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-rw-r--r--src/base/UParty.pas74
1 files changed, 37 insertions, 37 deletions
diff --git a/src/base/UParty.pas b/src/base/UParty.pas
index 9d70e2be..e29b977c 100644
--- a/src/base/UParty.pas
+++ b/src/base/UParty.pas
@@ -44,34 +44,34 @@ type
TeamOrderEntry = record
TeamNum: byte;
- Score: byte;
+ Score: byte;
end;
TeamOrderArray = array[0..5] of byte;
TPartyPlugin = record
- ID: byte;
+ ID: byte;
TimesPlayed: byte;
end;
TPartySession = class
private
- function GetRandomPlayer(Team: Byte): Byte;
+ function GetRandomPlayer(Team: byte): byte;
function GetRandomPlugin(Plugins: array of TPartyPlugin): byte;
- function IsWinner(Player, Winner: Byte): boolean;
+ function IsWinner(Player, Winner: byte): boolean;
procedure GenScores;
public
- Teams: TTeamInfo;
- Rounds: array of TRoundInfo;
- CurRound: Byte;
+ Teams: TTeamInfo;
+ Rounds: array of TRoundInfo;
+ CurRound: byte;
constructor Create;
- procedure StartNewParty(NumRounds: Byte);
+ procedure StartNewParty(NumRounds: byte);
procedure StartRound;
procedure EndRound;
function GetTeamOrder: TeamOrderArray;
- function GetWinnerString(Round: Byte): String;
+ function GetWinnerString(Round: byte): string;
end;
var
@@ -96,10 +96,10 @@ end;
//----------
function TPartySession.GetRandomPlugin(Plugins: array of TPartyPlugin): byte;
var
- LowestTP: byte;
+ LowestTP: byte;
NumPwithLTP: word;
- I: integer;
- R: word;
+ I: integer;
+ R: word;
begin
LowestTP := high(byte);
NumPwithLTP := 0;
@@ -141,12 +141,12 @@ end;
//----------
//StartNewParty - Reset and prepares for new party
//----------
-procedure TPartySession.StartNewParty(NumRounds: Byte);
+procedure TPartySession.StartNewParty(NumRounds: byte);
var
- Plugins: array of TPartyPlugin;
+ Plugins: array of TPartyPlugin;
TeamMode: boolean;
- Len: integer;
- I, J: integer;
+ Len: integer;
+ I, J: integer;
begin
//Set current round to 1
CurRound := 255;
@@ -155,7 +155,7 @@ begin
//Get team-mode and set joker, also set TimesPlayed
TeamMode := true;
- for I := 0 to Teams.NumTeams-1 do
+ for I := 0 to Teams.NumTeams - 1 do
begin
if Teams.Teaminfo[I].NumPlayers < 2 then
begin
@@ -166,7 +166,7 @@ begin
begin
Teams.TeamInfo[I].Playerinfo[J].TimesPlayed := 0;
end;
- Teams.Teaminfo[I].Joker := Round(NumRounds*0.7);
+ Teams.Teaminfo[I].Joker := Round(NumRounds * 0.7);
Teams.Teaminfo[I].Score := 0;
end;
@@ -174,7 +174,7 @@ begin
SetLength(Plugins, 0);
for I := 0 to high(DLLMan.Plugins) do
begin
- if TeamMode or (not DLLMan.Plugins[I].TeamModeOnly) then
+ if TeamMode or (not DLLMan.Plugins[I].TeamModeOnly) then
begin
//Add only those plugins playable with current PlayerConfiguration
Len := Length(Plugins);
@@ -188,7 +188,7 @@ begin
if (Length(Plugins) >= 1) then
begin
SetLength (Rounds, NumRounds);
- for I := 0 to NumRounds-1 do
+ for I := 0 to NumRounds - 1 do
begin
PartySession.Rounds[I].Plugin := GetRandomPlugin(Plugins);
PartySession.Rounds[I].Winner := 255;
