diff options
Diffstat (limited to 'unicode/src/menu')
-rw-r--r-- | unicode/src/menu/UDisplay.pas | 294 | ||||
-rw-r--r-- | unicode/src/menu/UMenu.pas | 373 | ||||
-rw-r--r-- | unicode/src/menu/UMenuBackgroundFade.pas | 20 | ||||
-rw-r--r-- | unicode/src/menu/UMenuButton.pas | 74 | ||||
-rw-r--r-- | unicode/src/menu/UMenuButtonCollection.pas | 32 | ||||
-rw-r--r-- | unicode/src/menu/UMenuEqualizer.pas | 145 | ||||
-rw-r--r-- | unicode/src/menu/UMenuInteract.pas | 4 | ||||
-rw-r--r-- | unicode/src/menu/UMenuSelectSlide.pas | 272 | ||||
-rw-r--r-- | unicode/src/menu/UMenuStatic.pas | 11 | ||||
-rw-r--r-- | unicode/src/menu/UMenuText.pas | 173 |
10 files changed, 910 insertions, 488 deletions
diff --git a/unicode/src/menu/UDisplay.pas b/unicode/src/menu/UDisplay.pas index 3e653183..f2eb2ced 100644 --- a/unicode/src/menu/UDisplay.pas +++ b/unicode/src/menu/UDisplay.pas @@ -45,43 +45,71 @@ type TDisplay = class private //fade-to-black-hack - BlackScreen: Boolean; + BlackScreen: boolean; - FadeEnabled: Boolean; // true if fading is enabled - FadeFailed: Boolean; // true if fading is possible (enough memory, etc.) - FadeState: integer; // fading state, 0 means that the fade texture must be initialized - LastFadeTime: Cardinal; // last fade update time + FadeEnabled: boolean; // true if fading is enabled + FadeFailed: boolean; // true if fading is possible (enough memory, etc.) + FadeState: integer; // fading state, 0 means that the fade texture must be initialized + LastFadeTime: cardinal; // last fade update time - FadeTex: array[1..2] of GLuint; + FadeTex: array[1..2] of GLuint; + + FPSCounter: cardinal; + LastFPS: cardinal; + NextFPSSwap: cardinal; - FPSCounter : Cardinal; - LastFPS : Cardinal; - NextFPSSwap : Cardinal; + OSD_LastError: string; - OSD_LastError : String; + { software cursor data } + Cursor_X: double; + Cursor_Y: double; + Cursor_Pressed: boolean; + Cursor_HiddenByScreen: boolean; // hides software cursor and deactivate auto fade in + + // used for cursor fade out when there is no movement + Cursor_Visible: boolean; + Cursor_LastMove: cardinal; + Cursor_Fade: boolean; procedure DrawDebugInformation; public - NextScreen : PMenu; - CurrentScreen : PMenu; + NextScreen: PMenu; + CurrentScreen: PMenu; //popup data NextScreenWithCheck: Pmenu; - CheckOK : Boolean; + CheckOK: boolean; // FIXME: Fade is set to 0 in UMain and other files but not used here anymore. - Fade : Real; + Fade: real; constructor Create; destructor Destroy; override; procedure SaveScreenShot; - function Draw: Boolean; + function Draw: boolean; + + { sets SDL_ShowCursor depending on options set in Ini } + procedure SetCursor; + + { called when cursor moves, positioning of software cursor } + procedure MoveCursor(X, Y: double; Pressed: boolean); + + + { draws software cursor } + procedure DrawCursor; end; var - Display: TDisplay; + Display: TDisplay; + +const + { constants for software cursor effects + time in milliseconds } + Cursor_FadeIn_Time = 500; // seconds the fade in effect lasts + Cursor_FadeOut_Time = 2000; // seconds the fade out effect lasts + Cursor_AutoHide_Time = 5000; // seconds until auto fade out starts if there is no mouse movement implementation @@ -104,15 +132,15 @@ begin inherited Create; //popup hack - CheckOK := False; + CheckOK := false; NextScreen := nil; NextScreenWithCheck := nil; - BlackScreen := False; + BlackScreen := false; // fade mod - FadeState := 0; + FadeState := 0; FadeEnabled := (Ini.ScreenFade = 1); - FadeFailed:= false; + FadeFailed := false; glGenTextures(2, @FadeTex); @@ -125,6 +153,15 @@ begin //Set LastError for OSD to No Error OSD_LastError := 'No Errors'; + + // software cursor default values + Cursor_LastMove := 0; + Cursor_Visible := false; + Cursor_Pressed := false; + Cursor_X := -1; + Cursor_Y := -1; + Cursor_Fade := false; + Cursor_HiddenByScreen := true; end; destructor TDisplay.Destroy; @@ -133,14 +170,14 @@ begin inherited Destroy; end; -function TDisplay.Draw: Boolean; +function TDisplay.Draw: boolean; var - S: integer; - FadeStateSquare: Real; - currentTime: Cardinal; - glError: glEnum; + S: integer; + FadeStateSquare: real; + currentTime: cardinal; + glError: glEnum; begin - Result := True; + Result := true; //We don't need this here anymore, //Because the background care about cleaning the buffers @@ -166,12 +203,12 @@ begin begin NextScreen := NextScreenWithCheck; NextScreenWithCheck := nil; - CheckOk := False; + CheckOk := false; end else begin // on end of game fade to black before exit - BlackScreen := True; + BlackScreen := true; end; end; @@ -188,16 +225,16 @@ begin // fade mod FadeState := 0; if ((Ini.ScreenFade = 1) and (not FadeFailed)) then - FadeEnabled := True + FadeEnabled := true else if (Ini.ScreenFade = 0) then - FadeEnabled := False; + FadeEnabled := false; end else begin // disable fading if initialization failed if (FadeEnabled and FadeFailed) then begin - FadeEnabled := False; + FadeEnabled := false; end; if (FadeEnabled and not FadeFailed) then @@ -275,7 +312,7 @@ begin glDisable(GL_BLEND); glDisable(GL_TEXTURE_2D); end - // blackscreen hack +// blackscreen hack else if not BlackScreen then begin NextScreen.OnShow; @@ -286,7 +323,7 @@ begin // fade out complete... FadeState := 0; CurrentScreen.onHide; - CurrentScreen.ShowFinish := False; + CurrentScreen.ShowFinish := false; CurrentScreen := NextScreen; NextScreen := nil; if not BlackScreen then @@ -296,16 +333,172 @@ begin end else begin - Result := False; + Result := false; Break; end; end; end; // if - //Draw OSD only on first Screen if Debug Mode is enabled +// Draw OSD only on first Screen if Debug Mode is enabled if ((Ini.Debug = 1) or (Params.Debug)) and (S = 1) then DrawDebugInformation; end; // for + + if not BlackScreen then + DrawCursor; +end; + +{ sets SDL_ShowCursor depending on options set in Ini } +procedure TDisplay.SetCursor; +var + Cursor: Integer; +begin + Cursor := 0; + + if (CurrentScreen <> @ScreenSing) or (Cursor_HiddenByScreen) then + begin // hide cursor on singscreen + if (Ini.Mouse = 0) and (Ini.FullScreen = 0) then + // show sdl (os) cursor in window mode even when mouse support is off + Cursor := 1 + else if (Ini.Mouse = 1) then + // show sdl (os) cursor when hardware cursor is selected + Cursor := 1; + + if (Ini.Mouse <> 2) then + Cursor_HiddenByScreen := false; + end + else if (Ini.Mouse <> 2) then + Cursor_HiddenByScreen := true; + + + SDL_ShowCursor(Cursor); + + if (Ini.Mouse = 2) then + begin + if Cursor_HiddenByScreen then + begin + // show software cursor + Cursor_HiddenByScreen := false; + Cursor_Visible := false; + Cursor_Fade := false; + end + else if (CurrentScreen = @ScreenSing) then + begin + // hide software cursor in singscreen + Cursor_HiddenByScreen := true; + Cursor_Visible := false; + Cursor_Fade := false; + end; + end; +end; + +{ called when cursor moves, positioning of software cursor } +procedure TDisplay.MoveCursor(X, Y: double; Pressed: boolean); +var + Ticks: cardinal; +begin + if (Ini.Mouse = 2) and + ((X <> Cursor_X) or (Y <> Cursor_Y) or (Pressed <> Cursor_Pressed)) then + begin + Cursor_X := X; + Cursor_Y := Y; + Cursor_Pressed := Pressed; + + Ticks := SDL_GetTicks; + + { fade in on movement (or button press) if not first movement } + if (not Cursor_Visible) and (Cursor_LastMove <> 0) then + begin + if Cursor_Fade then // we use a trick here to consider progress of fade out + Cursor_LastMove := Ticks - round(Cursor_FadeIn_Time * (1 - (Ticks - Cursor_LastMove)/Cursor_FadeOut_Time)) + else + Cursor_LastMove := Ticks; + + Cursor_Visible := true; + Cursor_Fade := true; + end + else if not Cursor_Fade then + begin + Cursor_LastMove := Ticks; + end; + end; +end; + +{ draws software cursor } +procedure TDisplay.DrawCursor; +var + Alpha: single; + Ticks: cardinal; +begin + if (Ini.Mouse = 2) then + begin // draw software cursor + Ticks := SDL_GetTicks; + + if (Cursor_Visible) and (Cursor_LastMove + Cursor_AutoHide_Time <= Ticks) then + begin // start fade out after 5 secs w/o activity + Cursor_Visible := false; + Cursor_LastMove := Ticks; + Cursor_Fade := true; + end; + + // fading + if Cursor_Fade then + begin + if Cursor_Visible then + begin // fade in + if (Cursor_LastMove + Cursor_FadeIn_Time <= Ticks) then + Cursor_Fade := false + else + Alpha := sin((Ticks - Cursor_LastMove) * 0.5 * pi / Cursor_FadeIn_Time) * 0.7; + end + else + begin //fade out + if (Cursor_LastMove + Cursor_FadeOut_Time <= Ticks) then + Cursor_Fade := false + else + Alpha := cos((Ticks - Cursor_LastMove) * 0.5 * pi / Cursor_FadeOut_Time) * 0.7; + end; + end; + + // no else if here because we may turn off fade in if block + if not Cursor_Fade then + begin + if Cursor_Visible then + Alpha := 0.7 // alpha when cursor visible and not fading + else + Alpha := 0; // alpha when cursor is hidden + end; + + if (Alpha > 0) and (not Cursor_HiddenByScreen) then + begin + glColor4f(1, 1, 1, Alpha); + glEnable(GL_TEXTURE_2D); + glEnable(GL_BLEND); + glDisable(GL_DEPTH_TEST); + + if (Cursor_Pressed) and (Tex_Cursor_Pressed.TexNum > 0) then + glBindTexture(GL_TEXTURE_2D, Tex_Cursor_Pressed.TexNum) + else + glBindTexture(GL_TEXTURE_2D, Tex_Cursor_Unpressed.TexNum); + + glBegin(GL_QUADS); + glTexCoord2f(0, 0); + glVertex2f(Cursor_X, Cursor_Y); + + glTexCoord2f(0, 1); + glVertex2f(Cursor_X, Cursor_Y + 32); + + glTexCoord2f(1, 1); + glVertex2f(Cursor_X + 32, Cursor_Y + 32); + + glTexCoord2f(1, 0); + glVertex2f(Cursor_X + 32, Cursor_Y); + glEnd; + + glDisable(GL_BLEND); + glDisable(GL_TEXTURE_2D); + end; + end; end; procedure TDisplay.SaveScreenShot; @@ -318,7 +511,7 @@ var Align: integer; RowSize: integer; begin - // Exit if Screenshot-path does not exist or read-only +// Exit if Screenshot-path does not exist or read-only if (ScreenshotsPath = '') then Exit; @@ -332,9 +525,9 @@ begin break end; - // we must take the row-alignment (4byte by default) into account +// we must take the row-alignment (4byte by default) into account glGetIntegerv(GL_PACK_ALIGNMENT, @Align); - // calc aligned row-size +// calc aligned row-size RowSize := ((ScreenW*3 + (Align-1)) div Align) * Align; GetMem(ScreenData, RowSize * ScreenH); @@ -347,8 +540,8 @@ begin ScreenData, ScreenW, ScreenH, 24, RowSize, $0000FF, $00FF00, $FF0000, 0); - //Success := WriteJPGImage(FileName, Surface, 95); - //Success := WriteBMPImage(FileName, Surface); +// Success := WriteJPGImage(FileName, Surface, 95); +// Success := WriteBMPImage(FileName, Surface); Success := WritePNGImage(FileName, Surface); if Success then ScreenPopupError.ShowPopup('Screenshot saved: ' + ExtractFileName(FileName)) @@ -360,12 +553,13 @@ begin end; //------------ -// DrawDebugInformation - Procedure draw FPS and some other Informations on Screen +// DrawDebugInformation - procedure draw fps and some other informations on screen //------------ procedure TDisplay.DrawDebugInformation; -var Ticks: Cardinal; +var + Ticks: cardinal; begin - //Some White Background for information +// Some White Background for information glEnable(GL_BLEND); glDisable(GL_TEXTURE_2D); glColor4f(1, 1, 1, 0.5); @@ -377,13 +571,13 @@ begin glEnd; glDisable(GL_BLEND); - //Set Font Specs +// set font specs SetFontStyle(0); SetFontSize(21); - SetFontItalic(False); + SetFontItalic(false); glColor4f(0, 0, 0, 1); - //Calculate FPS +// calculate fps Ticks := SDL_GetTicks(); if (Ticks >= NextFPSSwap) then begin @@ -394,17 +588,17 @@ begin Inc(FPSCounter); - //Draw Text +// draw text - //FPS +// fps SetFontPos(695, 0); glPrint ('FPS: ' + InttoStr(LastFPS)); - //RSpeed +// rspeed SetFontPos(695, 13); glPrint ('RSpeed: ' + InttoStr(Round(1000 * TimeMid))); - //LastError +// lasterror SetFontPos(695, 26); glColor4f(1, 0, 0, 1); glPrint (OSD_LastError); diff --git a/unicode/src/menu/UMenu.pas b/unicode/src/menu/UMenu.pas index 6d9fba96..444bac62 100644 --- a/unicode/src/menu/UMenu.pas +++ b/unicode/src/menu/UMenu.pas @@ -34,19 +34,20 @@ interface {$I switches.inc} uses - gl, SysUtils, - UTexture, - UMenuStatic, - UMenuText, - UMenuButton, - UMenuSelectSlide, - UMenuInteract, + Math, + gl, + SDL, UMenuBackground, - UThemes, + UMenuButton, UMenuButtonCollection, - Math, - UMusic; + UMenuInteract, + UMenuSelectSlide, + UMenuStatic, + UMenuText, + UMusic, + UTexture, + UThemes; type { Int16 = SmallInt;} @@ -54,15 +55,15 @@ type PMenu = ^TMenu; TMenu = class protected - Background: TMenuBackground; + Background: TMenuBackground; + + Interactions: array of TInteract; + SelInteraction: integer; - Interactions: array of TInteract; - SelInteraction: integer; + ButtonPos: integer; + Button: array of TButton; - ButtonPos: integer; - Button: array of TButton; - - SelectsS: array of TSelectSlide; + SelectsS: array of TSelectSlide; ButtonCollection: array of TButtonCollection; public Text: array of TText; @@ -72,6 +73,7 @@ type Fade: integer; // fade type ShowFinish: boolean; // true if there is no fade + RightMbESC: boolean; // true to simulate ESC keypress when RMB is pressed destructor Destroy; override; constructor Create; overload; virtual; @@ -80,10 +82,10 @@ type // interaction procedure AddInteraction(Typ, Num: integer); - procedure SetInteraction(Num: integer); + procedure SetInteraction(Num: integer); virtual; property Interaction: integer read SelInteraction write SetInteraction; - //Procedure Load BG, Texts, Statics and Button Collections from ThemeBasic + // procedure load bg, texts, statics and button collections from themebasic procedure LoadFromTheme(const ThemeBasic: TThemeBasic); procedure PrepareButtonCollections(const Collections: AThemeButtonCollection); @@ -109,7 +111,7 @@ type function AddText(X, Y, W: real; Style: integer; Size, ColR, ColG, ColB: real; Align: integer; const Text_: UTF8String; Reflection_: boolean; ReflectionSpacing_: real; Z : real): integer; overload; // button - Procedure SetButtonLength(Length: cardinal); //Function that Set Length of Button Array in one Step instead of register new Memory for every Button + procedure SetButtonLength(Length: cardinal); //Function that Set Length of Button Array in one Step instead of register new Memory for every Button function AddButton(ThemeButton: TThemeButton): integer; overload; function AddButton(X, Y, W, H: real; const Name: string): integer; overload; function AddButton(X, Y, W, H: real; const Name: string; Typ: TTextureType; Reflection: boolean): integer; overload; @@ -143,9 +145,10 @@ type function DrawFG: boolean; virtual; function Draw: boolean; virtual; function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown : boolean): boolean; virtual; - // FIXME: ParseMouse is not implemented in any subclass and not even used anywhere in the code - // -> do this before activation of this method - //function ParseMouse(Typ: integer; X: integer; Y: integer): boolean; virtual; abstract; + function ParseMouse(MouseButton: integer; BtnDown: boolean; X, Y: integer): boolean; virtual; + function InRegion(X1, Y1, W, H, X, Y: real): boolean; + function InteractAt(X, Y: real): integer; + function CollectionAt(X, Y: real): integer; procedure onShow; virtual; procedure onShowFinish; virtual; procedure onHide; virtual; @@ -165,13 +168,16 @@ type end; const - pmMove = 1; - pmClick = 2; + MENU_MDOWN = 8; + MENU_MUP = 0; + + pmMove = 1; + pmClick = 2; pmUnClick = 3; - iButton = 0; // interaction type - iText = 2; - iSelectS = 3; + iButton = 0; // interaction