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* add AC_CONFIG_MACRO_DIRtobigun2010-11-271-0/+1
* add AC_CONFIG_MACRO_DIRtobigun2010-11-271-0/+1
* fix a few conflicts with <windows.h>:tobigun2010-11-273-19/+42
* remove empty src/plugins foldertobigun2010-11-250-0/+0
* move /src/plugins/media to src/mediaplugins and /game/plugins/media to /game/...tobigun2010-11-2534-30/+43
* fix dylibs in the bundle. No need to fix libffmpegplugin.dylib. it works.k-m_schindler2010-11-241-4/+5
* remove deprecated AM_PROG_LIBTOOL (replaced by LT_INIT)tobigun2010-11-232-8/+6
* call ./autogen.shtobigun2010-11-231-1143/+1014
* add libtoolize to autogen.sh and configure.actobigun2010-11-232-0/+4
* set required autoconf version back to 2.61tobigun2010-11-231-1/+1
* use automake to create projectm-cwrappertobigun2010-11-225-117/+1432
* ./autogen.sh updatetobigun2010-11-143-1865/+1237
* now configure/make works with ming32 to build plugin dllstobigun2010-11-142-39/+28
* add pkg.m4 for environments without pkg-config (e.g. mingw)tobigun2010-11-141-0/+158
* removed now unused sections in main configure.actobigun2010-11-141-44/+0
* DLL_EXPORT already defined by libtool during configure in mingw (-DDLL_EXPORT...tobigun2010-11-132-11/+9
* initialize module-handle before call to LoadModuletobigun2010-11-123-2/+3
* C compatibilitytobigun2010-11-121-3/+3
* added missing breaktobigun2010-11-121-0/+1
* do not create versioned aliases of the plugins (e.g. xyz.0.dylib or xyz.so.0(...tobigun2010-11-112-2/+2
* fix installation and cleanup of media libs (should fix mac os bundles too)tobigun2010-11-111-1/+7
* copy plugins to game foldertobigun2010-11-115-24/+57
* use -dynamic to create dynamic libstobigun2010-11-101-1/+1
* default to x86 libs on mac os xtobigun2010-11-102-26/+38
* add real filestobigun2010-11-103-0/+9419
* remove symbolic linkstobigun2010-11-103-3/+0
* added missing files for configuretobigun2010-11-103-0/+3
* removed call to libtoolize which seems to be unnecessarytobigun2010-11-102-1/+1
* added media plugins to build scriptstobigun2010-11-1011-376/+19060
* do not define HAVE_SWSCALE twicetobigun2010-11-091-0/+2
* fix header checktobigun2010-11-091-4/+4
* fixes for compilation on mac os xtobigun2010-11-095-16/+58
* compatibility with older ffmpeg versionstobigun2010-11-093-4/+11
* preliminary build scriptstobigun2010-11-083-0/+112
* handle linux and mac os x pluginstobigun2010-11-081-1/+9
* - fix audio-converter initializationtobigun2010-11-081-10/+17
* fix compilation on linuxtobigun2010-11-072-1/+1
* fix compilation with older versions of ffmpegtobigun2010-11-072-23/+29
* media pluginstobigun2010-11-0521-0/+3536
* use folder game/plugins/media for media pluginstobigun2010-11-052-1/+2
* - unload plugintobigun2010-11-055-9/+55
* - Support for media interface priorities tobigun2010-11-0213-35/+102
* create experimental songmanagement branchwhiteshark02010-11-021259-0/+262786
* utf-8 file reading supporttobigun2010-11-021-9/+59
* last audio-converter (libsamplerate) working againtobigun2010-11-012-2/+336
* audio converter plugin interface addedtobigun2010-11-011-0/+183
* renamed SDL specific interface UAudioConverter.pas to UAudioConverter_SDL.pastobigun2010-11-012-2/+2
* audio converter plugin interface addedtobigun2010-11-013-318/+9
* - audio converter managed by media interface handlertobigun2010-11-0116-149/+309
* ffmpeg audio converter renamedtobigun2010-10-302-8/+8