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-rw-r--r--unicode/plugins/Don't_Get_Worse/Hold_The_Line.dpr222
1 files changed, 105 insertions, 117 deletions
diff --git a/unicode/plugins/Don't_Get_Worse/Hold_The_Line.dpr b/unicode/plugins/Don't_Get_Worse/Hold_The_Line.dpr
index a7828f8e..8bfb292c 100644
--- a/unicode/plugins/Don't_Get_Worse/Hold_The_Line.dpr
+++ b/unicode/plugins/Don't_Get_Worse/Hold_The_Line.dpr
@@ -5,74 +5,67 @@ library Hold_The_Line;
{$ENDIF}
uses
- SysUtils,
- ModiSDK in '..\SDK\ModiSDK.pas',
- gl in '..\..\src\lib\JEDI-SDL\OpenGL\Pas\gl.pas';
+ ModiSDK in '..\SDK\ModiSDK.pas',
+ StrUtils in '..\SDK\StrUtils.pas',
+ sdl in '..\..\src\lib\JEDI-SDL\SDL\Pas\sdl.pas',
+ moduleloader in '..\..\src\lib\JEDI-SDL\SDL\Pas\moduleloader.pas',
+ gl in '..\..\src\lib\JEDI-SDL\OpenGL\Pas\gl.pas';
var
- PointerTex: TSmallTexture;
- CountSentences: cardinal;
- Limit: byte;
- MethodRec: TMethodRec;
-// Frame: integer;
- PlayerTimes: array[0..5] of integer;
- LastTick: cardinal;
- PointerVisible: boolean;
-
- DismissedSound: cardinal;
-
-// Give the plugin's info
-procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+ PointerTex: TSmallTexture;
+ CountSentences: Cardinal;
+ Limit: Byte;
+ MethodRec: TMethodRec;
+ Frame: Integer;
+ PlayerTimes: array[0..5] of Integer;
+ LastTick: Cardinal;
+ PointerVisible: Boolean;
+
+ DismissedSound: Cardinal;
+
+//Gave the Plugins Info
+procedure PluginInfo (var Info: TPluginInfo); stdcall;
begin
- Info.Name := 'PLUGIN_HDL_NAME';
+ Info.Name := 'PLUGIN_HDL_NAME';
Info.Creator := 'Whiteshark';
Info.PluginDesc := 'PLUGIN_HDL_DESC';
- // Set to Party Modi Plugin
- Info.Typ := 8;
+ //Set to Party Modi Plugin
+ Info.Typ := 8;
Info.NumPlayers := 31;
- // Options
- Info.LoadSong := true; // Whether or not a song should be loaded
- // Only when song is loaded:
- Info.ShowScore := true; // Whether or not the score should be shown
- Info.ShowNotes := true; // Whether the note lines should be displayed
- Info.LoadVideo := true; // Should the video be loaded?
- Info.LoadBack := true; // Should the background be loaded?
-
- Info.BGShowFull := false; // Whether the background or the video should be shown full size
- Info.BGShowFull_O := true; // Whether the Background or the Video should be shown full size
-
- Info.ShowRateBar := true; // Whether the bar that shows how good the player was should be displayed
- Info.ShowRateBar_O := false; // Load from ini whether the bar should be displayed
-
- Info.EnLineBonus := false; // Whether line bonus should be enabled
- Info.EnLineBonus_O := true; // Load from ini whether line bonus should be enabled
-
- // Options even when song is not loaded
- Info.ShowBars := false; // Whether the white bars on top and bottom should be drawn
- Info.TeamModeOnly := false; // if true the plugin can only be played in team mode
- Info.GetSoundData := false; // if true the rdata procedure is called when new sound data is available
- Info.Dummy := false; // Should be set to false... for updating plugin interface
+ //Options
+ Info.LoadSong := True; //Whether or not a Song should be Loaded
+ //Only When Song is Loaded:
+ Info.ShowScore := True; //Whether or not the Score should be shown
+ Info.ShowNotes := True; //Whether the Note Lines should be displayed
+ Info.LoadVideo := True; //Should the Video be loaded ?
+ Info.LoadBack := True; //Should the Background be loaded ?
