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-rw-r--r--src/base/UFiles.pas1
-rw-r--r--src/base/UMain.pas43
-rw-r--r--src/base/UMusic.pas11
-rw-r--r--src/base/USong.pas178
-rw-r--r--src/screens/UScreenEditSub.pas13
-rw-r--r--src/screens/UScreenSingModi.pas1
6 files changed, 110 insertions, 137 deletions
diff --git a/src/base/UFiles.pas b/src/base/UFiles.pas
index add81f23..d639c304 100644
--- a/src/base/UFiles.pas
+++ b/src/base/UFiles.pas
@@ -73,7 +73,6 @@ begin
SetLength(Lines[Count].Line, 1);
SetLength(Lines[Count].Line[0].Note, 0);
Lines[Count].Line[0].Lyric := '';
- Lines[Count].Line[0].LyricWidth := 0;
Player[Count].Score := 0;
Player[Count].LengthNote := 0;
Player[Count].HighNote := -1;
diff --git a/src/base/UMain.pas b/src/base/UMain.pas
index 65e55c1d..ededb6e5 100644
--- a/src/base/UMain.pas
+++ b/src/base/UMain.pas
@@ -828,12 +828,8 @@ var
Range: integer;
NoteHit: boolean;
MaxSongPoints: integer; // max. points for the song (without line bonus)
- MaxLinePoints: real; // max. points for the current line
- ScoreFactor: array[TNoteType] of integer;
+ CurNotePoints: real; // Points for the cur. Note (PointsperNote * ScoreFactor[CurNote])
begin
- ScoreFactor[ntFreestyle] := 0;
- ScoreFactor[ntNormal] := 1;
- ScoreFactor[ntGolden] := 2;
// TODO: add duet mode support
// use Lines[LineSetIndex] with LineSetIndex depending on the current player
@@ -924,6 +920,9 @@ begin
begin
// adjust the players tone to the correct one
// TODO: do we need to do this?
+ // Philipp: I think we do, at least when we draw the notes.
+ // Otherwise the notehit thing would be shifted to the
+ // correct unhit note. I think this will look kind of strange.
CurrentSound.Tone := CurrentLineFragment.Tone;
// half size notes patch
@@ -935,17 +934,35 @@ begin
MaxSongPoints := MAX_SONG_SCORE;
// Note: ScoreValue is the sum of all note values of the song
- MaxLinePoints := MaxSongPoints / Lines[0].ScoreValue * ScoreFactor[CurrentLineFragment.NoteType];
-
- // FIXME: is this correct? Why do we add the points for a whole line
- // if just one note is correct?
+ // (MaxSongPoints / ScoreValue) is the points that a player
+ // gets for a hit of one beat of a normal note
+ // CurNotePoints is the amount of points that is meassured
+ // for a hit of the note per full beat
+ CurNotePoints := (MaxSongPoints / Lines[0].ScoreValue) * ScoreFactor[CurrentLineFragment.NoteType];
+
case CurrentLineFragment.NoteType of
- ntNormal: CurrentPlayer.Score := CurrentPlayer.Score + MaxLinePoints;
- ntGolden: CurrentPlayer.ScoreGolden := CurrentPlayer.ScoreGolden + MaxLinePoints;
+ ntNormal: CurrentPlayer.Score := CurrentPlayer.Score + CurNotePoints;
+ ntGolden: CurrentPlayer.ScoreGolden := CurrentPlayer.ScoreGolden + CurNotePoints;
end;
- CurrentPlayer.ScoreInt := Floor(CurrentPlayer.Score / 10) * 10;
- CurrentPlayer.ScoreGoldenInt := Floor(CurrentPlayer.ScoreGolden / 10) * 10;
+ // a problem if we use floor instead of round is that a score of
+ // 10000 points is only possible if the last digit of the total points
+ // for golden and normal notes is 0.
+ // if we use round, the max score is 10000 for most songs
+ // but a score of 10010 is possible if the last digit of the total
+ // points for golden and normal notes is 5
+ // the best solution is to use round for one of these scores
+ // and round the other score in the opposite direction
+ // so we assure that the highest possible score is 10000 in every case.
