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path: root/Game/Code/Classes/TextGL.pas (follow)
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* Bugfix: In glTextWidth() "text := pchar(Copy(text, 2, Length(text)-1))" does ...tobigun2008-01-271-559/+562
* Fonts are readable again, didn't edit the outline fonts (will be done later, ...mogguh2007-11-231-6/+6
* Mac OS X: We're getting closer! Songs get loaded. Sound is playing on the Sin...eddie-08152007-11-051-0/+3
* fixed failed buildsjaybinks2007-11-011-0/+4
* Mac OS X version compiles and links. I hope I didn't break too many files on ...eddie-08152007-11-011-6/+4
* Fixed linux compilation.jaybinks2007-10-021-554/+554
* fix mogs compile error :)jaybinks2007-10-011-3/+3
* SDL_ttf: TextGl.pas - some code for testing (just add printrandomtext(); in u...mogguh2007-10-011-0/+122
* TextGL.pas: changed text blendmode... most texts should be readableb1indy2007-09-271-2/+2
* fixed song loading in Lazarus..jaybinks2007-09-241-39/+67
* minor bug fixes to have lazarus build load resources into SDL_Image jaybinks2007-09-221-376/+404
* now we have a better laz-resource compiler..jaybinks2007-09-201-17/+4
* tidy texture loading.jaybinks2007-09-201-2/+1
* fixed nasty bug I introduced... jaybinks2007-09-201-0/+2
* Ultrastar-DX now compiles in linux jaybinks2007-09-201-381/+388
* fix for delphi build... oops.jaybinks2007-09-191-1/+1
* oops... broke delphi building..jaybinks2007-09-191-0/+2
* trying to fix lazarus runtime errors..jaybinks2007-09-191-0/+2
* fixes to get working in lazarus..jaybinks2007-09-191-14/+37
* added UCommon ( in classes ) for lazarus...jaybinks2007-09-191-1/+10
* Changed Fonts from BMP to PNGwhiteshark02007-03-241-4/+4
* git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1 b956fd51-792f-484...whiteshark02007-03-211-0/+345