+
+ Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize
+ Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize
+
+ Info.ShowRateBar:= True; //Whether the Bar that shows how good the player was sould be displayed
+ Info.ShowRateBar_O := False; //Load from Ini whether the Bar should be Displayed
+
+ Info.EnLineBonus := False; //Whether LineBonus Should be enabled
+ Info.EnLineBonus_O := True; //Load from Ini whether LineBonus Should be enabled
+
+ //Options even when song is Not loaded
+ Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn
+ Info.TeamModeOnly := False; //If True the Plugin can only be Played in Team Mode
+ Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available
+ Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface
end;
-// executed on game start. if true game begins, else failure
-function Init (const TeamInfo: TTeamInfo;
- var Playerinfo: TPlayerinfo;
- const Sentences: TSentences;
- const Methods: TMethodRec)
- : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
-
-const
- TextureName : PChar = 'HDL_Pointer';
- SoundName : PChar = 'dismissed.mp3';
+//Executed on Game Start //If True Game begins, else Failure
+function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; stdcall;
var
- Index: integer;
-// Texname: PChar;
+ I: Integer;
+ Texname: PChar;
TexType: TTextureType;
begin
-{
TexName := CreateStr(PChar('HDL_Pointer'));
TexType := TEXTURE_TYPE_TRANSPARENT;
PointerTex := Methods.LoadTex(TexName, TexType);
@@ -82,56 +75,50 @@ begin
TexName := CreateStr(PChar('dismissed.mp3'));
DismissedSound := Methods.LoadSound (TexName);
FreeStr(TexName);
-}
- TexType := TEXTURE_TYPE_TRANSPARENT;
- PointerTex := Methods.LoadTex(TextureName, TexType);
-
- DismissedSound := Methods.LoadSound (SoundName);
CountSentences := Sentences.High;
Limit := 0;
-// Frame := 0;
+ Frame := 0;
MethodRec := Methods;
- for Index := 0 to PlayerInfo.NumPlayers-1 do
+ for I := 0 to PlayerInfo.NumPlayers-1 do
begin
- PlayerInfo.Playerinfo[Index].Enabled := true;
- PlayerInfo.Playerinfo[Index].Percentage := 100;
- PlayerTimes[Index] := 0;
+ PlayerInfo.Playerinfo[I].Enabled := True;
+ PlayerInfo.Playerinfo[I].Percentage := 100;
+ PlayerTimes[I] := 0;
end;
- Result := true;
+ Result := True;
end;
-function Draw (var Playerinfo: TPlayerinfo;
- const CurSentence: cardinal)
- : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
-const
- SoundName : PChar = 'PARTY_DISMISSED';
+//Executed everytime the Screen is Drawed //If False The Game finishes
+function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; stdcall;
var
- Index: integer;
- L: byte;
- C: byte;
- Tick: cardinal;
+ I: Integer;
+ L: Byte;
+ C: Byte;
+ Text: PChar;
+ Blink: Boolean;
+ tick: Cardinal;
begin
- // activate blink
- if (CurSentence = CountSentences div 5 * 2 - 1) or (CurSentence = CountSentences div 3 * 2 - 1) then
+ //Aktivate Blink
+ If (CurSentence = CountSentences div 5 * 2 - 1) OR (CurSentence = CountSentences div 3 * 2 - 1) then
begin
- Tick := round(TimeStampToMSecs(DateTimeToTimeStamp(Now))) div 400;
- if (Tick <> LastTick) then
+ Tick := SDL_GetTicks() div 400;
+ If (Tick <> LastTick) then
begin
LastTick := Tick;
- PointerVisible := not PointerVisible;
+ PointerVisible := Not PointerVisible;
end;
end
else
- PointerVisible := true;
+ PointerVisible := True;
- // inc limit
- if (Limit = 0) and (CurSentence >= CountSentences div 5 * 2) then
+ //Inc Limit
+ if (Limit = 0) And (CurSentence >= CountSentences div 5 * 2) then
Inc(Limit)
- else if (Limit = 1) and (CurSentence >= CountSentences div 3 * 2) then
+ else if (Limit = 1) And (CurSentence >= CountSentences div 3 * 2) then