type + iText = 2; + iSelectS = 3; iBCollectionChild = 5; // fBlack = 0; // fade type @@ -179,21 +185,22 @@ const implementation -uses UCommon, - ULog, - UMain, - UDrawTexture, - UGraphic, - UDisplay, - UCovers, - UTime, - USkins, - //Background types - UMenuBackgroundNone, - UMenuBackgroundColor, - UMenuBackgroundTexture, - UMenuBackgroundVideo, - UMenuBackgroundFade; +uses + UCommon, + UCovers, + UDisplay, + UDrawTexture, + UGraphic, + ULog, + UMain, + USkins, + UTime, + //Background types + UMenuBackgroundNone, + UMenuBackgroundColor, + UMenuBackgroundTexture, + UMenuBackgroundVideo, + UMenuBackgroundFade; destructor TMenu.Destroy; begin @@ -218,6 +225,8 @@ begin ButtonPos := -1; Background := nil; + + RightMbESC := true; end; { constructor TMenu.Create(Back: string); @@ -249,7 +258,7 @@ begin BackH := H; end; } -function RGBFloatToInt(R, G, B: Double): cardinal; +function RGBFloatToInt(R, G, B: double): cardinal; begin Result := (Trunc(255 * R) shl 16) or (Trunc(255 * G) shl 8) or @@ -288,8 +297,8 @@ begin begin Button[OldNum].Selected := false; - //Deselect Collection if Next Button is Not from Collection - if (NewTyp <> iButton) Or (Button[NewNum].Parent <> Button[OldNum].Parent) then + // deselect collection if next button is not from collection + if (NewTyp <> iButton) or (Button[NewNum].Parent <> Button[OldNum].Parent) then ButtonCollection[Button[OldNum].Parent-1].Selected := false; end; end; @@ -337,8 +346,9 @@ procedure TMenu.AddBackground(ThemedSettings: TThemeBackground); var FileExt: string; - Function IsInArray(const Piece: string; const A: array of string): boolean; - var I: integer; + function IsInArray(const Piece: string; const A: array of string): boolean; + var + I: integer; begin Result := false; @@ -350,7 +360,7 @@ procedure TMenu.AddBackground(ThemedSettings: TThemeBackground); end; end; - Function TryBGCreate(Typ: cMenuBackground): boolean; + function TryBGCreate(Typ: cMenuBackground): boolean; begin Result := true; @@ -372,7 +382,7 @@ begin Background := nil; end; - Case ThemedSettings.BGType of + case ThemedSettings.BGType of bgtAuto: begin //Automaticly choose one out of BGT_Texture, BGT_Video or BGT_Color if (Length(ThemedSettings.Tex) > 0) then @@ -489,7 +499,7 @@ end; //---------------------- procedure TMenu.AddButtonCollection(const ThemeCollection: TThemeButtonCollection; const Num: byte); var - BT, BTLen: integer; + BT, BTLen: integer; TempCol, TempDCol: cardinal; begin @@ -592,17 +602,25 @@ begin Result := AddStatic(X, Y, W, H, Name, TEXTURE_TYPE_PLAIN); end; -function TMenu.AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType): integer; +function TMenu.AddStatic(X, Y, W, H: real; + ColR, ColG, ColB: real; + const Name: string; + Typ: TTextureType): integer; begin Result := AddStatic(X, Y, W, H, ColR, ColG, ColB, Name, Typ, $FFFFFF); end; -function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType): integer; +function TMenu.AddStatic(X, Y, W, H, Z: real; + ColR, ColG, ColB: real; + const Name: string; + Typ: TTextureType): integer; begin Result := AddStatic(X, Y, W, H, Z, ColR, ColG, ColB, Name, Typ, $FFFFFF); end; -function TMenu.AddStatic(X, Y, W, H: real; const Name: string; Typ: TTextureType): integer; +function TMenu.AddStatic(X, Y, W, H: real; + const Name: string; + Typ: TTextureType): integer; var StatNum: integer; begin @@ -620,17 +638,32 @@ begin Result := StatNum; end; -function TMenu.AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType; Color: integer): integer; +function TMenu.AddStatic(X, Y, W, H: real; + ColR, ColG, ColB: real; + const Name: string; + Typ: TTextureType; + Color: integer): integer; begin Result := AddStatic(X, Y, W, H, 0, ColR, ColG, ColB, Name, Typ, Color); end; -function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType; Color: integer): integer; +function TMenu.AddStatic(X, Y, W, H, Z: real; + ColR, ColG, ColB: real; + const Name: string; + Typ: TTextureType; + Color: integer): integer; begin Result := AddStatic(X, Y, W, H, Z, ColR, ColG, ColB, 0, 0, 1, 1, Name, Typ, Color, false, 0); end; -function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; TexX1, TexY1, TexX2, TexY2: real; const Name: string; Typ: TTextureType; Color: integer; Reflection: boolean; ReflectionSpacing: real): integer; +function TMenu.AddStatic(X, Y, W, H, Z: real; + ColR, ColG, ColB: real; + TexX1, TexY1, TexX2, TexY2: real; + const Name: string; + Typ: TTextureType; + Color: integer; + Reflection: boolean; + ReflectionSpacing: real): integer; var StatNum: integer; begin @@ -648,12 +681,22 @@ begin begin Static[StatNum] := TStatic.Create(Texture.GetTexture(Name, Typ, Color)); // new skin end; - + // configures static Static[StatNum].Texture.X := X; Static[StatNum].Texture.Y := Y; - Static[StatNum].Texture.W := W; - Static[StatNum].Texture.H := H; + + //Set height and width via sprite size if omitted + if(H = 0) then + Static[StatNum].Texture.H := Static[StatNum].Texture.H + else + Static[StatNum].Texture.H := H; + + if(W = 0) then + Static[StatNum].Texture.W := Static[StatNum].Texture.W + else + Static[StatNum].Texture.W := W; + Static[StatNum].Texture.Z := Z; if (Typ <> TEXTURE_TYPE_COLORIZED) then begin @@ -692,12 +735,22 @@ begin Result := TextNum; end; -function TMenu.AddText(X, Y: real; Style: integer; Size, ColR, ColG, ColB: real; const Text: UTF8String): integer; +function TMenu.AddText(X, Y: real; + Style: integer; + Size, ColR, ColG, ColB: real + ; const Text: UTF8String): integer; begin Result := AddText(X, Y, 0, Style, Size, ColR, ColG, ColB, 0, Text, false, 0, 0); end; -function TMenu.AddText(X, Y, W: real; Style: integer; Size, ColR, ColG, ColB: real; Align: integer; const Text_: UTF8String; Reflection_: boolean; ReflectionSpacing_: real; Z : real): integer; +function TMenu.AddText(X, Y, W: real; + Style: integer; + Size, ColR, ColG, ColB: real; + Align: integer; + const Text_: UTF8String; + Reflection_: boolean; + ReflectionSpacing_: real; + Z : real): integer; var TextNum: integer; begin @@ -709,9 +762,9 @@ begin end; //Function that Set Length of Button boolean in one Step instead of register new Memory for every Button -Procedure TMenu.SetButtonLength(Length: cardinal); +procedure TMenu.SetButtonLength(Length: cardinal); begin - if (ButtonPos = -1) AND (Length > 0) then + if (ButtonPos = -1) and (Length > 0) then begin //Set Length of Button SetLength(Button, Length); @@ -767,10 +820,10 @@ begin ThemeButton.Text[BT].Text); end; - //BAutton Collection Mod + // bautton collection mod if (ThemeButton.Parent <> 0) then begin - //If Collection Exists then Change Interaction to Child Button + // if collection exists then change interaction to child button if (@ButtonCollection[ThemeButton.Parent-1] <> nil) then begin Interactions[High(Interactions)].Typ := iBCollectionChild; @@ -799,8 +852,10 @@ begin end; function TMenu.AddButton(X, Y, W, H, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt: real; - const Name: string; Typ: TTextureType; - Reflection: boolean; ReflectionSpacing, DeSelectReflectionSpacing: real): integer; + const Name: string; + Typ: TTextureType; + Reflection: boolean; + ReflectionSpacing, DeSelectReflectionSpacing: real): integer; begin // adds button //SetLength is used once to reduce Memory usement @@ -853,7 +908,7 @@ begin Button[Result].Reflectionspacing := ReflectionSpacing; Button[Result].DeSelectReflectionspacing := DeSelectReflectionSpacing; - //Button Collection Mod + // button collection mod Button[Result].Parent := 0; // adds interaction @@ -866,11 +921,10 @@ begin Setlength(Button, 0); end; -// Method to draw our TMenu and all his child buttons +// method to draw our tmenu and all