| Commit message (Collapse) | Author | Age | Files | Lines |
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@832 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@831 b956fd51-792f-4845-bead-9b4dfca2ff2c
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found" error).
The error is due the change of TSong from a record to a class. This is because CurrentSong = CatSongs.Song[index] won't copy the whole data anymore but just a pointer. So the paths of
CatSongs.Song[index] will be set to '' too what is not desired.
Jay: Please revise this. If i remember correctly you wanted to set CurrentSong to nil instead
of setting the paths to an empty string.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@830 b956fd51-792f-4845-bead-9b4dfca2ff2c
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In addtion LoadSong was not used to actually load the song.
Jay or some other dev: please revise the changes. The Lyric var is not set too, so
it crashes on Lyric.Clear in TScreenEditSub.onShow.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@829 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@828 b956fd51-792f-4845-bead-9b4dfca2ff2c
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- cleanup and adaption of SingDrawOscilloscope
Portaudio/SDL audio output:
- stuttering in portaudio output has been fixed (SDL_MixBuffers cannot be used
without initializing the SDL audio stuff first, so it is not usable with portaudio.
Now SDL is used for audio-output instead of portaudio (although the file-name is
UAudioPlayback_Portaudio.pas at the moment).
- cleaner file closing
- volume adjustment
UMusic:
- cleanup of the audio-interfaces
- introduced TNoteType = (ntFreestyle, ntNormal, ntGolden)
- some bug-fixes
- introduced TSoundLibrary. This is library for all in-game sounds used
by USDX. Instead of calling AudioPlayer.PlaySwoosh you should call
AudioPlayer.PlaySound(SoundLib.Swoosh) now. You might call SoundLib.Swoosh.Play
too, but this is not recommended at the moment because SoundLib.Swoosh could be nil
if the file was not found.
The SoundLibrary approach is much cleaner than the previous one. The AudioPlayer does
not have to specify a Play... and Stop... method for every available sound anymore.
In addition it is not an AudioPlayers responsibility to init the in-game sounds.
URecord:
- polish to english translation of some variables
- CaptureSoundLeft/Right is CaptureChannel[0/1] now
- TSoundCardInput -> TAudioInputDeviceSource
- TGenericSoundCard.Input -> TGenericSoundCard.Source
- autocorrelation algorithm more readable now
- Clean-up of the audio-input interface
- moved cloned code of the input-classes to one base class (TAudioInputBase)
- Cleaner finalization
- Start-/StopCapture will not crash anymore in the recording-options menu
- Fixed several bugs in the autocorrelation stuff (e.g. wrong usage of $10000)
- SzczytJest (now ToneValid) was not used correctly. ToneValid is set to true if
a valid tone was found (= the sound was louder than the threshold -> no background noise).
If i remember correctly the sound was accepted although the tone was invalid. So the old
data was used although noone was singing. This resulted in some sort of ghost-singer effect.
UIni:
- moved TIni.Card to TScreenOptionsRecord.Card because it is not stored in the ini-file and will not be in the future.
- TIni.CardList ist now TIni.InputDeviceConfig. The name cardlist was misleading because it just specifies input- but no output-devices. In addition a soundcard can have multiple input-devices (at least in linux).
- bugfix on InputDeviceConfig (formerly CardList) usage. USDX expected that the indices of the corresponding elements in TIni.InputDeviceConfig[] and TAudioInputProcessor.Device[] were the same. This is wrong. If device 2 was defined at first place in the ini and device 1 at the second, the indices of the two arrays didn't match (they were swapped) erroneously. To fix this and to support the item listed below the index to TIni.InputDeviceConfig[] is now stored in TAudioInputDevice.CfgIndex.
NOTE: InputDeviceConfig[] contains configurations of non-available (unplugged) devices. Iterate over TAudioInputProcessor.Device[] for available devices.
- configurations of external devices that are not plugged in will not be deleted anymore.
- multiple definitions of one device in the ini-file will not crash USDX anymore
- CardList[I].ChannelL/R now are InputDeviceConfig[I].ChannelToPlayerMap[0/1]. I think the new name is more intuitive because it maps a channel to a player number. Now the both vars are joint to one array. Now it is possible to use loops to process them and we might support more than two input channels on one device in the future (if such devices exist)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@827 b956fd51-792f-4845-bead-9b4dfca2ff2c
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This is used in all Log...-Methods now (not for file-output yet).
