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(using lazarus)
Bass etc is commented out..
but it compiles, and im working through the runtime errors.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@408 b956fd51-792f-4845-bead-9b4dfca2ff2c
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common functions needed for lazarus ( and others ) can be put in here.
also this now compiles on lazarus..
( dosnt link yet... but I dont get any critical compiler errors )
tested to compile in my delphi, and basic functionality is fine.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@395 b956fd51-792f-4845-bead-9b4dfca2ff2c
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UGraphic.pas: prepared for possible loading animation
UGraphicClasses.pas, ULCD.pas, ULight.pas, UMain.pas, USkins.pas, UDisplay.pas, UMenuButton.pas, UMenuSelect.pas, UMenuSelectSlide.pas, UMenuStatic.pas, UScreenCredits.pas, UScreenEditSub.pas, UScreenOpen.pas, UScreenPopup.pas: some fixes to get rid of some compiler infos/warnings
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@374 b956fd51-792f-4845-bead-9b4dfca2ff2c
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UMusic.pas: modified Music.Play to play from start if Loop is set (dunno if this conflicts with something else, don't hope so)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@303 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@277 b956fd51-792f-4845-bead-9b4dfca2ff2c
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minor tweaking of perfect-line effect position,
added myself to credits ;)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@86 b956fd51-792f-4845-bead-9b4dfca2ff2c
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when playing in dual screen mode, fixed position and particle counts of some effects, changed look of particles
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@81 b956fd51-792f-4845-bead-9b4dfca2ff2c
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to 3 players, restructured parts of particle code
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@80 b956fd51-792f-4845-bead-9b4dfca2ff2c
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UScreenScore.pas)
Feature: Hit golden note effect, is now even more astonishing (UGraphicClasses.pas)
Feature: It's now possible to turn of GoldenNoteTwinkle (UDraw.pas)
BugFix: OptionsAdvanced is now opened correctly, instead of producing a bug (UGraphic.pas)
BugFix: Modified some language entries to fit option screen (optionen instead of einstellungen) (German.ini)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@78 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Perfect Note Stars was drawn 2 Times
Golden Note Extra twinkling stops and is redrawn until next Sentece or Note at the End of the Golden Note.
Redrawing of Golden Note Twinkles at the next Sentence
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@71 b956fd51-792f-4845-bead-9b4dfca2ff2c
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note was hit (i.e. singer not singing loud enough), then twinkle will not be killed)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@70 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@19 b956fd51-792f-4845-bead-9b4dfca2ff2c
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NotePerfectStar (view skin: W&C.ini). NoteStar is now used for golden notes.
There's also a difference in drawing both, PerfectNoteStar is bigger, and drawn in white - whereas GoldenNotes are smaller and yellow.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@17 b956fd51-792f-4845-bead-9b4dfca2ff2c
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perfect sung notes twinkle too.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@12 b956fd51-792f-4845-bead-9b4dfca2ff2c
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