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path: root/Game/Code/Classes/UAudioDecoder_FFMpeg.pas (follow)
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* FFmpeg spelling fixtobigun2008-08-271-1114/+0
* spelling corrected FFMpeg -> FFmpegtobigun2008-08-271-73/+74
* FFmpeg is very verbose and shows a bunch of errors.tobigun2008-08-271-0/+22
* Audio/Video engine update:tobigun2008-07-021-721/+801
* - fixed video-backgroundtobigun2008-05-131-20/+64
* - input-source selection works now (with bass or portaudio with portmixer)tobigun2008-05-091-203/+343
* - reverted some stuff that was erroneously commited by one of the last commits.tobigun2008-04-241-14/+14
* removed a few unused local variablesjaybinks2008-03-101-7/+7
* new MixBuffers() function as replacement for SDL_MixAudio. Now portaudio work...tobigun2008-03-091-2/+2
* - Fixed audio-playing in container (video) files. Now audio can be read direc...tobigun2008-03-071-12/+32
* delphi 7 compatibility (inline was introduced with delphi 2005)tobigun2008-03-031-4/+4
* - Input now supports multiple SampleRates (not fixed to 44100Hz anymore)tobigun2008-03-031-9/+21
* - Resampling support addedtobigun2008-02-201-73/+97
* General:tobigun2008-02-051-96/+101
* Update of the ffmpeg headers to their current trunk versions.tobigun2008-02-051-5/+6
* FPC compatible FFMPEG versioning support. Version-numbers are in the form AAI...tobigun2008-01-111-1/+1
* some minor changestobigun2008-01-111-2/+8
* partial seeking and mixing supporttobigun2008-01-101-57/+216
* New class-structure seperates decoders/input and playback.tobigun2007-12-281-0/+600