| Commit message (Collapse) | Author | Age | Files | Lines |
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stuff going on in the singscreen) but i'm tired of editing conflicts
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@412 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@411 b956fd51-792f-4845-bead-9b4dfca2ff2c
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sorry bout the absolute paths..
( will fix it up.. promise :P )
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@410 b956fd51-792f-4845-bead-9b4dfca2ff2c
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(using lazarus)
Bass etc is commented out..
but it compiles, and im working through the runtime errors.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@409 b956fd51-792f-4845-bead-9b4dfca2ff2c
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(using lazarus)
Bass etc is commented out..
but it compiles, and im working through the runtime errors.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@408 b956fd51-792f-4845-bead-9b4dfca2ff2c
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working :)
updated requirements text with instructions on how to get
dev libraries for linux build.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@407 b956fd51-792f-4845-bead-9b4dfca2ff2c
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working :)
just need to make sure development packages are installed for ffmpeg.
such as : libavcodec-dev & libavformat-dev
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@406 b956fd51-792f-4845-bead-9b4dfca2ff2c
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working :)
just need to make sure development packages are installed for ffmpeg.
such as : libavcodec-dev & libavformat-dev
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@405 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@404 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@403 b956fd51-792f-4845-bead-9b4dfca2ff2c
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links to information on lazarus scanlines.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@402 b956fd51-792f-4845-bead-9b4dfca2ff2c
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sorry guys.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@401 b956fd51-792f-4845-bead-9b4dfca2ff2c
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will remove it soon enough.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@400 b956fd51-792f-4845-bead-9b4dfca2ff2c
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also adding files to make sure everything required for lazarus compile, is in svn.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@399 b956fd51-792f-4845-bead-9b4dfca2ff2c
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sorry for the absolute paths.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@398 b956fd51-792f-4845-bead-9b4dfca2ff2c
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compiling, linking, starting to run.. just fixing stuff :)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@397 b956fd51-792f-4845-bead-9b4dfca2ff2c
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not running though yet.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@396 b956fd51-792f-4845-bead-9b4dfca2ff2c
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common functions needed for lazarus ( and others ) can be put in here.
also this now compiles on lazarus..
( dosnt link yet... but I dont get any critical compiler errors )
tested to compile in my delphi, and basic functionality is fine.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@395 b956fd51-792f-4845-bead-9b4dfca2ff2c
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minor tidy ups and removal of big old comment blocks..
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@394 b956fd51-792f-4845-bead-9b4dfca2ff2c
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starting to get somewhere with compilation of it, but
its still not compiling yet.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@393 b956fd51-792f-4845-bead-9b4dfca2ff2c
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removes mplayer unit and dependency.
tidy up of other units in move to compile in lazarus.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@392 b956fd51-792f-4845-bead-9b4dfca2ff2c
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it will need some work to make it lazarus compatible, but Im not
going to do that work at this point.
Im going to ifdef it out until after the initial port, then add it in later.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@391 b956fd51-792f-4845-bead-9b4dfca2ff2c
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( at least ) for porting to linux.
this file now contains compiler directive UseSerialPort, which is conditionally set
depending on the compiler.
at this point lazarus will not use the serial port ( LCD or Light ) units.
however this functionality should be maintained at this point in delphi.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@390 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@389 b956fd51-792f-4845-bead-9b4dfca2ff2c
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It might compile, however the object files are in borland obj format
to use this, it will need to be in GCC object file format format
Or we can use the lazarus / freepascal png unit
if we decide that pngimage IS required ( and we cant use the lazarus unit )
then we should investigate how this developer went with the port.
http://www.lazarus.freepascal.org/index.php?name=PNphpBB2&file=viewtopic&t=3206
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@388 b956fd51-792f-4845-bead-9b4dfca2ff2c
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in lazarus.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@387 b956fd51-792f-4845-bead-9b4dfca2ff2c
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fixed borked PNGImage in the project file
Sorry guys :P
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@386 b956fd51-792f-4845-bead-9b4dfca2ff2c
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* moved FUNCTION InitializePaths(), from uFiles to
uMain as this is a more sane location for it.
* updated files that used UFiles to point to UMain,
and removed uFiles where its not needed.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@385 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@384 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@383 b956fd51-792f-4845-bead-9b4dfca2ff2c
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colorized pngs. Notes are drawn with 3 textures instead of 2: bg_glow, notebg (unsung) and note hit (sung) - these are colorized pngs - textures will come in the following commit.
Known Bugs: - ScoreBGs are not yet drawn in playercolor (only affects player count > 3)
- Phrasen bonus pop up, indexes are not yet filled with usable data, therefore textures are not yet loaded correctly
- Linebonus not yet done
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@382 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@381 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@380 b956fd51-792f-4845-bead-9b4dfca2ff2c
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UDisplay.pas: tried to make the screenfade-effect transparent (doesn't work for now)
UMenu.pas: removed some unnecessary code from DrawBG
UGraphic.pas: fixed display of loading screen (after it broke with the modifications in UMenu.pas)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@379 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@378 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@377 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@376 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@375 b956fd51-792f-4845-bead-9b4dfca2ff2c
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UGraphic.pas: prepared for possible loading animation
UGraphicClasses.pas, ULCD.pas, ULight.pas, UMain.pas, USkins.pas, UDisplay.pas, UMenuButton.pas, UMenuSelect.pas, UMenuSelectSlide.pas, UMenuStatic.pas, UScreenCredits.pas, UScreenEditSub.pas, UScreenOpen.pas, UScreenPopup.pas: some fixes to get rid of some compiler infos/warnings
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@374 b956fd51-792f-4845-bead-9b4dfca2ff2c
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compiled.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@373 b956fd51-792f-4845-bead-9b4dfca2ff2c
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unneeded files deleted
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@372 b956fd51-792f-4845-bead-9b4dfca2ff2c
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informed of.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@371 b956fd51-792f-4845-bead-9b4dfca2ff2c
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screens ( Except where text input is required, and backspace is used for text input )
This has been done, so that when used with Windows Media Center IR Remotes ( needs SDL 1.2 dll at runtime ) users can navigate throug the game without sitting in front of the PC keyboard.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@370 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@369 b956fd51-792f-4845-bead-9b4dfca2ff2c
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modified DPR to statically include all files needed (using relative paths)
this means 3rd party components should not need installation in the IDE, or adding to search paths.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@368 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@367 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@366 b956fd51-792f-4845-bead-9b4dfca2ff2c
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POC-Pic: http://imageshock.eu/img/colorizedbuttons-ao81.jpg
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@365 b956fd51-792f-4845-bead-9b4dfca2ff2c
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looks better now - everything else will be done after sleeping :P
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@364 b956fd51-792f-4845-bead-9b4dfca2ff2c
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mog, who started it)
still to do: same thing with buttons and maybe everything else ;)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@363 b956fd51-792f-4845-bead-9b4dfca2ff2c
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