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-rw-r--r--src/base/UMain.pas29
1 files changed, 14 insertions, 15 deletions
diff --git a/src/base/UMain.pas b/src/base/UMain.pas
index 57fa5805..174ef162 100644
--- a/src/base/UMain.pas
+++ b/src/base/UMain.pas
@@ -361,8 +361,7 @@ begin
Done := false;
CountSkipTime(); // JB - for some reason this seems to be needed when we use the SDL Timer functions.
- while not Done do
- begin
+ repeat
TicksBeforeFrame := SDL_GetTicks;
// joypad
@@ -385,7 +384,7 @@ begin
CountSkipTime;
- end;
+ until Done;
end;
procedure DoQuit;
@@ -408,9 +407,9 @@ var
Event: TSDL_event;
mouseDown: boolean;
mouseBtn: integer;
- Done: boolean;
+ KeepGoing: boolean;
begin
- Done := true;
+ KeepGoing := true;
while (SDL_PollEvent(@Event) <> 0) do
begin
case Event.type_ of
@@ -455,17 +454,17 @@ begin
if not Assigned(Display.NextScreen) then
begin //drop input when changing screens
if (ScreenPopupError <> nil) and (ScreenPopupError.Visible) then
- Done := ScreenPopupError.ParseMouse(mouseBtn, mouseDown, Event.button.x, Event.button.y)
+ KeepGoing := ScreenPopupError.ParseMouse(mouseBtn, mouseDown, Event.button.x, Event.button.y)
else if (ScreenPopupInfo <> nil) and (ScreenPopupInfo.Visible) then
- Done := ScreenPopupInfo.ParseMouse(mouseBtn, mouseDown, Event.button.x, Event.button.y)
+ KeepGoing := ScreenPopupInfo.ParseMouse(mouseBtn, mouseDown, Event.button.x, Event.button.y)
else if (ScreenPopupCheck <> nil) and (ScreenPopupCheck.Visible) then
- Done := ScreenPopupCheck.ParseMouse(mouseBtn, mouseDown, Event.button.x, Event.button.y)
+ KeepGoing := ScreenPopupCheck.ParseMouse(mouseBtn, mouseDown, Event.button.x, Event.button.y)
else
begin
- Done := Display.CurrentScreen^.ParseMouse(mouseBtn, mouseDown, Event.button.x, Event.button.y);
+ KeepGoing := Display.CurrentScreen^.ParseMouse(mouseBtn, mouseDown, Event.button.x, Event.button.y);
// if screen wants to exit
- if not Done then
+ if not KeepGoing then
DoQuit;
end;
end;
@@ -545,18 +544,18 @@ begin
// if there is a visible popup then let it handle input instead of underlying screen
// shoud be done in a way to be sure the topmost popup has preference (maybe error, then check)
else if (ScreenPopupError <> nil) and (ScreenPopupError.Visible) then
- Done := ScreenPopupError.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, true)
+ KeepGoing := ScreenPopupError.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, true)
else if (ScreenPopupInfo <> nil) and (ScreenPopupInfo.Visible) then
- Done := ScreenPopupInfo.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, true)
+ KeepGoing := ScreenPopupInfo.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, true)
else if (ScreenPopupCheck <> nil) and (ScreenPopupCheck.Visible) then
- Done := ScreenPopupCheck.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, true)
+ KeepGoing := ScreenPopupCheck.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, true)
else
begin
// check if screen wants to exit
- Done := Display.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, true);
+ KeepGoing := Display.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, true);
// if screen wants to exit
- if not Done then
+ if not KeepGoing then
DoQuit;
end;