Don't use WriteLn anymore from external threads (for example in
SDL or Portaudio Callbacks), otherwise FPC will crash.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@826 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@825 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@824 b956fd51-792f-4845-bead-9b4dfca2ff2c
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- added UAudioCore_Bass.pas
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@823 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@822 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@821 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@820 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@819 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Eddie: please have a look at this. Define ProjectM_0_9 if you want to use it.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@818 b956fd51-792f-4845-bead-9b4dfca2ff2c
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- swscale.pas: corrected "config" to "UConfig"
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@817 b956fd51-792f-4845-bead-9b4dfca2ff2c
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FPC_PATCH macros are used. So no need to define the version in a config-file anymore (especially in windows).
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@816 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@815 b956fd51-792f-4845-bead-9b4dfca2ff2c
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IMPORTANT: parameter of av_free_packet is a pointer now
procedure av_free_packet (pkt: PAVPacket);
as it is with av_free() and av_freep()
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@814 b956fd51-792f-4845-bead-9b4dfca2ff2c
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For now just the windows version. Linux and MacOSX later.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@813 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@812 b956fd51-792f-4845-bead-9b4dfca2ff2c
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JEDI-SDL v1.0 Final RC ( 2008-01-29 05:46 )
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@811 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@810 b956fd51-792f-4845-bead-9b4dfca2ff2c
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simplifies SVN checkout and build, and now that this version is well and truly
deprecated, we should keep it here in case its removed.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@809 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@808 b956fd51-792f-4845-bead-9b4dfca2ff2c
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delphi) this resulted in a floating-point error when calling glVertex3f(x1, y1, z) in DrawTexture (UDrawTexture.pas)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@807 b956fd51-792f-4845-bead-9b4dfca2ff2c
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not work with FPC, probably because a part of text is assigned to itself.
Note: Why is the string copied so many times just to get the current character? I just simplified this method to use Text[index] instead.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@806 b956fd51-792f-4845-bead-9b4dfca2ff2c
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- Bugfix: Fixed a severe Race-Condition that crashed USDX on startup from time to time.
The race-condition was due to unsuspended thread-creation in the constructor TSongs.create().
If a class is inherited from TThread and calls "inherited create(false)" in its constructor the thread will immediately start its Execute() method, although the overridden constructor is not finished yet and the members may not be initialized (in this case a TList has not been created).
NOTE: If you inherit from TThread always create the thread in suspended mode ("inherited create(true)") and call "Resume()" at the end of the constructor. Don't do this if the class is subject to be overriden, otherwise you may get a race-condition in the child-classes then. In this case it would be better if Resume() was called by the creator of the object.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@805 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Jay please check for correctness (did you forget to check your file in?)!
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@804 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Some severe errors have not been displayed because this function was disabled.
If this function should be deprecated then mark it as deprecated instead of just emptying
the body of the function.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@803 b956fd51-792f-4845-bead-9b4dfca2ff2c
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b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@801 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@800 b956fd51-792f-4845-bead-9b4dfca2ff2c
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b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@798 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@797 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Run "aclocal -I m4" and "autoconf" to create the configure script.
I checked this in to test the configure script.
Note: the generated Makefile is not supposed to work yet. Use the already checked in Makefile instead.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@796 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@795 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@794 b956fd51-792f-4845-bead-9b4dfca2ff2c
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never played. Reason: Length of audio-file was checked _before_ it was opened.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@793 b956fd51-792f-4845-bead-9b4dfca2ff2c
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bugger !
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@792 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@791 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@790 b956fd51-792f-4845-bead-9b4dfca2ff2c
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some changes to song loading...
Record global changed to singleton object
started implementing mic volume display in Settings-Record
hope this dosnt break anything.. :P
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@789 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@788 b956fd51-792f-4845-bead-9b4dfca2ff2c
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sound).
Use SDL_Init_Subsystem(SDL_INIT_AUDIO) if SDL is used instead of Portaudio for audio output.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@787 b956fd51-792f-4845-bead-9b4dfca2ff2c
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switches.inc) version.
BASS is used by default.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@786 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@785 b956fd51-792f-4845-bead-9b4dfca2ff2c
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SetPosition() soon)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@784 b956fd51-792f-4845-bead-9b4dfca2ff2c
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AAIISS now instead of AA.IISS (which is not supported by fpc)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@783 b956fd51-792f-4845-bead-9b4dfca2ff2c
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