diff options
Diffstat (limited to 'src/screens')
-rw-r--r-- | src/screens/UScreenMain.pas | 19 | ||||
-rw-r--r-- | src/screens/UScreenPartyNewRound.pas | 272 | ||||
-rw-r--r-- | src/screens/UScreenPartyOptions.pas | 90 | ||||
-rw-r--r-- | src/screens/UScreenPartyPlayer.pas | 206 | ||||
-rw-r--r-- | src/screens/UScreenPartyRounds.pas | 237 | ||||
-rw-r--r-- | src/screens/UScreenPartyScore.pas | 107 | ||||
-rw-r--r-- | src/screens/UScreenPartyWin.pas | 52 | ||||
-rw-r--r-- | src/screens/UScreenSing.pas | 62 | ||||
-rw-r--r-- | src/screens/UScreenSong.pas | 78 | ||||
-rw-r--r-- | src/screens/UScreenSongMenu.pas | 25 |
10 files changed, 650 insertions, 498 deletions
diff --git a/src/screens/UScreenMain.pas b/src/screens/UScreenMain.pas index ca4ba7cc..b342281c 100644 --- a/src/screens/UScreenMain.pas +++ b/src/screens/UScreenMain.pas @@ -153,12 +153,7 @@ begin begin if (Songs.SongList.Count >= 1) then begin - if (Length(DLLMan.Plugins) >= 1) then - begin - FadeTo(@ScreenPartyOptions, SoundLib.Start); - end - else //show error message, No Plugins Loaded - ScreenPopupError.ShowPopup(Language.Translate('ERROR_NO_PLUGINS')); + FadeTo(@ScreenPartyOptions, SoundLib.Start); end else //show error message, No Songs Loaded ScreenPopupError.ShowPopup(Language.Translate('ERROR_NO_SONGS')); @@ -241,12 +236,18 @@ procedure TScreenMain.OnShow; begin inherited; + {** + * Clean up TPartyGame here + * at the moment there is no better place for this + *} + Party.Clear; + { display cursor (on moved) } Display.SetCursor; -{** - * Start background music - *} + {** + * Start background music + *} SoundLib.StartBgMusic; end; diff --git a/src/screens/UScreenPartyNewRound.pas b/src/screens/UScreenPartyNewRound.pas index c4295502..b52efd21 100644 --- a/src/screens/UScreenPartyNewRound.pas +++ b/src/screens/UScreenPartyNewRound.pas @@ -46,21 +46,9 @@ type TScreenPartyNewRound = class(TMenu) public //Texts: - TextRound1: cardinal; - TextRound2: cardinal; - TextRound3: cardinal; - TextRound4: cardinal; - TextRound5: cardinal; - TextRound6: cardinal; - TextRound7: cardinal; - - TextWinner1: cardinal; - TextWinner2: cardinal; - TextWinner3: cardinal; - TextWinner4: cardinal; - TextWinner5: cardinal; - TextWinner6: cardinal; - TextWinner7: cardinal; + TextRound: array [0..6] of cardinal; + + TextWinner: array [0..6] of cardinal; TextNextRound: cardinal; TextNextRoundNo: cardinal; @@ -69,13 +57,7 @@ type TextNextPlayer3: cardinal; //Statics - StaticRound1: cardinal; - StaticRound2: cardinal; - StaticRound3: cardinal; - StaticRound4: cardinal; - StaticRound5: cardinal; - StaticRound6: cardinal; - StaticRound7: cardinal; + StaticRound: array [0..6] of cardinal; //Scores TextScoreTeam1: cardinal; @@ -144,16 +126,7 @@ begin SDLK_RETURN: begin AudioPlayback.PlaySound(SoundLib.Start); - if DLLMan.Selected.LoadSong then - begin - //Select PartyMode ScreenSong - ScreenSong.Mode := smPartyMode; - FadeTo(@ScreenSong); - end - else - begin - FadeTo(@ScreenSingModi); - end; + Party.CallBeforeSongSelect; end; end; end; @@ -163,21 +136,21 @@ constructor TScreenPartyNewRound.Create; begin inherited Create; - TextRound1 := AddText (Theme.PartyNewRound.TextRound1); - TextRound2 := AddText (Theme.PartyNewRound.TextRound2); - TextRound3 := AddText (Theme.PartyNewRound.TextRound3); - TextRound4 := AddText (Theme.PartyNewRound.TextRound4); - TextRound5 := AddText (Theme.PartyNewRound.TextRound5); - TextRound6 := AddText (Theme.PartyNewRound.TextRound6); - TextRound7 := AddText (Theme.PartyNewRound.TextRound7); - - TextWinner1 := AddText (Theme.PartyNewRound.TextWinner1); - TextWinner2 := AddText (Theme.PartyNewRound.TextWinner2); - TextWinner3 := AddText (Theme.PartyNewRound.TextWinner3); - TextWinner4 := AddText (Theme.PartyNewRound.TextWinner4); - TextWinner5 := AddText (Theme.PartyNewRound.TextWinner5); - TextWinner6 := AddText (Theme.PartyNewRound.TextWinner6); - TextWinner7 := AddText (Theme.PartyNewRound.TextWinner7); + TextRound[0] := AddText (Theme.PartyNewRound.TextRound1); + TextRound[1] := AddText (Theme.PartyNewRound.TextRound2); + TextRound[2] := AddText (Theme.PartyNewRound.TextRound3); + TextRound[3] := AddText (Theme.PartyNewRound.TextRound4); + TextRound[4] := AddText (Theme.PartyNewRound.TextRound5); + TextRound[5] := AddText (Theme.PartyNewRound.TextRound6); + TextRound[6] := AddText (Theme.PartyNewRound.TextRound7); + + TextWinner[0] := AddText (Theme.PartyNewRound.TextWinner1); + TextWinner[1] := AddText (Theme.PartyNewRound.TextWinner2); + TextWinner[2] := AddText (Theme.PartyNewRound.TextWinner3); + TextWinner[3] := AddText (Theme.PartyNewRound.TextWinner4); + TextWinner[4] := AddText (Theme.PartyNewRound.TextWinner5); + TextWinner[5] := AddText (Theme.PartyNewRound.TextWinner6); + TextWinner[6] := AddText (Theme.PartyNewRound.TextWinner7); TextNextRound := AddText (Theme.PartyNewRound.TextNextRound); TextNextRoundNo := AddText (Theme.PartyNewRound.TextNextRoundNo); @@ -185,13 +158,13 @@ begin TextNextPlayer2 := AddText (Theme.PartyNewRound.TextNextPlayer2); TextNextPlayer3 := AddText (Theme.PartyNewRound.TextNextPlayer3); - StaticRound1 := AddStatic (Theme.PartyNewRound.StaticRound1); - StaticRound2 := AddStatic (Theme.PartyNewRound.StaticRound2); - StaticRound3 := AddStatic (Theme.PartyNewRound.StaticRound3); - StaticRound4 := AddStatic (Theme.PartyNewRound.StaticRound4); - StaticRound5 := AddStatic (Theme.PartyNewRound.StaticRound5); - StaticRound6 := AddStatic (Theme.PartyNewRound.StaticRound6); - StaticRound7 := AddStatic (Theme.PartyNewRound.StaticRound7); + StaticRound[0] := AddStatic (Theme.PartyNewRound.StaticRound1); + StaticRound[1] := AddStatic (Theme.PartyNewRound.StaticRound2); + StaticRound[2] := AddStatic (Theme.PartyNewRound.StaticRound3); + StaticRound[3] := AddStatic (Theme.PartyNewRound.StaticRound4); + StaticRound[4] := AddStatic (Theme.PartyNewRound.StaticRound5); + StaticRound[5] := AddStatic (Theme.PartyNewRound.StaticRound6); + StaticRound[6] := AddStatic (Theme.PartyNewRound.StaticRound7); //Scores TextScoreTeam1 := AddText (Theme.PartyNewRound.TextScoreTeam1); @@ -219,18 +192,18 @@ end; procedure TScreenPartyNewRound.OnShow; var I: integer; - function GetTeamPlayers(const Num: byte): UTF8String; + function GetTeamPlayers(const Num: integer): UTF8String; var Players: array of UTF8String; - J: byte; + J: integer; begin - if (Num-1 >= PartySession.Teams.NumTeams) then + if (Num > High(Party.Teams)) or (Num < 0) then exit; //Create Players array - SetLength(Players, PartySession.Teams.TeamInfo[Num-1].NumPlayers); - for J := 0 to PartySession.Teams.TeamInfo[Num-1].NumPlayers-1 do - Players[J] := UTF8String(PartySession.Teams.TeamInfo[Num-1].PlayerInfo[J].Name); + SetLength(Players, Length(Party.Teams[Num].Players)); + For J := 0 to High(Party.Teams[Num].Players) do + Players[J] := UTF8String(Party.Teams[Num].Players[J].Name); //Implode and Return Result := Language.Implode(Players); @@ -238,135 +211,34 @@ var begin inherited; - PartySession.StartRound; - //Set Visibility of Round Infos - I := Length(PartySession.Rounds); - if (I >= 1) then - begin - Static[StaticRound1].Visible := true; - Text[TextRound1].Visible := true; - Text[TextWinner1].Visible := true; - - //Texts: - Text[TextRound1].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[0].Plugin].Name); - Text[TextWinner1].Text := PartySession.GetWinnerString(0); - end - else - begin - Static[StaticRound1].Visible := false; - Text[TextRound1].Visible := false; - Text[TextWinner1].Visible := false; - end; - - if (I >= 2) then - begin - Static[StaticRound2].Visible := true; - Text[TextRound2].Visible := true; - Text[TextWinner2].Visible := true; - - //Texts: - Text[TextRound2].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[1].Plugin].Name); - Text[TextWinner2].Text := PartySession.GetWinnerString(1); - end - else - begin - Static[StaticRound2].Visible := false; - Text[TextRound2].Visible := false; - Text[TextWinner2].Visible := false; - end; - - if (I >= 3) then - begin - Static[StaticRound3].Visible := true; - Text[TextRound3].Visible := true; - Text[TextWinner3].Visible := true; - - //Texts: - Text[TextRound3].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[2].Plugin].Name); - Text[TextWinner3].Text := PartySession.GetWinnerString(2); - end - else - begin - Static[StaticRound3].Visible := false; - Text[TextRound3].Visible := false; - Text[TextWinner3].Visible := false; - end; - - if (I >= 4) then - begin - Static[StaticRound4].Visible := true; - Text[TextRound4].Visible := true; - Text[TextWinner4].Visible := true; - - //Texts: - Text[TextRound4].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[3].Plugin].Name); - Text[TextWinner4].Text := PartySession.GetWinnerString(3); - end - else + for I := 0 to 6 do begin - Static[StaticRound4].Visible := false; - Text[TextRound4].Visible := false; - Text[TextWinner4].Visible := false; - end; - - if (I >= 5) then - begin - Static[StaticRound5].Visible := true; - Text[TextRound5].Visible := true; - Text[TextWinner5].Visible := true; - - //Texts: - Text[TextRound5].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[4].Plugin].Name); - Text[TextWinner5].Text := PartySession.GetWinnerString(4); - end - else - begin - Static[StaticRound5].Visible := false; - Text[TextRound5].Visible := false; - Text[TextWinner5].Visible := false; - end; - - if (I >= 6) then - begin - Static[StaticRound6].Visible := true; - Text[TextRound6].Visible := true; - Text[TextWinner6].Visible := true; - - //Texts: - Text[TextRound6].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[5].Plugin].Name); - Text[TextWinner6].Text := PartySession.GetWinnerString(5); - end - else - begin - Static[StaticRound6].Visible := false; - Text[TextRound6].Visible := false; - Text[TextWinner6].Visible := false; + if (I <= High(Party.Rounds)) then + begin + Static[StaticRound[I]].Visible := True; + Text[TextRound[I]].Visible := True; + Text[TextWinner[I]].Visible := True; + + // update texts: + Text[TextRound[I]].Text := Language.Translate('MODE_' + uppercase(Party.Modes[Party.Rounds[I].Mode].Name) + '_NAME'); + Text[TextWinner[I]].Text := Party.GetWinnerString(I); + end + else + begin + Static[StaticRound[I]].Visible := False; + Text[TextRound[I]].Visible := False; + Text[TextWinner[I]].Visible := False; + end; end; - if (I >= 7) then - begin - Static[StaticRound7].Visible := true; - Text[TextRound7].Visible := true; - Text[TextWinner7].Visible := true; - - //Texts: - Text[TextRound7].