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-rw-r--r--unicode/plugins/5000Points/Until5000.dpr106
-rw-r--r--unicode/plugins/Blind/Blind.dpr107
-rw-r--r--unicode/plugins/Don't_Get_Worse/Hold_The_Line.dpr222
-rw-r--r--unicode/plugins/Duell/Duell.dpr44
-rw-r--r--unicode/plugins/Makefile.in146
-rw-r--r--unicode/plugins/README(Plugins Status).txt12
-rw-r--r--unicode/plugins/SDK/ModiSDK.pas180
-rw-r--r--unicode/plugins/Team_Duell/TeamDuell.dpr337
8 files changed, 466 insertions, 688 deletions
diff --git a/unicode/plugins/5000Points/Until5000.dpr b/unicode/plugins/5000Points/Until5000.dpr
index 83bc1007..df79bfe2 100644
--- a/unicode/plugins/5000Points/Until5000.dpr
+++ b/unicode/plugins/5000Points/Until5000.dpr
@@ -7,87 +7,81 @@ library Until5000;
uses
ModiSDK in '..\SDK\ModiSDK.pas';
-// give the plugin's info
+//Gave the Plugins Info
procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
begin
- Info.Name := 'PLUGIN_UNTIL5000_NAME';
+ Info.Name := 'PLUGIN_UNTIL5000_NAME';
Info.Creator := 'Whiteshark';
Info.PluginDesc := 'PLUGIN_UNTIL5000_DESC';
- // set to party modus plugin
- Info.Typ := 8;
+ //Set to Party Modi Plugin
+ Info.Typ := 8;
Info.NumPlayers := 31;
- // options
- Info.LoadSong := true; // whether or not a song should be loaded
- // only when song is loaded:
- Info.ShowScore := true; // whether or not the score should be shown
- Info.ShowNotes := true; // whether the note lines should be displayed
- Info.LoadVideo := true; // should the video be loaded?
- Info.LoadBack := true; // should the background be loaded?
-
- Info.BGShowFull := false; // whether the background or the video should be shown full size
- Info.BGShowFull_O := true; // whether the background or the video should be shown full size
-
- Info.ShowRateBar := true; // whether the bar that shows how good the player was should be displayed
- Info.ShowRateBar_O := true; // load from ini whether the bar should be displayed
-
- Info.EnLineBonus := false; // whether line bonus should be enabled
- Info.EnLineBonus_O := true; // load from ini whether line bonus should be enabled
-
- // options even when song is not loaded
- Info.ShowBars := false; // whether the white bars on top and bottom should be drawn
- Info.TeamModeOnly := false; // if true the plugin can only be played in team mode
- Info.GetSoundData := false; // if true the rdata procedure is called when new sound data is available
- Info.Dummy := false; // should be set to false... for updateing plugin interface
+ //Options
+ Info.LoadSong := True; //Whether or not a Song should be Loaded
+ //Only When Song is Loaded:
+ Info.ShowScore := True; //Whether or not the Score should be shown
+ Info.ShowNotes := True; //Whether the Note Lines should be displayed
+ Info.LoadVideo := True; //Should the Video be loaded ?
+ Info.LoadBack := True; //Should the Background be loaded ?
+
+ Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize
+ Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize
+
+ Info.ShowRateBar:= True; //Whether the Bar that shows how good the player was sould be displayed
+ Info.ShowRateBar_O := True; //Load from Ini whether the Bar should be Displayed
+
+ Info.EnLineBonus := False; //Whether LineBonus Should be enabled
+ Info.EnLineBonus_O := True; //Load from Ini whether LineBonus Should be enabled
+
+ //Options even when song is Not loaded
+ Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn
+ Info.TeamModeOnly := False; //If True the Plugin can only be Played in Team Mode
+ Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available
+ Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface
end;
-// executed on game start; if true game begins, else failure
-function Init (const TeamInfo: TTeamInfo;
- var Playerinfo: TPlayerinfo;
- const Sentences: TSentences;
- const Methods: TMethodRec)
- : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+//Executed on Game Start //If True Game begins, else Failure
+function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
begin
- Result := true;
+Result := True;
end;
-// executed everytime the screen is drawn; if false the game finishes
-function Draw (var Playerinfo: TPlayerinfo;
- const CurSentence: cardinal)
- : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+//Executed everytime the Screen is Drawed //If False The Game finishes
+function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
var
- Index: integer;
+I: Integer;
begin
- Result := false;
- for Index := 0 to PlayerInfo.NumPlayers-1 do
+Result := False;
+ for I := 0 to PlayerInfo.NumPlayers-1 do
begin
- PlayerInfo.Playerinfo[Index].Bar := PlayerInfo.Playerinfo[Index].Score div 50;
- PlayerInfo.Playerinfo[Index].Percentage := PlayerInfo.Playerinfo[Index].Bar;
- if (PlayerInfo.Playerinfo[Index].Score >= 5000) then
+ PlayerInfo.Playerinfo[I].Bar := PlayerInfo.Playerinfo[I].Score div 50;
+ PlayerInfo.Playerinfo[I].Percentage := PlayerInfo.Playerinfo[I].Bar;
+ if (PlayerInfo.Playerinfo[I].Score >=5000) then
Exit;
end;
- Result := true;
+Result := True;
end;
-// is executed on finish, returns the player number of the winner
+//Is Executed on Finish, Returns the Playernum of the Winner
function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
var
- Index: integer;
+ I:Integer;
begin
- Result := 0;
- for Index := 0 to PlayerInfo.NumPlayers-1 do
+Result := 0;
+for I := 0 to PlayerInfo.NumPlayers-1 do
begin
- if (PlayerInfo.Playerinfo[Index].Score >= 5000) then
+ if (PlayerInfo.Playerinfo[I].Score >=5000) then
begin
- case Index of
- 0: Result := Result or 1;
- 1: Result := Result or 2;
- 2: Result := Result or 4;
- 3: Result := Result or 8;
- 4: Result := Result or 16;
- 5: Result := Result or 32;
+ Case I of
+ 0: Result := Result OR 1;
+ 1: Result := Result OR 2;
+ 2: Result := Result OR 4;
+ 3: Result := Result OR 8;
+ 4: Result := Result OR 16;
+ 5: Result := Result OR 32;
end;
end;
end;
diff --git a/unicode/plugins/Blind/Blind.dpr b/unicode/plugins/Blind/Blind.dpr
index 3c68374c..d2824587 100644
--- a/unicode/plugins/Blind/Blind.dpr
+++ b/unicode/plugins/Blind/Blind.dpr
@@ -7,75 +7,72 @@ library Blind;
uses
ModiSDK in '..\SDK\ModiSDK.pas';
-// give the plugin's info
-procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+//Gave the Plugins Info
+procedure PluginInfo (var Info: TPluginInfo); stdcall;
begin
- Info.Name := 'PLUGIN_BLIND_NAME';
+ Info.Name := 'PLUGIN_BLIND_NAME';
+
Info.Creator := 'Whiteshark';
Info.PluginDesc := 'PLUGIN_BLIND_DESC';
- // set to party modus plugin
- Info.Typ := 8;
+ //Set to Party Modi Plugin
+ Info.Typ := 8;
Info.NumPlayers := 31;
- // options
- Info.LoadSong := true; // whether or not a song should be loaded
- // only when song is loaded:
- Info.ShowScore := true; // whether or not the score should be shown
- Info.ShowNotes := false; // whether the note lines should be displayed
- Info.LoadVideo := true; // should the video be loaded?
- Info.LoadBack := true; // should the background be loaded?
+ //Options
+ Info.LoadSong := True; //Whether or not a Song should be Loaded
+ //Only When Song is Loaded:
+ Info.ShowScore := True; //Whether or not the Score should be shown
+ Info.ShowNotes := False; //Whether the Note Lines should be displayed
+ Info.LoadVideo := True; //Should the Video be loaded ?
+ Info.LoadBack := True; //Should the Background be loaded ?