his child buttons function TMenu.DrawBG: boolean; begin Background.Draw; - Result := true; end; @@ -918,9 +972,9 @@ end; } { -function TMenu.AddWidget(X, Y : UInt16; WidgetSrc : PSDL_Surface): Int16; +function TMenu.AddWidget(X, Y: UInt16; WidgetSrc: PSDL_Surface): Int16; var - WidgetNum : Int16; + WidgetNum: Int16; begin if (Assigned(WidgetSrc)) then begin @@ -944,9 +998,9 @@ end; } { -procedure TMenu.ClearWidgets(MinNumber : Int16); +procedure TMenu.ClearWidgets(MinNumber: Int16); var - J : Int16; + J: Int16; begin for J := MinNumber to (Length(WidgetsSrc) - 1) do begin @@ -989,9 +1043,10 @@ begin Int := Int - ceil(Length(Interactions) / 2); //Set Interaction - if ((Int < 0) or (Int > Length(Interactions) - 1)) - then Int := Interaction //nonvalid button, keep current one - else Interaction := Int; //select row above + if ((Int < 0) or (Int > Length(Interactions) - 1)) then + Int := Interaction // invalid button, keep current one + else + Interaction := Int; // select row above end; procedure TMenu.InteractNextRow; @@ -1003,9 +1058,10 @@ begin Int := Int + ceil(Length(Interactions) / 2); //Set Interaction - if ((Int < 0) or (Int > Length(Interactions) - 1)) - then Int := Interaction //nonvalid button, keep current one - else Interaction := Int; //select row above + if ((Int < 0) or (Int > Length(Interactions) - 1)) then + Int := Interaction // invalid button, keep current one + else + Interaction := Int; // select row above end; procedure TMenu.InteractNext; @@ -1019,7 +1075,8 @@ begin Int := (Int + 1) mod Length(Interactions); //If no Interaction is Selectable Simply Select Next - if (Int = Interaction) then Break; + if (Int = Interaction) then + Break; until IsSelectable(Int); @@ -1036,10 +1093,12 @@ begin // change interaction as long as it's needed repeat Int := Int - 1; - if Int = -1 then Int := High(Interactions); + if Int = -1 then + Int := High(Interactions); //If no Interaction is Selectable Simply Select Next - if (Int = Interaction) then Break; + if (Int = Interaction) then + Break; until IsSelectable(Int); //Set Interaction @@ -1064,7 +1123,8 @@ begin while (Again = true) do begin Num := SelInteraction - CustomSwitch; - if Num = -1 then Num := High(Interactions); + if Num = -1 then + Num := High(Interactions); Interaction := Num; Again := false; // reset, default to accept changing interaction @@ -1208,6 +1268,9 @@ begin SelectsS[High(SelectsS)].Texture.Z := ThemeSelectS.Z; SelectsS[High(SelectsS)].TextureSBG.Z := ThemeSelectS.Z; + SelectsS[High(SelectsS)].showArrows := ThemeSelectS.showArrows; + SelectsS[High(SelectsS)].oneItemOnly := ThemeSelectS.oneItemOnly; + //Generate Lines SelectsS[High(SelectsS)].GenLines; @@ -1250,9 +1313,21 @@ begin SelectsS[S].TextureSBG := Texture.GetTexture(SBGName, SBGTyp, RGBFloatToInt(SBGColR, SBGColG, SBGColB)) else SelectsS[S].TextureSBG := Texture.GetTexture(SBGName, SBGTyp); + + SelectsS[High(SelectsS)].Tex_SelectS_ArrowL := Tex_SelectS_ArrowL; + SelectsS[High(SelectsS)].Tex_SelectS_ArrowL.X := X + W + SkipX; + SelectsS[High(SelectsS)].Tex_SelectS_ArrowL.Y := Y; + SelectsS[High(SelectsS)].Tex_SelectS_ArrowL.W := Tex_SelectS_ArrowL.W; + SelectsS[High(SelectsS)].Tex_SelectS_ArrowL.H := Tex_SelectS_ArrowL.H; + + SelectsS[High(SelectsS)].Tex_SelectS_ArrowR := Tex_SelectS_ArrowR; + SelectsS[High(SelectsS)].Tex_SelectS_ArrowR.X := X + W + SkipX + SBGW - Tex_SelectS_ArrowR.W; + SelectsS[High(SelectsS)].Tex_SelectS_ArrowR.Y := Y; + SelectsS[High(SelectsS)].Tex_SelectS_ArrowR.W := Tex_SelectS_ArrowR.W; + SelectsS[High(SelectsS)].Tex_SelectS_ArrowR.H := Tex_SelectS_ArrowR.H; + SelectsS[S].TextureSBG.X := X + W + SkipX; SelectsS[S].TextureSBG.Y := Y; - //SelectsS[S].TextureSBG.W := 450; SelectsS[S].SBGW := SBGW; SelectsS[S].TextureSBG.H := H; SelectsS[S].SBGColR := SBGColR; @@ -1350,10 +1425,12 @@ begin SetLength(SelectsS[SelectNo].TextOptT, SO + 1); SelectsS[SelectNo].TextOptT[SO] := AddText; +{ + SelectsS[S].SelectedOption := SelectsS[S].SelectOptInt; // refresh - //SelectsS[S].SelectedOption := SelectsS[S].SelectOptInt; // refresh - - //if SO = Selects[S].PData^ then Selects[S].SelectedOption := SO; + if SO = Selects[S].PData^ then + Selects[S].SelectedOption := SO; +} end; procedure TMenu.UpdateSelectSlideOptions(ThemeSelectSlide: TThemeSelectSlide; SelectNum: integer; const Values: array of string; var Data: integer); @@ -1453,12 +1530,12 @@ begin end; end; end; - //interact Prev if there is Nothing to Change + // interact prev if there is nothing to change else begin InteractPrev; - //If ButtonCollection with more than 1 Entry then Select Last Entry - if (Button[Interactions[Interaction].Num].Parent <> 0) AND (ButtonCollection[Button[Interactions[Interaction].Num].Parent-1].CountChilds > 1) then + // if buttoncollection with more than 1 entry then select last entry + if (Button[Interactions[Interaction].Num].Parent <> 0) and (ButtonCollection[Button[Interactions[Interaction].Num].Parent-1].CountChilds > 1) then begin //Select Last Child for Num := High(Button) downto 1 do @@ -1527,10 +1604,120 @@ begin Result := true; end; +function TMenu.ParseMouse(MouseButton: integer; BtnDown: boolean; X, Y: integer): boolean; +var + nBut: integer; +begin + //default mouse parsing: clicking generates return keypress, + // mousewheel selects in select slide + //override ParseMouse to customize + Result := true; + + if RightMbESC and (MouseButton = SDL_BUTTON_RIGHT) and BtnDown then + begin + //if RightMbESC is set, send ESC keypress + Result:=ParseInput(SDLK_ESCAPE, 0, true); + end; + + nBut := InteractAt(X, Y); + if nBut >= 0 then + begin + //select on mouse-over + if nBut <> Interaction then + SetInteraction(nBut); + if (MouseButton = SDL_BUTTON_LEFT) and BtnDown then + begin + //click button + Result:=ParseInput(SDLK_RETURN, 0, true); + end; + if (Interactions[nBut].Typ = iSelectS) then + begin + //forward/backward in select slide with mousewheel + if (MouseButton = SDL_BUTTON_WHEELDOWN) and BtnDown then + begin + ParseInput(SDLK_RIGHT, 0, true); + end; + if (MouseButton = SDL_BUTTON_WHEELUP) and BtnDown then + begin + ParseInput(SDLK_LEFT, 0, true); + end; + end; + end + else + begin + nBut := CollectionAt(X, Y); + if nBut >= 0 then + begin + // if over button collection, select first child but don't allow click + nBut := ButtonCollection[nBut].FirstChild - 1; + if nBut <> Interaction then + SetInteraction(nBut); + end; + end; +end; + +function TMenu.InRegion(X1, Y1, W, H, X, Y: real): boolean; +begin + Result := false; + X1 := X1 * Screen.w / 800; + W := W * Screen.w / 800; + Y1 := Y1 * Screen.h / 600; + H := H * Screen.h / 600; + if (X >= X1) and (X <= X1 + W) and (Y >= Y1) and (Y <= Y1 + H) then + Result := true; +end; + +//takes x,y coordinates and returns the interaction number +//of the control at this position +function TMenu.InteractAt(X, Y: real): integer; +var + i, nBut: integer; +begin + Result := -1; + for i := Low(Interactions) to High(Interactions) do + begin + case Interactions[i].Typ of + iButton: if InRegion(Button[Interactions[i].Num].X, Button[Interactions[i].Num].Y, Button[Interactions[i].Num].W, Button[Interactions[i].Num].H, X, Y) and + Button[Interactions[i].Num].Visible then + begin + Result:=i; + exit; + end; + iBCollectionChild: if InRegion(Button[Interactions[i].Num].X, Button[Interactions[i].Num].Y, Button[Interactions[i].Num].W, Button[Interactions[i].Num].H, X, Y) then + begin + Result:=i; + exit; + end; + iSelectS: if InRegion(SelectSs[Interactions[i].Num].X, SelectSs[Interactions[i].Num].Y, SelectSs[Interactions[i].Num].W, SelectSs[Interactions[i].Num].H, X, Y) or + InRegion(SelectSs[Interactions[i].Num].TextureSBG.X, SelectSs[Interactions[i].Num].TextureSBG.Y, SelectSs[Interactions[i].Num].TextureSBG.W, SelectSs[Interactions[i].Num].TextureSBG.H, X, Y) then + begin + Result:=i; + exit; + end; + end; + end; +end; + +//takes x,y coordinates and returns the button collection id +function TMenu.CollectionAt(X, Y: real): integer; +var + i, nBut: integer; +begin + Result := -1; + for i:= Low(ButtonCollection) to High(ButtonCollection) do + begin + if InRegion(ButtonCollection[i].X, ButtonCollection[i].Y, ButtonCollection[i].W, ButtonCollection[i].H, X, Y) and + ButtonCollection[i].Visible then + begin + Result:=i; + exit; + end; + end; +end; + procedure TMenu.SetAnimationProgress(Progress: real); begin // nothing end; end. - diff --git a/unicode/src/menu/UMenuBackgroundFade.pas b/unicode/src/menu/UMenuBackgroundFade.pas index dc37da45..b61a4542 100644 --- a/unicode/src/menu/UMenuBackgroundFade.pas +++ b/unicode/src/menu/UMenuBackgroundFade.pas @@ -62,15 +62,17 @@ const FADEINTIME = 1500; //Time the bg fades in
