diff options
Diffstat (limited to 'unicode')
-rw-r--r-- | unicode/src/menu/UMenu.pas | 8 | ||||
-rw-r--r-- | unicode/src/screens/UScreenScore.pas | 2 | ||||
-rw-r--r-- | unicode/src/screens/UScreenSingModi.pas | 2 | ||||
-rw-r--r-- | unicode/src/screens/UScreenSong.pas | 8 | ||||
-rw-r--r-- | unicode/src/screens/UScreenSongJumpto.pas | 1 | ||||
-rw-r--r-- | unicode/src/screens/UScreenTop5.pas | 2 |
6 files changed, 11 insertions, 12 deletions
diff --git a/unicode/src/menu/UMenu.pas b/unicode/src/menu/UMenu.pas index 7cdaef36..0c6ebc63 100644 --- a/unicode/src/menu/UMenu.pas +++ b/unicode/src/menu/UMenu.pas @@ -1616,7 +1616,7 @@ begin if RightMbESC and (MouseButton = SDL_BUTTON_RIGHT) and BtnDown then begin //if RightMbESC is set, send ESC keypress - Result:=ParseInput(SDLK_ESCAPE, #0, true); + Result:=ParseInput(SDLK_ESCAPE, 0, true); end; nBut := InteractAt(X, Y); @@ -1628,18 +1628,18 @@ begin if (MouseButton = SDL_BUTTON_LEFT) and BtnDown then begin //click button - Result:=ParseInput(SDLK_RETURN, #0, true); + Result:=ParseInput(SDLK_RETURN, 0, true); end; if (Interactions[nBut].Typ = iSelectS) then begin //forward/backward in select slide with mousewheel if (MouseButton = SDL_BUTTON_WHEELDOWN) and BtnDown then begin - ParseInput(SDLK_RIGHT, #0, true); + ParseInput(SDLK_RIGHT, 0, true); end; if (MouseButton = SDL_BUTTON_WHEELUP) and BtnDown then begin - ParseInput(SDLK_LEFT, #0, true); + ParseInput(SDLK_LEFT, 0, true); end; end; end diff --git a/unicode/src/screens/UScreenScore.pas b/unicode/src/screens/UScreenScore.pas index c337e5a5..e07d0b9e 100644 --- a/unicode/src/screens/UScreenScore.pas +++ b/unicode/src/screens/UScreenScore.pas @@ -199,7 +199,7 @@ begin Result := True; if (MouseButton = SDL_BUTTON_LEFT) and BtnDown then begin //left-click anywhere sends return - ParseInput(SDLK_RETURN, #0, true); + ParseInput(SDLK_RETURN, 0, true); end; end; diff --git a/unicode/src/screens/UScreenSingModi.pas b/unicode/src/screens/UScreenSingModi.pas index fbebe1ec..3ae5b7dc 100644 --- a/unicode/src/screens/UScreenSingModi.pas +++ b/unicode/src/screens/UScreenSingModi.pas @@ -64,7 +64,7 @@ type constructor Create; override; procedure onShow; override; //procedure onShowFinish; override; - function ParseInput(PressedKey: cCardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override; + function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override; function Draw: boolean; override; procedure Finish; override; end; diff --git a/unicode/src/screens/UScreenSong.pas b/unicode/src/screens/UScreenSong.pas index 5d9d730c..00d90930 100644 --- a/unicode/src/screens/UScreenSong.pas +++ b/unicode/src/screens/UScreenSong.pas @@ -753,18 +753,18 @@ begin if RightMbESC and (MouseButton = SDL_BUTTON_RIGHT) and BtnDown then //if RightMbESC is set, send ESC keypress - Result:=ParseInput(SDLK_ESCAPE, #0, true); + Result:=ParseInput(SDLK_ESCAPE, 0, true); //song scrolling with mousewheel if (MouseButton = SDL_BUTTON_WHEELDOWN) and BtnDown then - ParseInput(SDLK_RIGHT, #0, true); + ParseInput(SDLK_RIGHT, 0, true); if (MouseButton = SDL_BUTTON_WHEELUP) and BtnDown then - ParseInput(SDLK_LEFT, #0, true); + ParseInput(SDLK_LEFT, 0, true); //LMB anywhere starts if (MouseButton = SDL_BUTTON_LEFT) and BtnDown then - ParseInput(SDLK_RETURN, #0, true); + ParseInput(SDLK_RETURN, 0, true); end; constructor TScreenSong.Create; diff --git a/unicode/src/screens/UScreenSongJumpto.pas b/unicode/src/screens/UScreenSongJumpto.pas index 87b31106..256986fd 100644 --- a/unicode/src/screens/UScreenSongJumpto.pas +++ b/unicode/src/screens/UScreenSongJumpto.pas @@ -76,7 +76,6 @@ uses UTexture, ULanguage, UParty, - USongs, UScreenSong, ULog, UUnicodeUtils; diff --git a/unicode/src/screens/UScreenTop5.pas b/unicode/src/screens/UScreenTop5.pas index 2ddca8ef..48b2b54c 100644 --- a/unicode/src/screens/UScreenTop5.pas +++ b/unicode/src/screens/UScreenTop5.pas @@ -113,7 +113,7 @@ begin Result := true; if (MouseButton = SDL_BUTTON_LEFT) and BtnDown then //left-click anywhere sends return - ParseInput(SDLK_RETURN, #0, true); + ParseInput(SDLK_RETURN, 0, true); end; constructor TScreenTop5.Create; |