aboutsummaryrefslogtreecommitdiffstats
path: root/Game/Code/Classes/UAudio_bass.pas (follow)
Commit message (Collapse)AuthorAgeFilesLines
* fixed failed buildsjaybinks2007-11-011-0/+4
| | | | | | | | | | | | | | build:USDX-LAZLIN-75 build:USDX-LAZLIN-76 for some reason we can not use {$MODE Delphi} in an included file. ( Probably because of the way the compier scopes this switch to each pas file ) ive had to revert this part of eddies changes. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@548 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Mac OS X version compiles and links. I hope I didn't break too many files on ↵eddie-08152007-11-011-11/+9
| | | | | | | | | | windows/linux. Added switches.inc to all files. Changed many IFDEFs. For Windows-only code please use MSWINDOWS instead of WIN32 now. WIN32 is also used by the Mac port. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@546 b956fd51-792f-4845-bead-9b4dfca2ff2c
* fixed WinLaz build..jaybinks2007-10-161-0/+1
| | | | git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@517 b956fd51-792f-4845-bead-9b4dfca2ff2c
* modified ffmpeg usage, to use interface same as bass...jaybinks2007-10-161-9/+18
| | | | | | | still needs some tidy up, but its working. :) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@515 b956fd51-792f-4845-bead-9b4dfca2ff2c
* added UAudio_FFMpeg.pas as placeholder... ( Still has bass code in it.. ↵jaybinks2007-10-111-0/+637
needs to be replaced with ffmpeg code ) UMusic ( And UAudio* ) files, now have proper IAudioPlayback and IAudioInput Interface enumeration. simply having the unit in the uses clause will make it available. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@506 b956fd51-792f-4845-bead-9b4dfca2ff2c