- Info.BGShowFull := false; // whether the background or the video should be shown in full size
- Info.BGShowFull_O := true; // whether the background or the video should be shown in full size
+ Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize
+ Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize
- Info.ShowRateBar := false; // whether the bar that shows how good the player was should be displayed
- Info.ShowRateBar_O := true; // load from ini whether the bar should be displayed
+ Info.ShowRateBar:= False; //Whether the Bar that shows how good the player was sould be displayed
+ Info.ShowRateBar_O := True; //Load from Ini whether the Bar should be Displayed
- Info.EnLineBonus := false; // whether line bonus should be enabled
- Info.EnLineBonus_O := true; // load from ini whether line bonus should be enabled
+ Info.EnLineBonus := False; //Whether LineBonus Should be enabled
+ Info.EnLineBonus_O := True; //Load from Ini whether LineBonus Should be enabled
- // options even when song is not loaded
- Info.ShowBars := false; // whether the white bars on top and bottom should be drawn
- Info.TeamModeOnly := false; // if true the plugin can only be played in team mode
- Info.GetSoundData := false; // if true the rdata procedure is called when new sound data is available
- Info.Dummy := false; // should be set to false... for updating plugin interface
+ //Options even when song is Not loaded
+ Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn
+ Info.TeamModeOnly := False; //If True the Plugin can only be Played in Team Mode
+ Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available
+ Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface
end;
-// executed on game start. if true game begins, else failure
-function Init (const TeamInfo: TTeamInfo;
- var Playerinfo: TPlayerinfo;
- const Sentences: TSentences;
- const Methods: TMethodRec)
- : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+//Executed on Game Start //If True Game begins, else Failure
+function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; stdcall;
begin
- Result := true;
+Result := True;
end;
-// executed every time the screen is drawn. if false the game finishes
-function Draw (var Playerinfo: TPlayerinfo;
- const CurSentence: cardinal)
- : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+//Executed everytime the Screen is Drawed //If False The Game finishes
+function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; stdcall;
+var
+I: Integer;
begin
- Result := true;
+Result := True;
end;
-// is executed on finish, returns the player number of the winner
-function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+//Is Executed on Finish, Returns the Playernum of the Winner
+function Finish (var Playerinfo: TPlayerinfo): byte; stdcall;
var
- Index: integer;
- MaxScore: word;
+ I:Integer;
+ MaxScore: Word;
begin
- Result := 0;
+ Result := 0;
MaxScore := 0;
- for Index := 0 to PlayerInfo.NumPlayers - 1 do
+ for I := 0 to PlayerInfo.NumPlayers-1 do
begin
- PlayerInfo.Playerinfo[Index].Percentage := PlayerInfo.Playerinfo[Index].Score div 9999;
- if (PlayerInfo.Playerinfo[Index].Score > MaxScore) then
+ PlayerInfo.Playerinfo[I].Percentage := PlayerInfo.Playerinfo[I].Score div 9999;
+ if (PlayerInfo.Playerinfo[I].Score > MaxScore) then
begin
- MaxScore := PlayerInfo.Playerinfo[Index].Score;
- case Index of
+ MaxScore := PlayerInfo.Playerinfo[I].Score;
+ Case I of
0: Result := 1;
1: Result := 2;
2: Result := 4;
@@ -84,20 +81,20 @@ begin
5: Result := 32;
end;
end
- else if (PlayerInfo.Playerinfo[Index].Score = MaxScore) and (PlayerInfo.Playerinfo[Index].Score <> 0) then
+ else if (PlayerInfo.Playerinfo[I].Score = MaxScore) AND (PlayerInfo.Playerinfo[I].Score <> 0) then
begin
- case Index of
- 0: Result := Result or 1;
- 1: Result := Result or 2;
- 2: Result := Result or 4;
- 3: Result := Result or 8;
- 4: Result := Result or 16;
- 5: Result := Result or 32;
+ Case I of
+ 0: Result := Result OR 1;
+ 1: Result := Result OR 2;
+ 2: Result := Result OR 4;
+ 3: Result := Result OR 8;
+ 4: Result := Result OR 16;
+ 5: Result := Result OR 32;
end;
end;
end;
- // if everybody has 0 points nobody wins
- if (MaxScore = 0) then
+ //If everybody has 0 Points nobody Wins
+ If (MaxScore = 0) then
Result := 0;
end;
diff --git a/unicode/plugins/Don't_Get_Worse/Hold_The_Line.dpr b/unicode/plugins/Don't_Get_Worse/Hold_The_Line.dpr
index a7828f8e..8bfb292c 100644
--- a/unicode/plugins/Don't_Get_Worse/Hold_The_Line.dpr
+++ b/unicode/plugins/Don't_Get_Worse/Hold_The_Line.dpr
@@ -5,74 +5,67 @@ library Hold_The_Line;
{$ENDIF}
uses
- SysUtils,
- ModiSDK in '..\SDK\ModiSDK.pas',
- gl in '..\..\src\lib\JEDI-SDL\OpenGL\Pas\gl.pas';
+ ModiSDK in '..\SDK\ModiSDK.pas',
+ StrUtils in '..\SDK\StrUtils.pas',
+ sdl in '..\..\src\lib\JEDI-SDL\SDL\Pas\sdl.pas',
+ moduleloader in '..\..\src\lib\JEDI-SDL\SDL\Pas\moduleloader.pas',
+ gl in '..\..\src\lib\JEDI-SDL\OpenGL\Pas\gl.pas';
var
- PointerTex: TSmallTexture;
- CountSentences: cardinal;
- Limit: byte;
- MethodRec: TMethodRec;
-// Frame: integer;
- PlayerTimes: array[0..5] of integer;
- LastTick: cardinal;
- PointerVisible: boolean;
-
- DismissedSound: cardinal;
-
-// Give the plugin's info
-procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+ PointerTex: TSmallTexture;
+ CountSentences: Cardinal;
+ Limit: Byte;
+ MethodRec: TMethodRec;
+ Frame: Integer;
+ PlayerTimes: array[0..5] of Integer;
+ LastTick: Cardinal;
+ PointerVisible: Boolean;
+
+ DismissedSound: Cardinal;
+
+//Gave the Plugins Info
+procedure PluginInfo (var Info: TPluginInfo); stdcall;
begin
- Info.Name := 'PLUGIN_HDL_NAME';
+ Info.Name := 'PLUGIN_HDL_NAME';
Info.Creator := 'Whiteshark';
Info.PluginDesc := 'PLUGIN_HDL_DESC';
- // Set to Party Modi Plugin
- Info.Typ := 8;
+ //Set to Party Modi Plugin
+ Info.Typ := 8;
Info.NumPlayers := 31;
- // Options
- Info.LoadSong := true; // Whether or not a song should be loaded
- // Only when song is loaded:
- Info.ShowScore := true; // Whether or not the score should be shown
- Info.ShowNotes := true; // Whether the note lines should be displayed
- Info.LoadVideo := true; // Should the video be loaded?
- Info.LoadBack := true; // Should the background be loaded?
-
- Info.BGShowFull := false; // Whether the background or the video should be shown full size
- Info.BGShowFull_O := true; // Whether the Background or the Video should be shown full size
-
- Info.ShowRateBar := true; // Whether the bar that shows how good the player was should be displayed
- Info.ShowRateBar_O := false; // Load from ini whether the bar should be displayed
-
- Info.EnLineBonus := false; // Whether line bonus should be enabled
- Info.EnLineBonus_O := true; // Load from ini whether line bonus should be enabled
-
- // Options even when song is not loaded
- Info.ShowBars := false; // Whether the white bars on top and bottom should be drawn
- Info.TeamModeOnly := false; // if true the plugin can only be played in team mode
- Info.GetSoundData := false; // if true the rdata procedure is called when new sound data is available
- Info.Dummy := false; // Should be set to false... for updating plugin interface
+ //Options
+ Info.LoadSong := True; //Whether or not a Song should be Loaded
+ //Only When Song is Loaded:
+ Info.ShowScore := True; //Whether or not the Score should be shown
+ Info.ShowNotes := True; //Whether the Note Lines should be displayed
+ Info.LoadVideo := True; //Should the Video be loaded ?
+ Info.LoadBack := True; //Should the Background be loaded ?
