diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/base/UGraphic.pas | 15 | ||||
-rw-r--r-- | src/base/USong.pas | 2 | ||||
-rw-r--r-- | src/screens/UScreenEditSub.pas | 34 |
3 files changed, 22 insertions, 29 deletions
diff --git a/src/base/UGraphic.pas b/src/base/UGraphic.pas index 7738e010..b0e5a7d8 100644 --- a/src/base/UGraphic.pas +++ b/src/base/UGraphic.pas @@ -153,9 +153,9 @@ var ScreenPopupInfo: TScreenPopupInfo; //Notes - Tex_Left: array[0..6] of TTexture; //rename to tex_note_left - Tex_Mid: array[0..6] of TTexture; //rename to tex_note_mid - Tex_Right: array[0..6] of TTexture; //rename to tex_note_right + Tex_Left: array[1..6] of TTexture; //rename to tex_note_left + Tex_Mid: array[1..6] of TTexture; //rename to tex_note_mid + Tex_Right: array[1..6] of TTexture; //rename to tex_note_right Tex_plain_Left: array[1..6] of TTexture; //rename to tex_notebg_left Tex_plain_Mid: array[1..6] of TTexture; //rename to tex_notebg_mid @@ -299,15 +299,6 @@ var begin Log.LogStatus('Loading Textures', 'LoadTextures'); - // FIXME: do we need this? (REMOVE otherwise) - Tex_Left[0] := Texture.LoadTexture(Skin.GetTextureFileName('GrayLeft'), TEXTURE_TYPE_TRANSPARENT, 0); - // FIXME: do we need this? (REMOVE otherwise) - Tex_Mid[0] := Texture.LoadTexture(Skin.GetTextureFileName('GrayMid'), TEXTURE_TYPE_PLAIN, 0); - // FIXME: do we need this? (REMOVE otherwise) - Tex_Right[0] := Texture.LoadTexture(Skin.GetTextureFileName('GrayRight'), TEXTURE_TYPE_TRANSPARENT, 0); - - Log.LogStatus('Loading Textures - A', 'LoadTextures'); - // P1-6 // TODO... do it once for each player... this is a bit crappy !! // can we make it any better !? diff --git a/src/base/USong.pas b/src/base/USong.pas index 33e8d8df..f8d465c7 100644 --- a/src/base/USong.pas +++ b/src/base/USong.pas @@ -1206,6 +1206,8 @@ begin if Note[HighNote].Tone < BaseNote then BaseNote := Note[HighNote].Tone; + Note[HighNote].Color := 1; // default color to 1 for editor + DecodeStringUTF8(LyricS, Note[HighNote].Text, Encoding); Lyric := Lyric + Note[HighNote].Text; diff --git a/src/screens/UScreenEditSub.pas b/src/screens/UScreenEditSub.pas index 04407005..609a689b 100644 --- a/src/screens/UScreenEditSub.pas +++ b/src/screens/UScreenEditSub.pas @@ -503,11 +503,11 @@ begin // right if SDL_ModState = 0 then begin - Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 0; + Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 1; Inc(CurrentNote); if CurrentNote > Lines[0].Line[Lines[0].Current].HighNote then CurrentNote := 0; - Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 1; + Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 2; Lyric.Selected := CurrentNote; end; @@ -558,11 +558,11 @@ begin // left if SDL_ModState = 0 then begin - Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 0; + Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 1; Dec(CurrentNote); if CurrentNote = -1 then CurrentNote := Lines[0].Line[Lines[0].Current].HighNote; - Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 1; + Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 2; Lyric.Selected := CurrentNote; end; @@ -623,12 +623,12 @@ begin PlaySentenceMidi := false; {$ENDIF} - Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 0; + Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 1; Inc(Lines[0].Current); CurrentNote := 0; if Lines[0].Current > Lines[0].High then Lines[0].Current := 0; - Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 1; + Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 2; Lyric.AddLine(Lines[0].Current); Lyric.Selected := 0; @@ -655,12 +655,12 @@ begin PlaySentenceMidi := false; {$endif} - Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 0; + Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 1; Dec(Lines[0].Current); CurrentNote := 0; if Lines[0].Current = -1 then Lines[0].Current := Lines[0].High; - Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 1; + Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 2; Lyric.AddLine(Lines[0].Current); Lyric.Selected := 0; @@ -722,11 +722,11 @@ begin // right if SDL_ModState = 0 then begin - Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 0; + Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 1; Inc(CurrentNote); if CurrentNote > Lines[0].Line[Lines[0].Current].HighNote then CurrentNote := 0; - Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 1; + Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 2; Lyric.Selected := CurrentNote; end; end; @@ -735,11 +735,11 @@ begin // left if SDL_ModState = 0 then begin - Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 0; + Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 1; Dec(CurrentNote); if CurrentNote = -1 then CurrentNote := Lines[0].Line[Lines[0].Current].HighNote; - Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 1; + Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 2; Lyric.Selected := CurrentNote; end; end; @@ -960,7 +960,7 @@ begin Lines[0].Current := Lines[0].Current + 1; CurrentNote := 0; - Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 1; + Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 2; Lyric.AddLine(Lines[0].Current); end; @@ -1023,7 +1023,7 @@ begin Inc(Note[CurrentNote+1].Start); Dec(Note[CurrentNote+1].Length); Note[CurrentNote+1].Text := '- '; - Note[CurrentNote+1].Color := 0; + Note[CurrentNote+1].Color := 1; end; end; @@ -1053,7 +1053,7 @@ begin if CurrentNote > Lines[0].Line[C].HighNote then Dec(CurrentNote); - Lines[0].Line[C].Note[CurrentNote].Color := 1; + Lines[0].Line[C].Note[CurrentNote].Color := 2; end //Last Note of current Sentence Deleted - > Delete Sentence else @@ -1073,7 +1073,7 @@ begin else Lines[0].Current := 0; - Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 1; + Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 2; end; end; end; @@ -1327,7 +1327,7 @@ begin Lines[0].Current := 0; CurrentNote := 0; - Lines[0].Line[0].Note[0].Color := 1; + Lines[0].Line[0].Note[0].Color := 2; AudioPlayback.Open(CurrentSong.Path.Append(CurrentSong.Mp3)); //Set Down Music Volume for Better hearability of Midi Sounds //Music.SetVolume(0.4); |