diff options
Diffstat (limited to '')
-rw-r--r-- | unicode/plugins/5000Points/Until5000.dpr | 106 |
1 files changed, 50 insertions, 56 deletions
diff --git a/unicode/plugins/5000Points/Until5000.dpr b/unicode/plugins/5000Points/Until5000.dpr index 83bc1007..df79bfe2 100644 --- a/unicode/plugins/5000Points/Until5000.dpr +++ b/unicode/plugins/5000Points/Until5000.dpr @@ -7,87 +7,81 @@ library Until5000; uses ModiSDK in '..\SDK\ModiSDK.pas'; -// give the plugin's info +//Gave the Plugins Info procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} begin - Info.Name := 'PLUGIN_UNTIL5000_NAME'; + Info.Name := 'PLUGIN_UNTIL5000_NAME'; Info.Creator := 'Whiteshark'; Info.PluginDesc := 'PLUGIN_UNTIL5000_DESC'; - // set to party modus plugin - Info.Typ := 8; + //Set to Party Modi Plugin + Info.Typ := 8; Info.NumPlayers := 31; - // options - Info.LoadSong := true; // whether or not a song should be loaded - // only when song is loaded: - Info.ShowScore := true; // whether or not the score should be shown - Info.ShowNotes := true; // whether the note lines should be displayed - Info.LoadVideo := true; // should the video be loaded? - Info.LoadBack := true; // should the background be loaded? - - Info.BGShowFull := false; // whether the background or the video should be shown full size - Info.BGShowFull_O := true; // whether the background or the video should be shown full size - - Info.ShowRateBar := true; // whether the bar that shows how good the player was should be displayed - Info.ShowRateBar_O := true; // load from ini whether the bar should be displayed - - Info.EnLineBonus := false; // whether line bonus should be enabled - Info.EnLineBonus_O := true; // load from ini whether line bonus should be enabled - - // options even when song is not loaded - Info.ShowBars := false; // whether the white bars on top and bottom should be drawn - Info.TeamModeOnly := false; // if true the plugin can only be played in team mode - Info.GetSoundData := false; // if true the rdata procedure is called when new sound data is available - Info.Dummy := false; // should be set to false... for updateing plugin interface + //Options + Info.LoadSong := True; //Whether or not a Song should be Loaded + //Only When Song is Loaded: + Info.ShowScore := True; //Whether or not the Score should be shown + Info.ShowNotes := True; //Whether the Note Lines should be displayed + Info.LoadVideo := True; //Should the Video be loaded ? + Info.LoadBack := True; //Should the Background be loaded ? + + Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize + Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize + + Info.ShowRateBar:= True; //Whether the Bar that shows how good the player was sould be displayed + Info.ShowRateBar_O := True; //Load from Ini whether the Bar should be Displayed + + Info.EnLineBonus := False; //Whether LineBonus Should be enabled + Info.EnLineBonus_O := True; //Load from Ini whether LineBonus Should be enabled + + //Options even when song is Not loaded + Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn + Info.TeamModeOnly := False; //If True the Plugin can only be Played in Team Mode + Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available + Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface end; -// executed on game start; if true game begins, else failure -function Init (const TeamInfo: TTeamInfo; - var Playerinfo: TPlayerinfo; - const Sentences: TSentences; - const Methods: TMethodRec) - : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} +//Executed on Game Start //If True Game begins, else Failure +function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} begin - Result := true; +Result := True; end; -// executed everytime the screen is drawn; if false the game finishes -function Draw (var Playerinfo: TPlayerinfo; - const CurSentence: cardinal) - : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} +//Executed everytime the Screen is Drawed //If False The Game finishes +function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} var - Index: integer; +I: Integer; begin - Result := false; - for Index := 0 to PlayerInfo.NumPlayers-1 do +Result := False; + for I := 0 to PlayerInfo.NumPlayers-1 do begin - PlayerInfo.Playerinfo[Index].Bar := PlayerInfo.Playerinfo[Index].Score div 50; - PlayerInfo.Playerinfo[Index].Percentage := PlayerInfo.Playerinfo[Index].Bar; - if (PlayerInfo.Playerinfo[Index].Score >= 5000) then + PlayerInfo.Playerinfo[I].Bar := PlayerInfo.Playerinfo[I].Score div 50; + PlayerInfo.Playerinfo[I].Percentage := PlayerInfo.Playerinfo[I].Bar; + if (PlayerInfo.Playerinfo[I].Score >=5000) then Exit; end; - Result := true; +Result := True; end; -// is executed on finish, returns the player number of the winner +//Is Executed on Finish, Returns the Playernum of the Winner function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} var - Index: integer; + I:Integer; begin - Result := 0; - for Index := 0 to PlayerInfo.NumPlayers-1 do +Result := 0; +for I := 0 to PlayerInfo.NumPlayers-1 do begin - if (PlayerInfo.Playerinfo[Index].Score >= 5000) then + if (PlayerInfo.Playerinfo[I].Score >=5000) then begin - case Index of - 0: Result := Result or 1; - 1: Result := Result or 2; - 2: Result := Result or 4; - 3: Result := Result or 8; - 4: Result := Result or 16; - 5: Result := Result or 32; + Case I of + 0: Result := Result OR 1; + 1: Result := Result OR 2; + 2: Result := Result OR 4; + 3: Result := Result OR 8; + 4: Result := Result OR 16; + 5: Result := Result OR 32; end; end; end; |