+ CurrentPlayer.ScoreInt := round(CurrentPlayer.Score / 10) * 10;
+
+ if (CurrentPlayer.ScoreInt < CurrentPlayer.Score) then
+ //normal score is floored so we have to ceil golden notes score
+ CurrentPlayer.ScoreGoldenInt := ceil(CurrentPlayer.ScoreGolden / 10) * 10
+ else
+ //normal score is ceiled so we have to floor golden notes score
+ CurrentPlayer.ScoreGoldenInt := floor(CurrentPlayer.ScoreGolden / 10) * 10;
+
CurrentPlayer.ScoreTotalInt := CurrentPlayer.ScoreInt +
CurrentPlayer.ScoreGoldenInt +
diff --git a/src/base/UMusic.pas b/src/base/UMusic.pas
index 10f789d7..09d73331 100644
--- a/src/base/UMusic.pas
+++ b/src/base/UMusic.pas
@@ -39,8 +39,13 @@ uses
Classes;
type
- TNoteType = (ntFreestyle, ntNormal, ntGolden);
+ TNoteType = (ntFreestyle = 0, ntNormal = 1, ntGolden = 2);
+const
+ //Score Factor
+ ScoreFactor: array[TNoteType] of integer = (0, 1, 2);
+
+type
(**
* TLineFragment represents a fragment of a lyrics line.
* This is a text-fragment (e.g. a syllable) assigned to a note pitch,
@@ -64,7 +69,7 @@ type
TLine = record
Start: integer; // the start beat of this line (<> start beat of the first note of this line)
Lyric: string;
- LyricWidth: real; // @deprecated: width of the line in pixels.
+ //LyricWidth: real; // @deprecated: width of the line in pixels.
// Do not use this as the width is not correct.
// Use TLyricsEngine.GetUpperLine().Width instead.
End_: integer;
@@ -82,7 +87,7 @@ type
*)
TLines = record
Current: integer; // for drawing of current line
- High: integer; // (= High(Line)?)
+ High: integer; // = High(Line)!
Number: integer;
Resolution: integer;
NotesGAP: integer;
diff --git a/src/base/USong.pas b/src/base/USong.pas
index b1458e69..ef0768c5 100644
--- a/src/base/USong.pas
+++ b/src/base/USong.pas
@@ -88,7 +88,7 @@ type
FileName: WideString;
// sorting methods
- Category: array of WideString; // TODO: do we need this?
+ //Category: array of WideString; // TODO: do we need this?
Genre: WideString;
Edition: WideString;
Language: WideString;
@@ -185,6 +185,11 @@ begin
end;
end;
+{function TSong.LoadSong(): boolean;
+begin
+
+end; }
+
//Load TXT Song
function TSong.LoadSong(): boolean;
@@ -213,8 +218,6 @@ begin
MultBPM := 4; // multiply beat-count of note by 4
Mult := 1; // accuracy of measurement of note
- Base[0] := 100; // high number
- Lines[0].ScoreValue := 0;
self.Relative := false;
Rel[0] := 0;
CP := 0;
@@ -255,19 +258,23 @@ begin
SetLength(Lines, 2);
for Count := 0 to High(Lines) do
begin
- SetLength(Lines[Count].Line, 1);
Lines[Count].High := 0;
Lines[Count].Number := 1;
Lines[Count].Current := 0;
Lines[Count].Resolution := self.Resolution;
Lines[Count].NotesGAP := self.NotesGAP;
+ Lines[Count].ScoreValue := 0;
+
+ //Add first line and set some standard values to fields
+ //see procedure NewSentence for further explantation
+ //concerning most of these values
+ SetLength(Lines[Count].Line, 1);
Lines[Count].Line[0].HighNote := -1;
Lines[Count].Line[0].LastLine := false;
+ Lines[Count].Line[0].BaseNote := High(Integer);
+ Lines[Count].Line[0].TotalNotes := 0;
end;
- //TempC := ':';
- //TempC := Text[1]; // read from backup variable, don't use default ':' value
-
while (TempC <> 'E') and (not EOF(SongFile)) do
begin
@@ -327,41 +334,6 @@ begin
self.BPM[High(self.BPM)].BPM := self.BPM[High(self.BPM)].BPM * Mult * MultBPM;
end;
-
- if not Both then
- begin
- Lines[CP].Line[Lines[CP].High].BaseNote := Base[CP];
- Lines[CP].Line[Lines[CP].High].LyricWidth := glTextWidth(Lines[CP].Line[Lines[CP].High].Lyric);
- //Total Notes Patch
- Lines[CP].Line[Lines[CP].High].TotalNotes := 0;
