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-rw-r--r--src/menu/UMenuButton.pas63
1 files changed, 33 insertions, 30 deletions
diff --git a/src/menu/UMenuButton.pas b/src/menu/UMenuButton.pas
index a0cdaeef..c6ff8ab7 100644
--- a/src/menu/UMenuButton.pas
+++ b/src/menu/UMenuButton.pas
@@ -45,24 +45,24 @@ type
TButton = class
protected
- SelectBool: Boolean;
+ SelectBool: boolean;
- FadeProgress: Real;
- FadeLastTick: Cardinal;
+ FadeProgress: real;
+ FadeLastTick: cardinal;
DeSelectW,
DeSelectH,
PosX,
- PosY: Real;
+ PosY: real;
constructor Create(); overload;
public
- Text: Array of TText;
+ Text: array of TText;
Texture: TTexture; // Button Screen position and size
Texture2: TTexture; // second texture only used for fading full resolution covers
- Colorized: Boolean;
+ Colorized: boolean;
DeSelectTexture: TTexture; // texture for colorized hack
FadeTex: TTexture; //Texture for beautiful fading
@@ -73,15 +73,15 @@ type
Reflection: boolean;
Reflectionspacing,
- DeSelectReflectionspacing: Real;
+ DeSelectReflectionspacing: real;
Fade,
- FadeText: Boolean;
+ FadeText: boolean;
Selectable: boolean;
//Number of the Parent Collection, 0 if in no Collection
- Parent: Byte;
+ Parent: byte;
SelectColR,
SelectColG,
@@ -103,13 +103,13 @@ type
procedure SetW(Value: real);
procedure SetH(Value: real);
- procedure SetSelect(Value: Boolean); virtual;
+ procedure SetSelect(Value: boolean); virtual;
property X: real read PosX write SetX;
property Y: real read PosY write SetY;
property Z: real read Texture.z write Texture.z;
property W: real read DeSelectW write SetW;
property H: real read DeSelectH write SetH;
- property Selected: Boolean read SelectBool write SetSelect;
+ property Selected: boolean read SelectBool write SetSelect;
procedure Draw; virtual;
@@ -120,8 +120,9 @@ type
implementation
-uses SysUtils,
- UDrawTexture;
+uses
+ SysUtils,
+ UDrawTexture;
procedure TButton.SetX(Value: real);
{var
@@ -143,8 +144,8 @@ end;
procedure TButton.SetY(Value: real);
{var
- dY: real;
- T: integer; // text}
+ dY: real;
+ T: integer; // text}
begin
{dY := Value - PosY;
@@ -164,7 +165,7 @@ begin
DeSelectW := Value;
- if Not Fade then
+ if not Fade then
begin
if SelectBool then
Texture.W := SelectW
@@ -180,7 +181,7 @@ begin
DeSelectH := Value;
- if Not Fade then
+ if not Fade then
begin
if SelectBool then
Texture.H := SelectH
@@ -189,9 +190,9 @@ begin
end;
end;
-procedure TButton.SetSelect(Value : Boolean);
+procedure TButton.SetSelect(Value : boolean);
var
- T: integer;
+ T: integer;
begin
SelectBool := Value;
@@ -291,9 +292,9 @@ end;
procedure TButton.Draw;
var
- T: integer;
- Tick: Cardinal;
- Spacing: Real;
+ T: integer;
+ Tick: cardinal;
+ Spacing: real;
begin
if Visible then
begin
@@ -315,7 +316,7 @@ begin
if (FadeText) then
begin
- For T := 0 to high(Text) do
+ for T := 0 to high(Text) do
begin
Text[T].MoveX := (SelectW - DeSelectW) * FadeProgress;
Text[T].MoveY := (SelectH - DeSelectH) * FadeProgress;
@@ -353,7 +354,7 @@ begin
FadeTex.TexY1 := 0;
FadeTex.TexY2 := 1;
- Case FadeTexPos of
+ case FadeTexPos of
0: //FadeTex on Top
begin
//Standard Texture
@@ -465,7 +466,7 @@ begin
//Reflection Mod
if (Reflection) then // Draw Reflections
begin
- if (FadeProgress <> 0) AND (FadeProgress <> 1) then
+ if (FadeProgress <> 0) and (FadeProgress <> 1) then
begin
Spacing := DeSelectReflectionspacing - (DeSelectReflectionspacing - Reflectionspacing) * FadeProgress;
end
@@ -514,9 +515,10 @@ begin
glDisable(GL_TEXTURE_2D);
glDisable(GL_DEPTH_TEST);
glDisable(GL_BLEND);
- end else
+ end
+ else
with DeSelectTexture do
- begin
+ begin
//Bind Tex and GL Attributes
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
@@ -556,7 +558,8 @@ begin
end;
end;
- for T := 0 to High(Text) do begin
+ for T := 0 to High(Text) do
+ begin
Text[T].Draw;
end;
end;
@@ -577,7 +580,7 @@ begin
Texture.ColG := 0.5;
Texture.ColB := 0;
Texture.Int := 1;
- Colorized := False;
+ Colorized := false;
end;
// Button has the texture-type "colorized"
@@ -592,7 +595,7 @@ begin
Texture.ColG := 1;
Texture.ColB := 1;
Texture.Int := 1;
- Colorized := True;
+ Colorized := true;
end;
end.