implementation
-uses sdl,
- gl,
- glext,
- USkins,
- UCommon,
- UGraphic;
+uses
+ sdl,
+ gl,
+ glext,
+ USkins,
+ UCommon,
+ UGraphic;
constructor TMenuBackgroundFade.Create(const ThemedSettings: TThemeBackground);
-var texFilename: string;
+var
+ texFilename: string;
begin
inherited;
FadeTime := 0;
@@ -122,7 +124,7 @@ begin if (UseTexture) then
begin //Draw Texture to Screen
- If (ScreenAct = 1) then //Clear just once when in dual screen mode
+ if (ScreenAct = 1) then //Clear just once when in dual screen mode
glClear(GL_DEPTH_BUFFER_BIT);
glEnable(GL_TEXTURE_2D);
@@ -151,7 +153,7 @@ begin end
else
begin //Clear Screen w/ progress Alpha + Color
- If (ScreenAct = 1) then //Clear just once when in dual screen mode
+ if (ScreenAct = 1) then //Clear just once when in dual screen mode
glClear(GL_DEPTH_BUFFER_BIT);
glDisable(GL_TEXTURE_2D);
diff --git a/unicode/src/menu/UMenuButton.pas b/unicode/src/menu/UMenuButton.pas index c6ff8ab7..923f0b14 100644 --- a/unicode/src/menu/UMenuButton.pas +++ b/unicode/src/menu/UMenuButton.pas @@ -55,7 +55,6 @@ type PosX, PosY: real; - constructor Create(); overload; public Text: array of TText; @@ -113,6 +112,7 @@ type procedure Draw; virtual; + constructor Create(); overload; constructor Create(Textura: TTexture); overload; constructor Create(Textura, DSTexture: TTexture); overload; destructor Destroy; override; @@ -252,42 +252,6 @@ begin end; end; -constructor TButton.Create(); -begin - inherited Create; - // We initialize all to 0, nil or false - Visible := true; - SelectBool := false; - DeselectType := 0; - Selectable := true; - Reflection := false; - Colorized := false; - - SelectColR := 1; - SelectColG := 1; - SelectColB := 1; - SelectInt := 1; - SelectTInt := 1; - - DeselectColR := 1; - DeselectColG := 1; - DeselectColB := 1; - DeselectInt := 0.5; - DeselectTInt := 1; - - Fade := false; - FadeTex.TexNum := 0; - FadeProgress := 0; - FadeText := false; - SelectW := DeSelectW; - SelectH := DeSelectH; - - PosX := 0; - PosY := 0; - - Parent := 0; -end; - // ***** Public methods ****** // procedure TButton.Draw; @@ -571,6 +535,42 @@ begin inherited; end; +constructor TButton.Create(); +begin + inherited Create; + // We initialize all to 0, nil or false + Visible := true; + SelectBool := false; + DeselectType := 0; + Selectable := true; + Reflection := false; + Colorized := false; + + SelectColR := 1; + SelectColG := 1; + SelectColB := 1; + SelectInt := 1; + SelectTInt := 1; + + DeselectColR := 1; + DeselectColG := 1; + DeselectColB := 1; + DeselectInt := 0.5; + DeselectTInt := 1; + + Fade := false; + FadeTex.TexNum := 0; + FadeProgress := 0; + FadeText := false; + SelectW := DeSelectW; + SelectH := DeSelectH; + + PosX := 0; + PosY := 0; + + Parent := 0; +end; + constructor TButton.Create(Textura: TTexture); begin Create(); diff --git a/unicode/src/menu/UMenuButtonCollection.pas b/unicode/src/menu/UMenuButtonCollection.pas index c6c6dd81..8b7a1c3f 100644 --- a/unicode/src/menu/UMenuButtonCollection.pas +++ b/unicode/src/menu/UMenuButtonCollection.pas @@ -41,61 +41,61 @@ type //TButtonCollection //No Extra Attributes or Functions ATM //---------------- - AButton = Array of TButton; + AButton = array of TButton; PAButton = ^AButton; TButtonCollection = class(TButton) //num of the First Button, that can be Selected - FirstChild: Byte; - CountChilds: Byte; + FirstChild: byte; + CountChilds: byte; ScreenButton: PAButton; - procedure SetSelect(Value : Boolean); override; + procedure SetSelect(Value : boolean); override; procedure Draw; override; end; implementation -procedure TButtonCollection.SetSelect(Value : Boolean); -var I: Integer; +procedure TButtonCollection.SetSelect(Value : boolean); +var + Index: integer; begin inherited; //Set Visible for Every Button that is a Child of this ButtonCollection - if (Not Fade) then - For I := 0 to High(ScreenButton^) do - if (ScreenButton^[I].Parent = Parent) then - ScreenButton^[I].Visible := Value; + if (not Fade) then + for Index := 0 to High(ScreenButton^) do + if (ScreenButton^[Index].Parent = Parent) then + ScreenButton^[Index].Visible := Value; end; procedure TButtonCollection.Draw; -var I, J: Integer; +var + I, J: integer; begin inherited; //If fading is activated, Fade Child Buttons if (Fade) then begin - For I := 0 to High(ScreenButton^) do + for I := 0 to High(ScreenButton^) do if (ScreenButton^[I].Parent = Parent) then begin if (FadeProgress < 0.5) then begin ScreenButton^[I].Visible := SelectBool; - For J := 0 to High(ScreenButton^[I].Text) do + for J := 0 to High(ScreenButton^[I].Text) do ScreenButton^[I].Text[J].Visible := SelectBool; end else begin ScreenButton^[I].Texture.Alpha := (FadeProgress-0.666)*3; - For J := 0 to High(ScreenButton^[I].Text) do + for J := 0 to High(ScreenButton^[I].Text) do ScreenButton^[I].Text[J].Alpha := (FadeProgress-0.666)*3; end; end; end; end; - - end. diff --git a/unicode/src/menu/UMenuEqualizer.pas b/unicode/src/menu/UMenuEqualizer.pas index 6d77721c..8f57e44a 100644 --- a/unicode/src/menu/UMenuEqualizer.pas +++ b/unicode/src/menu/UMenuEqualizer.pas @@ -45,69 +45,71 @@ type Tms_Equalizer = class(TObject) private FFTData: TFFTData; // moved here to avoid stack overflows - BandData: array of Byte; - RefreshTime: Cardinal; + BandData: array of byte; + RefreshTime: cardinal; Source: IAudioPlayback; - Procedure Analyse; + procedure Analyse; public - X: Integer; - Y: Integer; - Z: Real; + X: integer; + Y: integer; + Z: real; - W: Integer; - H: Integer; - Space: Integer; + W: integer; + H: integer; + Space: integer; - Visible: Boolean; - Alpha: real; - Color: TRGB; + Visible: boolean; + Alpha: real; + Color: TRGB; - Direction: Boolean; + Direction: boolean; + BandLength: integer; - BandLength: Integer; - - Reflection: boolean; - Reflectionspacing: Real; + Reflection: boolean; + Reflectionspacing: real; constructor Create(Source: IAudioPlayback; mySkin: TThemeEqualizer); procedure Draw; - - Procedure SetBands(Value: Byte); - Function GetBands: Byte; - Property Bands: Byte read GetBands write SetBands; + procedure SetBands(Value: byte); + function GetBands: byte; + property Bands: byte read GetBands write SetBands; procedure SetSource(newSource: IAudioPlayback); end; implementation -uses math, SDL, gl, glext; - +uses + math, + SDL, + gl, + glext; constructor Tms_Equalizer.Create(Source: IAudioPlayback; mySkin: TThemeEqualizer); -var I: Integer; +var + I: integer; begin - If (Source <> nil) then + if (Source <> nil) then begin - X := mySkin.X; - Y := mySkin.Y; - W := mySkin.W; - H := mySkin.H; - Z := mySkin.Z; + X := mySkin.X; + Y := mySkin.Y; + W := mySkin.W; + H := mySkin.H; + Z := mySkin.Z; - Space := mySkin.Space; + Space := mySkin.Space; - Visible := mySkin.Visible; - Alpha := mySkin.Alpha; - Color.R := mySkin.ColR; - Color.G := mySkin.ColG; - Color.B := mySkin.ColB; + Visible := mySkin.Visible; + Alpha := mySkin.Alpha; + Color.R := mySkin.ColR; + Color.G := mySkin.ColG; + Color.B := mySkin.ColB; - Direction := mySkin.Direction; - Bands := mySkin.Bands; - BandLength := mySkin.Length; + Direction := mySkin.Direction; + Bands := mySkin.Bands; + BandLength := mySkin.Length; Reflection := mySkin.Reflection; Reflectionspacing := mySkin.Reflectionspacing; @@ -116,31 +118,31 @@ begin //Check if Visible - If (Bands <= 0) OR - (BandLength <= 0) OR - (W <= 0) OR - (H <= 0) OR + if (Bands <= 0) or + (BandLength <= 0) or + (W <= 0) or + (H <= 0) or (Alpha <= 0) then - Visible := False; + Visible := false; //ClearArray - For I := low(BandData) to high(BandData) do + for I := low(BandData) to high(BandData) do BandData[I] := 3; end else - Visible := False; + Visible := false; end; //-------- // evaluate FFT-Data //-------- -Procedure Tms_Equalizer.Analyse; - var - I: Integer; - ChansPerBand: byte; // channels per band - MaxChannel: Integer; - Pos: Real; - CurBand: Integer; +procedure Tms_Equalizer.Analyse; +var + I: integer; + ChansPerBand: byte; // channels per band + MaxChannel: integer; + Pos: real; + CurBand: integer; begin Source.GetFFTData(FFTData); @@ -188,25 +190,26 @@ end; // Draw SpectrumAnalyser, Call Analyse //-------- procedure Tms_Equalizer.Draw; - var - CurTime: Cardinal; - PosX, PosY: Real; - I, J: Integer; - Diff: Real; +var + CurTime: cardinal; + PosX, PosY: real; + I, J: integer; + Diff: real; - Function GetAlpha(Diff: Single): Single; + function GetAlpha(Diff: single): single; begin - If Direction then - Result := (Alpha * 0.6) *(0.5 - Diff/(BandLength * (H + Space))) + if Direction then + Result := (Alpha * 0.6) * (0.5 - Diff/(BandLength * (H + Space))) else - Result := (Alpha * 0.6) *(0.5 - Diff/(Bands * (H + Space))); + Result := (Alpha * 0.6) * (0.5 - Diff/(Bands * (H + Space))); end; + begin - If (Visible) AND not (AudioPlayback.Finished) then + if (Visible) and not (AudioPlayback.Finished) then begin //Call Analyse if necessary CurTime := SDL_GetTicks(); - If (CurTime > RefreshTime) then + if (CurTime > RefreshTime) then begin Analyse; @@ -244,12 +247,12 @@ begin glVertex3f(PosX+W, PosY, Z); glEnd; - If (Reflection) AND (J <= BandLength div 2) then + if (Reflection) and (J <= BandLength div 2) then begin Diff := (Y-PosY) + H; //Draw Reflection - If Direction then + if Direction then begin glBegin(GL_QUADS); glColorRGB(Color, GetAlpha(Diff)); @@ -298,22 +301,20 @@ begin end; end; -Procedure Tms_Equalizer.SetBands(Value: Byte); +procedure Tms_Equalizer.SetBands(Value: byte); begin SetLength(BandData, Value); end; -Function Tms_Equalizer.GetBands: Byte; +function Tms_Equalizer.GetBands: byte; begin Result := Length(BandData); end; -Procedure Tms_Equalizer.SetSource(newSource: IAudioPlayback); +procedure Tms_Equalizer.SetSource(newSource: IAudioPlayback); begin - If (newSource <> nil) then + if (newSource <> nil) then Source := newSource; end; - - end.
\ No newline at end of file diff --git a/unicode/src/menu/UMenuInteract.pas b/unicode/src/menu/UMenuInteract.pas index 4c2d4e86..beb6bcef 100644 --- a/unicode/src/menu/UMenuInteract.pas +++ b/unicode/src/menu/UMenuInteract.pas @@ -35,8 +35,8 @@ interface type TInteract = record // for moving thru menu - Typ: integer; // 0 - button, 1 - select, 2 - Text, 3 - Select SLide, 5 - ButtonCollection Child - Num: integer; // number of this item in proper list like buttons, selects + Typ: integer; // 0 - button, 1 - select, 2 - Text, 3 - Select SLide, 5 - ButtonCollection Child + Num: integer; // number of this item in proper list like buttons, selects end; implementation diff --git a/unicode/src/menu/UMenuSelectSlide.pas b/unicode/src/menu/UMenuSelectSlide.pas index 1a0fa725..f9f6bbae 100644 --- a/unicode/src/menu/UMenuSelectSlide.pas +++ b/unicode/src/menu/UMenuSelectSlide.pas @@ -34,10 +34,10 @@ interface {$I switches.inc} uses - TextGL, - UTexture, gl, - UMenuText; + TextGL, + UMenuText, + UTexture; type PSelectSlide = ^TSelectSlide; @@ -54,17 +54,23 @@ type TextureSBG: TTexture; // Background Selections Texture // TextureS: array of TTexture; // Selections Texture (not used) -// TextureArrowL: TTexture; // Texture for left arrow (not used yet) -// TextureArrowR: TTexture; // Texture for right arrow (not used yet) + Tex_SelectS_ArrowL: TTexture; // Texture for left arrow + Tex_SelectS_ArrowR: TTexture; // Texture for right arrow SelectOptInt: integer; PData: ^integer; //For automatically Setting LineCount - Lines: Byte; + Lines: byte; + + //Arrows on/off + showArrows: boolean; //default is false + + //whether to show one item or all that fit into the select + oneItemOnly: boolean; //default is false //Visibility - Visible: Boolean; + Visible: boolean; // for selection and deselection // main static @@ -121,7 +127,7 @@ type // procedures procedure SetSelect(Value: boolean); - property Selected: Boolean read SelectBool write SetSelect; + property Selected: boolean read SelectBool write SetSelect; procedure SetSelectOpt(Value: integer); property SelectedOption: integer read SelectOptInt write SetSelectOpt; procedure Draw; @@ -132,7 +138,12 @@ type end; implementation -uses UDrawTexture, math, ULog, SysUtils; + +uses + math, + SysUtils, + UDrawTexture, + ULog; // ------------ Select constructor TSelectSlide.Create; @@ -141,24 +152,17 @@ begin Text := TText.Create; SetLength(TextOpt, 1); TextOpt[0] := TText.Create; - - //Set Standard Width for Selections Background - SBGW := 450; - - Visible := True; - {SetLength(TextOpt, 3); - TextOpt[0] := TText.Create; - TextOpt[1] := TText.Create; - TextOpt[2] := TText.Create;} + Visible := true; end; procedure TSelectSlide.SetSelect(Value: boolean); {var - SO: integer; - I: integer;} + SO: integer; + I: integer;} begin SelectBool := Value; - if Value then begin + if Value then + begin Texture.ColR := ColR; Texture.ColG := ColG; Texture.ColB := ColB; @@ -173,15 +177,9 @@ begin TextureSBG.ColG := SBGColG; TextureSBG.ColB := SBGColB; TextureSBG.Int := SBGInt; - -{ for I := 0 to High(TextOpt) do begin - TextOpt[I].ColR := STColR; - TextOpt[I].ColG := STColG; - TextOpt[I].ColB := STColB; - TextOpt[I].Int := STInt; - end;} - - end else begin + end + else + begin Texture.ColR := DColR; Texture.ColG := DColG; Texture.ColB := DColB; @@ -196,185 +194,215 @@ begin TextureSBG.ColG := SBGDColG; TextureSBG.ColB := SBGDColB; TextureSBG.Int := SBGDInt; - -{ for I := 0 to High(TextOpt) do begin - TextOpt[I].ColR := STDColR; - TextOpt[I].ColG := STDColG; - TextOpt[I].ColB := STDColB; - TextOpt[I].Int := STDInt; - end;} end; end; procedure TSelectSlide.SetSelectOpt(Value: integer); var - SO: integer; - HalfL: integer; - HalfR: integer; + SO: integer; + HalfL: integer; + HalfR: integer; -procedure DoSelection(Sel: Cardinal); - var I: Integer; + procedure DoSelection(Sel: cardinal); + var + I: integer; begin - for I := low(TextOpt) to high(TextOpt) do + for I := Low(TextOpt) to High(TextOpt) do begin TextOpt[I].ColR := STDColR; TextOpt[I].ColG := STDColG; TextOpt[I].ColB := STDColB; TextOpt[I].Int := STDInt; end; - if (integer(Sel) <= high(TextOpt)) then + + if (integer(Sel) <= High(TextOpt)) then begin TextOpt[Sel].ColR := STColR; TextOpt[Sel].ColG := STColG; TextOpt[Sel].ColB := STColB; TextOpt[Sel].Int := STInt; + end; end; - end; + begin SelectOptInt := Value; PData^ := Value; -// SetSelect(true); // reset all colors - if (Length(TextOpt)>0) AND (Length(TextOptT)>0) then + if (Length(TextOpt) > 0) and (Length(TextOptT) > 0) then begin + //First option selected