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-rw-r--r--src/screens/UScreenOpen.pas75
1 files changed, 47 insertions, 28 deletions
diff --git a/src/screens/UScreenOpen.pas b/src/screens/UScreenOpen.pas
index 989e2ff9..c4d773e7 100644
--- a/src/screens/UScreenOpen.pas
+++ b/src/screens/UScreenOpen.pas
@@ -33,40 +33,61 @@ interface
{$I switches.inc}
-uses UMenu, UMusic, SDL, SysUtils, UFiles, UTime, USongs, UIni, ULog, UTexture, UMenuText,
- ULyrics, Math, gl, UThemes;
+uses
+ UMenu,
+ UMusic,
+ SDL,
+ SysUtils,
+ UFiles,
+ UTime,
+ USongs,
+ UIni,
+ ULog,
+ UTexture,
+ UMenuText,
+ ULyrics,
+ Math,
+ gl,
+ UThemes;
type
TScreenOpen = class(TMenu)
private
- TextF: array[0..1] of integer;
- TextN: integer;
+ TextF: array[0..1] of integer;
+ TextN: integer;
public
- Tex_Background: TTexture;
- FadeOut: boolean;
- Path: string;
- BackScreen: pointer;
+ Tex_Background: TTexture;
+ FadeOut: boolean;
+ Path: string;
+ BackScreen: pointer;
procedure AddBox(X, Y, W, H: real);
constructor Create; override;
procedure onShow; override;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; override;
// function Draw: boolean; override;
// procedure Finish;
end;
implementation
-uses UGraphic, UDraw, UMain, USkins;
-function TScreenOpen.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
+uses
+ UGraphic,
+ UDraw,
+ UMain,
+ USkins;
+
+function TScreenOpen.ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean;
begin
Result := true;
- if (PressedDown) then begin // Key Down
+ if (PressedDown) then // Key Down
+ begin
// check normal keys
case CharCode of
'0'..'9', 'a'..'z', 'A'..'Z', ' ', '-', '.', ':', '\':
begin
- if Interaction = 0 then begin
+ if Interaction = 0 then
+ begin
Text[TextN].Text := Text[TextN].Text + CharCode;
end;
end;
@@ -80,24 +101,24 @@ begin
end;
8: // del
begin
- if Interaction = 0 then
- begin
- Text[TextN].DeleteLastL;
- end;
+ if Interaction = 0 then
+ begin
+ Text[TextN].DeleteLastL;
+ end;
end;
-
- SDLK_ESCAPE :
+ SDLK_ESCAPE:
begin
//Empty Filename and go to last Screen
- ConversionFileName := '';
- AudioPlayback.PlaySound(SoundLib.Back);
- FadeTo(BackScreen);
+ ConversionFileName := '';
+ AudioPlayback.PlaySound(SoundLib.Back);
+ FadeTo(BackScreen);
end;
SDLK_RETURN:
begin
- if (Interaction = 2) then begin
+ if (Interaction = 2) then
+ begin
//Update Filename and go to last Screen
ConversionFileName := Text[TextN].Text;
AudioPlayback.PlaySound(SoundLib.Back);
@@ -172,7 +193,6 @@ begin
AddButton(670, 540, 100, 40, Skin.GetTextureFileName('ButtonF'));
AddButtonText(30, 5, 0, 0, 0, 'OK');
-
end;
procedure TScreenOpen.onShow;
@@ -184,9 +204,9 @@ end;
(*function TScreenEditSub.Draw: boolean;
var
- Min: integer;
- Sec: integer;
- AktBeat: integer;
+ Min: integer;
+ Sec: integer;
+ AktBeat: integer;
begin
end;
@@ -197,4 +217,3 @@ begin
end;*)
end.
-