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-rw-r--r--src/base/UDraw.pas233
1 files changed, 108 insertions, 125 deletions
diff --git a/src/base/UDraw.pas b/src/base/UDraw.pas
index d5891182..6cef5d6b 100644
--- a/src/base/UDraw.pas
+++ b/src/base/UDraw.pas
@@ -55,7 +55,6 @@ procedure SingDrawTimeBar();
//Draw Editor NoteLines
procedure EditDrawLine(Left, Top, Right: real; NrLines: integer; Space: integer);
-
type
TRecR = record
Top: real;
@@ -116,7 +115,7 @@ begin
(* half screen + gradient *)
Rec.Top := 110; // 80
Rec.Bottom := Rec.Top + 20;
- Rec.Left := 0;
+ Rec.Left := 0;
Rec.Right := 800;
TexRec.Top := (Rec.Top / 600) * ScreenSing.Tex_Background.TexH;
@@ -209,8 +208,6 @@ begin;
Sound.UnlockAnalysisBuffer();
end;
-
-
procedure SingDrawNoteLines(Left, Top, Right: real; Space: integer);
var
Count: integer;
@@ -258,10 +255,10 @@ var
PlayerNumber: integer;
GoldenStarPos: real;
-
+
lTmpA, lTmpB : real;
begin
-// We actually don't have a playernumber in this procedure, it should reside in NrLines - but it's always set to zero
+// We actually don't have a playernumber in this procedure, it should reside in NrLines - but it is always set to zero
// So we exploit this behavior a bit - we give NrLines the playernumber, keep it in playernumber - and then we set NrLines to zero
// This could also come quite in handy when we do the duet mode, cause just the notes for the player that has to sing should be drawn then
// BUT this is not implemented yet, all notes are drawn! :D
@@ -280,15 +277,10 @@ begin
lTmpB := (Lines[NrLines].Line[Lines[NrLines].Current].End_ - Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start);
if ( lTmpA > 0 ) and ( lTmpB > 0 ) then
- begin
- TempR := lTmpA / lTmpB;
- end
+ TempR := lTmpA / lTmpB
else
- begin
TempR := 0;
- end;
-
with Lines[NrLines].Line[Lines[NrLines].Current] do
begin
for Count := 0 to HighNote do
@@ -309,7 +301,7 @@ begin
glColor4f(1, 1, 1, 1); // We set alpha to 1, cause we can control the transparency through the png itself
// left part
- Rec.Left := (Start-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left + 0.5 + 10*ScreenX;
+ Rec.Left := (Start-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left + 0.5 + 10*ScreenX;
Rec.Right := Rec.Left + NotesW;
Rec.Top := Top - (Tone-BaseNote)*Space/2 - NotesH;
Rec.Bottom := Rec.Top + 2 * NotesH;
@@ -326,7 +318,7 @@ begin
//done
// middle part
- Rec.Left := Rec.Right;
+ Rec.Left := Rec.Right;
Rec.Right := (Start+Length-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left - NotesW - 0.5 + 10*ScreenX;
glBindTexture(GL_TEXTURE_2D, Tex_plain_Mid[PlayerNumber].TexNum);
@@ -340,7 +332,7 @@ begin
glEnd;
// right part
- Rec.Left := Rec.Right;
+ Rec.Left := Rec.Right;
Rec.Right := Rec.Right + NotesW;
glBindTexture(GL_TEXTURE_2D, Tex_plain_Right[PlayerNumber].TexNum);
@@ -352,7 +344,7 @@ begin
glEnd;
// Golden Star Patch
- if (NoteType = ntGolden) AND (Ini.EffectSing=1) then
+ if (NoteType = ntGolden) and (Ini.EffectSing=1) then
begin
