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path: root/Game/Code/Classes/UAudioPlayback_SoftMixer.pas (follow)
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* bug-fix: there was a Floating-Point exception when calling WindowFunc(). ↵tobigun2008-03-061-32/+63
| | | | | | This was caused by a multiplication with -NaN. The NaN value was in the in_-array because it was not zero'ed properly (sorry, my fault). The problem was fixed by replacing GetMem with AllocMem. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@924 b956fd51-792f-4845-bead-9b4dfca2ff2c
* FFT support for SDL/Portaudio playbacktobigun2008-03-051-35/+89
| | | | git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@909 b956fd51-792f-4845-bead-9b4dfca2ff2c
* delphi 7 compatibility (inline was introduced with delphi 2005)tobigun2008-03-031-6/+6
| | | | git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@902 b956fd51-792f-4845-bead-9b4dfca2ff2c
* - Resampling support addedtobigun2008-02-201-0/+809
- DecodeStreams are closed now if they are not used anymore - Fixed the crash that occured when USDX was closed git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@875 b956fd51-792f-4845-bead-9b4dfca2ff2c