+
+ Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize
+ Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize
+
+ Info.ShowRateBar:= True; //Whether the Bar that shows how good the player was sould be displayed
+ Info.ShowRateBar_O := False; //Load from Ini whether the Bar should be Displayed
+
+ Info.EnLineBonus := False; //Whether LineBonus Should be enabled
+ Info.EnLineBonus_O := True; //Load from Ini whether LineBonus Should be enabled
+
+ //Options even when song is Not loaded
+ Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn
+ Info.TeamModeOnly := False; //If True the Plugin can only be Played in Team Mode
+ Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available
+ Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface
end;
-// executed on game start. if true game begins, else failure
-function Init (const TeamInfo: TTeamInfo;
- var Playerinfo: TPlayerinfo;
- const Sentences: TSentences;
- const Methods: TMethodRec)
- : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
-
-const
- TextureName : PChar = 'HDL_Pointer';
- SoundName : PChar = 'dismissed.mp3';
+//Executed on Game Start //If True Game begins, else Failure
+function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; stdcall;
var
- Index: integer;
-// Texname: PChar;
+ I: Integer;
+ Texname: PChar;
TexType: TTextureType;
begin
-{
TexName := CreateStr(PChar('HDL_Pointer'));
TexType := TEXTURE_TYPE_TRANSPARENT;
PointerTex := Methods.LoadTex(TexName, TexType);
@@ -82,56 +75,50 @@ begin
TexName := CreateStr(PChar('dismissed.mp3'));
DismissedSound := Methods.LoadSound (TexName);
FreeStr(TexName);
-}
- TexType := TEXTURE_TYPE_TRANSPARENT;
- PointerTex := Methods.LoadTex(TextureName, TexType);
-
- DismissedSound := Methods.LoadSound (SoundName);
CountSentences := Sentences.High;
Limit := 0;
-// Frame := 0;
+ Frame := 0;
MethodRec := Methods;
- for Index := 0 to PlayerInfo.NumPlayers-1 do
+ for I := 0 to PlayerInfo.NumPlayers-1 do
begin
- PlayerInfo.Playerinfo[Index].Enabled := true;
- PlayerInfo.Playerinfo[Index].Percentage := 100;
- PlayerTimes[Index] := 0;
+ PlayerInfo.Playerinfo[I].Enabled := True;
+ PlayerInfo.Playerinfo[I].Percentage := 100;
+ PlayerTimes[I] := 0;
end;
- Result := true;
+ Result := True;
end;
-function Draw (var Playerinfo: TPlayerinfo;
- const CurSentence: cardinal)
- : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
-const
- SoundName : PChar = 'PARTY_DISMISSED';
+//Executed everytime the Screen is Drawed //If False The Game finishes
+function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; stdcall;
var
- Index: integer;
- L: byte;
- C: byte;
- Tick: cardinal;
+ I: Integer;
+ L: Byte;
+ C: Byte;
+ Text: PChar;
+ Blink: Boolean;
+ tick: Cardinal;
begin
- // activate blink
- if (CurSentence = CountSentences div 5 * 2 - 1) or (CurSentence = CountSentences div 3 * 2 - 1) then
+ //Aktivate Blink
+ If (CurSentence = CountSentences div 5 * 2 - 1) OR (CurSentence = CountSentences div 3 * 2 - 1) then
begin
- Tick := round(TimeStampToMSecs(DateTimeToTimeStamp(Now))) div 400;
- if (Tick <> LastTick) then
+ Tick := SDL_GetTicks() div 400;
+ If (Tick <> LastTick) then
begin
LastTick := Tick;
- PointerVisible := not PointerVisible;
+ PointerVisible := Not PointerVisible;
end;
end
else
- PointerVisible := true;
+ PointerVisible := True;
- // inc limit
- if (Limit = 0) and (CurSentence >= CountSentences div 5 * 2) then
+ //Inc Limit
+ if (Limit = 0) And (CurSentence >= CountSentences div 5 * 2) then
Inc(Limit)
- else if (Limit = 1) and (CurSentence >= CountSentences div 3 * 2) then
+ else if (Limit = 1) And (CurSentence >= CountSentences div 3 * 2) then
Inc(Limit);
case Limit of
@@ -142,22 +129,22 @@ begin
C:= 0;
- Result := true;
+ Result := True;
- for Index := 0 to PlayerInfo.NumPlayers-1 do
+ for I := 0 to PlayerInfo.NumPlayers-1 do
begin
- if PlayerInfo.Playerinfo[Index].Enabled then
+ if PlayerInfo.Playerinfo[I].Enabled then
begin
- if PlayerInfo.Playerinfo[Index].Bar < L then
+ if PlayerInfo.Playerinfo[I].Bar < L then
begin
- PlayerInfo.Playerinfo[Index].Enabled := false;
+ PlayerInfo.Playerinfo[I].Enabled := False;
Inc(C);
- PlayerTimes[Index] := CurSentence; // Save Time of Dismission
- // PlaySound
+ PlayerTimes[I] := CurSentence; //Save Time of Dismission
+ //PlaySound
MethodRec.PlaySound (DismissedSound);
end;
- // Draw pointer
+ //Draw Pointer
if (PointerVisible) then
begin
glColor4f (0.2, 0.8, 0.1, 1);
@@ -169,10 +156,10 @@ begin
glBindTexture(GL_TEXTURE_2D, PointerTex.TexNum);
glBegin(GL_QUADS);
- glTexCoord2f(1/32, 0); glVertex2f(PlayerInfo.Playerinfo[Index].PosX + L - 3, PlayerInfo.Playerinfo[Index].PosY - 4);
- glTexCoord2f(1/32, 1); glVertex2f(PlayerInfo.Playerinfo[Index].PosX + L - 3, PlayerInfo.Playerinfo[Index].PosY + 12);
- glTexCoord2f(31/32, 1); glVertex2f(PlayerInfo.Playerinfo[Index].PosX+ L + 3, PlayerInfo.Playerinfo[Index].PosY + 12);
- glTexCoord2f(31/32, 0); glVertex2f(PlayerInfo.Playerinfo[Index].PosX+ L + 3, PlayerInfo.Playerinfo[Index].PosY - 4);
+ glTexCoord2f(1/32, 0); glVertex2f(PlayerInfo.Playerinfo[I].PosX + L - 3, PlayerInfo.Playerinfo[I].PosY - 4);
+ glTexCoord2f(1/32, 1); glVertex2f(PlayerInfo.Playerinfo[I].PosX + L - 3, PlayerInfo.Playerinfo[I].PosY + 12);
+ glTexCoord2f(31/32, 1); glVertex2f(PlayerInfo.Playerinfo[I].PosX+ L + 3, PlayerInfo.Playerinfo[I].PosY + 12);
+ glTexCoord2f(31/32, 0); glVertex2f(PlayerInfo.Playerinfo[I].PosX+ L + 3, PlayerInfo.Playerinfo[I].PosY - 4);
glEnd;
glDisable(GL_TEXTURE_2D);
@@ -183,44 +170,45 @@ begin
else
begin
Inc(C);
- // Draw dismissed
+ //Draw Dismissed
+ Text := CreateStr(PChar('PARTY_DISMISSED'));
+
glColor4f (0.8, 0.8, 0.8, 1);
- MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX, PlayerInfo.Playerinfo[Index].PosY-8, SoundName);
+
+ MethodRec.Print (1, 18, PlayerInfo.Playerinfo[I].PosX, PlayerInfo.Playerinfo[I].PosY-8, Text);
+ FreeStr(Text);
end;
end;
if (C >= PlayerInfo.NumPlayers-1) then
- Result := false;
+ Result := False;
end;
-// is executed on finish, returns the player number of the winner
-function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+//Is Executed on Finish, Returns the Playernum of the Winner
+function Finish (var Playerinfo: TPlayerinfo): byte; stdcall;
var
- Index: integer;
+ I:Integer;
begin
- Result := 0;
- for Index := 0 to PlayerInfo.NumPlayers-1 do
+Result := 0;
+for I := 0 to PlayerInfo.NumPlayers-1 do
begin
- PlayerInfo.Playerinfo[Index].Percentage := (PlayerTimes[Index] * 100) div CountSentences;
- if (PlayerInfo.Playerinfo[Index].Enabled) then
+ PlayerInfo.Playerinfo[I].Percentage := (PlayerTimes[I] * 100) div CountSentences;
+ if (PlayerInfo.Playerinfo[I].Enabled) then
begin
- PlayerInfo.Playerinfo[Index].Percentage := 100;
- case Index of
- 0: Result := Result or 1;
- 1: Result := Result or 2;
- 2: Result := Result or 4;
- 3: Result := Result or 8;
- 4: Result := Result or 16;
- 5: Result := Result or 32;
+ PlayerInfo.Playerinfo[I].Percentage := 100;
+ Case I of
+ 0: Result := Result OR 1;
+ 1: Result := Result OR 2;
+ 2: Result := Result OR 4;
+ 3: Result := Result OR 8;
+ 4: Result := Result OR 16;
+ 5: Result := Result OR 32;
end;
end;
end;
end;
exports
- PluginInfo,
- Init,
- Draw,
- Finish;
+PluginInfo, Init, Draw, Finish;
begin
diff --git a/unicode/plugins/Duell/Duell.dpr b/unicode/plugins/Duell/Duell.dpr
index f54edea8..93c87d0e 100644
--- a/unicode/plugins/Duell/Duell.dpr
+++ b/unicode/plugins/Duell/Duell.dpr
@@ -8,56 +8,56 @@ uses
ModiSDK in '..\SDK\ModiSDK.pas';
//Gave the Plugins Info
-procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+procedure PluginInfo (var Info: TPluginInfo); stdcall;
begin
- Info.Name := 'PLUGIN_DUELL_NAME';
+ Info.Name := 'PLUGIN_DUELL_NAME';
Info.Creator := 'Whiteshark';
Info.PluginDesc := 'PLUGIN_DUELL_DESC';
- Info.Typ := 8;
+ Info.Typ := 8;
Info.NumPlayers := 31;
//Options
- Info.LoadSong := True; //Whether or not a Song should be Loaded
+ Info.LoadSong := True; //Whether or not a Song should be Loaded
//Only When Song is Loaded:
- Info.ShowScore := True; //Whether or not the Score should be shown
- Info.ShowNotes := True; //Whether the Note Lines should be displayed
- Info.LoadVideo := True; //Should the Video be loaded ?
