| Commit message (Collapse) | Author | Files | Lines |
|
Linux is now running in the main loop fine.
* no audio playback or input yet...
* Timing hack inplace.. that must be replace
* bunch of textures not working..
however the play screen is looking similar to windows builds.
I hope this dosnt break windows builds to much.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@460 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
cleanup on some code.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@445 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
-Scores are raised when PopUp slides under the scorebg
-1 to 6 Player support (even 5 Players(not supported by Core atm))
-Display 3 Players instead of 2 when 4 Players are set in the Options and Screens=2
Ratingbar is not drawn by class atm.
Have to be done
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@430 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
correctly... ( lazarus Resources are weak compared to delphi :( )
also Laz build will now run, and main loop works properly.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@429 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
we can read from res w/ sdl_img
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@427 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
(other one did not name resources correctly)
this resource compiler could be expanded by someone to Parse
Ultrastar.rc and compile the lrs file, rather than having it hardcoded in USDXResCompiler
other changes, include ability to read the Resource String properly in code generated by lazarus.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@422 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@421 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
forgot file... oops.. :)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@416 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@414 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
stuff going on in the singscreen) but i'm tired of editing conflicts
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@412 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
(using lazarus)
Bass etc is commented out..
but it compiles, and im working through the runtime errors.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@408 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
minor tidy ups and removal of big old comment blocks..
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@394 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@384 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
colorized pngs. Notes are drawn with 3 textures instead of 2: bg_glow, notebg (unsung) and note hit (sung) - these are colorized pngs - textures will come in the following commit.
Known Bugs: - ScoreBGs are not yet drawn in playercolor (only affects player count > 3)
- Phrasen bonus pop up, indexes are not yet filled with usable data, therefore textures are not yet loaded correctly
- Linebonus not yet done
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@382 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
UDisplay.pas: tried to make the screenfade-effect transparent (doesn't work for now)
UMenu.pas: removed some unnecessary code from DrawBG
UGraphic.pas: fixed display of loading screen (after it broke with the modifications in UMenu.pas)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@379 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
UGraphic.pas: prepared for possible loading animation
UGraphicClasses.pas, ULCD.pas, ULight.pas, UMain.pas, USkins.pas, UDisplay.pas, UMenuButton.pas, UMenuSelect.pas, UMenuSelectSlide.pas, UMenuStatic.pas, UScreenCredits.pas, UScreenEditSub.pas, UScreenOpen.pas, UScreenPopup.pas: some fixes to get rid of some compiler infos/warnings
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@374 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
Write US Version, date and time to files.
Added better Commandline Parameter Interpreter:
More than one parameter can be used at the same time
Many new, useful farameters: e.g. No error logging, Resolution change, FullScreen, DualScreen Mode, other Config File, other Score File and SongPath
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@274 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@187 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
positions anymore) (affected: UDraw.pas, UGraphic.pas, UThemes.pas, UScreenSing.pas, UScreenSingModi.pas)
Theme/Skin: Added the time stuff beneath the lyrics (as "the others" did too)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@164 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
display messages (like minor errors)
still ugly, needs some theme work
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@157 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
Updated Language Fiels to Fit with new Buttons
Some CodeClean Up in Menu Class and in Screens
Some minor Bug fixes I forgot about
Added ability to group Buttons within a Screen
New Theme Object:
ButtonCollection:
Same Attributes as a Button Plus
FirstChild: Defining the First Button in the Group.
For Example: SingSolo is 1, SingMulti Button is 2, in ScreenMain
Added Attribute to Theme Button:
Parent: Number of the assigned Group, 0 for no Group
Used new Abilitys in MainScreen
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@149 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
UScreenMain.pas, UScreenCredits.pas)
Feature: Credits screen now has a tune in the background, thanks weezl <3 !! (place the mp3 into your "Sounds" path)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@141 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
Moved some Translated Strings from UScreenPartyOptions to UTheme to use it with the Statistic Screens, too.
Fixed use of /n Tag istead of the correct \n
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@118 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
skin.ini-entry LyricHelpBar
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@102 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
UScreenScore.pas)
Feature: Hit golden note effect, is now even more astonishing (UGraphicClasses.pas)
Feature: It's now possible to turn of GoldenNoteTwinkle (UDraw.pas)
BugFix: OptionsAdvanced is now opened correctly, instead of producing a bug (UGraphic.pas)
BugFix: Modified some language entries to fit option screen (optionen instead of einstellungen) (German.ini)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@78 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
note was hit (i.e. singer not singing loud enough), then twinkle will not be killed)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@70 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
Options working now only for Effect Perfect and Effect Golden.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@65 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
Fixed: Golden Notes are not shown in PartyMode
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@39 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
NotePerfectStar (view skin: W&C.ini). NoteStar is now used for golden notes.
There's also a difference in drawing both, PerfectNoteStar is bigger, and drawn in white - whereas GoldenNotes are smaller and yellow.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@17 b956fd51-792f-4845-bead-9b4dfca2ff2c
|