diff options
Diffstat (limited to 'unicode/plugins')
-rw-r--r-- | unicode/plugins/5000Points/Until5000.dpr | 106 | ||||
-rw-r--r-- | unicode/plugins/Blind/Blind.dpr | 107 | ||||
-rw-r--r-- | unicode/plugins/Don't_Get_Worse/Hold_The_Line.dpr | 222 | ||||
-rw-r--r-- | unicode/plugins/Duell/Duell.dpr | 44 | ||||
-rw-r--r-- | unicode/plugins/Makefile.in | 146 | ||||
-rw-r--r-- | unicode/plugins/README(Plugins Status).txt | 12 | ||||
-rw-r--r-- | unicode/plugins/SDK/ModiSDK.pas | 180 | ||||
-rw-r--r-- | unicode/plugins/Team_Duell/TeamDuell.dpr | 337 |
8 files changed, 466 insertions, 688 deletions
diff --git a/unicode/plugins/5000Points/Until5000.dpr b/unicode/plugins/5000Points/Until5000.dpr index 83bc1007..df79bfe2 100644 --- a/unicode/plugins/5000Points/Until5000.dpr +++ b/unicode/plugins/5000Points/Until5000.dpr @@ -7,87 +7,81 @@ library Until5000; uses ModiSDK in '..\SDK\ModiSDK.pas'; -// give the plugin's info +//Gave the Plugins Info procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} begin - Info.Name := 'PLUGIN_UNTIL5000_NAME'; + Info.Name := 'PLUGIN_UNTIL5000_NAME'; Info.Creator := 'Whiteshark'; Info.PluginDesc := 'PLUGIN_UNTIL5000_DESC'; - // set to party modus plugin - Info.Typ := 8; + //Set to Party Modi Plugin + Info.Typ := 8; Info.NumPlayers := 31; - // options - Info.LoadSong := true; // whether or not a song should be loaded - // only when song is loaded: - Info.ShowScore := true; // whether or not the score should be shown - Info.ShowNotes := true; // whether the note lines should be displayed - Info.LoadVideo := true; // should the video be loaded? - Info.LoadBack := true; // should the background be loaded? - - Info.BGShowFull := false; // whether the background or the video should be shown full size - Info.BGShowFull_O := true; // whether the background or the video should be shown full size - - Info.ShowRateBar := true; // whether the bar that shows how good the player was should be displayed - Info.ShowRateBar_O := true; // load from ini whether the bar should be displayed - - Info.EnLineBonus := false; // whether line bonus should be enabled - Info.EnLineBonus_O := true; // load from ini whether line bonus should be enabled - - // options even when song is not loaded - Info.ShowBars := false; // whether the white bars on top and bottom should be drawn - Info.TeamModeOnly := false; // if true the plugin can only be played in team mode - Info.GetSoundData := false; // if true the rdata procedure is called when new sound data is available - Info.Dummy := false; // should be set to false... for updateing plugin interface + //Options + Info.LoadSong := True; //Whether or not a Song should be Loaded + //Only When Song is Loaded: + Info.ShowScore := True; //Whether or not the Score should be shown + Info.ShowNotes := True; //Whether the Note Lines should be displayed + Info.LoadVideo := True; //Should the Video be loaded ? + Info.LoadBack := True; //Should the Background be loaded ? + + Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize + Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize + + Info.ShowRateBar:= True; //Whether the Bar that shows how good the player was sould be displayed + Info.ShowRateBar_O := True; //Load from Ini whether the Bar should be Displayed + + Info.EnLineBonus := False; //Whether LineBonus Should be enabled + Info.EnLineBonus_O := True; //Load from Ini whether LineBonus Should be enabled + + //Options even when song is Not loaded + Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn + Info.TeamModeOnly := False; //If True the Plugin can only be Played in Team Mode + Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available + Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface end; -// executed on game start; if true game begins, else failure -function Init (const TeamInfo: TTeamInfo; - var Playerinfo: TPlayerinfo; - const Sentences: TSentences; - const Methods: TMethodRec) - : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} +//Executed on Game Start //If True Game begins, else Failure +function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} begin - Result := true; +Result := True; end; -// executed everytime the screen is drawn; if false the game finishes -function Draw (var Playerinfo: TPlayerinfo; - const CurSentence: cardinal) - : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} +//Executed everytime the Screen is Drawed //If False The Game finishes +function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} var - Index: integer; +I: Integer; begin - Result := false; - for Index := 0 to PlayerInfo.NumPlayers-1 do +Result := False; + for I := 0 to PlayerInfo.NumPlayers-1 do begin - PlayerInfo.Playerinfo[Index].Bar := PlayerInfo.Playerinfo[Index].Score div 50; - PlayerInfo.Playerinfo[Index].Percentage := PlayerInfo.Playerinfo[Index].Bar; - if (PlayerInfo.Playerinfo[Index].Score >= 5000) then + PlayerInfo.Playerinfo[I].Bar := PlayerInfo.Playerinfo[I].Score div 50; + PlayerInfo.Playerinfo[I].Percentage := PlayerInfo.Playerinfo[I].Bar; + if (PlayerInfo.Playerinfo[I].Score >=5000) then Exit; end; - Result := true; +Result := True; end; -// is executed on finish, returns the player number of the winner +//Is Executed on Finish, Returns the Playernum of the Winner function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} var - Index: integer; + I:Integer; begin - Result := 0; - for Index := 0 to PlayerInfo.NumPlayers-1 do +Result := 0; +for I := 0 to PlayerInfo.NumPlayers-1 do begin - if (PlayerInfo.Playerinfo[Index].Score >= 5000) then + if (PlayerInfo.Playerinfo[I].Score >=5000) then begin - case Index of - 0: Result := Result or 1; - 1: Result := Result or 2; - 2: Result := Result or 4; - 3: Result := Result or 8; - 4: Result := Result or 16; - 5: Result := Result or 32; + Case I of + 0: Result := Result OR 1; + 1: Result := Result OR 2; + 2: Result := Result OR 4; + 3: Result := Result OR 8; + 4: Result := Result OR 16; + 5: Result := Result OR 32; end; end; end; diff --git a/unicode/plugins/Blind/Blind.dpr b/unicode/plugins/Blind/Blind.dpr index 3c68374c..d2824587 100644 --- a/unicode/plugins/Blind/Blind.dpr +++ b/unicode/plugins/Blind/Blind.dpr @@ -7,75 +7,72 @@ library Blind; uses ModiSDK in '..