- Info.LoadBack := True; //Should the Background be loaded ?
+ Info.ShowScore := True; //Whether or not the Score should be shown
+ Info.ShowNotes := True; //Whether the Note Lines should be displayed
+ Info.LoadVideo := True; //Should the Video be loaded ?
+ Info.LoadBack := True; //Should the Background be loaded ?
- Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize
- Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize
+ Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize
+ Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize
- Info.ShowRateBar := False; //Whether the Bar that shows how good the player was sould be displayed
+ Info.ShowRateBar:= False; //Whether the Bar that shows how good the player was sould be displayed
Info.ShowRateBar_O := True; //Load from Ini whether the Bar should be Displayed
- Info.EnLineBonus := False; //Whether LineBonus Should be enabled
+ Info.EnLineBonus := False; //Whether LineBonus Should be enabled
Info.EnLineBonus_O := True; //Load from Ini whether LineBonus Should be enabled
//Options even when song is Not loaded
- Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn
- Info.TeamModeOnly := False; //If True the Plugin can only be Played in Team Mode
- Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available
- Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface
+ Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn
+ Info.TeamModeOnly := False; //If True the Plugin can only be Played in Team Mode
+ Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available
+ Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface
end;
//Executed on Game Start //If True Game begins, else Failure
-function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; stdcall;
begin
- Result := True;
+Result := True;
end;
//Executed everytime the Screen is Drawed //If False The Game finishes
-function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; stdcall;
begin
- Result := True;
+Result := True;
end;
//Is Executed on Finish, Returns the Playernum of the Winner
-function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+function Finish (var Playerinfo: TPlayerinfo): byte; stdcall;
var
- I: Integer;
+ I:Integer;
MaxScore: Word;
begin
Result := 0;
diff --git a/unicode/plugins/Makefile.in b/unicode/plugins/Makefile.in
deleted file mode 100644
index 0fc49745..00000000
--- a/unicode/plugins/Makefile.in
+++ /dev/null
@@ -1,146 +0,0 @@
-#################################################
-# @PACKAGE_STRING@
-# @configure_input@
-#################################################
-
-@SET_MAKE@
-SHELL = /bin/sh
-
-#################################################
-# Standard definitions
-#################################################
-
-top_srcdir ?= @top_srcdir@
-srcdir ?= @srcdir@
-
-#################################################
-# Tools
-#################################################
-
-RM ?= rm -f
-
-#################################################
-# USDX Paths
-#################################################
-
-USDX_SRC_DIR := $(top_srcdir)/src
-USDX_BUILD_DIR := $(top_srcdir)/build
-USDX_LIB_DIR := $(USDX_SRC_DIR)/lib
-
-#################################################
-# FPC config
-#################################################
-
-# Free Pascal compiler binary
-PPC := @PPC@
-# FPC target platform and processor
-PPLATFORM := @FPC_PLATFORM@
-PPROCESSOR := @FPC_PROCESSOR@
-
-# Directories added to the unit path
-PUNIT_FLAGS := -FE../game/plugins -Fu../build/fpc-$(PPROCESSOR)-$(PPLATFORM)
-
-# Directory where compiled units (.ppu, .o and library files) are stored
-PCUNIT_DIR := $(USDX_BUILD_DIR)/fpc-$(PPROCESSOR)-$(PPLATFORM)
-PCUNIT_FLAGS := -FU$(PCUNIT_DIR)
-
-##
-# PFLAGS
-##
-
-# Defined on debug mode
-ENABLE_DEBUG := @ENABLE_DEBUG@
-
-# Note:
-# - PFLAGS/PFLAGS_* defaults to $(PFLAGS_XYZ_DEFAULT) if not set by the user
-# - if PFLAGS is defined, PFLAGS_* will be ignored on "make all"
-PFLAGS ?= @PFLAGS@
-PFLAGS_BASE ?= @PFLAGS_BASE@
-PFLAGS_DEBUG ?= @PFLAGS_DEBUG@
-PFLAGS_RELEASE ?= @PFLAGS_RELEASE@
-
-# Do not overwrite, just add extra flags
-PFLAGS_EXTRA += @PFLAGS_EXTRA@
-
-# Default PFLAGS, used if PFLAGS/PFLAGS_* was not set by the user
-# - Do not use -dDEBUG because it will enable unwanted features
-# - Do not strip executable (-Xs, set by fpc.cfg) to be GNU make conformant
-# - Use DEBUG_MODE instead of DEBUG to avoid enabling the fpc.cfg DEBUG preset
-# - The flag -vB appends the full path to filenames
-# - Note that fpc.cfg already defines -vinw, so add -v0 first
-# - The stack check (-Ct) might not work with enabled threading
-# - Do we need -Coi?
-PFLAGS_BASE_DEFAULT := -Si -Sg- -Sc- -v0Binwe
-PFLAGS_DEBUG_DEFAULT := -Xs- -g -gl -dDEBUG_MODE
-PFLAGS_RELEASE_DEFAULT := -Xs- -O2
-PFLAGS_EXTRA_DEFAULT :=
-
-# Debug/Release mode flags
-# Note that flags will overwrite previously specified flags,
-# e.g. "-vinwe -vi-" is the same as "-vnwe"
-PFLAGS_DEBUG_ALL := $(PFLAGS_BASE) $(PFLAGS_DEBUG) $(PFLAGS_EXTRA)
-PFLAGS_RELEASE_ALL := $(PFLAGS_BASE) $(PFLAGS_RELEASE) $(PFLAGS_EXTRA)
-
-# Choose default PFLAGS, depending on debug mode.
-# Only used if PFLAGS was not set by the user.