GoldenRec.SaveGoldenStarsRec(GoldenStarPos, Rec.Top, Rec.Right, Rec.Bottom);
end;
@@ -366,7 +358,6 @@ begin
glDisable(GL_TEXTURE_2D);
end;
-
// draw sung notes
procedure SingDrawPlayerLine(X, Y, W: real; PlayerIndex: integer; Space: integer);
var
@@ -380,10 +371,10 @@ begin
{
if NrGracza = 0 then
LoadColor(R, G, B, 'P1Light')
- else
+ else
LoadColor(R, G, B, 'P2Light');
}
- //R := 71/255;
+ //R := 71/255;
//G := 175/255;
//B := 247/255;
@@ -400,7 +391,7 @@ begin
with Player[PlayerIndex].Note[N] do
begin
// Left part of note
- Rec.Left := X + (Start-Lines[0].Line[Lines[0].Current].Note[0].Start) * TempR + 0.5 + 10*ScreenX;
+ Rec.Left := X + (Start-Lines[0].Line[Lines[0].Current].Note[0].Start) * TempR + 0.5 + 10*ScreenX;
Rec.Right := Rec.Left + NotesW;
// Draw it in half size, if not hit
@@ -414,7 +405,7 @@ begin
end;
Rec.Top := Y - (Tone-Lines[0].Line[Lines[0].Current].BaseNote)*Space/2 - NotesH2;
- Rec.Bottom := Rec.Top + 2 *NotesH2;
+ Rec.Bottom := Rec.Top + 2 * NotesH2;
// draw the left part
glColor3f(1, 1, 1);
@@ -427,7 +418,7 @@ begin
glEnd;
// Middle part of the note
- Rec.Left := Rec.Right;
+ Rec.Left := Rec.Right;
Rec.Right := X + (Start+Length-Lines[0].Line[Lines[0].Current].Note[0].Start) * TempR - NotesW - 0.5 + 10*ScreenX;
// new
@@ -450,7 +441,7 @@ begin
glColor3f(1, 1, 1);
// the right part of the note
- Rec.Left := Rec.Right;
+ Rec.Left := Rec.Right;
Rec.Right := Rec.Right + NotesW;
glBindTexture(GL_TEXTURE_2D, Tex_Right[PlayerIndex+1].TexNum);
@@ -505,13 +496,9 @@ begin
lTmpB := (Lines[NrLines].Line[Lines[NrLines].Current].End_ - Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start);
if ( lTmpA > 0 ) and ( lTmpB > 0 ) then
- begin
- TempR := lTmpA / lTmpB;
- end
+ TempR := lTmpA / lTmpB
else
- begin
TempR := 0;
- end;
with Lines[NrLines].Line[Lines[NrLines].Current] do
begin
@@ -533,7 +520,7 @@ begin
X4 := X3+W;
// left
- Rec.Left := X1;
+ Rec.Left := X1;
Rec.Right := X2;
Rec.Top := Top - (Tone-BaseNote)*Space/2 - H;
Rec.Bottom := Rec.Top + 2 * H;
@@ -547,7 +534,7 @@ begin
glEnd;
// middle part
- Rec.Left := X2;
+ Rec.Left := X2;
Rec.Right := X3;
glBindTexture(GL_TEXTURE_2D, Tex_BG_Mid[PlayerIndex+1].TexNum);
@@ -559,7 +546,7 @@ begin
glEnd;
// right part
- Rec.Left := X3;
+ Rec.Left := X3;
Rec.Right := X4;
glBindTexture(GL_TEXTURE_2D, Tex_BG_Right[PlayerIndex+1].TexNum);
@@ -607,7 +594,7 @@ begin
// FIXME: accessing ScreenSing is not that generic
LyricEngine := ScreenSing.Lyrics;
-
+
// do not draw the lyrics helper if the current line does not contain any note
if (Length(CurLine.Note) > 0) then
begin
@@ -704,19 +691,19 @@ begin
// draw note-lines
if (PlayersPlay = 1) and (Ini.NoteLines = 1) then
- SingDrawNoteLines(Nr.Left + 10*ScreenX, Skin_P2_NotesB - 105, Nr.Right + 10*ScreenX, 15);
+ SingDrawNoteLines(NR.Left + 10*ScreenX, Skin_P2_NotesB - 105, NR.Right + 10*ScreenX, 15);
if ((PlayersPlay = 2) or (PlayersPlay = 4)) and (Ini.NoteLines = 1) then
begin
- SingDrawNoteLines(Nr.Left + 10*ScreenX, Skin_P1_NotesB - 105, Nr.Right + 10*ScreenX, 15);