\SDK\ModiSDK.pas'; -// give the plugin's info -procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} +//Gave the Plugins Info +procedure PluginInfo (var Info: TPluginInfo); stdcall; begin - Info.Name := 'PLUGIN_BLIND_NAME'; + Info.Name := 'PLUGIN_BLIND_NAME'; + Info.Creator := 'Whiteshark'; Info.PluginDesc := 'PLUGIN_BLIND_DESC'; - // set to party modus plugin - Info.Typ := 8; + //Set to Party Modi Plugin + Info.Typ := 8; Info.NumPlayers := 31; - // options - Info.LoadSong := true; // whether or not a song should be loaded - // only when song is loaded: - Info.ShowScore := true; // whether or not the score should be shown - Info.ShowNotes := false; // whether the note lines should be displayed - Info.LoadVideo := true; // should the video be loaded? - Info.LoadBack := true; // should the background be loaded? + //Options + Info.LoadSong := True; //Whether or not a Song should be Loaded + //Only When Song is Loaded: + Info.ShowScore := True; //Whether or not the Score should be shown + Info.ShowNotes := False; //Whether the Note Lines should be displayed + Info.LoadVideo := True; //Should the Video be loaded ? + Info.LoadBack := True; //Should the Background be loaded ? - Info.BGShowFull := false; // whether the background or the video should be shown in full size - Info.BGShowFull_O := true; // whether the background or the video should be shown in full size + Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize + Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize - Info.ShowRateBar := false; // whether the bar that shows how good the player was should be displayed - Info.ShowRateBar_O := true; // load from ini whether the bar should be displayed + Info.ShowRateBar:= False; //Whether the Bar that shows how good the player was sould be displayed + Info.ShowRateBar_O := True; //Load from Ini whether the Bar should be Displayed - Info.EnLineBonus := false; // whether line bonus should be enabled - Info.EnLineBonus_O := true; // load from ini whether line bonus should be enabled + Info.EnLineBonus := False; //Whether LineBonus Should be enabled + Info.EnLineBonus_O := True; //Load from Ini whether LineBonus Should be enabled - // options even when song is not loaded - Info.ShowBars := false; // whether the white bars on top and bottom should be drawn - Info.TeamModeOnly := false; // if true the plugin can only be played in team mode - Info.GetSoundData := false; // if true the rdata procedure is called when new sound data is available - Info.Dummy := false; // should be set to false... for updating plugin interface + //Options even when song is Not loaded + Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn + Info.TeamModeOnly := False; //If True the Plugin can only be Played in Team Mode + Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available + Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface end; -// executed on game start. if true game begins, else failure -function Init (const TeamInfo: TTeamInfo; - var Playerinfo: TPlayerinfo; - const Sentences: TSentences; - const Methods: TMethodRec) - : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} +//Executed on Game Start //If True Game begins, else Failure +function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; stdcall; begin - Result := true; +Result := True; end; -// executed every time the screen is drawn. if false the game finishes -function Draw (var Playerinfo: TPlayerinfo; - const CurSentence: cardinal) - : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} +//Executed everytime the Screen is Drawed //If False The Game finishes +function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; stdcall; +var +I: Integer; begin - Result := true; +Result := True; end; -// is executed on finish, returns the player number of the winner -function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} +//Is Executed on Finish, Returns the Playernum of the Winner +function Finish (var Playerinfo: TPlayerinfo): byte; stdcall; var - Index: integer; - MaxScore: word; + I:Integer; + MaxScore: Word; begin - Result := 0; + Result := 0; MaxScore := 0; - for Index := 0 to PlayerInfo.NumPlayers - 1 do + for I := 0 to PlayerInfo.NumPlayers-1 do begin - PlayerInfo.Playerinfo[Index].Percentage := PlayerInfo.Playerinfo[Index].Score div 9999; - if (PlayerInfo.Playerinfo[Index].Score > MaxScore) then + PlayerInfo.Playerinfo[I].Percentage := PlayerInfo.Playerinfo[I].Score div 9999; + if (PlayerInfo.Playerinfo[I].Score > MaxScore) then begin - MaxScore := PlayerInfo.Playerinfo[Index].Score; - case Index of + MaxScore := PlayerInfo.Playerinfo[I].Score; + Case I of 0: Result := 1; 1: Result := 2; 2: Result := 4; @@ -84,20 +81,20 @@ begin 5: Result := 32; end; end - else if (PlayerInfo.Playerinfo[Index].Score = MaxScore) and (PlayerInfo.Playerinfo[Index].Score <> 0) then + else if (PlayerInfo.Playerinfo[I].Score = MaxScore) AND (PlayerInfo.Playerinfo[I].Score <> 0) then begin - case Index of - 0: Result := Result or 1; - 1: Result := Result or 2; - 2: Result := Result or 4; - 3: Result := Result or 8; - 4: Result := Result or 16; - 5: Result := Result or 32; + Case I of + 0: Result := Result OR 1; + 1: Result := Result OR 2; + 2: Result := Result OR 4; + 3: Result := Result OR 8; + 4: Result := Result OR 16; + 5: Result := Result OR 32; end; end; end; - // if everybody has 0 points nobody wins - if (MaxScore = 0) then + //If everybody has 0 Points nobody Wins + If (MaxScore = 0) then Result := 0; end; diff --git a/unicode/plugins/Don't_Get_Worse/Hold_The_Line.dpr b/unicode/plugins/Don't_Get_Worse/Hold_The_Line.dpr index a7828f8e..8bfb292c 100644 --- a/unicode/plugins/Don't_Get_Worse/Hold_The_Line.dpr +++ b/unicode/plugins/Don't_Get_Worse/Hold_The_Line.dpr @@ -5,74 +5,67 @@ library Hold_The_Line; {$ENDIF} uses - SysUtils, - ModiSDK in '..\SDK\ModiSDK.pas', - gl in '..\..\src\lib\JEDI-SDL\OpenGL\Pas\gl.pas'; + ModiSDK in '..\SDK\ModiSDK.pas', + StrUtils in '..\SDK\StrUtils.pas', + sdl in '..\..\src\lib\JEDI-SDL\SDL\Pas\sdl.pas', + moduleloader in '..\..\src\lib\JEDI-SDL\SDL\Pas\moduleloader.pas', + gl in '..\..\src\lib\JEDI-SDL\OpenGL\Pas\gl.pas'; var - PointerTex: TSmallTexture; - CountSentences: cardinal; - Limit: byte; - MethodRec: TMethodRec; -// Frame: integer; - PlayerTimes: array[0..5] of integer; - LastTick: cardinal; - PointerVisible: boolean; - - DismissedSound: cardinal; - -// Give the plugin's info -procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} + PointerTex: TSmallTexture; + CountSentences: Cardinal; + Limit: Byte; + MethodRec: TMethodRec; + Frame: Integer; + PlayerTimes: array[0..5] of Integer; + LastTick: Cardinal; + PointerVisible: Boolean; + + DismissedSound: Cardinal; + +//Gave the Plugins Info +procedure PluginInfo (var Info: TPluginInfo); stdcall; begin - Info.Name := 'PLUGIN_HDL_NAME'; + Info.Name := 'PLUGIN_HDL_NAME'; Info.Creator := 'Whiteshark'; Info.PluginDesc := 'PLUGIN_HDL_DESC'; - // Set to Party Modi Plugin - Info.Typ := 8; + //Set to Party Modi Plugin + Info.Typ := 8; Info.NumPlayers := 31; - // Options - Info.LoadSong := true; // Whether or not a song should be loaded - // Only when song is loaded: - Info.ShowScore := true; // Whether or not the score should be shown - Info.ShowNotes := true; // Whether the note lines should be displayed - Info.LoadVideo := true; // Should the video be loaded? - Info.LoadBack := true; // Should the background be loaded? - - Info.BGShowFull := false; // Whether the background or the video should be shown full size - Info.BGShowFull_O := true; // Whether the Background or the Video should be