diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/base/UMain.pas | 22 | ||||
-rw-r--r-- | src/base/USingScores.pas | 2 | ||||
-rw-r--r-- | src/base/UThemes.pas | 8 | ||||
-rw-r--r-- | src/base/UTime.pas | 28 | ||||
-rw-r--r-- | src/menu/UDisplay.pas | 76 | ||||
-rw-r--r-- | src/menu/UMenu.pas | 239 | ||||
-rw-r--r-- | src/menu/UMenuSelectSlide.pas | 75 | ||||
-rw-r--r-- | src/menu/UMenuText.pas | 152 | ||||
-rw-r--r-- | src/screens/UScreenOptionsGame.pas | 35 | ||||
-rw-r--r-- | src/screens/UScreenSong.pas | 46 | ||||
-rw-r--r-- | src/screens/UScreenTop5.pas | 35 |
11 files changed, 393 insertions, 325 deletions
diff --git a/src/base/UMain.pas b/src/base/UMain.pas index 3900c877..275510fc 100644 --- a/src/base/UMain.pas +++ b/src/base/UMain.pas @@ -359,9 +359,11 @@ begin CountMidTime; Delay := Floor(1000 / MAX_FPS - 1000 * TimeMid); + Log.LogError ('MainLoop', 'Delay: ' + intToStr(Delay)); if Delay >= 1 then SDL_Delay(Delay); // dynamic, maximum is 100 fps + Log.LogError ('MainLoop', 'Delay: ok ' + intToStr(Delay)); CountSkipTime; @@ -386,15 +388,15 @@ begin begin Display.Fade := 0; Display.NextScreenWithCheck := nil; - Display.CheckOK := True; + Display.CheckOK := true; end; end; procedure CheckEvents; var - Event: TSDL_event; - mouseDown: Boolean; - mouseBtn: Integer; + Event: TSDL_event; + mouseDown: boolean; + mouseBtn: integer; begin if Assigned(Display.NextScreen) then Exit; @@ -416,18 +418,18 @@ begin case Event.type_ of SDL_MOUSEMOTION: begin - mouseDown := False; - mouseBtn := 0; + mouseDown := false; + mouseBtn := 0; end; SDL_MOUSEBUTTONDOWN: begin - mouseDown := True; - mouseBtn := Event.button.button; + mouseDown := true; + mouseBtn := Event.button.button; end; SDL_MOUSEBUTTONUP: begin - mouseDown := False; - mouseBtn := Event.button.button; + mouseDown := false; + mouseBtn := Event.button.button; end; end; diff --git a/src/base/USingScores.pas b/src/base/USingScores.pas index 32b63197..499e1188 100644 --- a/src/base/USingScores.pas +++ b/src/base/USingScores.pas @@ -530,7 +530,7 @@ var Result := 0; bPlayerCount := 1 shl (bPlayerCount - 1); - for I := 0 to PositionCount-1 do + for I := 0 to PositionCount - 1 do begin if ((Positions[I].PlayerCount and bPlayerCount) <> 0) then Inc(Result); diff --git a/src/base/UThemes.pas b/src/base/UThemes.pas index 832e17d9..3fd77853 100644 --- a/src/base/UThemes.pas +++ b/src/base/UThemes.pas @@ -42,13 +42,13 @@ uses type TRGB = record - R: single; - G: single; - B: single; + R: single; + G: single; + B: single; end; TRGBA = record - R, G, B, A: Double; + R, G, B, A: double; end; type diff --git a/src/base/UTime.pas b/src/base/UTime.pas index 3f35dffd..83844cb5 100644 --- a/src/base/UTime.pas +++ b/src/base/UTime.pas @@ -61,20 +61,20 @@ procedure CountSkipTime; procedure CountMidTime; var - USTime : TTime; + USTime: TTime; VideoBGTimer: TRelativeTimer; - TimeNew : int64; - TimeOld : int64; - TimeSkip : real; - TimeMid : real; - TimeMidTemp : int64; + TimeNew: int64; + TimeOld: int64; + TimeSkip: real; + TimeMid: real; + TimeMidTemp: int64; implementation uses sdl, - ucommon; + UCommon; const cSDLCorrectionRatio = 1000; @@ -91,14 +91,14 @@ http://www.gamedev.net/community/forums/topic.asp?topic_id=466145&whichpage=1%EE procedure CountSkipTimeSet; begin - TimeNew := SDL_GetTicks(); + TimeNew := SDL_GetTicks(); end; procedure CountSkipTime; begin - TimeOld := TimeNew; - TimeNew := SDL_GetTicks(); - TimeSkip := (TimeNew-TimeOld) / cSDLCorrectionRatio; + TimeOld := TimeNew; + TimeNew := SDL_GetTicks(); + TimeSkip := (TimeNew-TimeOld) / cSDLCorrectionRatio; end; procedure CountMidTime; @@ -127,10 +127,10 @@ end; **} (* - * Creates a new timer. - * If TriggerMode is false (default), the timer + * creates a new timer. + * if triggermode is false (default), the timer * will immediately begin with counting. - * If TriggerMode is true, it will wait until Get/SetTime() or Pause() is called + * if triggermode is true, it will wait until get/settime() or pause() is called * for the first time. *) constructor TRelativeTimer.Create(TriggerMode: boolean); diff --git a/src/menu/UDisplay.pas b/src/menu/UDisplay.pas index e4e2839d..f2eb2ced 100644 --- a/src/menu/UDisplay.pas +++ b/src/menu/UDisplay.pas @@ -45,7 +45,7 @@ type TDisplay = class private //fade-to-black-hack - BlackScreen: boolean; + BlackScreen: boolean; FadeEnabled: boolean; // true if fading is enabled FadeFailed: boolean; // true if fading is possible (enough memory, etc.) @@ -61,15 +61,15 @@ type OSD_LastError: string; { software cursor data } - Cursor_X: Double; - Cursor_Y: Double; - Cursor_Pressed: Boolean; - Cursor_HiddenByScreen: Boolean; // hides software cursor and deactivate auto fade in + Cursor_X: double; + Cursor_Y: double; + Cursor_Pressed: boolean; + Cursor_HiddenByScreen: boolean; // hides software cursor and deactivate auto fade in // used for cursor fade out when there is no movement - Cursor_Visible: Boolean; - Cursor_LastMove: Cardinal; - Cursor_Fade: Boolean; + Cursor_Visible: boolean; + Cursor_LastMove: cardinal; + Cursor_Fade: boolean; procedure DrawDebugInformation; public @@ -94,7 +94,7 @@ type procedure SetCursor; { called when cursor moves, positioning of software cursor } - procedure MoveCursor(X, Y: Double; Pressed: Boolean); + procedure MoveCursor(X, Y: double; Pressed: boolean); { draws software cursor } @@ -102,7 +102,7 @@ type end; var - Display: TDisplay; + Display: TDisplay; const { constants for software cursor effects @@ -138,9 +138,9 @@ begin BlackScreen := false; // fade mod - FadeState := 0; + FadeState := 0; FadeEnabled := (Ini.ScreenFade = 1); - FadeFailed:= false; + FadeFailed := false; glGenTextures(2, @FadeTex); @@ -350,8 +350,8 @@ end; { sets SDL_ShowCursor depending on options set in Ini } procedure TDisplay.SetCursor; - var - Cursor: Integer; +var + Cursor: Integer; begin Cursor := 0; @@ -393,11 +393,12 @@ begin end; { called when cursor moves, positioning of software cursor } -procedure TDisplay.MoveCursor(X, Y: Double; Pressed: Boolean); +procedure TDisplay.MoveCursor(X, Y: double; Pressed: boolean); var - Ticks: Cardinal; + Ticks: cardinal; begin - if (Ini.Mouse = 2) and ((X <> Cursor_X) or (Y <> Cursor_Y) or (Pressed <> Cursor_Pressed)) then + if (Ini.Mouse = 2) and + ((X <> Cursor_X) or (Y <> Cursor_Y) or (Pressed <> Cursor_Pressed)) then begin Cursor_X := X; Cursor_Y := Y; @@ -408,13 +409,13 @@ begin { fade in on movement (or button press) if not first movement } if (not Cursor_Visible) and (Cursor_LastMove <> 0) then begin - if (Cursor_Fade) then // we use a trick here to consider progress of fade out + if Cursor_Fade then // we use a trick here to consider progress of fade out Cursor_LastMove := Ticks - round(Cursor_FadeIn_Time * (1 - (Ticks - Cursor_LastMove)/Cursor_FadeOut_Time)) else Cursor_LastMove := Ticks; - Cursor_Visible := True; - Cursor_Fade := True; + Cursor_Visible := true; + Cursor_Fade := true; end else if not Cursor_Fade then begin @@ -425,9 +426,9 @@ end; { draws software cursor } procedure TDisplay.DrawCursor; - var - Alpha: Single; - Ticks: Cardinal; +var + Alpha: single; + Ticks: cardinal; begin if (Ini.Mouse = 2) then begin // draw software cursor @@ -435,25 +436,25 @@ begin if (Cursor_Visible) and (Cursor_LastMove + Cursor_AutoHide_Time <= Ticks) then begin // start fade out after 5 secs w/o activity - Cursor_Visible := False; + Cursor_Visible := false; Cursor_LastMove := Ticks; - Cursor_Fade := True; + Cursor_Fade := true; end; // fading - if (Cursor_Fade) then + if Cursor_Fade then begin - if (Cursor_Visible) then + if Cursor_Visible then begin // fade in if (Cursor_LastMove + Cursor_FadeIn_Time <= Ticks) then - Cursor_Fade := False + Cursor_Fade := false else Alpha := sin((Ticks - Cursor_LastMove) * 0.5 * pi / Cursor_FadeIn_Time) * 0.7; end else begin //fade out if (Cursor_LastMove + Cursor_FadeOut_Time <= Ticks) then - Cursor_Fade := False + Cursor_Fade := false else Alpha := cos((Ticks - Cursor_LastMove) * 0.5 * pi / Cursor_FadeOut_Time) * 0.7; end; @@ -552,10 +553,11 @@ begin end; //------------ -// DrawDebugInformation - Procedure draw FPS and some other Informations on Screen +// DrawDebugInformation - procedure draw fps and some other informations on screen //------------ procedure TDisplay.DrawDebugInformation; -var Ticks: cardinal; +var + Ticks: cardinal; begin // Some White Background for information glEnable(GL_BLEND); @@ -569,13 +571,13 @@ begin glEnd; glDisable(GL_BLEND); -// Set Font Specs +// set font specs SetFontStyle(0); SetFontSize(21); SetFontItalic(false); glColor4f(0, 0, 0, 1); -// Calculate FPS +// calculate fps Ticks := SDL_GetTicks(); if (Ticks >= NextFPSSwap) then begin @@ -586,17 +588,17 @@ begin Inc(FPSCounter); -// Draw Text +// draw text -// FPS +// fps SetFontPos(695, 0); glPrint ('FPS: ' + InttoStr(LastFPS)); -// RSpeed +// rspeed SetFontPos(695, 13); glPrint ('RSpeed: ' + InttoStr(Round(1000 * TimeMid))); -// LastError +// lasterror SetFontPos(695, 26); glColor4f(1, 0, 0, 1); glPrint (OSD_LastError); diff --git a/src/menu/UMenu.pas b/src/menu/UMenu.pas index 7d8bdce8..a3f47b3d 100644 --- a/src/menu/UMenu.pas +++ b/src/menu/UMenu.pas @@ -34,20 +34,20 @@ interface {$I switches.inc} uses + SysUtils, + Math, gl, SDL, - SysUtils, - UTexture, - UMenuStatic, - UMenuText, - UMenuButton, - UMenuSelectSlide, - UMenuInteract, UMenuBackground, - UThemes, + UMenuButton, UMenuButtonCollection, - Math, - UMusic; + UMenuInteract, + UMenuSelectSlide, + UMenuStatic, + UMenuText, + UMusic, + UTexture, + UThemes; type { Int16 = SmallInt;} @@ -87,7 +87,7 @@ type procedure SetInteraction(Num: integer); virtual; property Interaction: integer read SelInteraction write SetInteraction; - //Procedure Load BG, Texts, Statics and Button Collections from ThemeBasic + // procedure load bg, texts, statics and button collections from themebasic procedure LoadFromTheme(const ThemeBasic: TThemeBasic); procedure PrepareButtonCollections(const Collections: AThemeButtonCollection); @@ -147,10 +147,10 @@ type function DrawFG: boolean; virtual; function Draw: boolean; virtual; function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown : boolean): boolean; virtual; - function ParseMouse(MouseButton: Integer; BtnDown: Boolean; X, Y: integer): boolean; virtual; - function InRegion(X1, Y1, W, H, X, Y: real): Boolean; - function InteractAt(X, Y: real): Integer; - function CollectionAt(X, Y: real): Integer; + function ParseMouse(MouseButton: integer; BtnDown: boolean; X, Y: integer): boolean; virtual; + function InRegion(X1, Y1, W, H, X, Y: real): boolean; + function InteractAt(X, Y: real): integer; + function CollectionAt(X, Y: real): integer; procedure onShow; virtual; procedure onShowFinish; virtual; procedure onHide; virtual; @@ -171,10 +171,10 @@ type const MENU_MDOWN = 8; - MENU_MUP = 0; + MENU_MUP = 0; - pmMove = 1; - pmClick = 2; + pmMove = 1; + pmClick = 2; pmUnClick = 3; iButton = 0; // interaction type @@ -189,14 +189,14 @@ implementation uses UCommon, - ULog, - UMain, + UCovers, + UDisplay, UDrawTexture, UGraphic, - UDisplay, - UCovers, - UTime, + ULog, + UMain, USkins, + UTime, //Background types UMenuBackgroundNone, UMenuBackgroundColor, @@ -228,7 +228,7 @@ begin Background := nil; - RightMbESC := True; + RightMbESC := true; end; { constructor TMenu.Create(Back: string); @@ -260,7 +260,7 @@ begin BackH := H; end; } -function RGBFloatToInt(R, G, B: Double): cardinal; +function RGBFloatToInt(R, G, B: double): cardinal; begin Result := (Trunc(255 * R) shl 16) or (Trunc(255 * G) shl 8) or @@ -299,8 +299,8 @@ begin begin Button[OldNum].Selected := false; - //Deselect Collection if Next Button is Not from Collection - if (NewTyp <> iButton) Or (Button[NewNum].Parent <> Button[OldNum].Parent) then + // deselect collection if next button is not from collection + if (NewTyp <> iButton) or (Button[NewNum].Parent <> Button[OldNum].Parent) then ButtonCollection[Button[OldNum].Parent-1].Selected := false; end; end; @@ -604,17 +604,25 @@ begin Result := AddStatic(X, Y, W, H, Name, TEXTURE_TYPE_PLAIN); end; -function TMenu.AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType): integer; +function TMenu.AddStatic(X, Y, W, H: real; + ColR, ColG, ColB: real; + const Name: string; + Typ: TTextureType): integer; begin Result := AddStatic(X, Y, W, H, ColR, ColG, ColB, Name, Typ, $FFFFFF); end; -function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType): integer; +function TMenu.AddStatic(X, Y, W, H, Z: real; + ColR, ColG, ColB: real; + const Name: string; + Typ: TTextureType): integer; begin Result := AddStatic(X, Y, W, H, Z, ColR, ColG, ColB, Name, Typ, $FFFFFF); end; -function TMenu.AddStatic(X, Y, W, H: real; const Name: string; Typ: TTextureType): integer; +function TMenu.AddStatic(X, Y, W, H: real; + const Name: string; + Typ: TTextureType): integer; var StatNum: integer; begin @@ -632,17 +640,32 @@ begin Result := StatNum; end; -function TMenu.AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType; Color: integer): integer; +function TMenu.AddStatic(X, Y, W, H: real; + ColR, ColG, ColB: real; + const Name: string; + Typ: TTextureType; + Color: integer): integer; begin Result := AddStatic(X, Y, W, H, 0, ColR, ColG, ColB, Name, Typ, Color); end; -function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType; Color: integer): integer; +function TMenu.AddStatic(X, Y, W, H, Z: real; + ColR, ColG, ColB: real; + const Name: string; + Typ: TTextureType; + Color: integer): integer; begin Result := AddStatic(X, Y, W, H, Z, ColR, ColG, ColB, 0, 0, 1, 1, Name, Typ, Color, false, 0); end; -function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; TexX1, TexY1, TexX2, TexY2: real; const Name: string; Typ: TTextureType; Color: integer; Reflection: boolean; ReflectionSpacing: real): integer; +function TMenu.AddStatic(X, Y, W, H, Z: real; + ColR, ColG, ColB: real; + TexX1, TexY1, TexX2, TexY2: real; + const Name: string; + Typ: TTextureType; + Color: integer; + Reflection: boolean; + ReflectionSpacing: real): integer; var StatNum: integer; begin @@ -714,12 +737,22 @@ begin Result := TextNum; end; -function TMenu.AddText(X, Y: real; Style: integer; Size, ColR, ColG, ColB: real; const Text: string): integer; +function TMenu.AddText(X, Y: real; + Style: integer; + Size, ColR, ColG, ColB: real + ; const Text: string): integer; begin Result := AddText(X, Y, 0, Style, Size, ColR, ColG, ColB, 0, Text, false, 0, 0); end; -function TMenu.AddText(X, Y, W: real; Style: integer; Size, ColR, ColG, ColB: real; Align: integer; const Text_: string; Reflection_: boolean; ReflectionSpacing_: real; Z : real): integer; +function TMenu.AddText(X, Y, W: real; + Style: integer; + Size, ColR, ColG, ColB: real; + Align: integer; + const Text_: string; + Reflection_: boolean; + ReflectionSpacing_: real; + Z : real): integer; var TextNum: integer; begin @@ -789,10 +822,10 @@ begin ThemeButton.Text[BT].Text); end; - //BAutton Collection Mod + // bautton collection mod if (ThemeButton.Parent <> 0) then begin - //If Collection Exists then Change Interaction to Child Button + // if collection exists then change interaction to child button if (@ButtonCollection[ThemeButton.Parent-1] <> nil) then begin Interactions[High(Interactions)].Typ := iBCollectionChild; @@ -821,8 +854,10 @@ begin end; function TMenu.AddButton(X, Y, W, H, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt: real; - const Name: string; Typ: TTextureType; - Reflection: boolean; ReflectionSpacing, DeSelectReflectionSpacing: real): integer; + const Name: string; + Typ: TTextureType; + Reflection: boolean; + ReflectionSpacing, DeSelectReflectionSpacing: real): integer; begin // adds button //SetLength is used once to reduce Memory usement @@ -875,7 +910,7 @@ begin Button[Result].Reflectionspacing := ReflectionSpacing; Button[Result].DeSelectReflectionspacing := DeSelectReflectionSpacing; - //Button Collection Mod + // button collection mod Button[Result].Parent := 0; // adds interaction @@ -888,11 +923,10 @@ begin Setlength(Button, 0); end; -// Method to draw our TMenu and all his child buttons +// method to draw our tmenu and all his child buttons function TMenu.DrawBG: boolean; begin Background.Draw; - Result := true; end; @@ -1011,9 +1045,10 @@ begin Int := Int - ceil(Length(Interactions) / 2); //Set Interaction - if ((Int < 0) or (Int > Length(Interactions) - 1)) - then Int := Interaction //nonvalid button, keep current one - else Interaction := Int; //select row above + if ((Int < 0) or (Int > Length(Interactions) - 1)) then + Int := Interaction // invalid button, keep current one + else + Interaction := Int; // select row above end; procedure TMenu.InteractNextRow; @@ -1025,9 +1060,10 @@ begin Int := Int + ceil(Length(Interactions) / 2); //Set Interaction - if ((Int < 0) or (Int > Length(Interactions) - 1)) - then Int := Interaction //nonvalid button, keep current one - else Interaction := Int; //select row above + if ((Int < 0) or (Int > Length(Interactions) - 