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maybe)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@641 b956fd51-792f-4845-bead-9b4dfca2ff2c
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SingScreen.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@591 b956fd51-792f-4845-bead-9b4dfca2ff2c
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build:USDX-LAZLIN-75
build:USDX-LAZLIN-76
for some reason we can not use {$MODE Delphi} in an
included file.
( Probably because of the way the compier scopes this switch to each pas file )
ive had to revert this part of eddies changes.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@548 b956fd51-792f-4845-bead-9b4dfca2ff2c
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windows/linux.
Added switches.inc to all files.
Changed many IFDEFs.
For Windows-only code please use MSWINDOWS instead of WIN32 now. WIN32 is also used by the Mac port.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@546 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Linux is now running in the main loop fine.
* no audio playback or input yet...
* Timing hack inplace.. that must be replace
* bunch of textures not working..
however the play screen is looking similar to windows builds.
I hope this dosnt break windows builds to much.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@460 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@456 b956fd51-792f-4845-bead-9b4dfca2ff2c
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ucreditsscreen (ie))
UTextClasses - started to throw everything into classes
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@455 b956fd51-792f-4845-bead-9b4dfca2ff2c
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UDisplay.pas: disabled Screenshot code, something's broken (it's called without me even getting close to the print button), maybe we can fix this and rewrite everything to use SDL_Image (any thoughts on this?)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@442 b956fd51-792f-4845-bead-9b4dfca2ff2c
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cant assume variables are initialized as 0 :)
in UFile "Done: byte;" was no initialized on lazarus compiler.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@431 b956fd51-792f-4845-bead-9b4dfca2ff2c
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correctly... ( lazarus Resources are weak compared to delphi :( )
also Laz build will now run, and main loop works properly.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@429 b956fd51-792f-4845-bead-9b4dfca2ff2c
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we use the correct resource names and types..
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@423 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@421 b956fd51-792f-4845-bead-9b4dfca2ff2c
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sorry..
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@419 b956fd51-792f-4845-bead-9b4dfca2ff2c
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(using lazarus)
Bass etc is commented out..
but it compiles, and im working through the runtime errors.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@408 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@403 b956fd51-792f-4845-bead-9b4dfca2ff2c
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sorry guys.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@401 b956fd51-792f-4845-bead-9b4dfca2ff2c
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also adding files to make sure everything required for lazarus compile, is in svn.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@399 b956fd51-792f-4845-bead-9b4dfca2ff2c
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compiling, linking, starting to run.. just fixing stuff :)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@397 b956fd51-792f-4845-bead-9b4dfca2ff2c
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common functions needed for lazarus ( and others ) can be put in here.
also this now compiles on lazarus..
( dosnt link yet... but I dont get any critical compiler errors )
tested to compile in my delphi, and basic functionality is fine.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@395 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@24 b956fd51-792f-4845-bead-9b4dfca2ff2c
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