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* move MSVC compatibility headers stdint.h and inttypes.htobigun2011-01-141-2/+9
* allow /usr/bin/grep.exetobigun2011-01-141-1/+2
* check for correct PATH environment vartobigun2011-01-131-1/+9
* enable auto import to suppress C++ warningstobigun2011-01-131-1/+1
* buildbot: autogen.sh addedtobigun2011-01-131-0/+1
* buildbot script: fix relative pathtobigun2011-01-131-1/+1
* build script test4tobigun2011-01-131-2/+2
* build script test3tobigun2011-01-131-1/+0
* build script test2tobigun2011-01-131-0/+1
* build script test1tobigun2011-01-131-2/+2
* buildbot scriptstobigun2011-01-132-0/+2
* buildbot script for win32tobigun2010-12-281-0/+3
* apply projectM dso_handle patch from trunktobigun2010-12-231-0/+5
* Path class implemented for full unicode supporttobigun2010-12-237-31/+121
* replace asf... by AUDIO_SAMPLE_FORMAT_... constantstobigun2010-12-225-24/+28
* replaced "ffmpeg" with "opengl"tobigun2010-12-221-52/+52
* support for video pixel format selectiontobigun2010-12-2211-54/+143
* meld video-frame info (width/height/aspect) to reduce exported functionstobigun2010-12-224-22/+35
* - implement Mac specific abstract UPlatform.GetMusicPath() for win and linuxtobigun2010-12-013-1/+34
* add AC_CONFIG_MACRO_DIRtobigun2010-11-271-0/+1
* add AC_CONFIG_MACRO_DIRtobigun2010-11-271-0/+1
* fix a few conflicts with <windows.h>:tobigun2010-11-273-19/+42
* remove empty src/plugins foldertobigun2010-11-250-0/+0
* move /src/plugins/media to src/mediaplugins and /game/plugins/media to /game/...tobigun2010-11-2534-30/+43
* fix dylibs in the bundle. No need to fix libffmpegplugin.dylib. it works.k-m_schindler2010-11-241-4/+5
* remove deprecated AM_PROG_LIBTOOL (replaced by LT_INIT)tobigun2010-11-232-8/+6
* call ./autogen.shtobigun2010-11-231-1143/+1014
* add libtoolize to autogen.sh and configure.actobigun2010-11-232-0/+4
* set required autoconf version back to 2.61tobigun2010-11-231-1/+1
* use automake to create projectm-cwrappertobigun2010-11-225-117/+1432
* ./autogen.sh updatetobigun2010-11-143-1865/+1237
* now configure/make works with ming32 to build plugin dllstobigun2010-11-142-39/+28
* add pkg.m4 for environments without pkg-config (e.g. mingw)tobigun2010-11-141-0/+158
* removed now unused sections in main configure.actobigun2010-11-141-44/+0
* DLL_EXPORT already defined by libtool during configure in mingw (-DDLL_EXPORT...tobigun2010-11-132-11/+9
* initialize module-handle before call to LoadModuletobigun2010-11-123-2/+3
* C compatibilitytobigun2010-11-121-3/+3
* added missing breaktobigun2010-11-121-0/+1
* do not create versioned aliases of the plugins (e.g. xyz.0.dylib or xyz.so.0(...tobigun2010-11-112-2/+2
* fix installation and cleanup of media libs (should fix mac os bundles too)tobigun2010-11-111-1/+7
* copy plugins to game foldertobigun2010-11-115-24/+57
* use -dynamic to create dynamic libstobigun2010-11-101-1/+1
* default to x86 libs on mac os xtobigun2010-11-102-26/+38
* add real filestobigun2010-11-103-0/+9419
* remove symbolic linkstobigun2010-11-103-3/+0
* added missing files for configuretobigun2010-11-103-0/+3
* removed call to libtoolize which seems to be unnecessarytobigun2010-11-102-1/+1
* added media plugins to build scriptstobigun2010-11-1011-376/+19060
* do not define HAVE_SWSCALE twicetobigun2010-11-091-0/+2
* fix header checktobigun2010-11-091-4/+4