diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/base/USingScores.pas | 16 |
1 files changed, 10 insertions, 6 deletions
diff --git a/src/base/USingScores.pas b/src/base/USingScores.pas index cf00b776..71ae2651 100644 --- a/src/base/USingScores.pas +++ b/src/base/USingScores.pas @@ -456,13 +456,13 @@ begin //Change Bars Position if (Cur.ScoreDiff > 0) THEN - begin //Popup w/ scorechange -> give missing percents + begin //Popup w/ scorechange -> give missing Percentille aPlayers[Cur.Player].RBTarget := aPlayers[Cur.Player].RBTarget + (Cur.ScoreDiff - Cur.ScoreGiven) / Cur.ScoreDiff * (Cur.Rating / 20 - 0.26); end else - begin //Popup w/o scorechange -> give complete percentage + begin //Popup w/o scorechange -> give complete Percentille aPlayers[Cur.Player].RBTarget := aPlayers[Cur.Player].RBTarget + (Cur.Rating / 20 - 0.26); end; @@ -664,6 +664,7 @@ var CurTime: Cardinal; X, Y, W, H, Alpha: Real; FontSize: Byte; + FontOffset: Real; TimeDiff: Cardinal; PIndex: Byte; TextLen: Real; @@ -704,7 +705,8 @@ begin X := Positions[PIndex].PUStartX + (Positions[PIndex].PUW - W)/2; Y := Positions[PIndex].PUStartY + (Positions[PIndex].PUH - H)/2; - FontSize := Round(Progress * Positions[PIndex].PUFontSize); + FontSize := Round(Progress * Positions[PIndex].PUFontSize); + FontOffset := H / 2 - FontSize; Alpha := 1; end @@ -726,7 +728,8 @@ begin PosDiff := PosDiff + Positions[PIndex].BGH; Y := Positions[PIndex].PUStartY + PosDiff * sqr(Progress); - FontSize := Positions[PIndex].PUFontSize; + FontSize := Positions[PIndex].PUFontSize; + FontOffset := H / 2 - FontSize; Alpha := 1 - 0.3 * Progress; end @@ -772,7 +775,8 @@ begin PosDiff := 0; Y := Positions[PIndex].PUTargetY - PosDiff * (1-Progress); - FontSize := Positions[PIndex].PUFontSize; + FontSize := Positions[PIndex].PUFontSize; + FontOffset := H / 2 - FontSize; end else begin @@ -816,7 +820,7 @@ begin TextLen := glTextWidth(PChar(Theme.Sing.LineBonusText[PopUp.Rating])); //Color and Pos - SetFontPos (X + (W - TextLen) / 2, Y + 12); + SetFontPos (X + (W - TextLen) / 2, Y + FontOffset{12}); glColor4f(1, 1, 1, Alpha); //Draw |