- SingDrawNoteLines(Nr.Left + 10*ScreenX, Skin_P2_NotesB - 105, Nr.Right + 10*ScreenX, 15);
+ SingDrawNoteLines(NR.Left + 10*ScreenX, Skin_P1_NotesB - 105, NR.Right + 10*ScreenX, 15);
+ SingDrawNoteLines(NR.Left + 10*ScreenX, Skin_P2_NotesB - 105, NR.Right + 10*ScreenX, 15);
end;
if ((PlayersPlay = 3) or (PlayersPlay = 6)) and (Ini.NoteLines = 1) then
begin
- SingDrawNoteLines(Nr.Left + 10*ScreenX, 120, Nr.Right + 10*ScreenX, 12);
- SingDrawNoteLines(Nr.Left + 10*ScreenX, 245, Nr.Right + 10*ScreenX, 12);
- SingDrawNoteLines(Nr.Left + 10*ScreenX, 370, Nr.Right + 10*ScreenX, 12);
+ SingDrawNoteLines(NR.Left + 10*ScreenX, 120, NR.Right + 10*ScreenX, 12);
+ SingDrawNoteLines(NR.Left + 10*ScreenX, 245, NR.Right + 10*ScreenX, 12);
+ SingDrawNoteLines(NR.Left + 10*ScreenX, 370, NR.Right + 10*ScreenX, 12);
end;
// draw Lyrics
@@ -751,7 +738,7 @@ begin
if PlayersPlay = 3 then
begin
- SingDrawOscilloscope(75 + 10*ScreenX, 95, 100, 20, 0);
+ SingDrawOscilloscope( 75 + 10*ScreenX, 95, 100, 20, 0);
SingDrawOscilloscope(370 + 10*ScreenX, 95, 100, 20, 1);
SingDrawOscilloscope(670 + 10*ScreenX, 95, 100, 20, 2);
end;
@@ -798,19 +785,19 @@ begin
begin
SingDrawPlayerBGLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 0, 15); // Background glow - colorized in playercolor
SingDrawLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 15); // Plain unsung notes - colorized in playercolor
- SingDrawPlayerLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 0, 15); // imho the sung notes
+ SingDrawPlayerLine(NR.Left + 20, Skin_P2_NotesB, NR.Width - 40, 0, 15); // imho the sung notes
end;
if PlayersPlay = 2 then
begin
- SingDrawPlayerBGLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Right - 20, 0, 0, 15);
- SingDrawPlayerBGLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Right - 20, 0, 1, 15);
+ SingDrawPlayerBGLine(NR.Left + 20, Skin_P1_NotesB, NR.Right - 20, 0, 0, 15);
+ SingDrawPlayerBGLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 1, 15);
SingDrawLine(NR.Left + 20, Skin_P1_NotesB, NR.Right - 20, 0, 15);
SingDrawLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 1, 15);
- SingDrawPlayerLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Width - 40, 0, 15);
- SingDrawPlayerLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 1, 15);
+ SingDrawPlayerLine(NR.Left + 20, Skin_P1_NotesB, NR.Width - 40, 0, 15);
+ SingDrawPlayerLine(NR.Left + 20, Skin_P2_NotesB, NR.Width - 40, 1, 15);
end;
if PlayersPlay = 3 then
@@ -818,30 +805,30 @@ begin
NotesW := NotesW * 0.8;
NotesH := NotesH * 0.8;
- SingDrawPlayerBGLine(Nr.Left + 20, 120+95, Nr.Right - 20, 0, 0, 12);
- SingDrawPlayerBGLine(Nr.Left + 20, 245+95, Nr.Right - 20, 0, 1, 12);
- SingDrawPlayerBGLine(Nr.Left + 20, 370+95, Nr.Right - 20, 0, 2, 12);
+ SingDrawPlayerBGLine(NR.Left + 20, 120+95, NR.Right - 20, 0, 0, 12);
+ SingDrawPlayerBGLine(NR.Left + 20, 245+95, NR.Right - 20, 0, 1, 12);
+ SingDrawPlayerBGLine(NR.Left + 20, 370+95, NR.Right - 20, 0, 2, 12);