Inc(Limit);
case Limit of
@@ -142,22 +129,22 @@ begin
C:= 0;
- Result := true;
+ Result := True;
- for Index := 0 to PlayerInfo.NumPlayers-1 do
+ for I := 0 to PlayerInfo.NumPlayers-1 do
begin
- if PlayerInfo.Playerinfo[Index].Enabled then
+ if PlayerInfo.Playerinfo[I].Enabled then
begin
- if PlayerInfo.Playerinfo[Index].Bar < L then
+ if PlayerInfo.Playerinfo[I].Bar < L then
begin
- PlayerInfo.Playerinfo[Index].Enabled := false;
+ PlayerInfo.Playerinfo[I].Enabled := False;
Inc(C);
- PlayerTimes[Index] := CurSentence; // Save Time of Dismission
- // PlaySound
+ PlayerTimes[I] := CurSentence; //Save Time of Dismission
+ //PlaySound
MethodRec.PlaySound (DismissedSound);
end;
- // Draw pointer
+ //Draw Pointer
if (PointerVisible) then
begin
glColor4f (0.2, 0.8, 0.1, 1);
@@ -169,10 +156,10 @@ begin
glBindTexture(GL_TEXTURE_2D, PointerTex.TexNum);
glBegin(GL_QUADS);
- glTexCoord2f(1/32, 0); glVertex2f(PlayerInfo.Playerinfo[Index].PosX + L - 3, PlayerInfo.Playerinfo[Index].PosY - 4);
- glTexCoord2f(1/32, 1); glVertex2f(PlayerInfo.Playerinfo[Index].PosX + L - 3, PlayerInfo.Playerinfo[Index].PosY + 12);
- glTexCoord2f(31/32, 1); glVertex2f(PlayerInfo.Playerinfo[Index].PosX+ L + 3, PlayerInfo.Playerinfo[Index].PosY + 12);
- glTexCoord2f(31/32, 0); glVertex2f(PlayerInfo.Playerinfo[Index].PosX+ L + 3, PlayerInfo.Playerinfo[Index].PosY - 4);
+ glTexCoord2f(1/32, 0); glVertex2f(PlayerInfo.Playerinfo[I].PosX + L - 3, PlayerInfo.Playerinfo[I].PosY - 4);
+ glTexCoord2f(1/32, 1); glVertex2f(PlayerInfo.Playerinfo[I].PosX + L - 3, PlayerInfo.Playerinfo[I].PosY + 12);
+ glTexCoord2f(31/32, 1); glVertex2f(PlayerInfo.Playerinfo[I].PosX+ L + 3, PlayerInfo.Playerinfo[I].PosY + 12);
+ glTexCoord2f(31/32, 0); glVertex2f(PlayerInfo.Playerinfo[I].PosX+ L + 3, PlayerInfo.Playerinfo[I].PosY - 4);
glEnd;
glDisable(GL_TEXTURE_2D);
@@ -183,44 +170,45 @@ begin
else
begin
Inc(C);
- // Draw dismissed
+ //Draw Dismissed
+ Text := CreateStr(PChar('PARTY_DISMISSED'));
+
glColor4f (0.8, 0.8, 0.8, 1);
- MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX, PlayerInfo.Playerinfo[Index].PosY-8, SoundName);
+
+ MethodRec.Print (1, 18, PlayerInfo.Playerinfo[I].PosX, PlayerInfo.Playerinfo[I].PosY-8, Text);
+ FreeStr(Text);
end;
end;
if (C >= PlayerInfo.NumPlayers-1) then
- Result := false;
+ Result := False;
end;
-// is executed on finish, returns the player number of the winner
-function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+//Is Executed on Finish, Returns the Playernum of the Winner
+function Finish (var Playerinfo: TPlayerinfo): byte; stdcall;
var
- Index: integer;
+ I:Integer;
begin
- Result := 0;
- for Index := 0 to PlayerInfo.NumPlayers-1 do
+Result := 0;
+for I := 0 to PlayerInfo.NumPlayers-1 do
begin
- PlayerInfo.Playerinfo[Index].Percentage := (PlayerTimes[Index] * 100) div CountSentences;
- if (PlayerInfo.Playerinfo[Index].Enabled) then
+ PlayerInfo.Playerinfo[I].Percentage := (PlayerTimes[I] * 100) div CountSentences;
+ if (PlayerInfo.Playerinfo[I].Enabled) then
begin
- PlayerInfo.Playerinfo[Index].Percentage := 100;
- case Index of
- 0: Result := Result or 1;
- 1: Result := Result or 2;
- 2: Result := Result or 4;
- 3: Result := Result or 8;
- 4: Result := Result or 16;
- 5: Result := Result or 32;
+ PlayerInfo.Playerinfo[I].Percentage := 100;
+ Case I of
+ 0: Result := Result OR 1;
+ 1: Result := Result OR 2;
+ 2: Result := Result OR 4;
+ 3: Result := Result OR 8;
+ 4: Result := Result OR 16;
+ 5: Result := Result OR 32;
end;
end;
end;
end;
exports
- PluginInfo,
- Init,
- Draw,
- Finish;
+PluginInfo, Init, Draw, Finish;
begin