class (TAudioInputBase)
- Cleaner finalization
- Start-/StopCapture will not crash anymore in the recording-options menu
- Fixed several bugs in the autocorrelation stuff (e.g. wrong usage of $10000)
- SzczytJest (now ToneValid) was not used correctly. ToneValid is set to true if
a valid tone was found (= the sound was louder than the threshold -> no background noise).
If i remember correctly the sound was accepted although the tone was invalid. So the old
data was used although noone was singing. This resulted in some sort of ghost-singer effect.
UIni:
- moved TIni.Card to TScreenOptionsRecord.Card because it is not stored in the ini-file and will not be in the future.
- TIni.CardList ist now TIni.InputDeviceConfig. The name cardlist was misleading because it just specifies input- but no output-devices. In addition a soundcard can have multiple input-devices (at least in linux).
- bugfix on InputDeviceConfig (formerly CardList) usage. USDX expected that the indices of the corresponding elements in TIni.InputDeviceConfig[] and TAudioInputProcessor.Device[] were the same. This is wrong. If device 2 was defined at first place in the ini and device 1 at the second, the indices of the two arrays didn't match (they were swapped) erroneously. To fix this and to support the item listed below the index to TIni.InputDeviceConfig[] is now stored in TAudioInputDevice.CfgIndex.
NOTE: InputDeviceConfig[] contains configurations of non-available (unplugged) devices. Iterate over TAudioInputProcessor.Device[] for available devices.
- configurations of external devices that are not plugged in will not be deleted anymore.
- multiple definitions of one device in the ini-file will not crash USDX anymore
- CardList[I].ChannelL/R now are InputDeviceConfig[I].ChannelToPlayerMap[0/1]. I think the new name is more intuitive because it maps a channel to a player number. Now the both vars are joint to one array. Now it is possible to use loops to process them and we might support more than two input channels on one device in the future (if such devices exist)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@827 b956fd51-792f-4845-bead-9b4dfca2ff2c
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some changes to song loading...
Record global changed to singleton object
started implementing mic volume display in Settings-Record
hope this dosnt break anything.. :P
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@789 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@769 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@738 b956fd51-792f-4845-bead-9b4dfca2ff2c
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( most of the software was still using hard coded paths )
also added ability to have multiple song directories.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@735 b956fd51-792f-4845-bead-9b4dfca2ff2c
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ChannelOptions now 'Off', '1', '2', '3'.. instead of '0', '1', '2', '3'..
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@622 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@611 b956fd51-792f-4845-bead-9b4dfca2ff2c
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todo with SDL Initialization.
Modifed Theme selection screen, so ALL theme options
are runtime changable. ( Without restart )
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@610 b956fd51-792f-4845-bead-9b4dfca2ff2c
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b956fd51-792f-4845-bead-9b4dfca2ff2c
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build:USDX-LAZLIN-75
build:USDX-LAZLIN-76
for some reason we can not use {$MODE Delphi} in an
included file.
( Probably because of the way the compier scopes this switch to each pas file )
ive had to revert this part of eddies changes.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@548 b956fd51-792f-4845-bead-9b4dfca2ff2c
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windows/linux.
Added switches.inc to all files.
Changed many IFDEFs.
For Windows-only code please use MSWINDOWS instead of WIN32 now. WIN32 is also used by the Mac port.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@546 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Linux is now running in the main loop fine.
* no audio playback or input yet...
* Timing hack inplace.. that must be replace
* bunch of textures not working..
however the play screen is looking similar to windows builds.
I hope this dosnt break windows builds to much.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@460 b956fd51-792f-4845-bead-9b4dfca2ff2c
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which apparently enables USDX to run on linux, using wine.
( currently untested by myself )
BIG THANKS goes to linnex from sourceforge.
http://sourceforge.net/forum/message.php?msg_id=4544965
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@454 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@411 b956fd51-792f-4845-bead-9b4dfca2ff2c
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minor tidy ups and removal of big old comment blocks..
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@394 b956fd51-792f-4845-bead-9b4dfca2ff2c
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* moved FUNCTION InitializePaths(), from uFiles to
uMain as this is a more sane location for it.
* updated files that used UFiles to point to UMain,
and removed uFiles where its not needed.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@385 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Write US Version, date and time to files.
Added better Commandline Parameter Interpreter:
More than one parameter can be used at the same time
Many new, useful farameters: e.g. No error logging, Resolution change, FullScreen, DualScreen Mode, other Config File, other Score File and SongPath
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@274 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Fullsize is now the standard value for Moviesize
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@268 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Added Ini Values to change the Fading and the Preview Volume
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@245 b956fd51-792f-4845-bead-9b4dfca2ff2c
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([NameTemplate], Name1..12=text and recall in Name-Screens with F1..F12.
Fix: All 12 player- and 3 teamnames are now saved in config.ini
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@237 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@218 b956fd51-792f-4845-bead-9b4dfca2ff2c
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popup-menu in party-mode on/off. "on" is better usability for joypad, "off" for keyboard.
Changed: Keys in Party Song Selection, "m" is popup-menu and "enter" direkt to singscreen.
Added: new Statics and Texts to UScreenSong, 2 sets, one for "normal" the other for party-mode.
Added: dismissed sound for party-mode.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@202 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Added Some Tolerance in Song File Loading and Song Header Loading.
Fix: Programm doesn't Crash anymore when a coruppted Song is loaded for Singing or Editing. Now Jump back to SongScreen and show an Error Message. Also Party Mode is not Interupted, a new Song will be selected automatically.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@197 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Changed Languages (english, german) and Theme (deluxe) to reflect these changes
implemented checks for config values to make these things work as expected
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@101 b956fd51-792f-4845-bead-9b4dfca2ff2c
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So the Rating bar is Visible at first Startup
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@68 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Options working now only for Effect Perfect and Effect Golden.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@65 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@16 b956fd51-792f-4845-bead-9b4dfca2ff2c
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b956fd51-792f-4845-bead-9b4dfca2ff2c
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