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-rw-r--r--src/lib/ffmpeg/avcodec.pas25
-rw-r--r--src/lib/ffmpeg/avformat.pas25
-rw-r--r--src/lib/ffmpeg/avutil.pas25
-rw-r--r--src/lib/ffmpeg/swscale.pas25
4 files changed, 100 insertions, 0 deletions
diff --git a/src/lib/ffmpeg/avcodec.pas b/src/lib/ffmpeg/avcodec.pas
index 465089b0..f6d55b93 100644
--- a/src/lib/ffmpeg/avcodec.pas
+++ b/src/lib/ffmpeg/avcodec.pas
@@ -62,6 +62,31 @@ uses
UConfig;
const
+ (*
+ * IMPORTANT: The official FFmpeg C headers change very quickly. Often some
+ * of the data structures are changed so that they become incompatible with
+ * older header files. The Pascal headers have to be adjusted to those changes,
+ * otherwise the application might crash randomly or strange bugs (not
+ * necessarily related to video or audio due to buffer overflows etc.) might
+ * occur.
+ *
+ * In the past users reported problems with USDX that took hours to fix and
+ * the problem was an unsupported version of FFmpeg. So we decided to disable
+ * support for future versions of FFmpeg until the headers are revised by us
+ * for that version as they otherwise most probably will break USDX.
+ *
+ * If the headers do not yet support your FFmpeg version you may want to
+ * adjust the max. version numbers manually but please note: it may work but
+ * in many cases it does not. The USDX team does NOT PROVIDE ANY SUPPORT
+ * for the game if the MAX. VERSION WAS CHANGED.
+ *
+ * The only safe way to support new versions of FFmpeg is to add the changes
+ * of the FFmpeg git repository C headers to the Pascal headers.
+ * You can accelerate this process by posting a patch with the git changes
+ * translated to Pascal to our bug tracker (please join our IRC chat before
+ * you start working on it). Simply adjusting the max. versions is NOT a valid
+ * fix.
+ *)
(* Max. supported version by this header *)
LIBAVCODEC_MAX_VERSION_MAJOR = 52;
LIBAVCODEC_MAX_VERSION_MINOR = 66;
diff --git a/src/lib/ffmpeg/avformat.pas b/src/lib/ffmpeg/avformat.pas
index 7bc22741..a378e2e6 100644
--- a/src/lib/ffmpeg/avformat.pas
+++ b/src/lib/ffmpeg/avformat.pas
@@ -62,6 +62,31 @@ uses
UConfig;
const
+ (*
+ * IMPORTANT: The official FFmpeg C headers change very quickly. Often some
+ * of the data structures are changed so that they become incompatible with
+ * older header files. The Pascal headers have to be adjusted to those changes,
+ * otherwise the application might crash randomly or strange bugs (not
+ * necessarily related to video or audio due to buffer overflows etc.) might
+ * occur.
+ *
+ * In the past users reported problems with USDX that took hours to fix and
+ * the problem was an unsupported version of FFmpeg. So we decided to disable
+ * support for future versions of FFmpeg until the headers are revised by us
+ * for that version as they otherwise most probably will break USDX.
+ *
+ * If the headers do not yet support your FFmpeg version you may want to
+ * adjust the max. version numbers manually but please note: it may work but
+ * in many cases it does not. The USDX team does NOT PROVIDE ANY SUPPORT
+ * for the game if the MAX. VERSION WAS CHANGED.
+ *
+ * The only safe way to support new versions of FFmpeg is to add the changes
+ * of the FFmpeg git repository C headers to the Pascal headers.
+ * You can accelerate this process by posting a patch with the git changes
+ * translated to Pascal to our bug tracker (please join our IRC chat before
+ * you start working on it). Simply adjusting the max. versions is NOT a valid
+ * fix.
+ *)
(* Max. supported version by this header *)
LIBAVFORMAT_MAX_VERSION_MAJOR = 52;
LIBAVFORMAT_MAX_VERSION_MINOR = 61;
diff --git a/src/lib/ffmpeg/avutil.pas b/src/lib/ffmpeg/avutil.pas
index 0cf5f120..5de75abd 100644
--- a/src/lib/ffmpeg/avutil.pas
+++ b/src/lib/ffmpeg/avutil.pas
@@ -69,6 +69,31 @@ uses
UConfig;
const
+ (*
+ * IMPORTANT: The official FFmpeg C headers change very quickly. Often some
+ * of the data structures are changed so that they become incompatible with
+ * older header files. The Pascal headers have to be adjusted to those changes,
+ * otherwise the application might crash randomly or strange bugs (not
+ * necessarily related to video or audio due to buffer overflows etc.) might
+ * occur.
+ *
+ * In the past users reported problems with USDX that took hours to fix and
+ * the problem was an unsupported version of FFmpeg. So we decided to disable
+ * support for future versions of FFmpeg until the headers are revised by us
+ * for that version as they otherwise most probably will break USDX.
+ *
+ * If the headers do not yet support your FFmpeg version you may want to
+ * adjust the max. version numbers manually but please note: it may work but
+ * in many cases it does not. The USDX team does NOT PROVIDE ANY SUPPORT
+ * for the game if the MAX. VERSION WAS CHANGED.
+ *
+ * The only safe way to support new versions of FFmpeg is to add the changes
+ * of the FFmpeg git repository C headers to the Pascal headers.
+ * You can accelerate this process by posting a patch with the git changes
+ * translated to Pascal to our bug tracker (please join our IRC chat before
+ * you start working on it). Simply adjusting the max. versions is NOT a valid
+ * fix.
+ *)
(* Max. supported version by this header *)
LIBAVUTIL_MAX_VERSION_MAJOR = 50;
LIBAVUTIL_MAX_VERSION_MINOR = 9;
diff --git a/src/lib/ffmpeg/swscale.pas b/src/lib/ffmpeg/swscale.pas
index ccefacd8..705932b1 100644
--- a/src/lib/ffmpeg/swscale.pas
+++ b/src/lib/ffmpeg/swscale.pas
@@ -54,6 +54,31 @@ uses
UConfig;
const
+ (*
+ * IMPORTANT: The official FFmpeg C headers change very quickly. Often some
+ * of the data structures are changed so that they become incompatible with
+ * older header files. The Pascal headers have to be adjusted to those changes,
+ * otherwise the application might crash randomly or strange bugs (not
+ * necessarily related to video or audio due to buffer overflows etc.) might
+ * occur.
+ *
+ * In the past users reported problems with USDX that took hours to fix and
+ * the problem was an unsupported version of FFmpeg. So we decided to disable
+ * support for future versions of FFmpeg until the headers are revised by us
+ * for that version as they otherwise most probably will break USDX.
+ *
+ * If the headers do not yet support your FFmpeg version you may want to
+ * adjust the max. version numbers manually but please note: it may work but
+ * in many cases it does not. The USDX team does NOT PROVIDE ANY SUPPORT
+ * for the game if the MAX. VERSION WAS CHANGED.
+ *
+ * The only safe way to support new versions of FFmpeg is to add the changes
+ * of the FFmpeg git repository C headers to the Pascal headers.
+ * You can accelerate this process by posting a patch with the git changes
+ * translated to Pascal to our bug tracker (please join our IRC chat before
+ * you start working on it). Simply adjusting the max. versions is NOT a valid
+ * fix.
+ *)
(* Max. supported version by this header *)
LIBSWSCALE_MAX_VERSION_MAJOR = 0;
LIBSWSCALE_MAX_VERSION_MINOR = 10;