-ifdef ENABLE_DEBUG
-PFLAGS_DEFAULT := $(PFLAGS_DEBUG_ALL)
-else
-PFLAGS_DEFAULT := $(PFLAGS_RELEASE_ALL)
-endif
-
-PFLAGS_ALL = $(PFLAGS) $(PDEFINES) $(PINC_FLAGS) $(PUNIT_FLAGS) $(PCUNIT_FLAGS)
-
-.PHONY: all
-all: SDK 5000Points Blind Dont_Get_Worse Duell Team_Duell
-
-.PHONY: SDK
-SDK: clean-SDK
- $(PPC) $(strip $(PFLAGS_ALL)) SDK/ModiSDK.pas
-
-.PHONY: 5000Points
-5000Points: SDK clean-5000Points
- $(PPC) $(strip $(PFLAGS_ALL)) 5000Points/Until5000.dpr
-
-.PHONY: Blind
-Blind: SDK clean-Blind
- $(PPC) $(strip $(PFLAGS_ALL)) Blind/Blind.dpr
-
-.PHONY: Duell
-Duell: SDK clean-Duell
- $(PPC) $(strip $(PFLAGS_ALL)) Duell/Duell.dpr
-
-.PHONY: Team_Duell
-Team_Duell: SDK clean-Team_Duell
- $(PPC) $(strip $(PFLAGS_ALL)) Team_Duell/TeamDuell.dpr
-
-.PHONY: Dont_Get_Worse
-Dont_Get_Worse: SDK clean-Dont_Get_Worse
- $(PPC) $(strip $(PFLAGS_ALL)) Don\'t_Get_Worse/Hold_The_Line.dpr
-
-.PHONY: clean-plugins
-clean-plugins: clean-SDK clean-5000Points clean-Blind clean-Dont_Get_Worse clean-Duell clean-Team_Duell
-
-.PHONY: clean-SDK
-clean-SDK:
- $(RM) $(PCUNIT_DIR)/ModiSDK.o $(PCUNIT_DIR)/ModiSDK.ppu
-
-.PHONY: clean-5000Points
-clean-5000Points:
- $(RM) $(PCUNIT_DIR)/Until5000.o $(PCUNIT_DIR)/libUntil5000.*
-
-.PHONY: clean-Blind
-clean-Blind:
- $(RM) $(PCUNIT_DIR)/Blind.o $(PCUNIT_DIR)/libBlind.*
-
-.PHONY: clean-Duell
-clean-Duell:
- $(RM) $(PCUNIT_DIR)/Duell.o $(PCUNIT_DIR)/libDuell.*
-
-.PHONY: clean-Team_Duell
-clean-Team_Duell:
- $(RM) $(PCUNIT_DIR)/TeamDuell.o $(PCUNIT_DIR)/libTeamDuell.*
-
-.PHONY: clean-Dont_Get_Worse
-clean-Dont_Get_Worse:
- $(RM) $(PCUNIT_DIR)/Hold_The_Line.o $(PCUNIT_DIR)/libHold_The_Line.*
diff --git a/unicode/plugins/README(Plugins Status).txt b/unicode/plugins/README(Plugins Status).txt
deleted file mode 100644
index a6756832..00000000
--- a/unicode/plugins/README(Plugins Status).txt
+++ /dev/null
@@ -1,12 +0,0 @@
-All plugins are cleared off the SDL stuff (basically SDL_GetTicks), the StrUtils and moduleloader unit and should work on all platforms.
-2009-May-23 KMS
-
-Mac OS X:
-The following plugins can be compiled and used after being put in to the plugins folder: Blind, 5000Points, Duell
-
-2009-Apr-8 KMS
-
-The plugins are currently disabled until the party mode is working again.
-This applies to all platforms supported (Windows, Linux, Mac OS X, FreeBSD).
-
-2009-Jan-20 Karl-Michael Schindler aka Mischi.
diff --git a/unicode/plugins/SDK/ModiSDK.pas b/unicode/plugins/SDK/ModiSDK.pas
index e0b52a81..c0e66387 100644
--- a/unicode/plugins/SDK/ModiSDK.pas
+++ b/unicode/plugins/SDK/ModiSDK.pas
@@ -6,93 +6,94 @@ interface
{$MODE Delphi}
{$ENDIF}
-type // PluginInfo, for init
+type //PluginInfo, for Init
TPluginInfo = record
- // Info
- Name: array [0..32] of char; // modus to register for the plugin
- Creator: array [0..32] of char; // name of the author
- PluginDesc: array [0..64] of char; // plugin description
+ //Info
+ Name : Array [0..32] of Char; //Modi to Register for the Plugin
+ Creator : Array [0..32] of Char; //Name of the Author
+ PluginDesc : Array [0..64] of Char; //Plugin Description
- // plugin type, atm: 8 only for partymode modus
+ //Plugin Typ, atm: 8 only for PartyMode Modi
Case Typ: byte of
8: (
- // Options
- LoadSong: boolean; // Whether or not a song should be loaded
- // Only when song is loaded:
- ShowNotes: boolean; // Whether the note lines should be displayed
- LoadVideo: boolean; // Should the video be loaded?
- LoadBack: boolean; // Should the background be loaded?
-
- ShowRateBar: boolean; // Whether the bar that shows how good the player was sould be displayed
- ShowRateBar_O: boolean; // Load from ini whether the bar should be displayed
-
- EnLineBonus: boolean; // Whether line bonus should be enabled
- EnLineBonus_O: boolean; // Load from ini whether line bonus should be enabled
-
- BGShowFull: boolean; // Whether the background or the video should be shown full size
- BGShowFull_O: boolean; // Whether the background or the video should be shown full size
-
- // Options -> everytime
- ShowScore: boolean; // Whether or not the score should be shown
- ShowBars: boolean; // Whether the white bars on top and bottom should be drawn
- TeamModeOnly: boolean; // If true the plugin can only be played in team mode
- GetSoundData: boolean; // If true the rdata procedure is called when new sound data is available
- Dummy: boolean; // Should be set to false... for updating plugin interface
-
- NumPlayers: byte // Number of available players for modus
- // Set different bits
- // 1 -> one player
- // 2 -> two players
- // 4 -> three players
- // 8 -> four players
- // 16-> six players
- // e.g. : 10 -> playable with 2 and 4 players
+ //Options
+ LoadSong: boolean; //Whether or not a Song should be Loaded
+ //Only When Song is Loaded:
+ ShowNotes: boolean; //Whether the Note Lines should be displayed
+ LoadVideo: boolean; //Should the Video be loaded ?
+ LoadBack: boolean; //Should the Background be loaded ?
