aboutsummaryrefslogtreecommitdiffstats
path: root/Game/Code/Classes/UAudioPlayback_SDL.pas (unfollow)
Commit message (Collapse)AuthorFilesLines
2008-03-10auto removed a bunch of unused local variablesjaybinks1-1/+1
( removed with a script parsing compiler output ) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@950 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-09new MixBuffers() function as replacement for SDL_MixAudio. Now portaudio ↵tobigun1-0/+7
works without crackling. MixBuffers is not optimized yet (no MMX, etc.) but I think it is fast enough for now. If SDL is used for audio output SDL_MixAudio() is used instead because it is more optimized. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@948 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-06add ini file option SDLBufferSize to set the buffersize for the sdl playback ↵s_alexander1-1/+1
driver (not in config screen yes) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@917 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-02-20- Resampling support addedtobigun1-0/+113
- DecodeStreams are closed now if they are not used anymore - Fixed the crash that occured when USDX was closed git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@875 b956fd51-792f-4845-bead-9b4dfca2ff2c