SingDrawLine(NR.Left + 20, 120+95, NR.Right - 20, 0, 12);
SingDrawLine(NR.Left + 20, 245+95, NR.Right - 20, 1, 12);
SingDrawLine(NR.Left + 20, 370+95, NR.Right - 20, 2, 12);
- SingDrawPlayerLine(Nr.Left + 20, 120+95, Nr.Width - 40, 0, 12);
- SingDrawPlayerLine(Nr.Left + 20, 245+95, Nr.Width - 40, 1, 12);
- SingDrawPlayerLine(Nr.Left + 20, 370+95, Nr.Width - 40, 2, 12);
+ SingDrawPlayerLine(NR.Left + 20, 120+95, NR.Width - 40, 0, 12);
+ SingDrawPlayerLine(NR.Left + 20, 245+95, NR.Width - 40, 1, 12);
+ SingDrawPlayerLine(NR.Left + 20, 370+95, NR.Width - 40, 2, 12);
end;
if PlayersPlay = 4 then
begin
if ScreenAct = 1 then
begin
- SingDrawPlayerBGLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Right - 20, 0, 0, 15);
- SingDrawPlayerBGLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Right - 20, 0, 1, 15);
+ SingDrawPlayerBGLine(NR.Left + 20, Skin_P1_NotesB, NR.Right - 20, 0, 0, 15);
+ SingDrawPlayerBGLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 1, 15);
end;
if ScreenAct = 2 then
begin
- SingDrawPlayerBGLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Right - 20, 0, 2, 15);
- SingDrawPlayerBGLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Right - 20, 0, 3, 15);
+ SingDrawPlayerBGLine(NR.Left + 20, Skin_P1_NotesB, NR.Right - 20, 0, 2, 15);
+ SingDrawPlayerBGLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 3, 15);
end;
if ScreenAct = 1 then
@@ -857,13 +844,13 @@ begin
if ScreenAct = 1 then
begin
- SingDrawPlayerLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Width - 40, 0, 15);
- SingDrawPlayerLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 1, 15);
+ SingDrawPlayerLine(NR.Left + 20, Skin_P1_NotesB, NR.Width - 40, 0, 15);
+ SingDrawPlayerLine(NR.Left + 20, Skin_P2_NotesB, NR.Width - 40, 1, 15);
end;
if ScreenAct = 2 then
begin
- SingDrawPlayerLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Width - 40, 2, 15);
- SingDrawPlayerLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 3, 15);
+ SingDrawPlayerLine(NR.Left + 20, Skin_P1_NotesB, NR.Width - 40, 2, 15);
+ SingDrawPlayerLine(NR.Left + 20, Skin_P2_NotesB, NR.Width - 40, 3, 15);
end;
end;
@@ -874,15 +861,15 @@ begin
if ScreenAct = 1 then
begin
- SingDrawPlayerBGLine(Nr.Left + 20, 120+95, Nr.Right - 20, 0, 0, 12);
- SingDrawPlayerBGLine(Nr.Left + 20, 245+95, Nr.Right - 20, 0, 1, 12);
- SingDrawPlayerBGLine(Nr.Left + 20, 370+95, Nr.Right - 20, 0, 2, 12);
+ SingDrawPlayerBGLine(NR.Left + 20, 120+95, NR.Right - 20, 0, 0, 12);
+ SingDrawPlayerBGLine(NR.Left + 20, 245+95, NR.Right - 20, 0, 1, 12);
+ SingDrawPlayerBGLine(NR.Left + 20, 370+95, NR.Right - 20, 0, 2, 12);
end;
if ScreenAct = 2 then
begin
- SingDrawPlayerBGLine(Nr.Left + 20, 120+95, Nr.Right - 20, 0, 3, 12);
- SingDrawPlayerBGLine(Nr.Left + 20, 245+95, Nr.Right - 20, 0, 4, 12);
- SingDrawPlayerBGLine(Nr.Left + 20, 370+95, Nr.Right - 20, 0, 5, 12);
+ SingDrawPlayerBGLine(NR.Left + 20, 120+95, NR.Right - 20, 0, 3, 12);
+ SingDrawPlayerBGLine(NR.Left + 20, 245+95, NR.Right - 20, 0, 4, 12);
