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-rw-r--r--src/base/UMain.pas20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/base/UMain.pas b/src/base/UMain.pas
index 5e346456..c96ffac0 100644
--- a/src/base/UMain.pas
+++ b/src/base/UMain.pas
@@ -55,8 +55,8 @@ type
Length: integer;
Detect: real; // accurate place, detected in the note
Tone: real;
- Perfect: boolean; // true if the note matches the original one, lit the star
- Hit: boolean; // true if the note Hits the Line
+ Perfect: boolean; // true if the note matches the original one, light the star
+ Hit: boolean; // true if the note hits the line
end;
PPLayer = ^TPlayer;
@@ -203,11 +203,11 @@ begin
DecimalSeparator := '.';
//------------------------------
- //StartUp - Create Classes and Load Files
+ // StartUp - Create Classes and Load Files
//------------------------------
- // Initialize SDL
- // Without SDL_INIT_TIMER SDL_GetTicks() might return strange values
+ // initialize SDL
+ // without SDL_INIT_TIMER SDL_GetTicks() might return strange values
SDL_Init(SDL_INIT_VIDEO or SDL_INIT_TIMER);
SDL_EnableUnicode(1);
@@ -230,7 +230,7 @@ begin
Log.LogStatus('Load Language', 'Initialization');
Language := TLanguage.Create;
- // Add Const Values:
+ // add const values:
Language.AddConst('US_VERSION', USDXVersionStr);
Log.BenchmarkEnd(1);
Log.LogBenchmark('Loading Language', 1);
@@ -388,7 +388,7 @@ begin
//Core.Run;
//------------------------------
- //Start- Mainloop
+ // Start Mainloop
//------------------------------
Log.LogStatus('Main Loop', 'Initialization');
MainLoop;
@@ -397,12 +397,12 @@ begin
finally
{$ENDIF}
//------------------------------
- //Finish Application
+ // Finish Application
//------------------------------
// TODO:
// call an uninitialize routine for every initialize step
- // or at least use the corresponding Free-Methods
+ // or at least use the corresponding Free methods
FinalizeMedia();
@@ -877,7 +877,7 @@ begin
CurrentPlayer := @Player[PlayerIndex];
CurrentSound := AudioInputProcessor.Sound[PlayerIndex];
- // At the beginning of the song there is no previous note
+ // at the beginning of the song there is no previous note
if (Length(CurrentPlayer.Note) > 0) then
LastPlayerNote := @CurrentPlayer.Note[CurrentPlayer.HighNote]
else