- for I := low(Lines[CP].Line[Lines[CP].High].Note) to high(Lines[CP].Line[Lines[CP].High].Note) do
- begin
- if (Lines[CP].Line[Lines[CP].High].Note[I].NoteType = ntGolden) then
- Lines[CP].Line[Lines[CP].High].TotalNotes := Lines[CP].Line[Lines[CP].High].TotalNotes + Lines[CP].Line[Lines[CP].High].Note[I].Length;
-
- if (Lines[CP].Line[Lines[CP].High].Note[I].NoteType <> ntFreestyle) then
- Lines[CP].Line[Lines[CP].High].TotalNotes := Lines[CP].Line[Lines[CP].High].TotalNotes + Lines[CP].Line[Lines[CP].High].Note[I].Length;
- end;
- //Total Notes Patch End
- end
- else
- begin
- for Count := 0 to High(Lines) do
- begin
- Lines[Count].Line[Lines[Count].High].BaseNote := Base[Count];
- Lines[Count].Line[Lines[Count].High].LyricWidth := glTextWidth(Lines[Count].Line[Lines[Count].High].Lyric);
- //Total Notes Patch
- Lines[Count].Line[Lines[Count].High].TotalNotes := 0;
- for I := low(Lines[Count].Line[Lines[Count].High].Note) to high(Lines[Count].Line[Lines[Count].High].Note) do
- begin
- if (Lines[Count].Line[Lines[Count].High].Note[I].NoteType = ntGolden) then
- Lines[Count].Line[Lines[Count].High].TotalNotes := Lines[Count].Line[Lines[Count].High].TotalNotes + Lines[Count].Line[Lines[Count].High].Note[I].Length;
- if (Lines[Count].Line[Lines[Count].High].Note[I].NoteType <> ntFreestyle) then
- Lines[Count].Line[Lines[Count].High].TotalNotes := Lines[Count].Line[Lines[Count].High].TotalNotes + Lines[Count].Line[Lines[Count].High].Note[I].Length;
- end;
- //Total Notes Patch End
- end;
- end;
ReadLn(SongFile); //Jump to next line in File, otherwise the next Read would catch the linebreak(e.g. #13 #10 on win32)
Read(SongFile, TempC);
@@ -443,7 +415,6 @@ begin
MultBPM := 4; // multiply beat-count of note by 4
Mult := 1; // accuracy of measurement of note
- Base[0] := 100; // high number
Lines[0].ScoreValue := 0;
self.Relative := false;
Rel[0] := 0;
@@ -458,14 +429,21 @@ begin
for Count := 0 to High(Lines) do
begin
- SetLength(Lines[Count].Line, 1);
Lines[Count].High := 0;
- Lines[Count].Number := 1;
- Lines[Count].Current := 0;
- Lines[Count].Resolution := self.Resolution;
- Lines[Count].NotesGAP := self.NotesGAP;
- Lines[Count].Line[0].HighNote := -1;
- Lines[Count].Line[0].LastLine := false;
+ Lines[Count].Number := 1;
+ Lines[Count].Current := 0;
+ Lines[Count].Resolution := self.Resolution;
+ Lines[Count].NotesGAP := self.NotesGAP;
+ Lines[Count].ScoreValue := 0;
+
+ //Add first line and set some standard values to fields
+ //see procedure NewSentence for further explantation
+ //concerning most of these values
+ SetLength(Lines[Count].Line, 1);
+ Lines[Count].Line[0].HighNote := -1;
+ Lines[Count].Line[0].LastLine := false;
+ Lines[Count].Line[0].BaseNote := High(Integer);
+ Lines[Count].Line[0].TotalNotes := 0;
end;
//Try to Parse the Song
@@ -502,42 +480,6 @@ begin
ParseNote(1, NoteType, (Param1+Rel[1]) * Mult, Param2 * Mult, Param3, ParamS);
end;
- if not Both then
- begin
- Lines[CP].Line[Lines[CP].High].BaseNote := Base[CP];
- Lines[CP].Line[Lines[CP].High].LyricWidth := glTextWidth(Lines[CP].Line[Lines[CP].High].Lyric);
- //Total Notes Patch
- Lines[CP].Line[Lines[CP].High].TotalNotes := 0;
- for NoteIndex := 0 to high(Lines[CP].Line[Lines[CP].High].Note) do
- begin
- if (Lines[CP].Line[Lines[CP].High].Note[NoteIndex].NoteType = ntGolden) then
- Lines[CP].Line[Lines[CP].High].TotalNotes := Lines[CP].Line[Lines[CP].High].TotalNotes + Lines[CP].Line[Lines[CP].High].Note[NoteIndex].Length;
-
- if (Lines[CP].Line[Lines[CP].High].Note[NoteIndex].NoteType <> ntFreestyle) then