1)) then + Int := Interaction // invalid button, keep current one + else + Interaction := Int; // select row above end; procedure TMenu.InteractNext; @@ -1041,7 +1077,8 @@ begin Int := (Int + 1) mod Length(Interactions); //If no Interaction is Selectable Simply Select Next - if (Int = Interaction) then Break; + if (Int = Interaction) then + Break; until IsSelectable(Int); @@ -1058,10 +1095,12 @@ begin // change interaction as long as it's needed repeat Int := Int - 1; - if Int = -1 then Int := High(Interactions); + if Int = -1 then + Int := High(Interactions); //If no Interaction is Selectable Simply Select Next - if (Int = Interaction) then Break; + if (Int = Interaction) then + Break; until IsSelectable(Int); //Set Interaction @@ -1086,7 +1125,8 @@ begin while (Again = true) do begin Num := SelInteraction - CustomSwitch; - if Num = -1 then Num := High(Interactions); + if Num = -1 then + Num := High(Interactions); Interaction := Num; Again := false; // reset, default to accept changing interaction @@ -1387,10 +1427,12 @@ begin SetLength(SelectsS[SelectNo].TextOptT, SO + 1); SelectsS[SelectNo].TextOptT[SO] := AddText; +{ + SelectsS[S].SelectedOption := SelectsS[S].SelectOptInt; // refresh - //SelectsS[S].SelectedOption := SelectsS[S].SelectOptInt; // refresh - - //if SO = Selects[S].PData^ then Selects[S].SelectedOption := SO; + if SO = Selects[S].PData^ then + Selects[S].SelectedOption := SO; +} end; procedure TMenu.UpdateSelectSlideOptions(ThemeSelectSlide: TThemeSelectSlide; SelectNum: integer; Values: array of string; var Data: integer); @@ -1490,11 +1532,11 @@ begin end; end; end; - //interact Prev if there is Nothing to Change + // interact prev if there is nothing to change else begin InteractPrev; - //If ButtonCollection with more than 1 Entry then Select Last Entry + // if buttoncollection with more than 1 entry then select last entry if (Button[Interactions[Interaction].Num].Parent <> 0) and (ButtonCollection[Button[Interactions[Interaction].Num].Parent-1].CountChilds > 1) then begin //Select Last Child @@ -1603,43 +1645,51 @@ begin Result := true; end; -function TMenu.ParseMouse(MouseButton: Integer; BtnDown: Boolean; X, Y: integer): boolean; +function TMenu.ParseMouse(MouseButton: integer; BtnDown: boolean; X, Y: integer): boolean; var - nBut: Integer; + nBut: integer; begin //default mouse parsing: clicking generates return keypress, // mousewheel selects in select slide //override ParseMouse to customize Result := true; - if RightMbESC and (MouseButton = SDL_BUTTON_RIGHT) and BtnDown then begin + if RightMbESC and (MouseButton = SDL_BUTTON_RIGHT) and BtnDown then + begin //if RightMbESC is set, send ESC keypress - Result:=ParseInput(SDLK_ESCAPE, #0, True); + Result:=ParseInput(SDLK_ESCAPE, #0, true); end; nBut := InteractAt(X, Y); - if nBut >= 0 then begin + if nBut >= 0 then + begin //select on mouse-over if nBut <> Interaction then SetInteraction(nBut); - if (MouseButton = SDL_BUTTON_LEFT) and BtnDown then begin + if (MouseButton = SDL_BUTTON_LEFT) and BtnDown then + begin //click button - Result:=ParseInput(SDLK_RETURN, #0, True); + Result:=ParseInput(SDLK_RETURN, #0, true); end; - if (Interactions[nBut].Typ = iSelectS) then begin + if (Interactions[nBut].Typ = iSelectS) then + begin //forward/backward in select slide with mousewheel - if (MouseButton = SDL_BUTTON_WHEELDOWN) and BtnDown then begin + if (MouseButton = SDL_BUTTON_WHEELDOWN) and BtnDown then + begin ParseInput(SDLK_RIGHT, #0, true); end; - if (MouseButton = SDL_BUTTON_WHEELUP) and BtnDown then begin + if (MouseButton = SDL_BUTTON_WHEELUP) and BtnDown then + begin ParseInput(SDLK_LEFT, #0, true); end; end; end - else begin + else + begin nBut := CollectionAt(X, Y); - if nBut >= 0 then begin - //if over button collection, select first child but don't allow click + if nBut >= 0 then + begin + // if over button collection, select first child but don't allow click nBut := ButtonCollection[nBut].FirstChild - 1; if nBut <> Interaction then SetInteraction(nBut); @@ -1647,37 +1697,41 @@ begin end; end; -function TMenu.InRegion(X1, Y1, W, H, X, Y: real): Boolean; +function TMenu.InRegion(X1, Y1, W, H, X, Y: real): boolean; begin - Result:=False; - X1 := X1 * Screen.w/800; - W := W * Screen.w/800; - Y1 := Y1 * Screen.h/600; - H := H * Screen.h/600; - if (X >= X1) and (X <= X1+W) and (Y >= Y1) and (Y <= Y1+H) then + Result := false; + X1 := X1 * Screen.w / 800; + W := W * Screen.w / 800; + Y1 := Y1 * Screen.h / 600; + H := H * Screen.h / 600; + if (X >= X1) and (X <= X1 + W) and (Y >= Y1) and (Y <= Y1 + H) then Result := true; end; //takes x,y coordinates and returns the interaction number //of the control at this position -function TMenu.InteractAt(X, Y: real): Integer; +function TMenu.InteractAt(X, Y: real): integer; var - i, nBut: Integer; + i, nBut: integer; begin - Result:=-1; - for i:=Low(Interactions) to High(Interactions) do begin + Result := -1; + for i := Low(Interactions) to High(Interactions) do + begin case Interactions[i].Typ of - iButton:if InRegion(Button[Interactions[i].Num].X, Button[Interactions[i].Num].Y, Button[Interactions[i].Num].W, Button[Interactions[i].Num].H, X, Y) and - Button[Interactions[i].Num].Visible then begin + iButton: if InRegion(Button[Interactions[i].Num].X, Button[Interactions[i].Num].Y, Button[Interactions[i].Num].W, Button[Interactions[i].Num].H, X, Y) and + Button[Interactions[i].Num].Visible then + begin Result:=i; exit; end; - iBCollectionChild:if InRegion(Button[Interactions[i].Num].X, Button[Interactions[i].Num].Y, Button[Interactions[i].Num].W, Button[Interactions[i].Num].H, X, Y) then begin + iBCollectionChild: if InRegion(Button[Interactions[i].Num].X, Button[Interactions[i].Num].Y, Button[Interactions[i].Num].W, Button[Interactions[i].Num].H, X, Y) then + begin Result:=i; exit; end; - iSelectS:if InRegion(SelectSs[Interactions[i].Num].X, SelectSs[Interactions[i].Num].Y, SelectSs[Interactions[i].Num].W, SelectSs[Interactions[i].Num].H, X, Y) or - InRegion(SelectSs[Interactions[i].Num].TextureSBG.X, SelectSs[Interactions[i].Num].TextureSBG.Y, SelectSs[Interactions[i].Num].TextureSBG.W, SelectSs[Interactions[i].Num].TextureSBG.H, X, Y) then begin + iSelectS: if InRegion(SelectSs[Interactions[i].Num].X, SelectSs[Interactions[i].Num].Y, SelectSs[Interactions[i].Num].W, SelectSs[Interactions[i].Num].H, X, Y) or + InRegion(SelectSs[Interactions[i].Num].TextureSBG.X, SelectSs[Interactions[i].Num].TextureSBG.Y, SelectSs[Interactions[i].Num].TextureSBG.W, SelectSs[Interactions[i].Num].TextureSBG.H, X, Y) then + begin Result:=i; exit; end; @@ -1686,14 +1740,16 @@ begin end; //takes x,y coordinates and returns the button collection id -function TMenu.CollectionAt(X, Y: real): Integer; +function TMenu.CollectionAt(X, Y: real): integer; var - i, nBut: Integer; + i, nBut: integer; begin - Result:=-1; - for i:=Low(ButtonCollection) to High(ButtonCollection) do begin + Result := -1; + for i:= Low(ButtonCollection) to High(ButtonCollection) do + begin if InRegion(ButtonCollection[i].X, ButtonCollection[i].Y, ButtonCollection[i].W, ButtonCollection[i].H, X, Y) and - ButtonCollection[i].Visible then begin + ButtonCollection[i].Visible then + begin Result:=i; exit; end; @@ -1706,4 +1762,3 @@ begin end; end. - diff --git a/src/menu/UMenuSelectSlide.pas b/src/menu/UMenuSelectSlide.pas index a5929a3e..f9f6bbae 100644 --- a/src/menu/UMenuSelectSlide.pas +++ b/src/menu/UMenuSelectSlide.pas @@ -34,10 +34,10 @@ interface {$I switches.inc} uses - TextGL, - UTexture, gl, - UMenuText; + TextGL, + UMenuText, + UTexture; type PSelectSlide = ^TSelectSlide; @@ -64,10 +64,10 @@ type Lines: byte; //Arrows on/off - showArrows: Boolean; //default is false + showArrows: boolean; //default is false //whether to show one item or all that fit into the select - oneItemOnly:Boolean; //default is false + oneItemOnly: boolean; //default is false //Visibility Visible: boolean; @@ -138,11 +138,12 @@ type end; implementation + uses - UDrawTexture, math, - ULog, - SysUtils; + SysUtils, + UDrawTexture, + ULog; // ------------ Select constructor TSelectSlide.Create; @@ -206,7 +207,7 @@ var var I: integer; begin - for I := low(TextOpt) to high(TextOpt) do + for I := Low(TextOpt) to High(TextOpt) do begin TextOpt[I].ColR := STDColR; TextOpt[I].ColG := STDColG; @@ -214,7 +215,7 @@ var TextOpt[I].Int := STDInt; end; - if (integer(Sel) <= high(TextOpt)) then + if (integer(Sel) <= High(TextOpt)) then begin TextOpt[Sel].ColR := STColR; TextOpt[Sel].ColG := STColG; @@ -227,7 +228,7 @@ begin SelectOptInt := Value; PData^ := Value; - if (Length(TextOpt)>0) AND (Length(TextOptT)>0) then + if (Length(TextOpt) > 0) and (Length(TextOptT) > 0) then begin //First option selected @@ -238,7 +239,7 @@ begin Tex_SelectS_ArrowL.alpha := 0; Tex_SelectS_ArrowR.alpha := 1; - for SO := low(TextOpt) to high(TextOpt) do + for SO := Low(TextOpt) to High(TextOpt) do begin TextOpt[SO].Text := TextOptT[SO]; end; @@ -247,18 +248,18 @@ begin end //Last option selected - else if (Value >= high(TextOptT)) then + else if (Value >= High(TextOptT)) then begin - Value := high(TextOptT); + Value := High(TextOptT); Tex_SelectS_ArrowL.alpha := 1; Tex_SelectS_ArrowR.alpha := 0; - for SO := high(TextOpt) downto low (TextOpt) do + for SO := High(TextOpt) downto Low(TextOpt) do begin - TextOpt[SO].Text := TextOptT[high(TextOptT)-(Lines-SO-1)]; + TextOpt[SO].Text := TextOptT[High(TextOptT) - (Lines - SO - 1)]; end; - DoSelection(Lines-1); + DoSelection(Lines - 1); end //in between first and last @@ -267,14 +268,14 @@ begin Tex_SelectS_ArrowL.alpha := 1; Tex_SelectS_ArrowR.alpha := 1; - HalfL := Ceil((Lines-1)/2); - HalfR := Lines-1-HalfL; + HalfL := Ceil((Lines - 1) / 2); + HalfR := Lines - 1 - HalfL; //Selected option is near to the left side if (Value <= HalfL) then begin //Change texts - for SO := low (TextOpt) to high(TextOpt) do + for SO := Low(TextOpt) to High(TextOpt) do begin TextOpt[SO].Text := TextOptT[SO]; end; @@ -283,25 +284,25 @@ begin end //Selected option is near to the right side - else if (Value > High(TextOptT)-HalfR) then + else if (Value > High(TextOptT) - HalfR) then begin - HalfR := high(TextOptT) - Value; - HalfL := Lines-1-HalfR; + HalfR := High(TextOptT) - Value; + HalfL := Lines - 1 - HalfR; //Change texts - for SO := high(TextOpt) downto low (TextOpt) do + for SO := High(TextOpt) downto Low(TextOpt) do begin - TextOpt[SO].Text := TextOptT[high(TextOptT)-(Lines-SO-1)]; + TextOpt[SO].Text := TextOptT[High(TextOptT) - (Lines - SO - 1)]; end; - DoSelection (HalfL); + DoSelection (HalfL); end else begin //Change Texts - for SO := low (TextOpt) to high(TextOpt) do + for SO := Low(TextOpt) to High(TextOpt) do begin - TextOpt[SO].Text := TextOptT[Value - HalfL + SO]; + TextOpt[SO].Text := TextOptT[Value - HalfL + SO]; end; DoSelection(HalfL); @@ -319,7 +320,7 @@ begin DrawTexture(Texture); DrawTexture(TextureSBG); - if (showArrows) then + if showArrows then begin DrawTexture(Tex_SelectS_ArrowL); DrawTexture(Tex_SelectS_ArrowR); @@ -327,7 +328,7 @@ begin Text.Draw; - for SO := low(TextOpt) to high(TextOpt) do + for SO := Low(TextOpt) to High(TextOpt) do TextOpt[SO].Draw; end; end; @@ -341,14 +342,14 @@ begin SetFontSize(Text.Size); maxlength := 0; - for I := low(TextOptT) to high (TextOptT) do + for I := Low(TextOptT) to