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path: root/unicode/src/screens/UScreenPartyScore.pas
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-rw-r--r--unicode/src/screens/UScreenPartyScore.pas149
1 files changed, 76 insertions, 73 deletions
diff --git a/unicode/src/screens/UScreenPartyScore.pas b/unicode/src/screens/UScreenPartyScore.pas
index 4daa77c3..5934a389 100644
--- a/unicode/src/screens/UScreenPartyScore.pas
+++ b/unicode/src/screens/UScreenPartyScore.pas
@@ -34,42 +34,42 @@ interface
{$I switches.inc}
uses
- UMenu,
SDL,
+ SysUtils,
+ UMenu,
UDisplay,
UMusic,
- SysUtils,
UThemes;
type
TScreenPartyScore = class(TMenu)
public
- TextScoreTeam1: cardinal;
- TextScoreTeam2: cardinal;
- TextScoreTeam3: cardinal;
- TextNameTeam1: cardinal;
- TextNameTeam2: cardinal;
- TextNameTeam3: cardinal;
- StaticTeam1: cardinal;
- StaticTeam1BG: cardinal;
- StaticTeam1Deco: cardinal;
- StaticTeam2: cardinal;
- StaticTeam2BG: cardinal;
- StaticTeam2Deco: cardinal;
- StaticTeam3: cardinal;
- StaticTeam3BG: cardinal;
- StaticTeam3Deco: cardinal;
- TextWinner: cardinal;
-
- DecoTex: array[0..5] of integer;
- DecoColor: array[0..5] of Record
- R, G, B: real;
+ TextScoreTeam1: Cardinal;
+ TextScoreTeam2: Cardinal;
+ TextScoreTeam3: Cardinal;
+ TextNameTeam1: Cardinal;
+ TextNameTeam2: Cardinal;
+ TextNameTeam3: Cardinal;
+ StaticTeam1: Cardinal;
+ StaticTeam1BG: Cardinal;
+ StaticTeam1Deco: Cardinal;
+ StaticTeam2: Cardinal;
+ StaticTeam2BG: Cardinal;
+ StaticTeam2Deco: Cardinal;
+ StaticTeam3: Cardinal;
+ StaticTeam3BG: Cardinal;
+ StaticTeam3Deco: Cardinal;
+ TextWinner: Cardinal;
+
+ DecoTex: Array[0..5] of Integer;
+ DecoColor: Array[0..5] of Record
+ R, G, B: Real;
end;
- MaxScore: word;
+ MaxScore: Word;
constructor Create; override;
- function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure SetAnimationProgress(Progress: real); override;
end;
@@ -86,10 +86,10 @@ uses
USkins,
UUnicodeUtils;
-function TScreenPartyScore.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
+function TScreenPartyScore.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
begin
Result := true;
- if (PressedDown) then
+ If (PressedDown) Then
begin // Key Down
// check normal keys
case UCS4UpperCase(CharCode) of
@@ -106,21 +106,22 @@ begin
SDLK_BACKSPACE :
begin
AudioPlayback.PlaySound(SoundLib.Start);
- if (PartySession.CurRound < High(PartySession.Rounds)) then
+ {if (PartySession.CurRound < High(PartySession.Rounds)) then
FadeTo(@ScreenPartyNewRound)
- else
+ else // to-do : Party
begin
- PartySession.EndRound;
+ PartySession.EndRound; }
FadeTo(@ScreenPartyWin);
- end;
+ //end;
end;
SDLK_RETURN:
begin
AudioPlayback.PlaySound(SoundLib.Start);
- if (PartySession.CurRound < High(PartySession.Rounds)) then
+ // to-do : Party
+ {if (PartySession.CurRound < High(PartySession.Rounds)) then
FadeTo(@ScreenPartyNewRound)
- else
+ else }
FadeTo(@ScreenPartyWin);
end;
end;
@@ -131,8 +132,8 @@ constructor TScreenPartyScore.Create;
var
// I: integer; // Auto Removed, Unused Variable
Tex: TTexture;
- R, G, B: real;
- Color: integer;
+ R, G, B: Real;
+ Color: Integer;
begin
inherited Create;
@@ -197,11 +198,12 @@ end;
procedure TScreenPartyScore.onShow;
var
- I, J: integer;
- Placings: array [0..5] of byte;
+ I, J: Integer;
+ Placings: Array [0..5] of Byte;
begin
inherited;
+
//Get Maxscore
MaxScore := 0;
@@ -216,10 +218,11 @@ begin
begin
Placings[I] := 0;
for J := 0 to ScreenSingModi.PlayerInfo.NumPlayers - 1 do
- if (ScreenSingModi.PlayerInfo.Playerinfo[J].Score > ScreenSingModi.PlayerInfo.Playerinfo[I].Score) then
+ If (ScreenSingModi.PlayerInfo.Playerinfo[J].Score > ScreenSingModi.PlayerInfo.Playerinfo[I].Score) then
Inc(Placings[I]);
end;
+
//Set Static Length
Static[StaticTeam1].Texture.ScaleW := ScreenSingModi.PlayerInfo.Playerinfo[0].Percentage / 100;
Static[StaticTeam2].Texture.ScaleW := ScreenSingModi.PlayerInfo.Playerinfo[1].Percentage / 100;
@@ -230,16 +233,16 @@ begin
if Static[StaticTeam2].Texture.ScaleW > 99 then Static[StaticTeam2].Texture.ScaleW := 99;
if Static[StaticTeam3].Texture.ScaleW > 99 then Static[StaticTeam3].Texture.ScaleW := 99;
- //End Last Round
- PartySession.EndRound;
+ //End Last Round // to-do : Party
+ //PartySession.EndRound;