- Lines[CP].Line[Lines[CP].High].TotalNotes := Lines[CP].Line[Lines[CP].High].TotalNotes + Lines[CP].Line[Lines[CP].High].Note[NoteIndex].Length;
- end;
- //Total Notes Patch End
- end
- else
- begin
- for Count := 0 to High(Lines) do
- begin
- Lines[Count].Line[Lines[Count].High].BaseNote := Base[Count];
- Lines[Count].Line[Lines[Count].High].LyricWidth := glTextWidth(Lines[Count].Line[Lines[Count].High].Lyric);
- //Total Notes Patch
- Lines[Count].Line[Lines[Count].High].TotalNotes := 0;
- for NoteIndex := 0 to high(Lines[Count].Line[Lines[Count].High].Note) do
- begin
- if (Lines[Count].Line[Lines[Count].High].Note[NoteIndex].NoteType = ntGolden) then
- Lines[Count].Line[Lines[Count].High].TotalNotes := Lines[Count].Line[Lines[Count].High].TotalNotes + Lines[Count].Line[Lines[Count].High].Note[NoteIndex].Length;
- if (Lines[Count].Line[Lines[Count].High].Note[NoteIndex].NoteType <> ntFreestyle) then
- Lines[Count].Line[Lines[Count].High].TotalNotes := Lines[Count].Line[Lines[Count].High].TotalNotes + Lines[Count].Line[Lines[Count].High].Note[NoteIndex].Length;
-
- end;
- //Total Notes Patch End
- end;
- end; { end of for loop }
-
end; //J Forloop
//Add Sentence break
@@ -964,17 +906,28 @@ begin
'*': Note[HighNote].NoteType := ntGolden;
end;
- if (Note[HighNote].NoteType = ntGolden) then
- Lines[LineNumber].ScoreValue := Lines[LineNumber].ScoreValue + Note[HighNote].Length;
+ //add this notes value ("notes length" * "notes scorefactor") to the current songs entire value
+ Inc(Lines[LineNumber].ScoreValue, Note[HighNote].Length * ScoreFactor[Note[HighNote].NoteType]);
+
+ //and to the current lines entire value
+ Inc(TotalNotes, Note[HighNote].Length * ScoreFactor[Note[HighNote].NoteType]);
- if (Note[HighNote].NoteType <> ntFreestyle) then
- Lines[LineNumber].ScoreValue := Lines[LineNumber].ScoreValue + Note[HighNote].Length;
Note[HighNote].Tone := NoteP;
- if Note[HighNote].Tone < Base[LineNumber] then
- Base[LineNumber] := Note[HighNote].Tone;
- Note[HighNote].Text := Copy(LyricS, 2, 100);
+ //if a note w/ a deeper pitch then the current basenote is found
+ //we replace the basenote w/ the current notes pitch
+ if Note[HighNote].Tone < BaseNote then
+ BaseNote := Note[HighNote].Tone;
+
+ //delete the space that seperates the notes pitch from its lyrics
+ //it is left in the LyricS string because Read("some ordinal type") will
+ //set the files pointer to the first whitespace character after the
+ //ordinal string. Trim is no solution because it would cut the spaces
+ //that seperate the words of the lyrics, too.
+ Delete(LyricS, 1, 1);
+
+ Note[HighNote].Text := LyricS;
Lyric := Lyric + Note[HighNote].Text;
End_ := Note[HighNote].Start + Note[HighNote].Length;
@@ -989,36 +942,29 @@ var
begin
if (Lines[LineNumberP].Line[Lines[LineNumberP].High].HighNote <> -1) then
- begin //Update old Sentence if it has notes and create a new sentence
- // Update old part
- Lines[LineNumberP].Line[Lines[LineNumberP].High].BaseNote := Base[LineNumberP];
- Lines[LineNumberP].Line[Lines[LineNumberP].High].LyricWidth := glTextWidth(Lines[LineNumberP].Line[Lines[LineNumberP].High].Lyric);
-
- //Total Notes Patch
- Lines[LineNumberP].Line[Lines[LineNumberP].High].TotalNotes := 0;
- for I := low(Lines[LineNumberP].Line[Lines[LineNumberP].High].Note) to high(Lines[LineNumberP].Line[Lines[LineNumberP].High].Note) do
- begin
- if (Lines[LineNumberP].Line[Lines[LineNumberP].High].Note[I].NoteType = ntGolden) then
- Lines[LineNumberP].Line[Lines[LineNumberP].High].TotalNotes := Lines[LineNumberP].Line[Lines[LineNumberP].High].TotalNotes + Lines[LineNumberP].Line[Lines[LineNumberP].High].Note[I].Length;