shown full size - - Info.ShowRateBar := true; // Whether the bar that shows how good the player was should be displayed - Info.ShowRateBar_O := false; // Load from ini whether the bar should be displayed - - Info.EnLineBonus := false; // Whether line bonus should be enabled - Info.EnLineBonus_O := true; // Load from ini whether line bonus should be enabled - - // Options even when song is not loaded - Info.ShowBars := false; // Whether the white bars on top and bottom should be drawn - Info.TeamModeOnly := false; // if true the plugin can only be played in team mode - Info.GetSoundData := false; // if true the rdata procedure is called when new sound data is available - Info.Dummy := false; // Should be set to false... for updating plugin interface + //Options + Info.LoadSong := True; //Whether or not a Song should be Loaded + //Only When Song is Loaded: + Info.ShowScore := True; //Whether or not the Score should be shown + Info.ShowNotes := True; //Whether the Note Lines should be displayed + Info.LoadVideo := True; //Should the Video be loaded ? + Info.LoadBack := True; //Should the Background be loaded ? + + Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize + Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize + + Info.ShowRateBar:= True; //Whether the Bar that shows how good the player was sould be displayed + Info.ShowRateBar_O := False; //Load from Ini whether the Bar should be Displayed + + Info.EnLineBonus := False; //Whether LineBonus Should be enabled + Info.EnLineBonus_O := True; //Load from Ini whether LineBonus Should be enabled + + //Options even when song is Not loaded + Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn + Info.TeamModeOnly := False; //If True the Plugin can only be Played in Team Mode + Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available + Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface end; -// executed on game start. if true game begins, else failure -function Init (const TeamInfo: TTeamInfo; - var Playerinfo: TPlayerinfo; - const Sentences: TSentences; - const Methods: TMethodRec) - : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} - -const - TextureName : PChar = 'HDL_Pointer'; - SoundName : PChar = 'dismissed.mp3'; +//Executed on Game Start //If True Game begins, else Failure +function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; stdcall; var - Index: integer; -// Texname: PChar; + I: Integer; + Texname: PChar; TexType: TTextureType; begin -{ TexName := CreateStr(PChar('HDL_Pointer')); TexType := TEXTURE_TYPE_TRANSPARENT; PointerTex := Methods.LoadTex(TexName, TexType); @@ -82,56 +75,50 @@ begin TexName := CreateStr(PChar('dismissed.mp3')); DismissedSound := Methods.LoadSound (TexName); FreeStr(TexName); -} - TexType := TEXTURE_TYPE_TRANSPARENT; - PointerTex := Methods.LoadTex(TextureName, TexType); - - DismissedSound := Methods.LoadSound (SoundName); CountSentences := Sentences.High; Limit := 0; -// Frame := 0; + Frame := 0; MethodRec := Methods; - for Index := 0 to PlayerInfo.NumPlayers-1 do + for I := 0 to PlayerInfo.NumPlayers-1 do begin - PlayerInfo.Playerinfo[Index].Enabled := true; - PlayerInfo.Playerinfo[Index].Percentage := 100; - PlayerTimes[Index] := 0; + PlayerInfo.Playerinfo[I].Enabled := True; + PlayerInfo.Playerinfo[I].Percentage := 100; + PlayerTimes[I] := 0; end; - Result := true; + Result := True; end; -function Draw (var Playerinfo: TPlayerinfo; - const CurSentence: cardinal) - : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} -const - SoundName : PChar = 'PARTY_DISMISSED'; +//Executed everytime the Screen is Drawed //If False The Game finishes +function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; stdcall; var - Index: integer; - L: byte; - C: byte; - Tick: cardinal; + I: Integer; + L: Byte; + C: Byte; + Text: PChar; + Blink: Boolean; + tick: Cardinal; begin - // activate blink - if (CurSentence = CountSentences div 5 * 2 - 1) or (CurSentence = CountSentences div 3 * 2 - 1) then + //Aktivate Blink + If (CurSentence = CountSentences div 5 * 2 - 1) OR (CurSentence = CountSentences div 3 * 2 - 1) then begin - Tick := round(TimeStampToMSecs(DateTimeToTimeStamp(Now))) div 400; - if (Tick <> LastTick) then + Tick := SDL_GetTicks() div 400; + If (Tick <> LastTick) then begin LastTick := Tick; - PointerVisible := not PointerVisible; + PointerVisible := Not PointerVisible; end; end else - PointerVisible := true; + PointerVisible := True; - // inc limit - if (Limit = 0) and (CurSentence >= CountSentences div 5 * 2) then + //Inc Limit + if (Limit = 0) And (CurSentence >= CountSentences div 5 * 2) then Inc(Limit) - else if (Limit = 1) and (CurSentence >= CountSentences div 3 * 2) then + else if (Limit = 1) And (CurSentence >= CountSentences div 3 * 2) then Inc(Limit); case Limit of @@ -142,22 +129,22 @@ begin C:= 0; - Result := true; + Result := True; - for Index := 0 to PlayerInfo.NumPlayers-1 do + for I := 0 to PlayerInfo.NumPlayers-1 do begin - if PlayerInfo.Playerinfo[Index].Enabled then + if PlayerInfo.Playerinfo[I].Enabled then begin - if PlayerInfo.Playerinfo[Index].Bar < L then + if PlayerInfo.Playerinfo[I].Bar < L then begin - PlayerInfo.Playerinfo[Index].Enabled := false; + PlayerInfo.Playerinfo[I].Enabled := False; Inc(C); - PlayerTimes[Index] := CurSentence; // Save Time of Dismission - // PlaySound + PlayerTimes[I] := CurSentence; //Save Time of Dismission + //PlaySound MethodRec.PlaySound (DismissedSound); end; - // Draw pointer + //Draw Pointer if (PointerVisible) then begin glColor4f (0.2, 0.8, 0.1, 1); @@ -169,10 +156,10 @@ begin glBindTexture(GL_TEXTURE_2D, PointerTex.TexNum); glBegin(GL_QUADS); - glTexCoord2f(1/32, 0); glVertex2f(PlayerInfo.Playerinfo[Index].PosX + L - 3, PlayerInfo.Playerinfo[Index].PosY - 4); - glTexCoord2f(1/32, 1); glVertex2f(PlayerInfo.Playerinfo[Index].PosX + L - 3, PlayerInfo.Playerinfo[Index].PosY + 12); - glTexCoord2f(31/32, 1); glVertex2f(PlayerInfo.Playerinfo[Index].PosX+ L + 3, PlayerInfo.Playerinfo[Index].PosY + 12); - glTexCoord2f(31/32, 0); glVertex2f(PlayerInfo.Playerinfo[Index].PosX+ L + 3, PlayerInfo.Playerinfo[Index].PosY - 4); + glTexCoord2f(1/32, 0); glVertex2f(PlayerInfo.Playerinfo[I].PosX + L - 3, PlayerInfo.Playerinfo[I].PosY - 4); + glTexCoord2f(1/32, 1); glVertex2f(PlayerInfo.Playerinfo[I].PosX + L - 3, PlayerInfo.Playerinfo[I].PosY + 12); + glTexCoord2f(31/32, 1); glVertex2f(PlayerInfo.Playerinfo[I].PosX+ L + 3, PlayerInfo.Playerinfo[I].PosY + 12); + glTexCoord2f(31/32, 0); glVertex2f(PlayerInfo.Playerinfo[I].PosX+ L + 3, PlayerInfo.Playerinfo[I].PosY - 4); glEnd; glDisable(GL_TEXTURE_2D); @@ -183,44 +170,45 @@ begin else begin Inc(C); - // Draw dismissed + //Draw Dismissed + Text := CreateStr(PChar('PARTY_DISMISSED')); + glColor4f (0.8, 0.8, 0.8, 1); - MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX, PlayerInfo.Playerinfo[Index].PosY-8, SoundName); + + MethodRec.Print (1, 