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path: root/unicode/src/screens/UScreenPartyPlayer.pas
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Diffstat (limited to 'unicode/src/screens/UScreenPartyPlayer.pas')
-rw-r--r--unicode/src/screens/UScreenPartyPlayer.pas94
1 files changed, 47 insertions, 47 deletions
diff --git a/unicode/src/screens/UScreenPartyPlayer.pas b/unicode/src/screens/UScreenPartyPlayer.pas
index 3e453058..9f40983a 100644
--- a/unicode/src/screens/UScreenPartyPlayer.pas
+++ b/unicode/src/screens/UScreenPartyPlayer.pas
@@ -45,26 +45,26 @@ uses
type
TScreenPartyPlayer = class(TMenu)
public
- Team1Name: Cardinal;
- Player1Name: Cardinal;
- Player2Name: Cardinal;
- Player3Name: Cardinal;
- Player4Name: Cardinal;
-
- Team2Name: Cardinal;
- Player5Name: Cardinal;
- Player6Name: Cardinal;
- Player7Name: Cardinal;
- Player8Name: Cardinal;
-
- Team3Name: Cardinal;
- Player9Name: Cardinal;
- Player10Name: Cardinal;
- Player11Name: Cardinal;
- Player12Name: Cardinal;
+ Team1Name: cardinal;
+ Player1Name: cardinal;
+ Player2Name: cardinal;
+ Player3Name: cardinal;
+ Player4Name: cardinal;
+
+ Team2Name: cardinal;
+ Player5Name: cardinal;
+ Player6Name: cardinal;
+ Player7Name: cardinal;
+ Player8Name: cardinal;
+
+ Team3Name: cardinal;
+ Player9Name: cardinal;
+ Player10Name: cardinal;
+ Player11Name: cardinal;
+ Player12Name: cardinal;
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
procedure onShow; override;
procedure SetAnimationProgress(Progress: real); override;
end;
@@ -79,9 +79,11 @@ uses
UParty,
UUnicodeUtils;
-function TScreenPartyPlayer.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
+function TScreenPartyPlayer.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
var
- SDL_ModState: Word;
+ SDL_ModState: word;
+ I, J: integer;
+
procedure IntNext;
begin
repeat
@@ -245,7 +247,7 @@ begin
SDLK_RETURN:
begin
- {//Save PlayerNames
+ //Save PlayerNames
for I := 0 to PartySession.Teams.NumTeams-1 do
begin
PartySession.Teams.Teaminfo[I].Name := PChar(Button[I*5].Text[0].Text);
@@ -256,8 +258,8 @@ begin
end;
end;
- AudioPlayback.PlayStart;
- FadeTo(@ScreenPartyNewRound);}
+ AudioPlayback.PlaySound(SoundLib.Start);
+ FadeTo(@ScreenPartyNewRound);
end;
// Up and Down could be done at the same time,
@@ -272,8 +274,6 @@ begin
end;
constructor TScreenPartyPlayer.Create;
-//var
-// I: integer; // Auto Removed, Unused Variable
begin
inherited Create;
@@ -321,9 +321,9 @@ begin
Button[10].Text[0].Text := Ini.NameTeam[2];
// Templates for Names Mod end
- {If (PartySession.Teams.NumTeams>=1) then
+ if (PartySession.Teams.NumTeams>=1) then
begin
- Button[0].Visible := True;
+ Button[0].Visible := true;
Button[1].Visible := (PartySession.Teams.Teaminfo[0].NumPlayers >=1);
Button[2].Visible := (PartySession.Teams.Teaminfo[0].NumPlayers >=2);
Button[3].Visible := (PartySession.Teams.Teaminfo[0].NumPlayers >=3);
@@ -331,16 +331,16 @@ begin
end
else
begin
- Button[0].Visible := False;
- Button[1].Visible := False;
- Button[2].Visible := False;
- Button[3].Visible := False;
- Button[4].Visible := False;
+ Button[0].Visible := false;
+ Button[1].Visible := false;
+ Button[2].Visible := false;
+ Button[3].Visible := false;
+ Button[4].Visible := false;
end;
- If (PartySession.Teams.NumTeams>=2) then
+ if (PartySession.Teams.NumTeams>=2) then
begin
- Button[5].Visible := True;
+ Button[5].Visible := true;
Button[6].Visible := (PartySession.Teams.Teaminfo[1].NumPlayers >=1);
Button[7].Visible := (PartySession.Teams.Teaminfo[1].NumPlayers >=2);
Button[8].Visible := (PartySession.Teams.Teaminfo[1].NumPlayers >=3);
@@ -348,16 +348,16 @@ begin
end
else
begin
- Button[5].Visible := False;
- Button[6].Visible := False;
- Button[7].Visible := False;
- Button[8].Visible := False;
- Button[9].Visible := False;
+ Button[5].Visible := false;
+ Button[6].Visible := false;
+ Button[7].Visible := false;
+ Button[8].Visible := false;
+ Button[9].Visible := false;
end;
- If (PartySession.Teams.NumTeams>=3) then
+ if (PartySession.Teams.NumTeams>=3) then
begin
- Button[10].Visible := True;
+ Button[10].Visible := true;
Button[11].Visible := (PartySession.Teams.Teaminfo[2].NumPlayers >=1);
Button[12].Visible := (PartySession.Teams.Teaminfo[2].NumPlayers >=2);
Button[13].Visible := (PartySession.Teams.Teaminfo[2].NumPlayers >=3);
@@ -365,12 +365,12 @@ begin
end
else
begin
- Button[10].Visible := False;
- Button[11].Visible := False;
- Button[12].Visible := False;
- Button[13].Visible := False;
- Button[14].Visible := False;
- end; }
+ Button[10].Visible := false;
+ Button[11].Visible := false;
+ Button[12].Visible := false;
+ Button[13].Visible := false;
+ Button[14].Visible := false;
+ end;
end;