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-rw-r--r--unicode/src/screens/UScreenScore.pas2
-rw-r--r--unicode/src/screens/UScreenSingModi.pas2
-rw-r--r--unicode/src/screens/UScreenSong.pas8
-rw-r--r--unicode/src/screens/UScreenSongJumpto.pas1
-rw-r--r--unicode/src/screens/UScreenTop5.pas2
5 files changed, 7 insertions, 8 deletions
diff --git a/unicode/src/screens/UScreenScore.pas b/unicode/src/screens/UScreenScore.pas
index c337e5a5..e07d0b9e 100644
--- a/unicode/src/screens/UScreenScore.pas
+++ b/unicode/src/screens/UScreenScore.pas
@@ -199,7 +199,7 @@ begin
Result := True;
if (MouseButton = SDL_BUTTON_LEFT) and BtnDown then begin
//left-click anywhere sends return
- ParseInput(SDLK_RETURN, #0, true);
+ ParseInput(SDLK_RETURN, 0, true);
end;
end;
diff --git a/unicode/src/screens/UScreenSingModi.pas b/unicode/src/screens/UScreenSingModi.pas
index fbebe1ec..3ae5b7dc 100644
--- a/unicode/src/screens/UScreenSingModi.pas
+++ b/unicode/src/screens/UScreenSingModi.pas
@@ -64,7 +64,7 @@ type
constructor Create; override;
procedure onShow; override;
//procedure onShowFinish; override;
- function ParseInput(PressedKey: cCardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
+ function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
function Draw: boolean; override;
procedure Finish; override;
end;
diff --git a/unicode/src/screens/UScreenSong.pas b/unicode/src/screens/UScreenSong.pas
index 5d9d730c..00d90930 100644
--- a/unicode/src/screens/UScreenSong.pas
+++ b/unicode/src/screens/UScreenSong.pas
@@ -753,18 +753,18 @@ begin
if RightMbESC and (MouseButton = SDL_BUTTON_RIGHT) and BtnDown then
//if RightMbESC is set, send ESC keypress
- Result:=ParseInput(SDLK_ESCAPE, #0, true);
+ Result:=ParseInput(SDLK_ESCAPE, 0, true);
//song scrolling with mousewheel
if (MouseButton = SDL_BUTTON_WHEELDOWN) and BtnDown then
- ParseInput(SDLK_RIGHT, #0, true);
+ ParseInput(SDLK_RIGHT, 0, true);
if (MouseButton = SDL_BUTTON_WHEELUP) and BtnDown then
- ParseInput(SDLK_LEFT, #0, true);
+ ParseInput(SDLK_LEFT, 0, true);
//LMB anywhere starts
if (MouseButton = SDL_BUTTON_LEFT) and BtnDown then
- ParseInput(SDLK_RETURN, #0, true);
+ ParseInput(SDLK_RETURN, 0, true);
end;
constructor TScreenSong.Create;
diff --git a/unicode/src/screens/UScreenSongJumpto.pas b/unicode/src/screens/UScreenSongJumpto.pas
index 87b31106..256986fd 100644
--- a/unicode/src/screens/UScreenSongJumpto.pas
+++ b/unicode/src/screens/UScreenSongJumpto.pas
@@ -76,7 +76,6 @@ uses
UTexture,
ULanguage,
UParty,
- USongs,
UScreenSong,
ULog,
UUnicodeUtils;
diff --git a/unicode/src/screens/UScreenTop5.pas b/unicode/src/screens/UScreenTop5.pas
index 2ddca8ef..48b2b54c 100644
--- a/unicode/src/screens/UScreenTop5.pas
+++ b/unicode/src/screens/UScreenTop5.pas
@@ -113,7 +113,7 @@ begin
Result := true;
if (MouseButton = SDL_BUTTON_LEFT) and BtnDown then
//left-click anywhere sends return
- ParseInput(SDLK_RETURN, #0, true);
+ ParseInput(SDLK_RETURN, 0, true);
end;
constructor TScreenTop5.Create;