if (Value <= 0) then - begin //First Option Selected + begin Value := 0; - for SO := low (TextOpt) to high(TextOpt) do + Tex_SelectS_ArrowL.alpha := 0; + Tex_SelectS_ArrowR.alpha := 1; + + for SO := Low(TextOpt) to High(TextOpt) do begin - TextOpt[SO].Text := TextOptT[SO]; + TextOpt[SO].Text := TextOptT[SO]; end; DoSelection(0); end - else if (Value >= high(TextOptT)) then - begin //Last Option Selected - Value := high(TextOptT); - for SO := high(TextOpt) downto low (TextOpt) do + //Last option selected + else if (Value >= High(TextOptT)) then + begin + Value := High(TextOptT); + + Tex_SelectS_ArrowL.alpha := 1; + Tex_SelectS_ArrowR.alpha := 0; + + for SO := High(TextOpt) downto Low(TextOpt) do begin - TextOpt[SO].Text := TextOptT[high(TextOptT)-(Lines-SO-1)]; + TextOpt[SO].Text := TextOptT[High(TextOptT) - (Lines - SO - 1)]; end; - DoSelection(Lines-1); + DoSelection(Lines - 1); end + + //in between first and last else begin - HalfL := Ceil((Lines-1)/2); - HalfR := Lines-1-HalfL; - - if (Value <= HalfL) then - begin //Selected Option is near to the left side - {HalfL := Value; - HalfR := Lines-1-HalfL;} - //Change Texts - for SO := low (TextOpt) to high(TextOpt) do - begin - TextOpt[SO].Text := TextOptT[SO]; - end; + Tex_SelectS_ArrowL.alpha := 1; + Tex_SelectS_ArrowR.alpha := 1; - DoSelection(Value); - end - else if (Value > High(TextOptT)-HalfR) then - begin //Selected is too near to the right border - HalfR := high(TextOptT) - Value; - HalfL := Lines-1-HalfR; - //Change Texts - for SO := high(TextOpt) downto low (TextOpt) do + HalfL := Ceil((Lines - 1) / 2); + HalfR := Lines - 1 - HalfL; + + //Selected option is near to the left side + if (Value <= HalfL) then begin - TextOpt[SO].Text := TextOptT[high(TextOptT)-(Lines-SO-1)]; - end; + //Change texts + for SO := Low(TextOpt) to High(TextOpt) do + begin + TextOpt[SO].Text := TextOptT[SO]; + end; - DoSelection (HalfL); - end - else - begin - //Change Texts - for SO := low (TextOpt) to high(TextOpt) do + DoSelection(Value); + end + + //Selected option is near to the right side + else if (Value > High(TextOptT) - HalfR) then begin - TextOpt[SO].Text := TextOptT[Value - HalfL + SO]; - end; + HalfR := High(TextOptT) - Value; + HalfL := Lines - 1 - HalfR; + //Change texts + for SO := High(TextOpt) downto Low(TextOpt) do + begin + TextOpt[SO].Text := TextOptT[High(TextOptT) - (Lines - SO - 1)]; + end; - DoSelection(HalfL); - end; + DoSelection (HalfL); + end - end; + else + begin + //Change Texts + for SO := Low(TextOpt) to High(TextOpt) do + begin + TextOpt[SO].Text := TextOptT[Value - HalfL + SO]; + end; + DoSelection(HalfL); + end; + end; end; - end; procedure TSelectSlide.Draw; var - SO: integer; + SO: integer; begin if Visible then begin DrawTexture(Texture); DrawTexture(TextureSBG); + if showArrows then + begin + DrawTexture(Tex_SelectS_ArrowL); + DrawTexture(Tex_SelectS_ArrowR); + end; + Text.Draw; - for SO := low(TextOpt) to high(TextOpt) do + for SO := Low(TextOpt) to High(TextOpt) do TextOpt[SO].Draw; end; end; procedure TSelectSlide.GenLines; var -maxlength: Real; -I: Integer; + maxlength: real; + I: integer; begin SetFontStyle(0{Text.Style}); SetFontSize(Text.Size); maxlength := 0; - for I := low(TextOptT) to high (TextOptT) do + for I := Low(TextOptT) to High(TextOptT) do begin if (glTextWidth(TextOptT[I]) > maxlength) then maxlength := glTextWidth(TextOptT[I]); end; - Lines := floor((TextureSBG.W-40) / (maxlength+7)); - if (Lines > Length(TextOptT)) then - Lines := Length(TextOptT); - if (Lines <= 0) then + if (oneItemOnly = false) then + begin + //show all items + Lines := floor((TextureSBG.W-40) / (maxlength+7)); + if (Lines > Length(TextOptT)) then + Lines := Length(TextOptT); + + if (Lines <= 0) then + Lines := 1; + end + else + begin + //show one item only Lines := 1; + end; //Free old Space used by Texts - For I := low(TextOpt) to high(TextOpt) do + for I := Low(TextOpt) to High(TextOpt) do TextOpt[I].Free; setLength (TextOpt, Lines); - for I := low(TextOpt) to high(TextOpt) do - begin - TextOpt[I] := TText.Create; - TextOpt[I].Size := Text.Size; - //TextOpt[I].Align := 1; - TextOpt[I].Align := 0; - TextOpt[I].Visible := True; - - TextOpt[I].ColR := STDColR; - TextOpt[I].ColG := STDColG; - TextOpt[I].ColB := STDColB; - TextOpt[I].Int := STDInt; + for I := Low(TextOpt) to High(TextOpt) do + begin + TextOpt[I] := TText.Create; + TextOpt[I].Size := Text.Size; + //TextOpt[I].Align := 1; + TextOpt[I].Align := 0; + TextOpt[I].Visible := true; + + TextOpt[I].ColR := STDColR; + TextOpt[I].ColG := STDColG; + TextOpt[I].ColB := STDColB; + TextOpt[I].Int := STDInt; + + //Generate Positions + //TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W / Lines) * (I + 0.5); + if (I <> High(TextOpt)) or (High(TextOpt) = 0) or (Length(TextOptT) = Lines) then + TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W / Lines) * I + else + TextOpt[I].X := TextureSBG.X + TextureSBG.W - maxlength; - //Generate Positions - //TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W / Lines) * (I + 0.5); - if (I <> High(TextOpt)) OR (High(TextOpt) = 0) OR (Length(TextOptT) = Lines) then - TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W / Lines) * I - else - TextOpt[I].X := TextureSBG.X + TextureSBG.W - maxlength; + TextOpt[I].Y := TextureSBG.Y + (TextureSBG.H - Text.Size) / 2; - TextOpt[I].Y := TextureSBG.Y + (TextureSBG.H - Text.Size) / 2; + //Better Look with 2 Options + if (Lines = 2) and (Length(TextOptT) = 2) then + TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W -40 - glTextWidth(TextOptT[1])) * I; - //Better Look with 2 Options - if (Lines=2) AND (Length(TextOptT)= 2) then - TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W -40 - glTextWidth(TextOptT[1])) * I; + if (Lines = 1) then + begin + TextOpt[I].Align := 1; //center text + TextOpt[I].X := TextureSBG.X + (TextureSBG.W / 2); end; + end; end; end. diff --git a/unicode/src/menu/UMenuStatic.pas b/unicode/src/menu/UMenuStatic.pas index 9a10fade..72f4eb36 100644 --- a/unicode/src/menu/UMenuStatic.pas +++ b/unicode/src/menu/UMenuStatic.pas @@ -40,19 +40,20 @@ uses type TStatic = class public - Texture: TTexture; // Button Screen position and size - Visible: boolean; + Texture: TTexture; // Button Screen position and size + Visible: boolean; //Reflection Mod - Reflection: boolean; - Reflectionspacing: Real; + Reflection: boolean; + Reflectionspacing: real; procedure Draw; constructor Create(Textura: TTexture); overload; end; implementation -uses UDrawTexture; +uses + UDrawTexture; procedure TStatic.Draw; begin diff --git a/unicode/src/menu/UMenuText.pas b/unicode/src/menu/UMenuText.pas index 87f9ce54..88cda855 100644 --- a/unicode/src/menu/UMenuText.pas +++ b/unicode/src/menu/UMenuText.pas @@ -34,29 +34,29 @@ interface {$I switches.inc} uses - TextGL, - UTexture, - gl, math, SysUtils, - SDL; + gl, + SDL, + TextGL, + UTexture; type TText = class private - SelectBool: boolean; - TextString: UTF8String; - TextTiles: array of UTF8String; + SelectBool: boolean; + TextString: UTF8String; + TextTiles: array of UTF8String; - STicks: Cardinal; - SelectBlink: boolean; + STicks: cardinal; + SelectBlink: boolean; public X: real; Y: real; Z: real; - MoveX: real; //Some Modifier for X - Position that don't affect the real Y - MoveY: real; //Some Modifier for Y - Position that don't affect the real Y - W: real; //text wider than W is broken + MoveX: real; // some modifier for x - position that don't affect the real Y + MoveY: real; // some modifier for y - position that don't affect the real Y + W: real; // text wider than W is broken // H: real; Size: real; ColR: real; @@ -64,13 +64,13 @@ type ColB: real; Alpha: real; Int: real; - Style: integer; - Visible: boolean; - Align: integer; // 0 = left, 1 = center, 2 = right + Style: integer; + Visible: boolean; + Align: integer; // 0 = left, 1 = center, 2 = right - //Reflection - Reflection: boolean; - ReflectionSpacing: real; + // reflection + Reflection: boolean; + ReflectionSpacing: real; procedure SetSelect(Value: boolean); property Selected: boolean read SelectBool write SetSelect; @@ -97,35 +97,36 @@ procedure TText.SetSelect(Value: boolean); begin SelectBool := Value; - //Set Cursor Visible - SelectBlink := True; + // set cursor visible + SelectBlink := true; STicks := SDL_GetTicks() div 550; end; procedure TText.SetText(Value: UTF8String); var - NextPos: Cardinal; //NextPos of a Space etc. - LastPos: Cardinal; //LastPos " - LastBreak: Cardinal; //Last Break - isBreak: boolean; //True if the Break is not Caused because the Text is out of the area - FirstWord: Word; //Is First Word after Break? - Len: Word; //Length of the Tiles Array + NextPos: cardinal; // next pos of a space etc. + LastPos: cardinal; // last pos " + LastBreak: cardinal; // last break + isBreak: boolean; // true if the break is not caused because the text is out of the area + FirstWord: word; // is first word after break? + Len: word; // length of the tiles array function GetNextPos: boolean; var - T1, {T2,} T3: Cardinal; + T1, {T2,} T3: cardinal; begin LastPos := NextPos; - //Next Space (If Width is given) + // next space (if width is given) if (W > 0) then T1 := PosEx(' ', Value, LastPos + 1) - else T1 := Length(Value); + else + T1 := Length(Value); - {//Next - + {// next - T2 := PosEx('-', Value, LastPos + 1);} - //Next Break + // next break T3 := PosEx('\n', Value, LastPos + 1); if T1 = 0 then @@ -135,19 +136,19 @@ var if T3 = 0 then T3 := Length(Value); - //Get Nearest Pos + // get nearest pos NextPos := min(T1, T3{min(T2, T3)}); - if (LastPos = Length(Value)) then + if (LastPos = cardinal(Length(Value))) then NextPos := 0; - isBreak := (NextPos = T3) AND (NextPos <> Length(Value)); + isBreak := (NextPos = T3) and (NextPos <> cardinal(Length(Value))); Result := (NextPos <> 0); end; - procedure AddBreak(const From, bTo: Cardinal); + procedure AddBreak(const From, bTo: cardinal); begin - if (isBreak) OR (bTo - From >= 1) then + if (isBreak) or (bTo - From >= 1) then begin Inc(Len); SetLength (TextTiles, Len); @@ -162,14 +163,14 @@ var end; begin - //Set TExtstring + // set TextString TextString := Value; - //Set Cursor Visible - SelectBlink := True; + // set cursor visible + SelectBlink := true; STicks := SDL_GetTicks() div 550; - //Exit if there is no Need to Create Tiles + // exit if there is no need to create tiles if (W <= 0) and (Pos('\n', Value) = 0) then begin SetLength (TextTiles, 1); @@ -177,12 +178,12 @@ begin Exit; end; - //Create Tiles - //Reset Text Array + // create tiles + // reset text array SetLength (TextTiles, 0); Len := 0; - //Reset Counter Vars + // reset counter vars LastPos := 1; NextPos := 1; LastBreak := 1; @@ -190,57 +191,57 @@ begin if (W > 0) then begin - //Set Font Properties + // set font properties SetFontStyle(Style); SetFontSize(Size); end; - //go Through Text + // go through text while (GetNextPos) do begin - //Break in Text + // break in text if isBreak then begin - //Look for Break before the Break + // look for break before the break if (glTextWidth(Copy(Value, LastBreak, NextPos - LastBreak + 1)) > W) AND (NextPos-LastPos > 1) then begin - isBreak := False; - //Not the First word after Break, so we don't have to break within a word + isBreak := false; + // not the first word after break, so we don't have to break within a word if (FirstWord > 1) then begin - //Add Break before actual Position, because there the Text fits the Area + // add break before actual position, because there the text fits the area AddBreak(LastBreak, LastPos); end - else //First Word after Break Break within the Word + else // first word after break break within the word begin - //ToDo - //AddBreak(LastBreak, LastBreak + 155); + // to do + // AddBreak(LastBreak, LastBreak + 155); end; end; - isBreak := True; - //Add Break from Text + isBreak := true; + // add break from text AddBreak(LastBreak, NextPos); end - //Text comes out of the Text Area -> CreateBreak + // text comes out of the text area -> createbreak else if (glTextWidth(Copy(Value, LastBreak, NextPos - LastBreak + 1)) > W) then begin - //Not the First word after Break, so we don't have to break within a word + // not the first word after break, so we don't have to break within a word if (FirstWord > 1) then begin - //Add Break before actual Position, because there the Text fits the Area + // add break before actual position, because there the text fits the area AddBreak(LastBreak, LastPos); end - else //First Word after Break -> Break within the Word + else // first word after break -> break within the word begin - //ToDo - //AddBreak(LastBreak, LastBreak + 155); + // to do + // AddBreak(LastBreak, LastBreak + 155); end; end; //end; Inc(FirstWord) end; - //Add Ending + // add ending AddBreak(LastBreak, Length(Value)+1); end; @@ -262,33 +263,34 @@ var X2, Y2: real; Text2: UTF8String; I: integer; + Ticks: cardinal; begin - if Visible then + if Visible and (Size > 0) then begin SetFontStyle(Style); SetFontSize(Size); - SetFontItalic(False); + SetFontItalic(false); glColor4f(ColR*Int, ColG*Int, ColB*Int, Alpha); - //Reflection - if Reflection = true then + // reflection + if Reflection then SetFontReflection(true, ReflectionSpacing) else SetFontReflection(false,0); - //if selected set blink... + // if selected set blink... if SelectBool then begin - I := SDL_GetTicks() div 550; - if I <> STicks then - begin //Change Visability - STicks := I; + Ticks := SDL_GetTicks() div 550; + if Ticks <> STicks then + begin // change visability + STicks := Ticks; SelectBlink := Not SelectBlink; end; end; - {if (False) then //no width set draw as one long string + {if (false) then // no width set draw as one long string begin if not (SelectBool AND SelectBlink) then Text2 := Text @@ -307,20 +309,20 @@ begin end else begin} - //now use allways: - //draw text as many strings + // now use always: + // draw text as many strings Y2 := Y + MoveY; - for I := 0 to high(TextTiles) do + for I := 0 to High(TextTiles) do begin - if (not (SelectBool and SelectBlink)) or (I <> high(TextTiles)) then + if (not (SelectBool and SelectBlink)) or (I <> High(TextTiles)) then Text2 := TextTiles[I] else Text2 := TextTiles[I] + '|'; case Align of - 0: X2 := X + MoveX; - 1: X2 := X + MoveX - glTextWidth(Text2)/2; - 2: X2 := X + MoveX - glTextWidth(Text2); + 1: X2 := X + MoveX - glTextWidth(Text2)/2; { centered } + 2: X2 := X + MoveX - glTextWidth(Text2); { right aligned } + else X2 := X + MoveX; { left aligned (default) } end; SetFontPos(X2, Y2); @@ -353,7 +355,14 @@ begin Create(X, Y, 0, 0, 30, 0, 0, 0, 0, Text, false, 0, 0); end; -constructor TText.Create(ParX, ParY, ParW: real; ParStyle: integer; ParSize, ParColR, ParColG, ParColB: real; ParAlign: integer; const ParText: UTF8String; ParReflection: boolean; ParReflectionSpacing: real; ParZ:real); +constructor TText.Create(ParX, ParY, ParW: real; + ParStyle: integer; + ParSize, ParColR, ParColG, ParColB: real; + ParAlign: integer; + const ParText: UTF8String; + ParReflection: boolean; + ParReflectionSpacing: real; + ParZ: real); begin inherited Create; Alpha := 1; @@ -371,8 +380,8 @@ begin Align := ParAlign; SelectBool := false; Visible := true; - Reflection:= ParReflection; - ReflectionSpacing:= ParReflectionSpacing; + Reflection := ParReflection; + ReflectionSpacing := ParReflectionSpacing; end; end. |