| Commit message (Collapse) | Author | Age | Files | Lines |
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cleanup on some code.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@445 b956fd51-792f-4845-bead-9b4dfca2ff2c
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links to these attributes
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@444 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@443 b956fd51-792f-4845-bead-9b4dfca2ff2c
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UDisplay.pas: disabled Screenshot code, something's broken (it's called without me even getting close to the print button), maybe we can fix this and rewrite everything to use SDL_Image (any thoughts on this?)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@442 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@441 b956fd51-792f-4845-bead-9b4dfca2ff2c
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build#USDX-DEF-7
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@440 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@439 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@438 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@437 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@436 b956fd51-792f-4845-bead-9b4dfca2ff2c
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now it compiles :)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@435 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Removed some old, yet not used functions
One class todo(Notes) then the dirty UDraw will be a thing of the past.
Also Player and Notes Array needs some rewriting.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@434 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Ratingbar algorithm needs some finetuning. too much lowering atm
Some atm not used functions of scoreclass don't work correctly. See USingScores.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@433 b956fd51-792f-4845-bead-9b4dfca2ff2c
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b956fd51-792f-4845-bead-9b4dfca2ff2c
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cant assume variables are initialized as 0 :)
in UFile "Done: byte;" was no initialized on lazarus compiler.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@431 b956fd51-792f-4845-bead-9b4dfca2ff2c
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-Scores are raised when PopUp slides under the scorebg
-1 to 6 Player support (even 5 Players(not supported by Core atm))
-Display 3 Players instead of 2 when 4 Players are set in the Options and Screens=2
Ratingbar is not drawn by class atm.
Have to be done
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@430 b956fd51-792f-4845-bead-9b4dfca2ff2c
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correctly... ( lazarus Resources are weak compared to delphi :( )
also Laz build will now run, and main loop works properly.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@429 b956fd51-792f-4845-bead-9b4dfca2ff2c
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supported texture types are: Plain, Transparent and Colorized
(textures in the resource file must be typed TEX)
everything else (Font Black, ...) is not implemented.
So beware - it looks really broken.
There seems to be a problem with The covers - I just didn't understand, what's going on there.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@428 b956fd51-792f-4845-bead-9b4dfca2ff2c
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we can read from res w/ sdl_img
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@427 b956fd51-792f-4845-bead-9b4dfca2ff2c
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(messy joes), color stuff, overlay for the bars, 2 screen fix and when the bars should be drawn (regarding to the playercount) - other skin stuff will follow soon
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@426 b956fd51-792f-4845-bead-9b4dfca2ff2c
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and fixed credits screen to compile in lazarus / linux
after the minor changes, to use sdl_image
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@425 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@424 b956fd51-792f-4845-bead-9b4dfca2ff2c
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we use the correct resource names and types..
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@423 b956fd51-792f-4845-bead-9b4dfca2ff2c
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(other one did not name resources correctly)
this resource compiler could be expanded by someone to Parse
Ultrastar.rc and compile the lrs file, rather than having it hardcoded in USDXResCompiler
other changes, include ability to read the Resource String properly in code generated by lazarus.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@422 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@421 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@420 b956fd51-792f-4845-bead-9b4dfca2ff2c
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sorry..
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@419 b956fd51-792f-4845-bead-9b4dfca2ff2c
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only done BPM and JPEG for now.
will do more as I add support for it to lazarus.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@418 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@417 b956fd51-792f-4845-bead-9b4dfca2ff2c
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forgot file... oops.. :)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@416 b956fd51-792f-4845-bead-9b4dfca2ff2c
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minor changes to get code base compiling in Lazarus(win) and Delphi
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@415 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@414 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@413 b956fd51-792f-4845-bead-9b4dfca2ff2c
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stuff going on in the singscreen) but i'm tired of editing conflicts
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@412 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@411 b956fd51-792f-4845-bead-9b4dfca2ff2c
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sorry bout the absolute paths..
( will fix it up.. promise :P )
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@410 b956fd51-792f-4845-bead-9b4dfca2ff2c
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(using lazarus)
Bass etc is commented out..
but it compiles, and im working through the runtime errors.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@409 b956fd51-792f-4845-bead-9b4dfca2ff2c
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(using lazarus)
Bass etc is commented out..
but it compiles, and im working through the runtime errors.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@408 b956fd51-792f-4845-bead-9b4dfca2ff2c
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working :)
updated requirements text with instructions on how to get
dev libraries for linux build.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@407 b956fd51-792f-4845-bead-9b4dfca2ff2c
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working :)
just need to make sure development packages are installed for ffmpeg.
such as : libavcodec-dev & libavformat-dev
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@406 b956fd51-792f-4845-bead-9b4dfca2ff2c
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working :)
just need to make sure development packages are installed for ffmpeg.
such as : libavcodec-dev & libavformat-dev
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@405 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@404 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@403 b956fd51-792f-4845-bead-9b4dfca2ff2c
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links to information on lazarus scanlines.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@402 b956fd51-792f-4845-bead-9b4dfca2ff2c
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sorry guys.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@401 b956fd51-792f-4845-bead-9b4dfca2ff2c
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will remove it soon enough.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@400 b956fd51-792f-4845-bead-9b4dfca2ff2c
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also adding files to make sure everything required for lazarus compile, is in svn.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@399 b956fd51-792f-4845-bead-9b4dfca2ff2c
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sorry for the absolute paths.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@398 b956fd51-792f-4845-bead-9b4dfca2ff2c
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compiling, linking, starting to run.. just fixing stuff :)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@397 b956fd51-792f-4845-bead-9b4dfca2ff2c
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not running though yet.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@396 b956fd51-792f-4845-bead-9b4dfca2ff2c
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