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-rw-r--r--unicode/plugins/5000Points/Until5000.dpr106
1 files changed, 50 insertions, 56 deletions
diff --git a/unicode/plugins/5000Points/Until5000.dpr b/unicode/plugins/5000Points/Until5000.dpr
index 83bc1007..df79bfe2 100644
--- a/unicode/plugins/5000Points/Until5000.dpr
+++ b/unicode/plugins/5000Points/Until5000.dpr
@@ -7,87 +7,81 @@ library Until5000;
uses
ModiSDK in '..\SDK\ModiSDK.pas';
-// give the plugin's info
+//Gave the Plugins Info
procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
begin
- Info.Name := 'PLUGIN_UNTIL5000_NAME';
+ Info.Name := 'PLUGIN_UNTIL5000_NAME';
Info.Creator := 'Whiteshark';
Info.PluginDesc := 'PLUGIN_UNTIL5000_DESC';
- // set to party modus plugin
- Info.Typ := 8;
+ //Set to Party Modi Plugin
+ Info.Typ := 8;
Info.NumPlayers := 31;
- // options
- Info.LoadSong := true; // whether or not a song should be loaded
- // only when song is loaded:
- Info.ShowScore := true; // whether or not the score should be shown
- Info.ShowNotes := true; // whether the note lines should be displayed
- Info.LoadVideo := true; // should the video be loaded?
- Info.LoadBack := true; // should the background be loaded?
-
- Info.BGShowFull := false; // whether the background or the video should be shown full size
- Info.BGShowFull_O := true; // whether the background or the video should be shown full size
-
- Info.ShowRateBar := true; // whether the bar that shows how good the player was should be displayed
- Info.ShowRateBar_O := true; // load from ini whether the bar should be displayed
-
- Info.EnLineBonus := false; // whether line bonus should be enabled
- Info.EnLineBonus_O := true; // load from ini whether line bonus should be enabled
-
- // options even when song is not loaded
- Info.ShowBars := false; // whether the white bars on top and bottom should be drawn
- Info.TeamModeOnly := false; // if true the plugin can only be played in team mode
- Info.GetSoundData := false; // if true the rdata procedure is called when new sound data is available
- Info.Dummy := false; // should be set to false... for updateing plugin interface
+ //Options
+ Info.LoadSong := True; //Whether or not a Song should be Loaded
+ //Only When Song is Loaded:
+ Info.ShowScore := True; //Whether or not the Score should be shown
+ Info.ShowNotes := True; //Whether the Note Lines should be displayed
+ Info.LoadVideo := True; //Should the Video be loaded ?
+ Info.LoadBack := True; //Should the Background be loaded ?
+
+ Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize
+ Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize
+
+ Info.ShowRateBar:= True; //Whether the Bar that shows how good the player was sould be displayed
+ Info.ShowRateBar_O := True; //Load from Ini whether the Bar should be Displayed
+
+ Info.EnLineBonus := False; //Whether LineBonus Should be enabled
+ Info.EnLineBonus_O := True; //Load from Ini whether LineBonus Should be enabled
+
+ //Options even when song is Not loaded
+ Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn
+ Info.TeamModeOnly := False; //If True the Plugin can only be Played in Team Mode
+ Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available
+ Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface
end;
-// executed on game start; if true game begins, else failure
-function Init (const TeamInfo: TTeamInfo;
- var Playerinfo: TPlayerinfo;
- const Sentences: TSentences;
- const Methods: TMethodRec)
- : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+//Executed on Game Start //If True Game begins, else Failure
+function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
begin
- Result := true;
+Result := True;
end;
-// executed everytime the screen is drawn; if false the game finishes
-function Draw (var Playerinfo: TPlayerinfo;
- const CurSentence: cardinal)
- : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+//Executed everytime the Screen is Drawed //If False The Game finishes
+function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
var
- Index: integer;
+I: Integer;
begin
- Result := false;
- for Index := 0 to PlayerInfo.NumPlayers-1 do
+Result := False;
+ for I := 0 to PlayerInfo.NumPlayers-1 do
begin
- PlayerInfo.Playerinfo[Index].Bar := PlayerInfo.Playerinfo[Index].Score div 50;
- PlayerInfo.Playerinfo[Index].Percentage := PlayerInfo.Playerinfo[Index].Bar;
- if (PlayerInfo.Playerinfo[Index].Score >= 5000) then
+ PlayerInfo.Playerinfo[I].Bar := PlayerInfo.Playerinfo[I].Score div 50;
+ PlayerInfo.Playerinfo[I].Percentage := PlayerInfo.Playerinfo[I].Bar;
+ if (PlayerInfo.Playerinfo[I].Score >=5000) then
Exit;
end;
- Result := true;
+Result := True;
end;
-// is executed on finish, returns the player number of the winner
+//Is Executed on Finish, Returns the Playernum of the Winner
function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
var
- Index: integer;
+ I:Integer;
begin
- Result := 0;
- for Index := 0 to PlayerInfo.NumPlayers-1 do
+Result := 0;
+for I := 0 to PlayerInfo.NumPlayers-1 do
begin
- if (PlayerInfo.Playerinfo[Index].Score >= 5000) then
+ if (PlayerInfo.Playerinfo[I].Score >=5000) then
begin
- case Index of
- 0: Result := Result or 1;
- 1: Result := Result or 2;
- 2: Result := Result or 4;
- 3: Result := Result or 8;
- 4: Result := Result or 16;
- 5: Result := Result or 32;
+ Case I of
+ 0: Result := Result OR 1;
+ 1: Result := Result OR 2;
+ 2: Result := Result OR 4;
+ 3: Result := Result OR 8;
+ 4: Result := Result OR 16;
+ 5: Result := Result OR 32;
end;
end;
end;