18, PlayerInfo.Playerinfo[I].PosX, PlayerInfo.Playerinfo[I].PosY-8, Text); + FreeStr(Text); end; end; if (C >= PlayerInfo.NumPlayers-1) then - Result := false; + Result := False; end; -// is executed on finish, returns the player number of the winner -function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} +//Is Executed on Finish, Returns the Playernum of the Winner +function Finish (var Playerinfo: TPlayerinfo): byte; stdcall; var - Index: integer; + I:Integer; begin - Result := 0; - for Index := 0 to PlayerInfo.NumPlayers-1 do +Result := 0; +for I := 0 to PlayerInfo.NumPlayers-1 do begin - PlayerInfo.Playerinfo[Index].Percentage := (PlayerTimes[Index] * 100) div CountSentences; - if (PlayerInfo.Playerinfo[Index].Enabled) then + PlayerInfo.Playerinfo[I].Percentage := (PlayerTimes[I] * 100) div CountSentences; + if (PlayerInfo.Playerinfo[I].Enabled) then begin - PlayerInfo.Playerinfo[Index].Percentage := 100; - case Index of - 0: Result := Result or 1; - 1: Result := Result or 2; - 2: Result := Result or 4; - 3: Result := Result or 8; - 4: Result := Result or 16; - 5: Result := Result or 32; + PlayerInfo.Playerinfo[I].Percentage := 100; + Case I of + 0: Result := Result OR 1; + 1: Result := Result OR 2; + 2: Result := Result OR 4; + 3: Result := Result OR 8; + 4: Result := Result OR 16; + 5: Result := Result OR 32; end; end; end; end; exports - PluginInfo, - Init, - Draw, - Finish; +PluginInfo, Init, Draw, Finish; begin diff --git a/unicode/plugins/Duell/Duell.dpr b/unicode/plugins/Duell/Duell.dpr index f54edea8..93c87d0e 100644 --- a/unicode/plugins/Duell/Duell.dpr +++ b/unicode/plugins/Duell/Duell.dpr @@ -8,56 +8,56 @@ uses ModiSDK in '..\SDK\ModiSDK.pas'; //Gave the Plugins Info -procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} +procedure PluginInfo (var Info: TPluginInfo); stdcall; begin - Info.Name := 'PLUGIN_DUELL_NAME'; + Info.Name := 'PLUGIN_DUELL_NAME'; Info.Creator := 'Whiteshark'; Info.PluginDesc := 'PLUGIN_DUELL_DESC'; - Info.Typ := 8; + Info.Typ := 8; Info.NumPlayers := 31; //Options - Info.LoadSong := True; //Whether or not a Song should be Loaded + Info.LoadSong := True; //Whether or not a Song should be Loaded //Only When Song is Loaded: - Info.ShowScore := True; //Whether or not the Score should be shown - Info.ShowNotes := True; //Whether the Note Lines should be displayed - Info.LoadVideo := True; //Should the Video be loaded ? - Info.LoadBack := True; //Should the Background be loaded ? + Info.ShowScore := True; //Whether or not the Score should be shown + Info.ShowNotes := True; //Whether the Note Lines should be displayed + Info.LoadVideo := True; //Should the Video be loaded ? + Info.LoadBack := True; //Should the Background be loaded ? - Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize - Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize + Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize + Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize - Info.ShowRateBar := False; //Whether the Bar that shows how good the player was sould be displayed + Info.ShowRateBar:= False; //Whether the Bar that shows how good the player was sould be displayed Info.ShowRateBar_O := True; //Load from Ini whether the Bar should be Displayed - Info.EnLineBonus := False; //Whether LineBonus Should be enabled + Info.EnLineBonus := False; //Whether LineBonus Should be enabled Info.EnLineBonus_O := True; //Load from Ini whether LineBonus Should be enabled //Options even when song is Not loaded - Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn - Info.TeamModeOnly := False; //If True the Plugin can only be Played in Team Mode - Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available - Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface + Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn + Info.TeamModeOnly := False; //If True the Plugin can only be Played in Team Mode + Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available + Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface end; //Executed on Game Start //If True Game begins, else Failure -function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} +function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; stdcall; begin - Result := True; +Result := True; end; //Executed everytime the Screen is Drawed //If False The Game finishes -function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} +function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; stdcall; begin - Result := True; +Result := True; end; //Is Executed on Finish, Returns the Playernum of the Winner -function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} +function Finish (var Playerinfo: TPlayerinfo): byte; stdcall; var - I: Integer; + I:Integer; MaxScore: Word; begin Result := 0; diff --git a/unicode/plugins/Makefile.in b/unicode/plugins/Makefile.in deleted file mode 100644 index 0fc49745..00000000 --- a/unicode/plugins/Makefile.in +++ /dev/null @@ -1,146 +0,0 @@ -################################################# -# @PACKAGE_STRING@ -# @configure_input@ -################################################# - -@SET_MAKE@ -SHELL = /bin/sh - -################################################# -# Standard definitions -################################################# - -top_srcdir ?= @top_srcdir@ -srcdir ?= @srcdir@ - -################################################# -# Tools -################################################# - -RM ?= rm -f - -################################################# -# USDX Paths -################################################# - -USDX_SRC_DIR := $(top_srcdir)/src -USDX_BUILD_DIR := $(top_srcdir)/build -USDX_LIB_DIR := $(USDX_SRC_DIR)/lib - -################################################# -# FPC config -################################################# - -# Free Pascal compiler binary -PPC := @PPC@ -# FPC target platform and processor -PPLATFORM := @FPC_PLATFORM@ -PPROCESSOR := @FPC_PROCESSOR@ - -# Directories added to the unit path -PUNIT_FLAGS := -FE../game/plugins -Fu../build/fpc-$(PPROCESSOR)-$(PPLATFORM) - -# Directory where compiled units (.ppu, .o and library files) are stored -PCUNIT_DIR := $(USDX_BUILD_DIR)/fpc-$(PPROCESSOR)-$(PPLATFORM) -PCUNIT_FLAGS := -FU$(PCUNIT_DIR) - -## -# PFLAGS -## - -# Defined on debug mode -ENABLE_DEBUG := @ENABLE_DEBUG@ - -# Note: -# - PFLAGS/PFLAGS_* defaults to $(PFLAGS_XYZ_DEFAULT) if not set by the user -# - if PFLAGS is defined, PFLAGS_* will be ignored on "make all" -PFLAGS ?= @PFLAGS@ -PFLAGS_BASE ?= @PFLAGS_BASE@ -PFLAGS_DEBUG ?= @PFLAGS_DEBUG@ -PFLAGS_RELEASE ?