+
+ ShowRateBar: boolean; //Whether the Bar that shows how good the player was sould be displayed
+ ShowRateBar_O: boolean; //Load from Ini whether the Bar should be Displayed
+
+ EnLineBonus: boolean; //Whether LineBonus Should be enabled
+ EnLineBonus_O: boolean; //Load from Ini whether LineBonus Should be enabled
+
+ BGShowFull: boolean; //Whether the Background or the Video should be shown Fullsize
+ BGShowFull_O: boolean; //Whether the Background or the Video should be shown Fullsize
+
+ //Options -> everytime
+ ShowScore: boolean; //Whether or not the Score should be shown
+ ShowBars: boolean; //Whether the White Bars on Top and Bottom should be Drawn
+ TeamModeOnly: boolean; //If True the Plugin can only be Played in Team Mode
+ GetSoundData: boolean; //If True the RData Procedure is called when new SoundData is available
+ Dummy: boolean; //Should be Set to False... for Updateing Plugin Interface
+
+ NumPlayers: Byte //Number of Available Players for Modi
+ //Set different Bits
+ //1 -> One Player
+ //2 -> Two Players
+ //4 -> Three Players
+ //8 -> Four Players
+ //16-> Six Players
+ //e.g. : 10 -> Playable with 2 and 4 Players
);
end;
TPlayerInfo = record
- NumPlayers: byte;
+ NumPlayers: Byte;
Playerinfo: array[0..5] of record
- Name: PChar; // Name of the player
- Score: word; // Player's score
- Bar: byte; // Percentage of the singbar filled
- PosX: real; // PosX of player's singbar
- PosY: real; // PosY "
- Enabled: boolean; // Whether the player could get points
- Percentage: byte; // Percentage shown on the score screen
+ Name: PChar; //Name of the Player
+ Score:Word; //Players Score
+ Bar: Byte; //Percentage of the SingBar filled
+ PosX: Real; //PosX of Players SingBar
+ PosY: Real; //PosY "
+ Enabled: Boolean; //Whether the Player could get Points
+ Percentage: Byte; //Percentage Shown on the Score Screen
end;
end;
TTeamInfo = record
- NumTeams: byte;
+ NumTeams: Byte;
Teaminfo: array[0..5] of record
- Name: PChar;
- Score: word;
- Joker: byte;
- CurPlayer: byte;
- NumPlayers: byte;
+ Name: PChar;
+ Score: Word;
+ Joker: Byte;
+ CurPlayer: Byte;
+ NumPlayers: Byte;
Playerinfo: array[0..3] of record
- Name: PChar;
- TimesPlayed: byte;
+ Name: PChar;
+ TimesPlayed: Byte;
+
end;
end;
end;
TsmallTexture = record
- TexNum: integer;
- W: real;
- H: real;
+ TexNum: integer;
+ W: real;
+ H: real;
end;
TSentences = record
- Current: integer; // current part of a line
- High: integer;
- Number: integer;
- Resolution: integer;
- NotesGAP: integer;
- TotalLength: integer;
- Sentence: array of record
+ Current: integer; // aktualna czesc utworu do rysowania
+ High: integer;
+ Number: integer;
+ Resolution: integer;
+ NotesGAP: integer;
+ TotalLength:integer;
+ Sentence: array of record
Start: integer;
StartNote: integer;
Lyric: string;
@@ -108,14 +109,14 @@ type // PluginInfo, for init
Length: integer;
Tone: integer;
//Text: string;
- FreeStyle: boolean;
- Typ: integer; // normal note x1, golden note x2
+ FreeStyle: boolean;
+ Typ: integer; // zwykla nuta x1, zlota nuta x2
end;
end;
end;
- dword = longword;
- hstream = dword;
+ DWORD = Longword;
+ HSTREAM = DWORD;
TTextureType = (
TEXTURE_TYPE_PLAIN, // Plain (alpha = 1)
@@ -123,18 +124,12 @@ type // PluginInfo, for init
TEXTURE_TYPE_COLORIZED // Alpha is used; Hue of the HSV color-model will be replaced by a new value
);
- // Routines to give to the plugin
- fModi_LoadTex = function (const Name: PChar; Typ: TTextureType): TsmallTexture; // Pointer to texture loader
- {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- //fModi_Translate = function (const Name, Translation: AChar): integer; // Pointer to translator
- // {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
-
- fModi_Print = procedure (const Style, Size: byte; const X, Y: real; const Text: PChar); // Procedure to print text // Now translated automatically
- {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- fModi_LoadSound = function (const Name: PChar): cardinal; // Procedure that loads a custom sound
- {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- pModi_PlaySound = procedure (const Index: cardinal); // Plays a custom sound
- {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+ //Routines to gave to the Plugin
+ fModi_LoadTex = function (const Name: PChar; Typ: TTextureType): TsmallTexture; stdcall; //Pointer to Texture Loader
+ //fModi_Translate = function (const Name, Translation: AChar): Integer; stdcall; //Pointer to Translator
+ fModi_Print = procedure (const Style, Size: Byte; const X, Y: Real; const Text: PChar); stdcall; //Procedure to Print Text //Now translated automatically
+ fModi_LoadSound = function (const Name: PChar): Cardinal; stdcall; //Procedure that loads a Custom Sound
+ pModi_PlaySound = procedure (const Index: Cardinal); stdcall; //Plays a Custom Sound
TMethodRec = record
LoadTex: fModi_LoadTex;
@@ -142,22 +137,17 @@ type // PluginInfo, for init
LoadSound: fModi_LoadSound;
PlaySound: pModi_PlaySound;
end;
- // DLL functions
- // Give the plugins info
- pModi_PluginInfo = procedure (var Info: TPluginInfo);
- {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // Executed on game start // if true game begins, else failure
- fModi_Init = function (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean;
- {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // Executed everytime the screen is drawn // if false the game finishes
- fModi_Draw = function (var Playerinfo: TPlayerinfo; const CurSentence: cardinal): boolean;
- {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // Is executed on finish, returns the player num of the winner
- fModi_Finish = function (var Playerinfo: TPlayerinfo): byte;
- {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // Procedure called when new sound data is available
- pModi_RData = procedure (handle: hstream; buffer: pointer; len: dword; user: dword);
- {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+ //DLL Funktionen
+ //Gave the Plugins Info
+ pModi_PluginInfo = procedure (var Info: TPluginInfo); stdcall;
+ //Executed on Game Start //If True Game begins, else Failure
+ fModi_Init = function (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; stdcall;
+ //Executed everytime the Screen is Drawed //If False The Game finishes
+ fModi_Draw = function (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; stdcall;
+ //Is Executed on Finish, Returns the Playernum of the Winner
+ fModi_Finish = function (var Playerinfo: TPlayerinfo): byte; stdcall;
+ //Procedure called when new Sound Data is available
+ pModi_RData = procedure (handle: HSTREAM; buffer: Pointer; len: DWORD; user: DWORD); stdcall;
implementation
diff --git a/unicode/plugins/Team_Duell/TeamDuell.dpr b/unicode/plugins/Team_Duell/TeamDuell.dpr
index 1371c95d..cb0e6349 100644
--- a/unicode/plugins/Team_Duell/TeamDuell.dpr
+++ b/unicode/plugins/Team_Duell/TeamDuell.dpr
@@ -5,236 +5,206 @@ library TeamDuell ;
{$ENDIF}
uses
- SysUtils,
- ModiSDK in '..\SDK\ModiSDK.pas',
- gl in '..\..\src\lib\JEDI-SDL\OpenGL\Pas\gl.pas';
+ ModiSDK in '..\SDK\ModiSDK.pas',
+ StrUtils in '..\SDK\StrUtils.pas',
+ sdl in '..\..\src\lib\JEDI-SDL\SDL\Pas\sdl.pas',
+ moduleloader in '..\..\src\lib\JEDI-SDL\SDL\Pas\moduleloader.pas',
+ gl in '..\..\src\lib\JEDI-SDL\OpenGL\Pas\gl.pas',
+ sysutils;
var
- TeamPlayer: array of array of string;
- StartPoints: array of integer;
- CurSinger, NextSinger: array[0..2] of integer;
- MethodRec: TMethodRec;
- SPT, PlayerSelected: array[0..2] of integer;
- TimeToNextChange, starttick, endtick, ChangeOnSentence: cardinal;
- bps, RTimeToNextChange: double;
- firsttime, secondtime: boolean;
-
-function GetTicks: cardinal;
-// returns a time stamp in milliseconds
-begin
- GetTicks := round(TimeStampToMSecs(DateTimeToTimeStamp(Now)));
-end;
-
-// Give the plugin's info
-procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+ TeamPlayer: array of array of String;
+ StartPoints: array of integer;
+ CurSinger, NextSinger: array[0..2] of Integer;
+ MethodRec: TMethodRec;
+ SPT, PlayerSelected: array[0..2] of Integer;
+ TtoNextChange, starttick, endtick, ChangeOnSentence : Cardinal;
+ bps, RTtoNextChange: Double;
+ firsttime, secondtime: boolean;
+
+
+//Gave the Plugins Info
+procedure PluginInfo (var Info: TPluginInfo); stdcall;
begin
- Info.Name := 'PLUGIN_TEAMDUELL_NAME';
+ Info.Name := 'PLUGIN_TEAMDUELL_NAME';
Info.Creator := 'jekatt';
Info.PluginDesc := 'PLUGIN_TEAMDUELL_DESC';
- Info.Typ := 8;
+ Info.Typ := 8;
Info.NumPlayers := 31;
- // Options
- Info.LoadSong := true; // Whether or not a song should be loaded
- // Only when song is loaded:
- Info.ShowScore := true; // Whether or not the score should be shown
- Info.ShowNotes := true; // Whether the note lines should be displayed
- Info.LoadVideo := true; // Should the video be loaded ?
- Info.LoadBack := true; // Should the background be loaded ?