+ SingDrawPlayerBGLine(NR.Left + 20, 370+95, NR.Right - 20, 0, 5, 12);
end;
if ScreenAct = 1 then
@@ -900,15 +887,15 @@ begin
if ScreenAct = 1 then
begin
- SingDrawPlayerLine(Nr.Left + 20, 120+95, Nr.Width - 40, 0, 12);
- SingDrawPlayerLine(Nr.Left + 20, 245+95, Nr.Width - 40, 1, 12);
- SingDrawPlayerLine(Nr.Left + 20, 370+95, Nr.Width - 40, 2, 12);
+ SingDrawPlayerLine(NR.Left + 20, 120+95, NR.Width - 40, 0, 12);
+ SingDrawPlayerLine(NR.Left + 20, 245+95, NR.Width - 40, 1, 12);
+ SingDrawPlayerLine(NR.Left + 20, 370+95, NR.Width - 40, 2, 12);
end;
if ScreenAct = 2 then
begin
- SingDrawPlayerLine(Nr.Left + 20, 120+95, Nr.Width - 40, 3, 12);
- SingDrawPlayerLine(Nr.Left + 20, 245+95, Nr.Width - 40, 4, 12);
- SingDrawPlayerLine(Nr.Left + 20, 370+95, Nr.Width - 40, 5, 12);
+ SingDrawPlayerLine(NR.Left + 20, 120+95, NR.Width - 40, 3, 12);
+ SingDrawPlayerLine(NR.Left + 20, 245+95, NR.Width - 40, 4, 12);
+ SingDrawPlayerLine(NR.Left + 20, 370+95, NR.Width - 40, 5, 12);
end;
end;
glDisable(GL_BLEND);
@@ -918,14 +905,14 @@ end;
// q'n'd for using the game mode dll's
procedure SingModiDraw (PlayerInfo: TPlayerInfo);
var
- NR: TRecR;
+ NR: TRecR;
begin
// positions
if Ini.SingWindow = 0 then
begin
NR.Left := 120;
end
- else
+ else
begin
NR.Left := 20;
end;
@@ -941,18 +928,18 @@ begin
if DLLMan.Selected.ShowNotes then
begin
if PlayersPlay = 1 then
- SingDrawNoteLines(Nr.Left + 10*ScreenX, Skin_P2_NotesB - 105, Nr.Right + 10*ScreenX, 15);
+ SingDrawNoteLines(NR.Left + 10*ScreenX, Skin_P2_NotesB - 105, NR.Right + 10*ScreenX, 15);
if (PlayersPlay = 2) or (PlayersPlay = 4) then
begin
- SingDrawNoteLines(Nr.Left + 10*ScreenX, Skin_P1_NotesB - 105, Nr.Right + 10*ScreenX, 15);
- SingDrawNoteLines(Nr.Left + 10*ScreenX, Skin_P2_NotesB - 105, Nr.Right + 10*ScreenX, 15);
+ SingDrawNoteLines(NR.Left + 10*ScreenX, Skin_P1_NotesB - 105, NR.Right + 10*ScreenX, 15);
+ SingDrawNoteLines(NR.Left + 10*ScreenX, Skin_P2_NotesB - 105, NR.Right + 10*ScreenX, 15);
end;
if (PlayersPlay = 3) or (PlayersPlay = 6) then
begin
- SingDrawNoteLines(Nr.Left + 10*ScreenX, 120, Nr.Right + 10*ScreenX, 12);
- SingDrawNoteLines(Nr.Left + 10*ScreenX, 245, Nr.Right + 10*ScreenX, 12);
- SingDrawNoteLines(Nr.Left + 10*ScreenX, 370, Nr.Right + 10*ScreenX, 12);
+ SingDrawNoteLines(NR.Left + 10*ScreenX, 120, NR.Right + 10*ScreenX, 12);
+ SingDrawNoteLines(NR.Left + 10*ScreenX, 245, NR.Right + 10*ScreenX, 12);
+ SingDrawNoteLines(NR.Left + 10*ScreenX, 370, NR.Right + 10*ScreenX, 12);
end;
end;
@@ -961,7 +948,7 @@ begin
// TODO: Lyrics helper
// oscilloscope | the thing that moves when you yell into your mic (imho)
- if (((Ini.Oscilloscope = 1) AND (DLLMan.Selected.ShowRateBar_O)) AND (NOT DLLMan.Selected.ShowRateBar)) then
+ if (((Ini.Oscilloscope = 1) and (DLLMan.Selected.ShowRateBar_O)) and (not DLLMan.Selected.ShowRateBar)) then
begin
if PlayersPlay = 1 then
if PlayerInfo.Playerinfo[0].Enabled then
@@ -996,7 +983,7 @@ begin
if PlayersPlay = 3 then
begin
if PlayerInfo.Playerinfo[0].Enabled then