@@ -203,16 +203,16 @@ end;
*}
function TPartySession.GetRandomPlayer(Team: byte): byte;
var
- I, R: integer;
- LowestTP: byte;
+ I, R: integer;
+ LowestTP: byte;
NumPwithLTP: byte;
begin
- LowestTP := high(byte);
+ LowestTP := high(byte);
NumPwithLTP := 0;
- Result := 0;
+ Result := 0;
//Search for players that have not often played yet
- for I := 0 to Teams.Teaminfo[Team].NumPlayers-1 do
+ for I := 0 to Teams.Teaminfo[Team].NumPlayers - 1 do
begin
if (Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed < lowestTP) then
begin
@@ -229,7 +229,7 @@ begin
R := Random(NumPwithLTP);
//Search for random player
- for I := 0 to Teams.Teaminfo[Team].NumPlayers-1 do
+ for I := 0 to Teams.Teaminfo[Team].NumPlayers - 1 do
begin
if Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed = lowestTP then
begin
@@ -252,7 +252,7 @@ procedure TPartySession.StartRound;
var
I: integer;
begin
- if ((CurRound < high(Rounds)) OR (CurRound = high(CurRound))) then
+ if ((CurRound < high(Rounds)) or (CurRound = high(CurRound))) then
begin
//Increase Current Round
Inc(CurRound);
@@ -261,7 +261,7 @@ begin
DllMan.LoadPlugin(Rounds[CurRound].Plugin);
//Select Players
- for I := 0 to Teams.NumTeams-1 do
+ for I := 0 to Teams.NumTeams - 1 do
Teams.Teaminfo[I].CurPlayer := GetRandomPlayer(I);
//Set ScreenSingModie Variables
@@ -305,7 +305,7 @@ procedure TPartySession.GenScores;
var
I: byte;
begin
- for I := 0 to Teams.NumTeams-1 do
+ for I := 0 to Teams.NumTeams - 1 do
begin
if isWinner(I, Rounds[CurRound].Winner) then
Inc(Teams.Teaminfo[I].Score);
@@ -317,21 +317,21 @@ end;
//----------
function TPartySession.GetTeamOrder: TeamOrderArray;
var
- I, J: integer;
- ATeams: array [0..5] of TeamOrderEntry;
+ I, J: integer;
+ ATeams: array [0..5] of TeamOrderEntry;
TempTeam: TeamOrderEntry;
begin
// TODO: PartyMode: Write this in another way, so that teams with the same score get the same place
//Fill Team array
- for I := 0 to Teams.NumTeams-1 do
+ for I := 0 to Teams.NumTeams - 1 do
begin
ATeams[I].Teamnum := I;
ATeams[I].Score := Teams.Teaminfo[I].Score;
end;
//Sort teams
- for J := 0 to Teams.NumTeams-1 do
- for I := 1 to Teams.NumTeams-1 do
+ for J := 0 to Teams.NumTeams - 1 do
+ for I := 1 to Teams.NumTeams - 1 do
if ATeams[I].Score > ATeams[I-1].Score then
begin
TempTeam := ATeams[I-1];
@@ -345,12 +345,12 @@ begin
end;
//----------
-//GetWinnerString - Get String with WinnerTeam Name, when there is more than one Winner than Connect with and or ,
+//GetWinnerString - Get string with WinnerTeam Name, when there is more than one Winner than Connect with and or ,
//----------
function TPartySession.GetWinnerString(Round: byte): string;
var
Winners: array of string;
- I: integer;
+ I: integer;
begin
Result := Language.Translate('PARTY_NOBODY');
@@ -369,7 +369,7 @@ begin
end;
SetLength(Winners, 0);
- for I := 0 to Teams.NumTeams-1 do
+ for I := 0 to Teams.NumTeams - 1 do
begin
if isWinner(I, Rounds[Round].Winner) then
begin