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-rw-r--r--unicode/src/base/UTexture.pas2
1 files changed, 1 insertions, 1 deletions
diff --git a/unicode/src/base/UTexture.pas b/unicode/src/base/UTexture.pas
index 04badae4..e477dbb1 100644
--- a/unicode/src/base/UTexture.pas
+++ b/unicode/src/base/UTexture.pas
@@ -198,7 +198,7 @@ begin
for TextureIndex := 0 to High(Texture) do
begin
CurrentTexture := @Texture[TextureIndex];
- if (CurrentTexture.Name = Name) and
+ if (CurrentTexture.Name.Equals(Name)) and
(CurrentTexture.Typ = Typ) then
begin
// colorized textures must match in their color too