- SingDrawOscilloscope(75 + 10*ScreenX, 95, 100, 20, 0);
+ SingDrawOscilloscope( 75 + 10*ScreenX, 95, 100, 20, 0);
if PlayerInfo.Playerinfo[1].Enabled then
SingDrawOscilloscope(370 + 10*ScreenX, 95, 100, 20, 1);
if PlayerInfo.Playerinfo[2].Enabled then
@@ -1052,22 +1039,22 @@ begin
begin
SingDrawPlayerBGLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 0, 15);
SingDrawLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 15);
- SingDrawPlayerLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 0, 15);
+ SingDrawPlayerLine(NR.Left + 20, Skin_P2_NotesB, NR.Width - 40, 0, 15);
end;
if PlayersPlay = 2 then
begin
if PlayerInfo.Playerinfo[0].Enabled then
begin
- SingDrawPlayerBGLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Right - 20, 0, 0, 15);
+ SingDrawPlayerBGLine(NR.Left + 20, Skin_P1_NotesB, NR.Right - 20, 0, 0, 15);
SingDrawLine(NR.Left + 20, Skin_P1_NotesB, NR.Right - 20, 0, 15);
- SingDrawPlayerLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Width - 40, 0, 15);
+ SingDrawPlayerLine(NR.Left + 20, Skin_P1_NotesB, NR.Width - 40, 0, 15);
end;
if PlayerInfo.Playerinfo[1].Enabled then
begin
- SingDrawPlayerBGLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Right - 20, 0, 1, 15);
+ SingDrawPlayerBGLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 1, 15);
SingDrawLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 15);
- SingDrawPlayerLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 1, 15);
+ SingDrawPlayerLine(NR.Left + 20, Skin_P2_NotesB, NR.Width - 40, 1, 15);
end;
end;
@@ -1079,23 +1066,23 @@ begin
if PlayerInfo.Playerinfo[0].Enabled then
begin
- SingDrawPlayerBGLine(Nr.Left + 20, 120+95, Nr.Right - 20, 0, 0, 12);
+ SingDrawPlayerBGLine(NR.Left + 20, 120+95, NR.Right - 20, 0, 0, 12);
SingDrawLine(NR.Left + 20, 120+95, NR.Right - 20, 0, 12);
- SingDrawPlayerLine(Nr.Left + 20, 120+95, Nr.Width - 40, 0, 12);
+ SingDrawPlayerLine(NR.Left + 20, 120+95, NR.Width - 40, 0, 12);
end;
if PlayerInfo.Playerinfo[1].Enabled then
begin
- SingDrawPlayerBGLine(Nr.Left + 20, 245+95, Nr.Right - 20, 0, 1, 12);
+ SingDrawPlayerBGLine(NR.Left + 20, 245+95, NR.Right - 20, 0, 1, 12);
SingDrawLine(NR.Left + 20, 245+95, NR.Right - 20, 0, 12);
- SingDrawPlayerLine(Nr.Left + 20, 245+95, Nr.Width - 40, 1, 12);
+ SingDrawPlayerLine(NR.Left + 20, 245+95, NR.Width - 40, 1, 12);
end;
if PlayerInfo.Playerinfo[2].Enabled then
begin
- SingDrawPlayerBGLine(Nr.Left + 20, 370+95, Nr.Right - 20, 0, 2, 12);
+ SingDrawPlayerBGLine(NR.Left + 20, 370+95, NR.Right - 20, 0, 2, 12);
SingDrawLine(NR.Left + 20, 370+95, NR.Right - 20, 0, 12);
- SingDrawPlayerLine(Nr.Left + 20, 370+95, Nr.Width - 40, 2, 12);
+ SingDrawPlayerLine(NR.Left + 20, 370+95, NR.Width - 40, 2, 12);
end;
end;
@@ -1103,13 +1090,13 @@ begin
begin
if ScreenAct = 1 then
begin
- SingDrawPlayerBGLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Right - 20, 0, 0, 15);
- SingDrawPlayerBGLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Right - 20, 0, 1, 15);
+ SingDrawPlayerBGLine(NR.Left + 20, Skin_P1_NotesB, NR.Right - 20, 0, 0, 15);
+ SingDrawPlayerBGLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 1, 15);
end;
if ScreenAct = 2 then
begin
- SingDrawPlayerBGLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Right - 20, 0, 2, 15);
- SingDrawPlayerBGLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Right - 20, 0, 3, 15);
+ SingDrawPlayerBGLine(NR.Left + 20, Skin_P1_NotesB, NR.Right - 20, 0, 2, 15);
+ SingDrawPlayerBGLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 3, 15);
end;
SingDrawLine(NR.Left + 20, Skin_P1_NotesB, NR.Right - 20, 0, 15);
@@ -1117,13 +1104,13 @@ begin
if ScreenAct = 1 then
begin
- SingDrawPlayerLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Width - 40, 0, 15);
- SingDrawPlayerLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 1, 15);
+ SingDrawPlayerLine(NR.Left + 20, Skin_P1_NotesB, NR.Width - 40, 0, 15);
+ SingDrawPlayerLine(NR.Left + 20, Skin_P2_NotesB, NR.Width - 40, 1, 15);
end;
if ScreenAct = 2 then
begin
- SingDrawPlayerLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Width - 40, 2, 15);
- SingDrawPlayerLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 3, 15);
+ SingDrawPlayerLine(NR.Left + 20, Skin_P1_NotesB, NR.Width - 40, 2, 15);
+ SingDrawPlayerLine(NR.Left + 20, Skin_P2_NotesB, NR.Width - 40, 3, 15);
end;
end;
@@ -1134,15 +1121,15 @@ begin
if ScreenAct = 1 then
begin
- SingDrawPlayerBGLine(Nr.Left + 20, 120+95, Nr.Right - 20, 0, 0, 12);
- SingDrawPlayerBGLine(Nr.Left + 20, 245+95, Nr.Right - 20, 0, 1, 12);
- SingDrawPlayerBGLine(Nr.Left + 20, 370+95, Nr.Right - 20, 0, 2, 12);
+ SingDrawPlayerBGLine(NR.Left + 20, 120+95, NR.Right - 20, 0, 0, 12);
+ SingDrawPlayerBGLine(NR.Left + 20, 245+95, NR.Right - 20, 0, 1, 12);
+ SingDrawPlayerBGLine(NR.Left + 20, 370+95, NR.Right - 20, 0, 2, 12);
end;
if ScreenAct = 2 then
begin
- SingDrawPlayerBGLine(Nr.Left + 20, 120+95, Nr.Right - 20, 0, 3, 12);
- SingDrawPlayerBGLine(Nr.Left + 20, 245+95, Nr.Right - 20, 0, 4, 12);
- SingDrawPlayerBGLine(Nr.Left + 20, 370+95, Nr.Right - 20, 0, 5, 12);
+ SingDrawPlayerBGLine(NR.Left + 20, 120+95, NR.Right - 20, 0, 3, 12);
+ SingDrawPlayerBGLine(NR.Left + 20, 245+95, NR.Right - 20, 0, 4, 12);
+ SingDrawPlayerBGLine(NR.Left + 20, 370+95, NR.Right - 20, 0, 5, 12);
end;
SingDrawLine(NR.Left + 20, 120+95, NR.Right - 20, 0, 12);
@@ -1151,15 +1138,15 @@ begin
if ScreenAct = 1 then
begin
- SingDrawPlayerLine(Nr.Left + 20, 120+95, Nr.Width - 40, 0, 12);
- SingDrawPlayerLine(Nr.Left + 20, 245+95, Nr.Width - 40, 1, 12);
- SingDrawPlayerLine(Nr.Left + 20, 370+95, Nr.Width - 40, 2, 12);
+ SingDrawPlayerLine(NR.Left + 20, 120+95, NR.Width - 40, 0, 12);
+ SingDrawPlayerLine(NR.Left + 20, 245+95, NR.Width - 40, 1, 12);
+ SingDrawPlayerLine(NR.Left + 20, 370+95, NR.Width - 40, 2, 12);
end;
if ScreenAct = 2 then
begin
- SingDrawPlayerLine(Nr.Left + 20, 120+95, Nr.Width - 40, 3, 12);
- SingDrawPlayerLine(Nr.Left + 20, 245+95, Nr.Width - 40, 4, 12);
- SingDrawPlayerLine(Nr.Left + 20, 370+95, Nr.Width - 40, 5, 12);
