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path: root/Game/Code/Classes/UAudioPlayback_SDL.pas (follow)
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* auto removed a bunch of unused local variablesjaybinks2008-03-101-1/+1
| | | | | | | | ( removed with a script parsing compiler output ) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@950 b956fd51-792f-4845-bead-9b4dfca2ff2c
* new MixBuffers() function as replacement for SDL_MixAudio. Now portaudio ↵tobigun2008-03-091-0/+7
| | | | | | works without crackling. MixBuffers is not optimized yet (no MMX, etc.) but I think it is fast enough for now. If SDL is used for audio output SDL_MixAudio() is used instead because it is more optimized. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@948 b956fd51-792f-4845-bead-9b4dfca2ff2c
* add ini file option SDLBufferSize to set the buffersize for the sdl playback ↵s_alexander2008-03-061-1/+1
| | | | | | driver (not in config screen yes) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@917 b956fd51-792f-4845-bead-9b4dfca2ff2c
* - Resampling support addedtobigun2008-02-201-0/+113
- DecodeStreams are closed now if they are not used anymore - Fixed the crash that occured when USDX was closed git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@875 b956fd51-792f-4845-bead-9b4dfca2ff2c