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-rw-r--r--unicode/src/screens/UScreenLevel.pas29
1 files changed, 11 insertions, 18 deletions
diff --git a/unicode/src/screens/UScreenLevel.pas b/unicode/src/screens/UScreenLevel.pas
index caf63a33..188b32f2 100644
--- a/unicode/src/screens/UScreenLevel.pas
+++ b/unicode/src/screens/UScreenLevel.pas
@@ -34,37 +34,30 @@ interface
{$I switches.inc}
uses
- UMenu,
- SDL,
- UDisplay,
- UMusic,
- UFiles,
- SysUtils,
- UThemes;
+ UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes;
type
TScreenLevel = class(TMenu)
public
constructor Create; override;
- function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure SetAnimationProgress(Progress: real); override;
end;
implementation
-uses
- UGraphic,
- UMain,
- UIni,
- USong,
- UTexture,
- UUnicodeUtils;
-
-function TScreenLevel.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
+uses UGraphic,
+ UMain,
+ UIni,
+ USong,
+ UTexture,
+ UUnicodeUtils;
+
+function TScreenLevel.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
begin
Result := true;
- if (PressedDown) then
+ If (PressedDown) Then
begin // Key Down
// check normal keys
case UCS4UpperCase(CharCode) of