+ SingDrawPlayerLine(NR.Left + 20, 120+95, NR.Width - 40, 3, 12);
+ SingDrawPlayerLine(NR.Left + 20, 245+95, NR.Width - 40, 4, 12);
+ SingDrawPlayerLine(NR.Left + 20, 370+95, NR.Width - 40, 5, 12);
end;
end;
end;
@@ -1168,7 +1155,6 @@ begin
glDisable(GL_TEXTURE_2D);
end;
-
{//SingBar Mod
procedure SingDrawSingbar(X, Y, W, H: real; Percent: integer);
var
@@ -1194,7 +1180,7 @@ begin;
glEnd;
//SingBar coloured Bar
- Case Percent of
+ case Percent of
0..22: begin
R := 1;
G := 0;
@@ -1220,7 +1206,7 @@ begin;
G := 1;
B := 0;
end;
- End; //Case
+ end; //case
glColor4f(R, G, B, 1);
glEnable(GL_TEXTURE_2D);
@@ -1251,7 +1237,7 @@ end;
//end Singbar Mod
//PhrasenBonus - Line Bonus Pop Up
-procedure SingDrawLineBonus( const X, Y: Single; Color: TRGB; Alpha: Single; Text: string; Age: integer);
+procedure SingDrawLineBonus(const X, Y: Single; Color: TRGB; Alpha: Single; Text: string; Age: integer);
var
Length, X2: real; //Length of Text
Size: integer; //Size of Popup
@@ -1273,7 +1259,6 @@ begin
//Text
SetFontPos (X + 50 - (Length / 2), Y + 12); //Position
-
if Age < 5 then
Size := Age * 10
else
@@ -1283,12 +1268,10 @@ begin
// glColor4f(Color.R, Color.G, Color.B, Alpha); //Set Color
glColor4f(1, 1, 1, Alpha);
-
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
// glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
//New Method, Not Variable
glBindTexture(GL_TEXTURE_2D, Tex_SingLineBonusBack[2].TexNum);
@@ -1307,10 +1290,10 @@ end;
//PhrasenBonus - Line Bonus Mod}
// Draw Note Bars for Editor
-// There are 11 Resons for a new Procdedure: (nice binary :D )
-// 1. It don't look good when you Draw the Golden Note Star Effect in the Editor
-// 2. You can see the Freestyle Notes in the Editor SemiTransparent
-// 3. Its easier and Faster then changing the old Procedure
+// There are 11 reasons for a new procedure: (nice binary :D )
+// 1. It does not look good when you draw the golden note star effect in the editor
+// 2. You can see the freestyle notes in the editor semitransparent
+// 3. It is easier and faster then changing the old procedure
procedure EditDrawLine(Left, Top, Right: real; NrLines: integer; Space: integer);
var
Rec: TRecR;
@@ -1337,7 +1320,7 @@ begin
end; // case
// left part
- Rec.Left := (Start-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left + 0.5 + 10*ScreenX;
+ Rec.Left := (Start-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left + 0.5 + 10*ScreenX;
Rec.Right := Rec.Left + NotesW;
Rec.Top := Top - (Tone-BaseNote)*Space/2 - NotesH;
Rec.Bottom := Rec.Top + 2 * NotesH;
@@ -1350,7 +1333,7 @@ begin
glEnd;
// middle part
- Rec.Left := Rec.Right;
+ Rec.Left := Rec.Right;
Rec.Right := (Start+Length-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left - NotesW - 0.5 + 10*ScreenX;
glBindTexture(GL_TEXTURE_2D, Tex_Mid[Color].TexNum);
@@ -1362,7 +1345,7 @@ begin
glEnd;
// right part
- Rec.Left := Rec.Right;
+ Rec.Left := Rec.Right;
Rec.Right := Rec.Right + NotesW;
glBindTexture(GL_TEXTURE_2D, Tex_Right[Color].TexNum);