High(TextOptT) do begin if (glTextWidth(TextOptT[I]) > maxlength) then maxlength := glTextWidth(TextOptT[I]); end; - if(oneItemOnly = false) then + if (oneItemOnly = false) then begin //show all items Lines := floor((TextureSBG.W-40) / (maxlength+7)); @@ -365,12 +366,12 @@ begin end; //Free old Space used by Texts - for I := low(TextOpt) to high(TextOpt) do + for I := Low(TextOpt) to High(TextOpt) do TextOpt[I].Free; setLength (TextOpt, Lines); - for I := low(TextOpt) to high(TextOpt) do + for I := Low(TextOpt) to High(TextOpt) do begin TextOpt[I] := TText.Create; TextOpt[I].Size := Text.Size; @@ -385,7 +386,7 @@ begin //Generate Positions //TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W / Lines) * (I + 0.5); - if (I <> High(TextOpt)) OR (High(TextOpt) = 0) OR (Length(TextOptT) = Lines) then + if (I <> High(TextOpt)) or (High(TextOpt) = 0) or (Length(TextOptT) = Lines) then TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W / Lines) * I else TextOpt[I].X := TextureSBG.X + TextureSBG.W - maxlength; @@ -393,10 +394,10 @@ begin TextOpt[I].Y := TextureSBG.Y + (TextureSBG.H - Text.Size) / 2; //Better Look with 2 Options - if (Lines=2) AND (Length(TextOptT)= 2) then + if (Lines = 2) and (Length(TextOptT) = 2) then TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W -40 - glTextWidth(TextOptT[1])) * I; - if (Lines=1) then + if (Lines = 1) then begin TextOpt[I].Align := 1; //center text TextOpt[I].X := TextureSBG.X + (TextureSBG.W / 2); diff --git a/src/menu/UMenuText.pas b/src/menu/UMenuText.pas index b000cc73..b5507327 100644 --- a/src/menu/UMenuText.pas +++ b/src/menu/UMenuText.pas @@ -34,29 +34,29 @@ interface {$I switches.inc} uses - TextGL, - UTexture, - gl, math, SysUtils, - SDL; + gl, + SDL, + TextGL, + UTexture; type TText = class private - SelectBool: boolean; - TextString: string; - TextTiles: array of string; + SelectBool: boolean; + TextString: string; + TextTiles: array of string; - STicks: cardinal; - SelectBlink: boolean; + STicks: cardinal; + SelectBlink: boolean; public X: real; Y: real; Z: real; - MoveX: real; //Some Modifier for X - Position that don't affect the real Y - MoveY: real; //Some Modifier for Y - Position that don't affect the real Y - W: real; //text wider than W is broken + MoveX: real; // some modifier for x - position that don't affect the real Y + MoveY: real; // some modifier for y - position that don't affect the real Y + W: real; // text wider than W is broken // H: real; Size: real; ColR: real; @@ -64,13 +64,13 @@ type ColB: real; Alpha: real; Int: real; - Style: integer; - Visible: boolean; - Align: integer; // 0 = left, 1 = center, 2 = right + Style: integer; + Visible: boolean; + Align: integer; // 0 = left, 1 = center, 2 = right - //Reflection - Reflection: boolean; - ReflectionSpacing: real; + // reflection + Reflection: boolean; + ReflectionSpacing: real; procedure SetSelect(Value: boolean); property Selected: boolean read SelectBool write SetSelect; @@ -78,7 +78,7 @@ type procedure SetText(Value: string); property Text: string read TextString write SetText; - procedure DeleteLastL; //Procedure to Delete Last Letter + procedure DeleteLastL; // procedure to delete last letter procedure Draw; constructor Create; overload; @@ -88,26 +88,27 @@ type implementation -uses UGraphic, - StrUtils; +uses + StrUtils, + UGraphic; procedure TText.SetSelect(Value: boolean); begin SelectBool := Value; - //Set Cursor Visible - SelectBlink := True; + // set cursor visible + SelectBlink := true; STicks := SDL_GetTicks() div 550; end; procedure TText.SetText(Value: string); var - NextPos: cardinal; // NextPos of a Space etc. - LastPos: cardinal; // LastPos " - LastBreak: cardinal; // Last Break - isBreak: boolean; // True if the Break is not Caused because the Text is out of the area - FirstWord: word; // Is First Word after Break? - Len: word; // Length of the Tiles Array + NextPos: cardinal; // next pos of a space etc. + LastPos: cardinal; // last pos " + LastBreak: cardinal; // last break + isBreak: boolean; // true if the break is not caused because the text is out of the area + FirstWord: word; // is first word after break? + Len: word; // length of the tiles array function GetNextPos: boolean; var @@ -115,16 +116,16 @@ var begin LastPos := NextPos; - //Next Space (If Width is given) + // next space (if width is given) if (W > 0) then T1 := PosEx(' ', Value, LastPos + 1) else T1 := Length(Value); - {//Next - + {// next - T2 := PosEx('-', Value, LastPos + 1);} - //Next Break + // next break T3 := PosEx('\n', Value, LastPos + 1); if T1 = 0 then @@ -134,7 +135,7 @@ var if T3 = 0 then T3 := Length(Value); - //Get Nearest Pos + // get nearest pos NextPos := min(T1, T3{min(T2, T3)}); if (LastPos = cardinal(Length(Value))) then @@ -161,14 +162,14 @@ var end; begin - //Set TExtstring + // set TextString TextString := Value; - //Set Cursor Visible - SelectBlink := True; + // set cursor visible + SelectBlink := true; STicks := SDL_GetTicks() div 550; - //Exit if there is no Need to Create Tiles + // exit if there is no need to create tiles if (W <= 0) and (Pos('\n', Value) = 0) then begin SetLength (TextTiles, 1); @@ -176,12 +177,12 @@ begin Exit; end; - //Create Tiles - //Reset Text Array + // create tiles + // reset text array SetLength (TextTiles, 0); Len := 0; - //Reset Counter Vars + // reset counter vars LastPos := 1; NextPos := 1; LastBreak := 1; @@ -189,57 +190,57 @@ begin if (W > 0) then begin - //Set Font Properties + // set font properties SetFontStyle(Style); SetFontSize(Size); end; - //go Through Text + // go through text while (GetNextPos) do begin - //Break in Text + // break in