-
- Info.BGShowFull := false; // Whether the background or the video should be shown full size
- Info.BGShowFull_O := true; // Whether the background or the video should be shown full size
-
- Info.ShowRateBar := true; // Whether the bar that shows how good the player was should be displayed
- Info.ShowRateBar_O := false; // Load from ini whether the bar should be displayed
-
- Info.EnLineBonus := false; // Whether line bonus should be enabled
- Info.EnLineBonus_O := true; // Load from ini whether line bonus should be enabled
-
- // Options even when song is not loaded
- Info.ShowBars := false; // Whether the white bars on top and bottom should be drawn
- Info.TeamModeOnly := true; // if true the plugin can only be played in team mode
- Info.GetSoundData := false; // if true the rdata procedure is called when new sounddata is available
- Info.Dummy := false; // Should be set to false... for updating plugin interface
+ //Options
+ Info.LoadSong := True; //Whether or not a Song should be Loaded
+ //Only When Song is Loaded:
+ Info.ShowScore := True; //Whether or not the Score should be shown
+ Info.ShowNotes := True; //Whether the Note Lines should be displayed
+ Info.LoadVideo := True; //Should the Video be loaded ?
+ Info.LoadBack := True; //Should the Background be loaded ?
+
+ Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize
+ Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize
+
+ Info.ShowRateBar:= True; //Whether the Bar that shows how good the player was sould be displayed
+ Info.ShowRateBar_O := false; //Load from Ini whether the Bar should be Displayed
+
+ Info.EnLineBonus := False; //Whether LineBonus Should be enabled
+ Info.EnLineBonus_O := True; //Load from Ini whether LineBonus Should be enabled
+
+ //Options even when song is Not loaded
+ Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn
+ Info.TeamModeOnly := True; //If True the Plugin can only be Played in Team Mode
+ Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available
+ Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface
end;
-// executed on game start. if true game begins, else failure
-function Init (const TeamInfo: TTeamInfo;
- var Playerinfo: TPlayerinfo;
- const Sentences: TSentences;
- const Methods: TMethodRec)
- : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+//Executed on Game Start //If True Game begins, else Failure
+function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; stdcall;
var
- Index, J: integer;
+I,J: Integer;
begin
-// Get beginning of sentences
- for Index := 0 to Sentences.High do
- begin
- SetLength(Startpoints, Index+1);
- Startpoints[Index]:=Sentences.Sentence[Index].Start;
+ // Get beginning of sentences
+ for I := 0 to Sentences.High do begin
+ SetLength(Startpoints, I+1);
+ Startpoints[I]:=Sentences.Sentence[I].Start;
end;
- // Get teams and players
- for Index := 0 to TeamInfo.NumTeams-1 do
- begin
- SetLength(TeamPlayer, Index+1);
- for J := 0 to TeamInfo.Teaminfo[Index].NumPlayers-1 do
+ // Get Teams and Players
+ for I := 0 to TeamInfo.NumTeams-1 do
begin
- SetLength(TeamPlayer[Index], J+1);
- TeamPlayer[Index,J] := Copy(string(TeamInfo.Teaminfo[Index].Playerinfo[J].Name), 1, 8);
- if (not(TeamPlayer[Index,J] = (string(TeamInfo.Teaminfo[Index].Playerinfo[J].Name)))) then
- TeamPlayer[Index,J] := TeamPlayer[Index,J]+'.';
- SPT[Index]:=J+1;
+ SetLength(TeamPlayer, I+1);
+ for J := 0 to TeamInfo.Teaminfo[I].NumPlayers-1 do
+ begin
+ SetLength(TeamPlayer[I], J+1);
+ TeamPlayer[I,J] := Copy(String(TeamInfo.Teaminfo[I].Playerinfo[J].Name),1,8);
+ If (NOT(TeamPlayer[I,J] = (String(TeamInfo.Teaminfo[I].Playerinfo[J].Name)))) THEN TeamPlayer[I,J] := TeamPlayer[I,J]+'.';
+ SPT[I]:=J+1;
+ end;
+ CurSinger[I] := TeamInfo.Teaminfo[I].CurPlayer;
+ repeat
+ NextSinger[I] := random(SPT[I]);
+ until NOT(NextSinger[I] = CurSinger[I]) OR (SPT[I] = 1) ;
end;
- CurSinger[Index] := TeamInfo.Teaminfo[Index].CurPlayer;
- repeat
- NextSinger[Index] := random(SPT[Index]);
- until not(NextSinger[Index] = CurSinger[Index]) or (SPT[Index] = 1);
- end;
ChangeOnSentence := 8;
- starttick := GetTicks;
+ starttick := SDL_GetTicks();
firsttime := true;
secondtime := true;
bps := 1;
MethodRec := Methods;
- Result := true;
+ Result := True;
end;
-// Executed every time the screen is drawn; if false the game finishes
-function Draw (var Playerinfo: TPlayerinfo;
- const CurSentence: cardinal)
- : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+//Executed everytime the Screen is Drawed //If False The Game finishes
+function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; stdcall;
var
- Index, timeline, x, y: integer;
- display: PChar;
- TimeString: PChar;
- start: boolean;
+ I,timeline,x,y: Integer;
+ display: PChar;
+ start: boolean;
begin
// TickCount(firstSentence) (not zero!)
- if (CurSentence = ChangeOnSentence - 7) and (firsttime) then
+ If (CurSentence = ChangeOnSentence - 7) AND (firsttime) then
begin
firsttime := false;
- starttick := GetTicks;
+ starttick := SDL_GetTicks();
end;
start := false;
- // show first singer for 5 sec
- if (CurSentence < 1) and ((starttick + 5000) > GetTicks) then
- start := true;
+ // show first singers for 5sec
+ if (CurSentence < 1) AND ((starttick + 5000) > SDL_GetTicks()) then begin start := true; end;
// TickCount(thirdSentence)
- if (CurSentence = 3) and (secondtime) then
+ If (CurSentence = 3) AND (secondtime) then
begin
secondtime := false;
firsttime := true;
- endtick := GetTicks;
+ endtick := SDL_GetTicks();
bps := (Startpoints[3]-Startpoints[1]) * 1000 / (endtick-starttick); // BeatsPerSecond
end;
- // Time to next change
- RTimeToNextChange := ((Startpoints[ChangeOnSentence]-Startpoints[ChangeOnSentence - 7]) / bps) - ((GetTicks - starttick) / 1000);
- TimeToNextChange := Trunc(RTimeToNextChange) + 1;
+ // Time to next Change
+ RTtoNextChange := ((Startpoints[ChangeOnSentence]-Startpoints[ChangeOnSentence - 7]) / bps) - ((SDL_GetTicks() - starttick) / 1000);
+ TtoNextChange := Trunc(RTtoNextChange) +1;
- // Next singer for team I
- for Index := 0 to High(TeamPlayer) do
- begin
- if (CurSentence = ChangeOnSentence) and not(PlayerSelected[Index] = CurSentence) then
- begin
- PlayerSelected[Index] := CurSentence;
- CurSinger[Index] := NextSinger[Index];
+ // Next Singer for Team I
+ for I := 0 to High(TeamPlayer) do begin
+ if (CurSentence = ChangeOnSentence) AND NOT(PlayerSelected[I] = CurSentence) then begin
+ PlayerSelected[I] := CurSentence;
+ CurSinger[I] := NextSinger[I];
repeat