= @PFLAGS_RELEASE@ - -# Do not overwrite, just add extra flags -PFLAGS_EXTRA += @PFLAGS_EXTRA@ - -# Default PFLAGS, used if PFLAGS/PFLAGS_* was not set by the user -# - Do not use -dDEBUG because it will enable unwanted features -# - Do not strip executable (-Xs, set by fpc.cfg) to be GNU make conformant -# - Use DEBUG_MODE instead of DEBUG to avoid enabling the fpc.cfg DEBUG preset -# - The flag -vB appends the full path to filenames -# - Note that fpc.cfg already defines -vinw, so add -v0 first -# - The stack check (-Ct) might not work with enabled threading -# - Do we need -Coi? -PFLAGS_BASE_DEFAULT := -Si -Sg- -Sc- -v0Binwe -PFLAGS_DEBUG_DEFAULT := -Xs- -g -gl -dDEBUG_MODE -PFLAGS_RELEASE_DEFAULT := -Xs- -O2 -PFLAGS_EXTRA_DEFAULT := - -# Debug/Release mode flags -# Note that flags will overwrite previously specified flags, -# e.g. "-vinwe -vi-" is the same as "-vnwe" -PFLAGS_DEBUG_ALL := $(PFLAGS_BASE) $(PFLAGS_DEBUG) $(PFLAGS_EXTRA) -PFLAGS_RELEASE_ALL := $(PFLAGS_BASE) $(PFLAGS_RELEASE) $(PFLAGS_EXTRA) - -# Choose default PFLAGS, depending on debug mode. -# Only used if PFLAGS was not set by the user. -ifdef ENABLE_DEBUG -PFLAGS_DEFAULT := $(PFLAGS_DEBUG_ALL) -else -PFLAGS_DEFAULT := $(PFLAGS_RELEASE_ALL) -endif - -PFLAGS_ALL = $(PFLAGS) $(PDEFINES) $(PINC_FLAGS) $(PUNIT_FLAGS) $(PCUNIT_FLAGS) - -.PHONY: all -all: SDK 5000Points Blind Dont_Get_Worse Duell Team_Duell - -.PHONY: SDK -SDK: clean-SDK - $(PPC) $(strip $(PFLAGS_ALL)) SDK/ModiSDK.pas - -.PHONY: 5000Points -5000Points: SDK clean-5000Points - $(PPC) $(strip $(PFLAGS_ALL)) 5000Points/Until5000.dpr - -.PHONY: Blind -Blind: SDK clean-Blind - $(PPC) $(strip $(PFLAGS_ALL)) Blind/Blind.dpr - -.PHONY: Duell -Duell: SDK clean-Duell - $(PPC) $(strip $(PFLAGS_ALL)) Duell/Duell.dpr - -.PHONY: Team_Duell -Team_Duell: SDK clean-Team_Duell - $(PPC) $(strip $(PFLAGS_ALL)) Team_Duell/TeamDuell.dpr - -.PHONY: Dont_Get_Worse -Dont_Get_Worse: SDK clean-Dont_Get_Worse - $(PPC) $(strip $(PFLAGS_ALL)) Don\'t_Get_Worse/Hold_The_Line.dpr - -.PHONY: clean-plugins -clean-plugins: clean-SDK clean-5000Points clean-Blind clean-Dont_Get_Worse clean-Duell clean-Team_Duell - -.PHONY: clean-SDK -clean-SDK: - $(RM) $(PCUNIT_DIR)/ModiSDK.o $(PCUNIT_DIR)/ModiSDK.ppu - -.PHONY: clean-5000Points -clean-5000Points: - $(RM) $(PCUNIT_DIR)/Until5000.o $(PCUNIT_DIR)/libUntil5000.* - -.PHONY: clean-Blind -clean-Blind: - $(RM) $(PCUNIT_DIR)/Blind.o $(PCUNIT_DIR)/libBlind.* - -.PHONY: clean-Duell -clean-Duell: - $(RM) $(PCUNIT_DIR)/Duell.o $(PCUNIT_DIR)/libDuell.* - -.PHONY: clean-Team_Duell -clean-Team_Duell: - $(RM) $(PCUNIT_DIR)/TeamDuell.o $(PCUNIT_DIR)/libTeamDuell.* - -.PHONY: clean-Dont_Get_Worse -clean-Dont_Get_Worse: - $(RM) $(PCUNIT_DIR)/Hold_The_Line.o $(PCUNIT_DIR)/libHold_The_Line.* diff --git a/unicode/plugins/README(Plugins Status).txt b/unicode/plugins/README(Plugins Status).txt deleted file mode 100644 index a6756832..00000000 --- a/unicode/plugins/README(Plugins Status).txt +++ /dev/null @@ -1,12 +0,0 @@ -All plugins are cleared off the SDL stuff (basically SDL_GetTicks), the StrUtils and moduleloader unit and should work on all platforms. -2009-May-23 KMS - -Mac OS X: -The following plugins can be compiled and used after being put in to the plugins folder: Blind, 5000Points, Duell - -2009-Apr-8 KMS - -The plugins are currently disabled until the party mode is working again. -This applies to all platforms supported (Windows, Linux, Mac OS X, FreeBSD). - -2009-Jan-20 Karl-Michael Schindler aka Mischi. diff --git a/unicode/plugins/SDK/ModiSDK.pas b/unicode/plugins/SDK/ModiSDK.pas index e0b52a81..c0e66387 100644 --- a/unicode/plugins/SDK/ModiSDK.pas +++ b/unicode/plugins/SDK/ModiSDK.pas @@ -6,93 +6,94 @@ interface {$MODE Delphi} {$ENDIF} -type // PluginInfo, for init +type //PluginInfo, for Init TPluginInfo = record - // Info - Name: array [0..32] of char; // modus to register for the plugin - Creator: array [0..32] of char; // name of the author - PluginDesc: array [0..64] of char; // plugin description + //Info + Name : Array [0..32] of Char; //Modi to Register for the Plugin + Creator : Array [0..32] of Char; //Name of the Author + PluginDesc : Array [0..64] of Char; //Plugin Description - // plugin type, atm: 8 only for partymode modus + //Plugin Typ, atm: 8 only for PartyMode Modi Case Typ: byte of 8: ( - // Options - LoadSong: boolean; // Whether or not a song should be loaded - // Only when song is loaded: - ShowNotes: boolean; // Whether the note lines should be displayed - LoadVideo: boolean; // Should the video be loaded? - LoadBack: boolean; // Should the background be loaded? - - ShowRateBar: boolean; // Whether the bar that shows how good the player was sould be displayed - ShowRateBar_O: boolean; // Load from ini whether the bar should be displayed - - EnLineBonus: boolean; // Whether line bonus should be enabled - EnLineBonus_O: boolean; // Load from ini whether line bonus should be enabled - - BGShowFull: boolean; // Whether the background or the video should be shown full size - BGShowFull_O: boolean; // Whether the background or the video should be shown full size - - // Options -> everytime - ShowScore: boolean; // Whether or not the score should be shown - ShowBars: boolean; // Whether the white bars on top and bottom should be drawn - TeamModeOnly: boolean; // If true the plugin can only be played in team mode - GetSoundData: boolean; // If true the rdata procedure is called when new sound data is available - Dummy: boolean; // Should be set to false... for updating plugin interface - - NumPlayers: byte // Number of available players for modus - // Set different bits - // 1 -> one player - // 2 -> two players - // 4 -> three players - // 8 -> four players - // 16-> six players - // e.g. : 10 -> playable with 2 and 4 players + //Options + LoadSong: boolean; //Whether or not a Song should be Loaded + //Only When Song is Loaded: + ShowNotes: boolean; //Whether the Note Lines should be displayed + LoadVideo: boolean; //Should the Video be loaded ? + LoadBack: boolean; //Should the Background be loaded ? + + ShowRateBar: boolean; //Whether the Bar that shows how good the player was sould be displayed + ShowRateBar_O: boolean; //Load from Ini whether the Bar should be Displayed + + EnLineBonus: boolean; //Whether LineBonus Should be enabled + EnLineBonus_O: boolean; //Load from Ini whether LineBonus Should be enabled + + BGShowFull: boolean; //Whether the Background or the Video should be shown Fullsize + BGShowFull_O: boolean; //Whether the Background or the Video should be shown Fullsize + + //Options -> everytime + ShowScore: boolean; //Whether or not the Score should be shown + ShowBars: boolean; //Whether the White Bars on Top and Bottom should be Drawn + TeamModeOnly: boolean; //If True the Plugin can only be Played in Team Mode + GetSoundData: boolean; //If True the RData Procedure is called when new SoundData is available + Dummy: boolean; //Should be Set to False... for Updateing Plugin Interface + + NumPlayers: Byte //Number of Available Players for Modi + //Set different Bits + //1 -> One Player + //2 -> Two Players + //4 -> Three Players + //8 -> Four Players + //16-> Six Players + //e.g. : 10 -> Playable with 2 and 4 Players ); end; TPlayerInfo = record - NumPlayers: byte; + NumPlayers: Byte; Playerinfo: array[0..5] of record - Name: PChar; // Name of the player - Score: word; // Player's score - Bar: byte; // Percentage of the singbar filled - PosX: real; // PosX of player's singbar - PosY: real; // PosY " - Enabled: boolean; // Whether the player could get points - Percentage: byte; // Percentage shown on the score screen + Name: PChar; //Name of the Player + Score:Word; //Players Score + Bar: Byte; //Percentage of the SingBar filled + PosX: Real; //PosX of Players SingBar + PosY: Real; //PosY " + Enabled: Boolean; //Whether the Player could get Points + Percentage: Byte; //Percentage Shown on the Score Screen end; end; TTeamInfo = record - NumTeams: byte; + NumTeams: Byte; Teaminfo: array[0..5] of record - Name: PChar; - Score: word; - Joker: byte; - CurPlayer: byte; - NumPlayers: byte; + Name: PChar; + Score: Word; + Joker: Byte; + CurPlayer: Byte; + NumPlayers: Byte; Playerinfo: array[0..3] of record - Name: PChar; - TimesPlayed: byte; + Name: PChar; + TimesPlayed: Byte; + end; end; end; TsmallTexture = record - TexNum: integer; - W: real; - H: real; + TexNum: integer; + W: real; + H: real; end; TSentences = record - Current: integer; // current part of a line - High: integer; - Number: integer; - Resolution: integer; - NotesGAP: integer; - TotalLength: integer; - Sentence: array of record + Current: integer; // aktualna czesc utworu do rysowania + High: integer; + Number: integer; + Resolution: integer; + NotesGAP: integer; + TotalLength:integer; + Sentence: array of record Start: integer; StartNote: integer; Lyric: string; @@ -108,14 +109,14 @@ type // PluginInfo, for init Length: integer; Tone: integer; //Text: string; - FreeStyle: boolean; - Typ: integer; // normal note x1, golden note x2 + FreeStyle: boolean; + Typ: integer; // zwykla nuta x1, zlota nuta x2 end; end; end; - dword = longword; - hstream = dword; + DWORD = Longword; + HSTREAM = DWORD; TTextureType = ( TEXTURE_TYPE_PLAIN, // Plain (alpha = 1) @@ -123,18 +124,12 @@ type // PluginInfo, for init TEXTURE_TYPE_COLORIZED // Alpha is used; Hue of the HSV color-model will be replaced by a new value ); - // Routines to give to the plugin - fModi_LoadTex = function (const Name: PChar; Typ: TTextureType): TsmallTexture; // Pointer to texture loader - {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} - //fModi_Translate = function (const Name, Translation: AChar): integer; // Pointer to translator - // {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} - - fModi_Print = procedure (const Style, Size: byte; const X, Y: real; const Text: PChar); // Procedure to print text // Now translated automatically - {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} - fModi_LoadSound = function (const Name: PChar): cardinal; // Procedure that loads a custom sound - {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} - pModi_PlaySound = procedure (const Index: cardinal); // Plays a custom sound - {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} + //Routines to gave to the Plugin + fModi_LoadTex = function (const Name: PChar; Typ: TTextureType): TsmallTexture; stdcall; //Pointer to Texture Loader + //fModi_Translate = function (const Name, Translation: AChar): Integer; stdcall; //Pointer to Translator + fModi_Print = procedure (const Style, Size: Byte; const X, Y: Real; const Text: PChar); stdcall; //Procedure to Print Text //Now translated automatically + fModi_LoadSound = function (const Name: PChar): Cardinal; stdcall; //Procedure that loads a Custom Sound + pModi_PlaySound = procedure (const Index: Cardinal); stdcall; //Plays a Custom Sound TMethodRec = record LoadTex: fModi_LoadTex; @@ -142,22 +137,17 @@ type // PluginInfo, for init LoadSound: fModi_LoadSound; PlaySound: pModi_PlaySound; end; - // DLL functions - // Give the plugins info - pModi_PluginInfo = procedure (var Info: TPluginInfo); - {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} - // Executed on game start // if true game begins, else failure - fModi_Init = function (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; - {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} - // Executed everytime the screen is drawn // if false the game finishes - fModi_Draw = function (var Playerinfo: TPlayerinfo; const CurSentence: cardinal): boolean; - {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} - // Is executed on finish, returns the player num of the winner - fModi_Finish = function (var Playerinfo: TPlayerinfo): byte; - {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} - // Procedure called when new sound data is available - pModi_RData = procedure (handle: hstream; buffer: pointer; len: dword; user: dword); - {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} + //DLL Funktionen + //Gave the Plugins Info + pModi_PluginInfo = procedure (var Info: TPluginInfo); stdcall; + //Executed on Game Start //If True Game begins, else Failure + fModi_Init = function (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; stdcall; + //Executed everytime the Screen is Drawed //If False The Game finishes + fModi_Draw = function (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; stdcall; + //Is Executed on Finish, Returns the Playernum of the Winner + fModi_Finish = function (var Playerinfo: TPlayerinfo): byte; stdcall; + //Procedure called when new Sound Data is available + pModi_RData = procedure (handle: HSTREAM; buffer: Pointer; len: DWORD; user: DWORD); stdcall; implementation diff --git a/unicode/plugins/Team_Duell/TeamDuell.dpr b/unicode/plugins/Team_Duell/TeamDuell.dpr index 1371c95d..cb0e6349 100644 --- a/unicode/plugins/Team_Duell/TeamDuell.dpr +++ b/unicode/plugins/Team_Duell/TeamDuell.dpr @@ -5,236 +5,206 @@ library TeamDuell ; {$ENDIF} uses - SysUtils, - ModiSDK in '..\SDK\ModiSDK.pas', - gl in '..\..\src\lib\JEDI-SDL\OpenGL\Pas\gl.pas'; + ModiSDK in '..\SDK\ModiSDK.pas', + StrUtils in '..\SDK\StrUtils.pas', + sdl in '..\..\src\lib\JEDI-SDL\SDL\Pas\sdl.pas', + moduleloader in '..\..\src\lib\JEDI-SDL\SDL\Pas\moduleloader.pas', + gl in '..\..