text if isBreak then begin - //Look for Break before the Break + // look for break before the break if (glTextWidth(Copy(Value, LastBreak, NextPos - LastBreak + 1)) > W) AND (NextPos-LastPos > 1) then begin - isBreak := False; - //Not the First word after Break, so we don't have to break within a word + isBreak := false; + // not the first word after break, so we don't have to break within a word if (FirstWord > 1) then begin - //Add Break before actual Position, because there the Text fits the Area + // add break before actual position, because there the text fits the area AddBreak(LastBreak, LastPos); end - else //First Word after Break Break within the Word + else // first word after break break within the word begin - //ToDo - //AddBreak(LastBreak, LastBreak + 155); + // to do + // AddBreak(LastBreak, LastBreak + 155); end; end; - isBreak := True; - //Add Break from Text + isBreak := true; + // add break from text AddBreak(LastBreak, NextPos); end - //Text comes out of the Text Area -> CreateBreak + // text comes out of the text area -> createbreak else if (glTextWidth(Copy(Value, LastBreak, NextPos - LastBreak + 1)) > W) then begin - //Not the First word after Break, so we don't have to break within a word + // not the first word after break, so we don't have to break within a word if (FirstWord > 1) then begin - //Add Break before actual Position, because there the Text fits the Area + // add break before actual position, because there the text fits the area AddBreak(LastBreak, LastPos); end - else //First Word after Break -> Break within the Word + else // first word after break -> break within the word begin - //ToDo - //AddBreak(LastBreak, LastBreak + 155); + // to do + // AddBreak(LastBreak, LastBreak + 155); end; end; //end; Inc(FirstWord) end; - //Add Ending + // add ending AddBreak(LastBreak, Length(Value)+1); end; @@ -260,35 +261,35 @@ procedure TText.Draw; var X2, Y2: real; Text2: string; - I: Integer; - Ticks: Cardinal; + I: integer; + Ticks: cardinal; begin if Visible then begin SetFontStyle(Style); SetFontSize(Size); - SetFontItalic(False); + SetFontItalic(false); glColor4f(ColR*Int, ColG*Int, ColB*Int, Alpha); - //Reflection - if Reflection = true then + // reflection + if Reflection then SetFontReflection(true, ReflectionSpacing) else SetFontReflection(false,0); - //if selected set blink... + // if selected set blink... if SelectBool then begin Ticks := SDL_GetTicks() div 550; if Ticks <> STicks then - begin //Change Visability + begin // change visability STicks := Ticks; SelectBlink := Not SelectBlink; end; end; - {if (False) then //no width set draw as one long string + {if (false) then // no width set draw as one long string begin if not (SelectBool AND SelectBlink) then Text2 := Text @@ -307,8 +308,8 @@ begin end else begin} - //now use allways: - //draw text as many strings + // now use always: + // draw text as many strings Y2 := Y + MoveY; for I := 0 to High(TextTiles) do begin @@ -353,7 +354,14 @@ begin Create(X, Y, 0, 0, 30, 0, 0, 0, 0, Text, false, 0, 0); end; -constructor TText.Create(ParX, ParY, ParW: real; ParStyle: integer; ParSize, ParColR, ParColG, ParColB: real; ParAlign: integer; ParText: string; ParReflection: boolean; ParReflectionSpacing: real; ParZ:real); +constructor TText.Create(ParX, ParY, ParW: real; + ParStyle: integer; + ParSize, ParColR, ParColG, ParColB: real; + ParAlign: integer; + ParText: string; + ParReflection: boolean; + ParReflectionSpacing: real; + ParZ: real); begin inherited Create; Alpha := 1; @@ -371,8 +379,8 @@ begin Align := ParAlign; SelectBool := false; Visible := true; - Reflection:= ParReflection; - ReflectionSpacing:= ParReflectionSpacing; + Reflection := ParReflection; + ReflectionSpacing := ParReflectionSpacing; end; end. diff --git a/src/screens/UScreenOptionsGame.pas b/src/screens/UScreenOptionsGame.pas index 3f1cca81..00ff372d 100644 --- a/src/screens/UScreenOptionsGame.pas +++ b/src/screens/UScreenOptionsGame.pas @@ -34,14 +34,14 @@ interface {$I switches.inc} uses - UMenu, SDL, UDisplay, - UMusic, UFiles, UIni, - UThemes, - USongs; + UMenu, + UMusic, + USongs, + UThemes; type TScreenOptionsGame = class(TMenu) @@ -56,13 +56,15 @@ type implementation uses - UGraphic, - SysUtils; + SysUtils, + UGraphic; -function TScreenOptionsGame.ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; +function TScreenOptionsGame.ParseInput(PressedKey: cardinal; + CharCode: WideChar; + PressedDown: boolean): boolean; begin Result := true; - if (PressedDown) then + if PressedDown then begin // Key Down // check normal keys case WideCharUpperCase(CharCode)[1] of @@ -80,7 +82,6 @@ begin begin AudioPlayback.PlaySound(SoundLib.Back); RefreshSongs; - FadeTo(@ScreenOptions); end; SDLK_RETURN: @@ -126,34 +127,34 @@ begin old_Sorting := Ini.Sorting; old_Tabs := Ini.Tabs; - Theme.OptionsGame.SelectPlayers.showArrows := true; + Theme.OptionsGame.SelectPlayers.showArrows := true; Theme.OptionsGame.SelectPlayers.oneItemOnly := true; AddSelectSlide(Theme.OptionsGame.SelectPlayers, Ini.Players, IPlayers); - Theme.OptionsGame.SelectDifficulty.showArrows := true; + Theme.OptionsGame.SelectDifficulty.showArrows := true; Theme.OptionsGame.SelectDifficulty.oneItemOnly := true; AddSelectSlide(Theme.OptionsGame.SelectDifficulty, Ini.Difficulty, IDifficulty); - Theme.OptionsGame.SelectLanguage.showArrows := true; + Theme.OptionsGame.SelectLanguage.showArrows := true; Theme.OptionsGame.SelectLanguage.oneItemOnly := true; AddSelectSlide(Theme.OptionsGame.SelectLanguage, Ini.Language, ILanguage); - Theme.OptionsGame.SelectTabs.showArrows := true; + Theme.OptionsGame.SelectTabs.showArrows := true; Theme.OptionsGame.SelectTabs.oneItemOnly := true; AddSelectSlide(Theme.OptionsGame.SelectTabs, Ini.Tabs, ITabs); - Theme.OptionsGame.SelectSorting.showArrows := true; + Theme.OptionsGame.SelectSorting.showArrows := true; Theme.OptionsGame.SelectSorting.oneItemOnly := true; AddSelectSlide(Theme.OptionsGame.SelectSorting, Ini.Sorting, ISorting); - Theme.OptionsGame.SelectDebug.showArrows := true; + Theme.OptionsGame.SelectDebug.showArrows := true; Theme.OptionsGame.SelectDebug.oneItemOnly := true; AddSelectSlide(Theme.OptionsGame.SelectDebug, Ini.Debug, IDebug); AddButton(Theme.OptionsGame.ButtonExit); - if (Length(Button[0].Text)=0) then + if (Length(Button[0].Text) = 0) then AddButtonText(14, 20, Theme.Options.Description[7]); end; @@ -161,7 +162,7 @@ end; //Refresh Songs Patch procedure TScreenOptionsGame.RefreshSongs; begin -if (ini.Sorting <> old_Sorting) or (ini.Tabs <> old_Tabs) then + if (ini.Sorting <> old_Sorting) or (ini.Tabs <> old_Tabs) then ScreenSong.Refresh; end; diff --git a/src/screens/UScreenSong.pas b/src/screens/UScreenSong.pas index 5e794891..fa3c836e 100644 --- a/src/screens/UScreenSong.pas +++ b/src/screens/UScreenSong.pas @@ -34,22 +34,22 @@ interface {$I switches.inc} uses - UMenu, - SDL, - UMusic, - UFiles, - UTime, - UDisplay, - USongs, SysUtils, + SDL, UCommon, - ULog, - UThemes, - UTexture, + UDisplay, + UFiles, + UIni, ULanguage, + ULog, + UMenu, + UMenuEqualizer, + UMusic, USong, - UIni, - UMenuEqualizer; + USongs, + UTexture, + UThemes, + UTime; type TScreenSong = class(TMenu) @@ -119,7 +119,7 @@ type procedure SetScroll5; procedure SetScroll6; function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; override; - function ParseMouse(MouseButton: Integer; BtnDown: Boolean; X, Y: integer): boolean; override; + function ParseMouse(MouseButton: integer; BtnDown: boolean; X, Y: integer): boolean; override; function Draw: boolean; override; procedure GenerateThumbnails(); procedure onShow; override; @@ -738,26 +738,24 @@ begin end; // if (PressedDown) end; -function TScreenSong.ParseMouse(MouseButton: Integer; BtnDown: Boolean; X, Y: integer): boolean; +function TScreenSong.ParseMouse(MouseButton: integer; BtnDown: boolean; X, Y: integer): boolean; begin - Result := True; + Result := true; - if RightMbESC and (MouseButton = SDL_BUTTON_RIGHT) and BtnDown then begin + if RightMbESC and (MouseButton = SDL_BUTTON_RIGHT) and BtnDown then //if RightMbESC is set, send ESC keypress - Result:=ParseInput(SDLK_ESCAPE, #0, True); - end; + Result:=ParseInput(SDLK_ESCAPE, #0, true); //song scrolling with mousewheel - if (MouseButton = SDL_BUTTON_WHEELDOWN) and BtnDown then begin + if (MouseButton = SDL_BUTTON_WHEELDOWN) and BtnDown then ParseInput(SDLK_RIGHT, #0, true); - end; - if (MouseButton = SDL_BUTTON_WHEELUP) and BtnDown then begin + + if (MouseButton = SDL_BUTTON_WHEELUP) and BtnDown then ParseInput(SDLK_LEFT, #0, true); - end; + //LMB anywhere starts - if (MouseButton = SDL_BUTTON_LEFT) and BtnDown then begin + if (MouseButton = SDL_BUTTON_LEFT) and BtnDown then ParseInput(SDLK_RETURN, #0, true); - end; end; constructor TScreenSong.Create; diff --git a/src/screens/UScreenTop5.pas b/src/screens/UScreenTop5.pas index 39de61c3..1013a9b5 100644 --- a/src/screens/UScreenTop5.pas +++ b/src/screens/UScreenTop5.pas @@ -57,7 +57,7 @@ type constructor Create; override; function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; override; - function ParseMouse(MouseButton: Integer; BtnDown: Boolean; X, Y: integer): boolean; override; + function ParseMouse(MouseButton: integer; BtnDown: boolean; X, Y: integer): boolean; override; procedure onShow; override; function Draw: boolean; override; end; @@ -70,10 +70,12 @@ uses UIni, UNote; -function TScreenTop5.ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; +function TScreenTop5.ParseInput(PressedKey: cardinal; + CharCode: WideChar; + PressedDown: boolean): boolean; begin Result := true; - if (PressedDown) then + if PressedDown then begin // check normal keys case WideCharUpperCase(CharCode)[1] of @@ -104,13 +106,14 @@ begin end; end; -function TScreenTop5.ParseMouse(MouseButton: Integer; BtnDown: Boolean; X, Y: integer): boolean; +function TScreenTop5.ParseMouse(MouseButton: integer; + BtnDown: boolean; + X, Y: integer): boolean; begin - Result := True; - if (MouseButton = SDL_BUTTON_LEFT) and BtnDown then begin + Result := true; + if (MouseButton = SDL_BUTTON_LEFT) and BtnDown then //left-click anywhere sends return ParseInput(SDLK_RETURN, #0, true); - end; end; constructor TScreenTop5.Create; @@ -121,18 +124,16 @@ begin LoadFromTheme(Theme.Top5); - TextLevel := AddText(Theme.Top5.TextLevel); + TextLevel := AddText(Theme.Top5.TextLevel); TextArtistTitle := AddText(Theme.Top5.TextArtistTitle); for I := 0 to 4 do - StaticNumber[I+1] := AddStatic( Theme.Top5.StaticNumber[I] ); - - for I := 0 to 4 do - TextNumber[I+1] := AddText(Theme.Top5.TextNumber[I]); - for I := 0 to 4 do - TextName[I+1] := AddText(Theme.Top5.TextName[I]); - for I := 0 to 4 do - TextScore[I+1] := AddText(Theme.Top5.TextScore[I]); + begin + StaticNumber[I+1] := AddStatic(Theme.Top5.StaticNumber[I]); + TextNumber[I+1] := AddText (Theme.Top5.TextNumber[I]); + TextName[I+1] := AddText (Theme.Top5.TextName[I]); + TextScore[I+1] := AddText (Theme.Top5.TextScore[I]); + end; end; @@ -169,7 +170,7 @@ begin Text[TextScore[I]].Text := IntToStr(CurrentSong.Score[Ini.Difficulty, I-1].Score); end; - for I := Length(CurrentSong.Score[Ini.Difficulty])+1 to 5 do + for I := Length(CurrentSong.Score[Ini.Difficulty]) + 1 to 5 do begin Static[StaticNumber[I]].Visible := false; Text[TextNumber[I]].Visible := false; |