- NextSinger[Index] := random(SPT[Index]);
- until not(NextSinger[Index] = CurSinger[Index]) or (SPT[Index] = 1) ;
+ NextSinger[I] := random(SPT[I]);
+ until NOT(NextSinger[I] = CurSinger[I]) OR (SPT[I] = 1) ;
end;
- // display background
+ // display bg
glColor4f (0.8, 0.8, 0.8, 1);
- display := PChar(TeamPlayer[Index,CurSinger[Index]]);
- if (TimeToNextChange <= 11) or (start = true) then
- begin
- glEnable(GL_TEXTURE_2D);
- glDisable(GL_BLEND);
- glColor4f(0, 0, 0, 1);
- glBegin(GL_QUADS);
- glVertex2f(PlayerInfo.Playerinfo[Index].PosX, PlayerInfo.Playerinfo[Index].PosY + 8);
- glVertex2f(PlayerInfo.Playerinfo[Index].PosX, PlayerInfo.Playerinfo[Index].PosY + 30);
- glVertex2f(PlayerInfo.Playerinfo[Index].PosX + 100, PlayerInfo.Playerinfo[Index].PosY + 30);
- glVertex2f(PlayerInfo.Playerinfo[Index].PosX + 100, PlayerInfo.Playerinfo[Index].PosY + 8);
- glEnd;
- display := 'Next Singer';
+ display := PChar(TeamPlayer[I,CurSinger[I]]);
+ if (TtoNextChange <= 11) OR (start = true) Then begin
+ glEnable(GL_TEXTURE_2D);
+ glDisable(GL_BLEND);
+ glColor4f (0, 0, 0, 1);
+ glBegin(GL_QUADS);
+ glVertex2f(PlayerInfo.Playerinfo[I].PosX, PlayerInfo.Playerinfo[I].PosY+8);
+ glVertex2f(PlayerInfo.Playerinfo[I].PosX, PlayerInfo.Playerinfo[I].PosY + 30);
+ glVertex2f(PlayerInfo.Playerinfo[I].PosX + 100, PlayerInfo.Playerinfo[I].PosY + 30);
+ glVertex2f(PlayerInfo.Playerinfo[I].PosX + 100, PlayerInfo.Playerinfo[I].PosY+8);
+ glEnd;
+ display := 'Next Singer';
// timeline
- x := 270;
- y := 472;
- if (TimeToNextChange <= 5) and (RTimeToNextChange > 0) then
- begin
- timeline := Trunc(RTimeToNextChange*50);
- glColor3f(0, 0, 0);
- glBegin(GL_QUADS);
- glVertex2f(x, y);
- glVertex2f(x, y + 18);
- glVertex2f(x + 6 + 250, y + 18);
- glVertex2f(x + 6 + 250, y);
- glEnd;
- glColor3f(0.2, 0.2, 0.2);
- glBegin(GL_QUADS);
- glVertex2f(x + 3, y + 3);
- glVertex2f(x + 3, y + 15);
- glVertex2f(x + 3 + 250, y + 15);
- glVertex2f(x + 3 + 250, y + 3);
- glEnd;
- glColor3f(0.8, 0.2, 0.2);
- glBegin(GL_QUADS);
- glColor3f(0.9, 0, 0); glVertex2f(x + 3, y + 3);
- glColor3f(0.8, 0.3, 0.3); glVertex2f(x + 3, y + 15);
- glColor3f(0.8, 0.3, 0.3); glVertex2f(x + 3 + timeline, y + 15);
- glColor3f(0.9, 0, 0); glVertex2f(x + 3 + timeline, y + 3);
- glEnd;
- end;
- glDisable(GL_TEXTURE_2D);
+ x:= 270; y:= 472;
+ if (TtoNextChange <= 5) AND (RTtoNextChange > 0) then begin
+ timeline := Trunc(RTtoNextChange*50);
+ glColor3f (0, 0, 0);
+ glBegin(GL_QUADS);
+ glVertex2f(x, y);
+ glVertex2f(x, y+18);
+ glVertex2f(x+6+250, y+18);
+ glVertex2f(x+6+250, y);
+ glEnd;
+ glColor3f (0.2, 0.2, 0.2);
+ glBegin(GL_QUADS);
+ glVertex2f(x+3, y+3);
+ glVertex2f(x+3, y+15);
+ glVertex2f(x+3+250, y+15);
+ glVertex2f(x+3+250, y+3);
+ glEnd;
+ glColor3f (0.8, 0.2, 0.2);
+ glBegin(GL_QUADS);
+ glColor3f (0.9, 0, 0); glVertex2f(x+3, y+3);
+ glColor3f (0.8, 0.3, 0.3); glVertex2f(x+3, y+15);
+ glColor3f (0.8, 0.3, 0.3); glVertex2f(x+3+timeline, y+15);
+ glColor3f (0.9, 0, 0); glVertex2f(x+3+timeline, y+3);
+ glEnd;
+ end;
+ glDisable(GL_TEXTURE_2D);
end;
// Names, Timer
- if (TimeToNextChange <= 9) then
- begin display := PChar(TeamPlayer[Index,NextSinger[Index]]);
- glColor4f(0.8, 0.1, 0.2, 1);
-// KMS aka Mischi:
-// try to replace the use of the unit USDXStrUtils
-// original:
-// MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX+85, PlayerInfo.Playerinfo[Index].PosY+10, CreateStr(PChar(IntToStr(Trunc(TimeToNextChange)))));
-// replacement: Is this correct?
- TimeString := PChar(IntToStr(Trunc(TimeToNextChange)));
- MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX+85, PlayerInfo.Playerinfo[Index].PosY+10, TimeString);
- end;
- glColor4f(0.8, 0.8, 0.8, 1);
- if (CurSentence = 0) then
- display := PChar(TeamPlayer[Index,CurSinger[Index]]);
- if (TimeToNextChange <= 11) or (start) then
- MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX+5, PlayerInfo.Playerinfo[Index].PosY+10, display);
+ if (TtoNextChange <= 9) Then begin display := PChar(TeamPlayer[I,NextSinger[I]]);
+ glColor4f (0.8, 0.1, 0.2, 1);
+ MethodRec.Print (1, 18, PlayerInfo.Playerinfo[I].PosX+85, PlayerInfo.Playerinfo[I].PosY+10, CreateStr(PChar(IntToStr(Trunc(TtoNextChange)))));
end;
- if (CurSentence = ChangeOnSentence) then
- begin
- ChangeOnSentence := CurSentence + 7;
- firsttime := true;
+ glColor4f (0.8, 0.8, 0.8, 1);
+ if (CurSentence = 0) then display := PChar(TeamPlayer[I,CurSinger[I]]);
+ if (TtoNextChange <= 11) OR (start) Then MethodRec.Print (1, 18, PlayerInfo.Playerinfo[I].PosX+5, PlayerInfo.Playerinfo[I].PosY+10, display);
end;
- Result := true;
+ if (CurSentence = ChangeOnSentence) then begin ChangeOnSentence := CurSentence + 7; firsttime := true; end;
+Result := True;
end;
-// is executed on finish, returns the player number of the winner
-function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+//Is Executed on Finish, Returns the Playernum of the Winner
+function Finish (var Playerinfo: TPlayerinfo): byte; stdcall;
var
- Index: integer;
- MaxScore: word;
+ I:Integer;
+ MaxScore: Word;
begin
Result := 0;
MaxScore := 0;
- for Index := 0 to PlayerInfo.NumPlayers-1 do
+ for I := 0 to PlayerInfo.NumPlayers-1 do
begin
- PlayerInfo.Playerinfo[Index].Percentage := PlayerInfo.Playerinfo[Index].Score div 9999;
- if (PlayerInfo.Playerinfo[Index].Score > MaxScore) then
+ PlayerInfo.Playerinfo[I].Percentage := PlayerInfo.Playerinfo[I].Score div 9999;
+ if (PlayerInfo.Playerinfo[I].Score > MaxScore) then
begin
- MaxScore := PlayerInfo.Playerinfo[Index].Score;
- case Index of
+ MaxScore := PlayerInfo.Playerinfo[I].Score;
+ Case I of
0: Result := 1;
1: Result := 2;
2: Result := 4;
@@ -243,29 +213,26 @@ begin
5: Result := 32;
end;
end
- else if (PlayerInfo.Playerinfo[Index].Score = MaxScore) and (PlayerInfo.Playerinfo[Index].Score <> 0) then
+ else if (PlayerInfo.Playerinfo[I].Score = MaxScore) AND (PlayerInfo.Playerinfo[I].Score <> 0) then
begin
- case Index of
- 0: Result := Result or 1;
- 1: Result := Result or 2;
- 2: Result := Result or 4;
- 3: Result := Result or 8;
- 4: Result := Result or 16;
- 5: Result := Result or 32;
+ Case I of
+ 0: Result := Result OR 1;
+ 1: Result := Result OR 2;
+ 2: Result := Result OR 4;
+ 3: Result := Result OR 8;
+ 4: Result := Result OR 16;
+ 5: Result := Result OR 32;
end;
end;
end;
- // When nobody has points -> everybody looses
+ //When nobody has Points -> Everybody loose
if (MaxScore = 0) then
Result := 0;
end;
exports
- PluginInfo,
- Init,
- Draw,
- Finish;
+PluginInfo, Init, Draw, Finish;
begin