-
- if (Lines[LineNumberP].Line[Lines[LineNumberP].High].Note[I].NoteType <> ntFreestyle) then
- Lines[LineNumberP].Line[Lines[LineNumberP].High].TotalNotes := Lines[LineNumberP].Line[Lines[LineNumberP].High].TotalNotes + Lines[LineNumberP].Line[Lines[LineNumberP].High].Note[I].Length;
- end;
- //Total Notes Patch End
-
-
- // Update new part
+ begin //create a new line
SetLength(Lines[LineNumberP].Line, Lines[LineNumberP].Number + 1);
- Lines[LineNumberP].High := Lines[LineNumberP].High + 1;
- Lines[LineNumberP].Number := Lines[LineNumberP].Number + 1;
+ Inc(Lines[LineNumberP].High);
+ Inc(Lines[LineNumberP].Number);
end
else
- begin //Use old Sentence if it has no notes
+ begin //use old line if it there were no notes added since last call of NewSentence
Log.LogError('Error loading Song, sentence w/o note found in line ' + InttoStr(FileLineNo) + ': ' + Filename);
end;
Lines[LineNumberP].Line[Lines[LineNumberP].High].HighNote := -1;
+ //set the current lines value to zero
+ //it will be incremented w/ the value of every added note
+ Lines[LineNumberP].Line[Lines[LineNumberP].High].TotalNotes := 0;
+
+ //basenote is the pitch of the deepest note, it is used for note drawing.
+ //if a note with a less value than the current sentences basenote is found,
+ //basenote will be set to this notes pitch. Therefore the initial value of
+ //this field has to be very high.
+ Lines[LineNumberP].Line[Lines[LineNumberP].High].BaseNote := High(Integer);
+
+
if self.Relative then
begin
Lines[LineNumberP].Line[Lines[LineNumberP].High].Start := Param1;
@@ -1028,8 +974,6 @@ begin
Lines[LineNumberP].Line[Lines[LineNumberP].High].Start := Param1;
Lines[LineNumberP].Line[Lines[LineNumberP].High].LastLine := false;
-
- Base[LineNumberP] := 100; // high number
end;
procedure TSong.clear();
diff --git a/src/screens/UScreenEditSub.pas b/src/screens/UScreenEditSub.pas
index 07113363..d30781fe 100644
--- a/src/screens/UScreenEditSub.pas
+++ b/src/screens/UScreenEditSub.pas
@@ -876,9 +876,8 @@ begin
NStart := CurrentNote;
Lines[0].Line[CNew].Start := Lines[0].Line[CStart].Note[NStart].Start;
Lines[0].Line[CNew].Lyric := '';
- Lines[0].Line[CNew].LyricWidth := 0;
Lines[0].Line[CNew].End_ := 0;
- Lines[0].Line[CNew].BaseNote := 0; // 0.5.0: we modify it later in this procedure
+ Lines[0].Line[CNew].BaseNote := 0;//High(Integer); // TODO: High (Integer) will causes a memory exception later in this procedure. Weird!
Lines[0].Line[CNew].HighNote := -1;
SetLength(Lines[0].Line[CNew].Note, 0);
@@ -905,6 +904,16 @@ begin
Lines[0].Line[CStart].Note[NStart-1].Length;
SetLength(Lines[0].Line[CStart].Note, Lines[0].Line[CStart].HighNote + 1);
+ //recalculate BaseNote of the divided Sentence
+ with Lines[0].Line[CStart] do
+ begin
+ BaseNote := High(Integer);
+
+ For N := 0 to HighNote do
+ if Note[N].Tone < BaseNote then
+ BaseNote := Note[N].Tone;
+ end;
+
Lines[0].Current := Lines[0].Current + 1;
CurrentNote := 0;
Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 1;
diff --git a/src/screens/UScreenSingModi.pas b/src/screens/UScreenSingModi.pas
index 525e06a3..75c7195e 100644
--- a/src/screens/UScreenSingModi.pas
+++ b/src/screens/UScreenSingModi.pas
@@ -167,7 +167,6 @@ begin
Result.Sentence[I].Start := Lines.Line[I].Start;
Result.Sentence[I].StartNote := Lines.Line[I].Note[0].Start;
Result.Sentence[I].Lyric := Lines.Line[I].Lyric;
- Result.Sentence[I].LyricWidth := Lines.Line[I].LyricWidth;
Result.Sentence[I].End_ := Lines.Line[I].End_;
Result.Sentence[I].BaseNote := Lines.Line[I].BaseNote;
Result.Sentence[I].HighNote := Lines.Line[I].HighNote;