//Set Winnertext
- Text[TextWinner].Text := Format(Language.Translate('PARTY_SCORE_WINS'), [PartySession.GetWinnerString(PartySession.CurRound)]);
+ //Text[TextWinner].Text := Format(Language.Translate('PARTY_SCORE_WINS'), [PartySession.GetWinnerString(PartySession.CurRound)]);
if (ScreenSingModi.PlayerInfo.NumPlayers >= 1) then
begin
Text[TextScoreTeam1].Text := InttoStr(ScreenSingModi.PlayerInfo.Playerinfo[0].Score);
- Text[TextNameTeam1].Text := string(ScreenSingModi.TeamInfo.Teaminfo[0].Name);
+ Text[TextNameTeam1].Text := String(ScreenSingModi.TeamInfo.Teaminfo[0].Name);
//Set Deco Texture
if Theme.PartyScore.DecoTextures.ChangeTextures then
@@ -250,25 +253,25 @@ begin
Static[StaticTeam1Deco].Texture.ColB := DecoColor[Placings[0]].B;
end;
- Text[TextScoreTeam1].Visible := true;
- Text[TextNameTeam1].Visible := true;
- Static[StaticTeam1].Visible := true;
- Static[StaticTeam1BG].Visible := true;
- Static[StaticTeam1Deco].Visible := true;
+ Text[TextScoreTeam1].Visible := True;
+ Text[TextNameTeam1].Visible := True;
+ Static[StaticTeam1].Visible := True;
+ Static[StaticTeam1BG].Visible := True;
+ Static[StaticTeam1Deco].Visible := True;
end
else
begin
- Text[TextScoreTeam1].Visible := false;
- Text[TextNameTeam1].Visible := false;
- Static[StaticTeam1].Visible := false;
- Static[StaticTeam1BG].Visible := false;
- Static[StaticTeam1Deco].Visible := false;
+ Text[TextScoreTeam1].Visible := False;
+ Text[TextNameTeam1].Visible := False;
+ Static[StaticTeam1].Visible := False;
+ Static[StaticTeam1BG].Visible := False;
+ Static[StaticTeam1Deco].Visible := False;
end;
if (ScreenSingModi.PlayerInfo.NumPlayers >= 2) then
begin
Text[TextScoreTeam2].Text := InttoStr(ScreenSingModi.PlayerInfo.Playerinfo[1].Score);
- Text[TextNameTeam2].Text := string(ScreenSingModi.TeamInfo.Teaminfo[1].Name);
+ Text[TextNameTeam2].Text := String(ScreenSingModi.TeamInfo.Teaminfo[1].Name);
//Set Deco Texture
if Theme.PartyScore.DecoTextures.ChangeTextures then
@@ -279,25 +282,25 @@ begin
Static[StaticTeam2Deco].Texture.ColB := DecoColor[Placings[1]].B;
end;
- Text[TextScoreTeam2].Visible := true;
- Text[TextNameTeam2].Visible := true;
- Static[StaticTeam2].Visible := true;
- Static[StaticTeam2BG].Visible := true;
- Static[StaticTeam2Deco].Visible := true;
+ Text[TextScoreTeam2].Visible := True;
+ Text[TextNameTeam2].Visible := True;
+ Static[StaticTeam2].Visible := True;
+ Static[StaticTeam2BG].Visible := True;
+ Static[StaticTeam2Deco].Visible := True;
end
else
begin
- Text[TextScoreTeam2].Visible := false;
- Text[TextNameTeam2].Visible := false;
- Static[StaticTeam2].Visible := false;
- Static[StaticTeam2BG].Visible := false;
- Static[StaticTeam2Deco].Visible := false;
+ Text[TextScoreTeam2].Visible := False;
+ Text[TextNameTeam2].Visible := False;
+ Static[StaticTeam2].Visible := False;
+ Static[StaticTeam2BG].Visible := False;
+ Static[StaticTeam2Deco].Visible := False;
end;
if (ScreenSingModi.PlayerInfo.NumPlayers >= 3) then
begin
Text[TextScoreTeam3].Text := InttoStr(ScreenSingModi.PlayerInfo.Playerinfo[2].Score);
- Text[TextNameTeam3].Text := string(ScreenSingModi.TeamInfo.Teaminfo[2].Name);
+ Text[TextNameTeam3].Text := String(ScreenSingModi.TeamInfo.Teaminfo[2].Name);
//Set Deco Texture
if Theme.PartyScore.DecoTextures.ChangeTextures then
@@ -308,19 +311,19 @@ begin
Static[StaticTeam3Deco].Texture.ColB := DecoColor[Placings[2]].B;
end;
- Text[TextScoreTeam3].Visible := true;
- Text[TextNameTeam3].Visible := true;
- Static[StaticTeam3].Visible := true;
- Static[StaticTeam3BG].Visible := true;
- Static[StaticTeam3Deco].Visible := true;
+ Text[TextScoreTeam3].Visible := True;
+ Text[TextNameTeam3].Visible := True;
+ Static[StaticTeam3].Visible := True;
+ Static[StaticTeam3BG].Visible := True;
+ Static[StaticTeam3Deco].Visible := True;
end
else
begin
- Text[TextScoreTeam3].Visible := false;
- Text[TextNameTeam3].Visible := false;
- Static[StaticTeam3].Visible := false;
- Static[StaticTeam3BG].Visible := false;
- Static[StaticTeam3Deco].Visible := false;
+ Text[TextScoreTeam3].Visible := False;
+ Text[TextNameTeam3].Visible := False;
+ Static[StaticTeam3].Visible := False;
+ Static[StaticTeam3BG].Visible := False;
+ Static[StaticTeam3Deco].Visible := False;
end;
end;