\src\lib\JEDI-SDL\OpenGL\Pas\gl.pas', + sysutils; var - TeamPlayer: array of array of string; - StartPoints: array of integer; - CurSinger, NextSinger: array[0..2] of integer; - MethodRec: TMethodRec; - SPT, PlayerSelected: array[0..2] of integer; - TimeToNextChange, starttick, endtick, ChangeOnSentence: cardinal; - bps, RTimeToNextChange: double; - firsttime, secondtime: boolean; - -function GetTicks: cardinal; -// returns a time stamp in milliseconds -begin - GetTicks := round(TimeStampToMSecs(DateTimeToTimeStamp(Now))); -end; - -// Give the plugin's info -procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} + TeamPlayer: array of array of String; + StartPoints: array of integer; + CurSinger, NextSinger: array[0..2] of Integer; + MethodRec: TMethodRec; + SPT, PlayerSelected: array[0..2] of Integer; + TtoNextChange, starttick, endtick, ChangeOnSentence : Cardinal; + bps, RTtoNextChange: Double; + firsttime, secondtime: boolean; + + +//Gave the Plugins Info +procedure PluginInfo (var Info: TPluginInfo); stdcall; begin - Info.Name := 'PLUGIN_TEAMDUELL_NAME'; + Info.Name := 'PLUGIN_TEAMDUELL_NAME'; Info.Creator := 'jekatt'; Info.PluginDesc := 'PLUGIN_TEAMDUELL_DESC'; - Info.Typ := 8; + Info.Typ := 8; Info.NumPlayers := 31; - // Options - Info.LoadSong := true; // Whether or not a song should be loaded - // Only when song is loaded: - Info.ShowScore := true; // Whether or not the score should be shown - Info.ShowNotes := true; // Whether the note lines should be displayed - Info.LoadVideo := true; // Should the video be loaded ? - Info.LoadBack := true; // Should the background be loaded ? - - Info.BGShowFull := false; // Whether the background or the video should be shown full size - Info.BGShowFull_O := true; // Whether the background or the video should be shown full size - - Info.ShowRateBar := true; // Whether the bar that shows how good the player was should be displayed - Info.ShowRateBar_O := false; // Load from ini whether the bar should be displayed - - Info.EnLineBonus := false; // Whether line bonus should be enabled - Info.EnLineBonus_O := true; // Load from ini whether line bonus should be enabled - - // Options even when song is not loaded - Info.ShowBars := false; // Whether the white bars on top and bottom should be drawn - Info.TeamModeOnly := true; // if true the plugin can only be played in team mode - Info.GetSoundData := false; // if true the rdata procedure is called when new sounddata is available - Info.Dummy := false; // Should be set to false... for updating plugin interface + //Options + Info.LoadSong := True; //Whether or not a Song should be Loaded + //Only When Song is Loaded: + Info.ShowScore := True; //Whether or not the Score should be shown + Info.ShowNotes := True; //Whether the Note Lines should be displayed + Info.LoadVideo := True; //Should the Video be loaded ? + Info.LoadBack := True; //Should the Background be loaded ? + + Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize + Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize + + Info.ShowRateBar:= True; //Whether the Bar that shows how good the player was sould be displayed + Info.ShowRateBar_O := false; //Load from Ini whether the Bar should be Displayed + + Info.EnLineBonus := False; //Whether LineBonus Should be enabled + Info.EnLineBonus_O := True; //Load from Ini whether LineBonus Should be enabled + + //Options even when song is Not loaded + Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn + Info.TeamModeOnly := True; //If True the Plugin can only be Played in Team Mode + Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available + Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface end; -// executed on game start. if true game begins, else failure -function Init (const TeamInfo: TTeamInfo; - var Playerinfo: TPlayerinfo; - const Sentences: TSentences; - const Methods: TMethodRec) - : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} +//Executed on Game Start //If True Game begins, else Failure +function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; stdcall; var - Index, J: integer; +I,J: Integer; begin -// Get beginning of sentences - for Index := 0 to Sentences.High do - begin - SetLength(Startpoints, Index+1); - Startpoints[Index]:=Sentences.Sentence[Index].Start; + // Get beginning of sentences + for I := 0 to Sentences.High do begin + SetLength(Startpoints, I+1); + Startpoints[I]:=Sentences.Sentence[I].Start; end; - // Get teams and players - for Index := 0 to TeamInfo.NumTeams-1 do - begin - SetLength(TeamPlayer, Index+1); - for J := 0 to TeamInfo.Teaminfo[Index].NumPlayers-1 do + // Get Teams and Players + for I := 0 to TeamInfo.NumTeams-1 do begin - SetLength(TeamPlayer[Index], J+1); - TeamPlayer[Index,J] := Copy(string(TeamInfo.Teaminfo[Index].Playerinfo[J].Name), 1, 8); - if (not(TeamPlayer[Index,J] = (string(TeamInfo.Teaminfo[Index].Playerinfo[J].Name)))) then - TeamPlayer[Index,J] := TeamPlayer[Index,J]+'.'; - SPT[Index]:=J+1; + SetLength(TeamPlayer, I+1); + for J := 0 to TeamInfo.Teaminfo[I].NumPlayers-1 do + begin + SetLength(TeamPlayer[I], J+1); + TeamPlayer[I,J] := Copy(String(TeamInfo.Teaminfo[I].Playerinfo[J].Name),1,8); + If (NOT(TeamPlayer[I,J] = (String(TeamInfo.Teaminfo[I].Playerinfo[J].Name)))) THEN TeamPlayer[I,J] := TeamPlayer[I,J]+'.'; + SPT[I]:=J+1; + end; + CurSinger[I] := TeamInfo.Teaminfo[I].CurPlayer; + repeat + NextSinger[I] := random(SPT[I]); + until NOT(NextSinger[I] = CurSinger[I]) OR (SPT[I] = 1) ; end; - CurSinger[Index] := TeamInfo.Teaminfo[Index].CurPlayer; - repeat - NextSinger[Index] := random(SPT[Index]); - until not(NextSinger[Index] = CurSinger[Index]) or (SPT[Index] = 1); - end; ChangeOnSentence := 8; - starttick := GetTicks; + starttick := SDL_GetTicks(); firsttime := true; secondtime := true; bps := 1; MethodRec := Methods; - Result := true; + Result := True; end; -// Executed every time the screen is drawn; if false the game finishes -function Draw (var Playerinfo: TPlayerinfo; - const CurSentence: cardinal) - : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} +//Executed everytime the Screen is Drawed //If False The Game finishes +function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; stdcall; var - Index, timeline, x, y: integer; - display: PChar; - TimeString: PChar; - start: boolean; + I,timeline,x,y: Integer; + display: PChar; + start: boolean; begin // TickCount(firstSentence) (not zero!) - if (CurSentence = ChangeOnSentence - 7) and (firsttime) then + If (CurSentence = ChangeOnSentence - 7) AND (firsttime) then begin firsttime := false; - starttick := GetTicks; + starttick := SDL_GetTicks(); end; start := false; - // show first singer for 5 sec - if (CurSentence < 1) and ((starttick + 5000) > GetTicks) then - start := true; + // show first singers for 5sec + if (CurSentence < 1) AND ((starttick + 5000) > SDL_GetTicks()) then begin start := true; end; // TickCount(thirdSentence) - if (CurSentence = 3) and (secondtime) then + If (CurSentence = 3) AND (secondtime) then begin secondtime := false; firsttime := true; - endtick := GetTicks; + endtick := SDL_GetTicks(); bps := (Startpoints[3]-Startpoints[1]) * 1000 / (endtick-starttick); // BeatsPerSecond end; - // Time to next change - RTimeToNextChange := ((Startpoints[ChangeOnSentence]-Startpoints[ChangeOnSentence - 7]) / bps) - ((GetTicks - starttick) / 1000); - TimeToNextChange := Trunc(RTimeToNextChange) + 1; + // Time to next Change + RTtoNextChange := ((Startpoints[ChangeOnSentence]-Startpoints[ChangeOnSentence - 7]) / bps) - ((SDL_GetTicks() - starttick) / 1000); + TtoNextChange := Trunc(RTtoNextChange) +1; - // Next singer for team I - for Index := 0 to High(TeamPlayer) do - begin - if (CurSentence = ChangeOnSentence) and not(PlayerSelected[Index] = CurSentence) then - begin - PlayerSelected[Index] := CurSentence; - CurSinger[Index] := NextSinger[Index]; + // Next Singer for Team I + for I := 0 to High(TeamPlayer) do begin + if (CurSentence = ChangeOnSentence) AND NOT(PlayerSelected[I] = CurSentence) then begin + PlayerSelected[I] := CurSentence; + CurSinger[I] := NextSinger[I]; repeat - NextSinger[Index] := random(SPT[Index]); - until not(NextSinger[Index] = CurSinger[Index]) or (SPT[Index] = 1) ; + NextSinger[I] := random(SPT[I]); + until NOT(NextSinger[I] = CurSinger[I]) OR (SPT[I] = 1) ; end; - // display background + // display bg glColor4f (0.8, 0.8, 0.8, 1); - display := PChar(TeamPlayer[Index,CurSinger[Index]]); - if (TimeToNextChange <= 11) or (start = true) then - begin - glEnable(GL_TEXTURE_2D); - glDisable(GL_BLEND); - glColor4f(0, 0, 0, 1); - glBegin(GL_QUADS); - glVertex2f(PlayerInfo.Playerinfo[Index].PosX, PlayerInfo.Playerinfo[Index].PosY + 8); - glVertex2f(PlayerInfo.Playerinfo[Index].PosX, PlayerInfo.Playerinfo[Index].PosY + 30); - glVertex2f(PlayerInfo.Playerinfo[Index].PosX + 100, PlayerInfo.Playerinfo[Index].PosY + 30); - glVertex2f(PlayerInfo.Playerinfo[Index].PosX + 100, PlayerInfo.Playerinfo[Index].PosY + 8); - glEnd; - display := 'Next Singer'; + display := PChar(TeamPlayer[I,CurSinger[I]]); + if (TtoNextChange <= 11) OR (start = true) Then begin + glEnable(GL_TEXTURE_2D); + glDisable(GL_BLEND); + glColor4f (0, 0, 0, 1); + glBegin(GL_QUADS); + glVertex2f(PlayerInfo.Playerinfo[I].PosX, PlayerInfo.Playerinfo[I].PosY+8); + glVertex2f(PlayerInfo.Playerinfo[I].PosX, PlayerInfo.Playerinfo[I].PosY + 30); + glVertex2f(PlayerInfo.Playerinfo[I].PosX + 100, PlayerInfo.Playerinfo[I].PosY + 30); + glVertex2f(PlayerInfo.Playerinfo[I].PosX + 100, PlayerInfo.Playerinfo[I].PosY+8); + glEnd; + display := 'Next Singer'; // timeline - x := 270; - y := 472; - if (TimeToNextChange <= 5) and (RTimeToNextChange > 0) then - begin - timeline := Trunc(RTimeToNextChange*50); - glColor3f(0, 0, 0); - glBegin(GL_QUADS); - glVertex2f(x, y); - glVertex2f(x, y + 18); - glVertex2f(x + 6 + 250, y + 18); - glVertex2f(x + 6 + 250, y); - glEnd; - glColor3f(0.2, 0.2, 0.2); - glBegin(GL_QUADS); - glVertex2f(x + 3, y + 3); - glVertex2f(x + 3, y + 15); - glVertex2f(x + 3 + 250, y + 15); - glVertex2f(x + 3 + 250, y + 3); - glEnd; - glColor3f(0.8, 0.2, 0.2); - glBegin(GL_QUADS); - glColor3f(0.9, 0, 0); glVertex2f(x + 3, y + 3); - glColor3f(0.8, 0.3, 0.3); glVertex2f(x + 3, y + 15); - glColor3f(0.8, 0.3, 0.3); glVertex2f(x + 3 + timeline, y + 15); - glColor3f(0.9, 0, 0); glVertex2f(x + 3 + timeline, y + 3); - glEnd; - end; - glDisable(GL_TEXTURE_2D); + x:= 270; y:= 472; + if (TtoNextChange <= 5) AND (RTtoNextChange > 0) then begin + timeline := Trunc(RTtoNextChange*50); + glColor3f (0, 0, 0); + glBegin(GL_QUADS); + glVertex2f(x, y); + glVertex2f(x, y+18); + glVertex2f(x+6+250, y+18); + glVertex2f(x+6+250, y); + glEnd; + glColor3f (0.2, 0.2, 0.2); + glBegin(GL_QUADS); + glVertex2f(x+3, y+3); + glVertex2f(x+3, y+15); + glVertex2f(x+3+250, y+15); + glVertex2f(x+3+250, y+3); + glEnd; + glColor3f (0.8, 0.2, 0.2); + glBegin(GL_QUADS); + glColor3f (0.9, 0, 0); glVertex2f(x+3, y+3); + glColor3f (0.8, 0.3, 0.3); glVertex2f(x+3, y+15); + glColor3f (0.8, 0.3, 0.3); glVertex2f(x+3+timeline, y+15); + glColor3f (0.9, 0, 0); glVertex2f(x+3+timeline, y+3); + glEnd; + end; + glDisable(GL_TEXTURE_2D); end; // Names, Timer - if (TimeToNextChange <= 9) then - begin display := PChar(TeamPlayer[Index,NextSinger[Index]]); - glColor4f(0.8, 0.1, 0.2, 1); -// KMS aka Mischi: -// try to replace the use of the unit USDXStrUtils -// original: -// MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX+85, PlayerInfo.Playerinfo[Index].PosY+10, CreateStr(PChar(IntToStr(Trunc(TimeToNextChange))))); -// replacement: Is this correct? - TimeString := PChar(IntToStr(Trunc(TimeToNextChange))); - MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX+85, PlayerInfo.Playerinfo[Index].PosY+10, TimeString); - end; - glColor4f(0.8, 0.8, 0.8, 1); - if (CurSentence = 0) then - display := PChar(TeamPlayer[Index,CurSinger[Index]]); - if (TimeToNextChange <= 11) or (start) then - MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX+5, PlayerInfo.Playerinfo[Index].PosY+10, display); + if (TtoNextChange <= 9) Then begin display := PChar(TeamPlayer[I,NextSinger[I]]); + glColor4f (0.8, 0.1, 0.2, 1); + MethodRec.Print (1, 18, PlayerInfo.Playerinfo[I].PosX+85, PlayerInfo.Playerinfo[I].PosY+10, CreateStr(PChar(IntToStr(Trunc(TtoNextChange))))); end; - if (CurSentence = ChangeOnSentence) then - begin - ChangeOnSentence := CurSentence + 7; - firsttime := true; + glColor4f (0.8, 0.8, 0.8, 1); + if (CurSentence = 0) then display := PChar(TeamPlayer[I,CurSinger[I]]); + if (TtoNextChange <= 11) OR (start) Then MethodRec.Print (1, 18, PlayerInfo.Playerinfo[I].PosX+5, PlayerInfo.Playerinfo[I].PosY+10, display); end; - Result := true; + if (CurSentence = ChangeOnSentence) then begin ChangeOnSentence := CurSentence + 7; firsttime := true; end; +Result := True; end; -// is executed on finish, returns the player number of the winner -function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} +//Is Executed on Finish, Returns the Playernum of the Winner +function Finish (var Playerinfo: TPlayerinfo): byte; stdcall; var - Index: integer; - MaxScore: word; + I:Integer; + MaxScore: Word; begin Result := 0; MaxScore := 0; - for Index := 0 to PlayerInfo.NumPlayers-1 do + for I := 0 to PlayerInfo.NumPlayers-1 do begin - PlayerInfo.Playerinfo[Index].Percentage := PlayerInfo.Playerinfo[Index].Score div 9999; - if (PlayerInfo.Playerinfo[Index].Score > MaxScore) then + PlayerInfo.Playerinfo[I].Percentage := PlayerInfo.Playerinfo[I].Score div 9999; + if (PlayerInfo.Playerinfo[I].Score > MaxScore) then begin - MaxScore := PlayerInfo.Playerinfo[Index].Score; - case Index of + MaxScore := PlayerInfo.Playerinfo[I].Score; + Case I of 0: Result := 1; 1: Result := 2; 2: Result := 4; @@ -243,29 +213,26 @@ begin 5: Result := 32; end; end - else if (PlayerInfo.Playerinfo[Index].Score = MaxScore) and (PlayerInfo.Playerinfo[Index].Score <> 0) then + else if (PlayerInfo.Playerinfo[I].Score = MaxScore) AND (PlayerInfo.Playerinfo[I].Score <> 0) then begin - case Index of - 0: Result := Result or 1; - 1: Result := Result or 2; - 2: Result := Result or 4; - 3: Result := Result or 8; - 4: Result := Result or 16; - 5: Result := Result or 32; + Case I of + 0: Result := Result OR 1; + 1: Result := Result OR 2; + 2: Result := Result OR 4; + 3: Result := Result OR 8; + 4: Result := Result OR 16; + 5: Result := Result OR 32; end; end; end; - // When nobody has points -> everybody looses + //When nobody has Points -> Everybody loose if (MaxScore = 0) then Result := 0; end; exports - PluginInfo, - Init, - Draw, - Finish; +PluginInfo, Init, Draw, Finish; begin |