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path: root/unicode/src/screens/UScreenOptionsGame.pas
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-rw-r--r--unicode/src/screens/UScreenOptionsGame.pas47
1 files changed, 34 insertions, 13 deletions
diff --git a/unicode/src/screens/UScreenOptionsGame.pas b/unicode/src/screens/UScreenOptionsGame.pas
index c5af4ca2..1e7bbb3a 100644
--- a/unicode/src/screens/UScreenOptionsGame.pas
+++ b/unicode/src/screens/UScreenOptionsGame.pas
@@ -40,15 +40,15 @@ uses
UMusic,
UFiles,
UIni,
- UThemes,
- USongs;
+ USongs,
+ UThemes;
type
TScreenOptionsGame = class(TMenu)
public
old_Tabs, old_Sorting: integer;
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
procedure onShow; override;
procedure RefreshSongs;
end;
@@ -60,10 +60,12 @@ uses
UUnicodeUtils,
SysUtils;
-function TScreenOptionsGame.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
+function TScreenOptionsGame.ParseInput(PressedKey: cardinal;
+ CharCode: UCS4Char;
+ PressedDown: boolean): boolean;
begin
Result := true;
- If (PressedDown) Then
+ if PressedDown then
begin // Key Down
// check normal keys
case UCS4UpperCase(CharCode) of
@@ -81,12 +83,12 @@ begin
begin
AudioPlayback.PlaySound(SoundLib.Back);
RefreshSongs;
-
FadeTo(@ScreenOptions);
end;
SDLK_RETURN:
begin
- if SelInteraction = 6 then begin
+ if SelInteraction = 6 then
+ begin
AudioPlayback.PlaySound(SoundLib.Back);
RefreshSongs;
FadeTo(@ScreenOptions);
@@ -126,15 +128,34 @@ begin
old_Sorting := Ini.Sorting;
old_Tabs := Ini.Tabs;
+ Theme.OptionsGame.SelectPlayers.showArrows := true;
+ Theme.OptionsGame.SelectPlayers.oneItemOnly := true;
AddSelectSlide(Theme.OptionsGame.SelectPlayers, Ini.Players, IPlayers);
- AddSelectSlide(Theme.OptionsGame.SelectDifficulty, Ini.Difficulty, IDifficulty);
+
+ Theme.OptionsGame.SelectDifficulty.showArrows := true;
+ Theme.OptionsGame.SelectDifficulty.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsGame.SelectDifficulty, Ini.Difficulty, IDifficultyTranslated);
+
+ Theme.OptionsGame.SelectLanguage.showArrows := true;
+ Theme.OptionsGame.SelectLanguage.oneItemOnly := true;
AddSelectSlide(Theme.OptionsGame.SelectLanguage, Ini.Language, ILanguage);
- AddSelectSlide(Theme.OptionsGame.SelectTabs, Ini.Tabs, ITabs);
- AddSelectSlide(Theme.OptionsGame.SelectSorting, Ini.Sorting, ISorting);
- AddSelectSlide(Theme.OptionsGame.SelectDebug, Ini.Debug, IDebug);
+
+ Theme.OptionsGame.SelectTabs.showArrows := true;
+ Theme.OptionsGame.SelectTabs.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsGame.SelectTabs, Ini.Tabs, ITabsTranslated);
+
+ Theme.OptionsGame.SelectSorting.showArrows := true;
+ Theme.OptionsGame.SelectSorting.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsGame.SelectSorting, Ini.Sorting, ISortingTranslated);
+
+ Theme.OptionsGame.SelectDebug.showArrows := true;
+ Theme.OptionsGame.SelectDebug.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsGame.SelectDebug, Ini.Debug, IDebugTranslated);
+
+
AddButton(Theme.OptionsGame.ButtonExit);
- if (Length(Button[0].Text)=0) then
+ if (Length(Button[0].Text) = 0) then
AddButtonText(14, 20, Theme.Options.Description[7]);
end;
@@ -142,7 +163,7 @@ end;
//Refresh Songs Patch
procedure TScreenOptionsGame.RefreshSongs;
begin
-if (ini.Sorting <> old_Sorting) or (ini.Tabs <> old_Tabs) then
+ if (ini.Sorting <> old_Sorting) or (ini.Tabs <> old_Tabs) then
ScreenSong.Refresh;
end;