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[6].Plugin].Name); - Text[TextWinner7].Text := PartySession.GetWinnerString(6); - end - else - begin - Static[StaticRound7].Visible := false; - Text[TextRound7].Visible := false; - Text[TextWinner7].Visible := false; - end; //Display Scores - if (PartySession.Teams.NumTeams >= 1) then + if (Length(Party.Teams) >= 1) then begin - Text[TextScoreTeam1].Text := InttoStr(PartySession.Teams.TeamInfo[0].Score); - Text[TextNameTeam1].Text := UTF8String(PartySession.Teams.TeamInfo[0].Name); - Text[TextTeam1Players].Text := GetTeamPlayers(1); + Text[TextScoreTeam1].Text := InttoStr(Party.Teams[0].Score); + Text[TextNameTeam1].Text := UTF8String(Party.Teams[0].Name); + Text[TextTeam1Players].Text := GetTeamPlayers(0); Text[TextScoreTeam1].Visible := true; Text[TextNameTeam1].Visible := true; @@ -383,11 +255,11 @@ begin Static[StaticNextPlayer1].Visible := false; end; - if (PartySession.Teams.NumTeams >= 2) then + if (Length(Party.Teams) >= 2) then begin - Text[TextScoreTeam2].Text := InttoStr(PartySession.Teams.TeamInfo[1].Score); - Text[TextNameTeam2].Text := UTF8String(PartySession.Teams.TeamInfo[1].Name); - Text[TextTeam2Players].Text := GetTeamPlayers(2); + Text[TextScoreTeam2].Text := InttoStr(Party.Teams[1].Score); + Text[TextNameTeam2].Text := UTF8String(Party.Teams[1].Name); + Text[TextTeam2Players].Text := GetTeamPlayers(1); Text[TextScoreTeam2].Visible := true; Text[TextNameTeam2].Visible := true; @@ -404,11 +276,11 @@ begin Static[StaticNextPlayer2].Visible := false; end; - if (PartySession.Teams.NumTeams >= 3) then + if (Length(Party.Teams) >= 3) then begin - Text[TextScoreTeam3].Text := InttoStr(PartySession.Teams.TeamInfo[2].Score); - Text[TextNameTeam3].Text := UTF8String(PartySession.Teams.TeamInfo[2].Name); - Text[TextTeam3Players].Text := GetTeamPlayers(3); + Text[TextScoreTeam3].Text := InttoStr(Party.Teams[2].Score); + Text[TextNameTeam3].Text := UTF8String(Party.Teams[2].Name); + Text[TextTeam3Players].Text := GetTeamPlayers(2); Text[TextScoreTeam3].Visible := true; Text[TextNameTeam3].Visible := true; @@ -423,30 +295,30 @@ begin Text[TextTeam3Players].Visible := false; Static[StaticTeam3].Visible := false; Static[StaticNextPlayer3].Visible := false; - end; + end; //nextRound Texts - Text[TextNextRound].Text := Language.Translate(DllMan.Selected.PluginDesc); - Text[TextNextRoundNo].Text := InttoStr(PartySession.CurRound + 1); - if (PartySession.Teams.NumTeams >= 1) then + Text[TextNextRound].Text := Language.Translate('MODE_' + uppercase(Party.Modes[Party.Rounds[Party.CurrentRound].Mode].Name) + '_DESC'); + Text[TextNextRoundNo].Text := InttoStr(Party.CurrentRound + 1); + if (Length(Party.Teams) >= 1) then begin - Text[TextNextPlayer1].Text := PartySession.Teams.Teaminfo[0].Playerinfo[PartySession.Teams.Teaminfo[0].CurPlayer].Name; + Text[TextNextPlayer1].Text := Party.Teams[0].Players[Party.Teams[0].NextPlayer].Name; Text[TextNextPlayer1].Visible := true; end else Text[TextNextPlayer1].Visible := false; - - if (PartySession.Teams.NumTeams >= 2) then + + if (Length(Party.Teams) >= 2) then begin - Text[TextNextPlayer2].Text := PartySession.Teams.Teaminfo[1].Playerinfo[PartySession.Teams.Teaminfo[1].CurPlayer].Name; + Text[TextNextPlayer2].Text := Party.Teams[1].Players[Party.Teams[1].NextPlayer].Name; Text[TextNextPlayer2].Visible := true; end else Text[TextNextPlayer2].Visible := false; - if (PartySession.Teams.NumTeams >= 3) then + if (Length(Party.Teams) >= 3) then begin - Text[TextNextPlayer3].Text := PartySession.Teams.Teaminfo[2].Playerinfo[PartySession.Teams.Teaminfo[2].CurPlayer].Name; + Text[TextNextPlayer3].Text := Party.Teams[2].Players[Party.Teams[2].NextPlayer].Name; Text[TextNextPlayer3].Visible := true; end else diff --git a/src/screens/UScreenPartyOptions.pas b/src/screens/UScreenPartyOptions.pas index 2deffda6..3dce9954 100644 --- a/src/screens/UScreenPartyOptions.pas +++ b/src/screens/UScreenPartyOptions.pas @@ -44,38 +44,26 @@ uses type TScreenPartyOptions = class(TMenu) - public + private SelectLevel: cardinal; SelectPlayList: cardinal; SelectPlayList2: cardinal; SelectRounds: cardinal; - SelectTeams: cardinal; - SelectPlayers1: cardinal; - SelectPlayers2: cardinal; - SelectPlayers3: cardinal; + + IPlaylist: array[0..2] of UTF8String; + IPlaylist2: array of UTF8String; PlayList: integer; PlayList2: integer; - Rounds: integer; - NumTeams: integer; - NumPlayer1, NumPlayer2, NumPlayer3: integer; - + + procedure SetPlaylist2; + public constructor Create; override; function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override; procedure OnShow; override; procedure SetAnimationProgress(Progress: real); override; - procedure SetPlaylist2; end; -var - IPlaylist: array[0..2] of UTF8String; - IPlaylist2: array of UTF8String; - - const - ITeams: array[0..1] of UTF8String = ('2', '3'); - IPlayers: array[0..3] of UTF8String = ('1', '2', '3', '4'); - IRounds: array[0..5] of UTF8String = ('2', '3', '4', '5', '6', '7'); - implementation uses @@ -122,27 +110,11 @@ begin //Don'T start when Playlist is Selected and there are no Playlists if (Playlist = 2) and (Length(PlaylistMan.Playlists) = 0) then Exit; - // Don't start when SinglePlayer Teams but only Multiplayer Plugins available - OnlyMultiPlayer := true; - for I := 0 to High(DLLMan.Plugins) do - begin - OnlyMultiPlayer := (OnlyMultiPlayer and DLLMan.Plugins[I].TeamModeOnly); - end; - if (OnlyMultiPlayer) and ((NumPlayer1 = 0) or (NumPlayer2 = 0) or ((NumPlayer3 = 0) and (NumTeams = 1))) then - begin - ScreenPopupError.ShowPopup(Language.Translate('ERROR_NO_PLUGINS')); - Exit; - end; + //Save Difficulty Ini.Difficulty := SelectsS[SelectLevel].SelectedOption; Ini.SaveLevel; - //Save Num Teams: - PartySession.Teams.NumTeams := NumTeams + 2; - PartySession.Teams.Teaminfo[0].NumPlayers := NumPlayer1+1; - PartySession.Teams.Teaminfo[1].NumPlayers := NumPlayer2+1; - PartySession.Teams.Teaminfo[2].NumPlayers := NumPlayer3+1; - //Save Playlist PlaylistMan.Mode := TSingMode( Playlist ); PlaylistMan.CurPlayList := High(cardinal); @@ -169,9 +141,6 @@ begin else PlaylistMan.CurPlayList := Playlist2; - //Start Party - PartySession.StartNewParty(Rounds + 2); - AudioPlayback.PlaySound(SoundLib.Start); //Go to Player Screen FadeTo(@ScreenPartyPlayer); @@ -191,10 +160,6 @@ begin if (Interaction = 1) then begin SetPlaylist2; - end //Change Team3 Players visibility - else if (Interaction = 4) then - begin - SelectsS[7].Visible := (NumTeams = 1); end; end; SDLK_LEFT: @@ -206,10 +171,6 @@ begin if (Interaction = 1) then begin SetPlaylist2; - end //Change Team3 Players visibility - else if (Interaction = 4) then - begin - SelectsS[7].Visible := (NumTeams = 1); end; end; end; @@ -229,30 +190,25 @@ begin IPlaylist2[0] := '---'; //Clear all Selects - NumTeams := 0; - NumPlayer1 := 0; - NumPlayer2 := 0; - NumPlayer3 := 0; - Rounds := 5; PlayList := 0; PlayList2 := 0; //Load Screen From Theme LoadFromTheme(Theme.PartyOptions); + Theme.PartyOptions.SelectLevel.oneItemOnly := true; + Theme.PartyOptions.SelectLevel.showArrows := true; SelectLevel := AddSelectSlide(Theme.PartyOptions.SelectLevel, Ini.Difficulty, Theme.ILevel); + + Theme.PartyOptions.SelectPlayList.oneItemOnly := true; + Theme.PartyOptions.SelectPlayList.showArrows := true; SelectPlayList := AddSelectSlide(Theme.PartyOptions.SelectPlayList, PlayList, IPlaylist); + + Theme.PartyOptions.SelectPlayList2.oneItemOnly := true; + Theme.PartyOptions.SelectPlayList2.showArrows := true; SelectPlayList2 := AddSelectSlide(Theme.PartyOptions.SelectPlayList2, PlayList2, IPlaylist2); - SelectRounds := AddSelectSlide(Theme.PartyOptions.SelectRounds, Rounds, IRounds); - SelectTeams := AddSelectSlide(Theme.PartyOptions.SelectTeams, NumTeams, ITeams); - SelectPlayers1 := AddSelectSlide(Theme.PartyOptions.SelectPlayers1, NumPlayer1, IPlayers); - SelectPlayers2 := AddSelectSlide(Theme.PartyOptions.SelectPlayers2, NumPlayer2, IPlayers); - SelectPlayers3 := AddSelectSlide(Theme.PartyOptions.SelectPlayers3, NumPlayer3, IPlayers); Interaction := 0; - - //Hide Team3 Players - SelectsS[7].Visible := false; end; procedure TScreenPartyOptions.SetPlaylist2; @@ -306,7 +262,19 @@ procedure TScreenPartyOptions.OnShow; begin inherited; - Randomize; + Party.Clear; + + // check if there are loaded modes + if Party.ModesAvailable then + begin + // modes are loaded + Randomize; + end + else + begin // no modes found + ScreenPopupError.ShowPopup(Language.Translate('ERROR_NO_PLUGINS')); + Display.AbortScreenChange; + end; end; procedure TScreenPartyOptions.SetAnimationProgress(Progress: real); diff --git a/src/screens/UScreenPartyPlayer.pas b/src/screens/UScreenPartyPlayer.pas index 887d5202..3fcaa4ba 100644 --- a/src/screens/UScreenPartyPlayer.pas +++ b/src/screens/UScreenPartyPlayer.pas @@ -44,6 +44,14 @@ uses type TScreenPartyPlayer = class(TMenu) + private + CountTeams: integer; + CountPlayer: array [0..2] of integer; + + SelectTeams: cardinal; + SelectPlayers: array [0..2] of cardinal; + procedure UpdateInterface; + procedure UpdateParty; public Team1Name: cardinal; Player1Name: cardinal; @@ -69,6 +77,10 @@ type procedure SetAnimationProgress(Progress: real); override; end; +const + ITeams: array[0..1] of UTF8String = ('2', '3'); + IPlayers: array[0..3] of UTF8String = ('1', '2', '3', '4'); + implementation uses @@ -77,24 +89,92 @@ uses UIni, UTexture, UParty, - UUnicodeUtils; + UUnicodeUtils, + UScreenPartyOptions, + ULanguage; + +procedure TScreenPartyPlayer.UpdateInterface; + var + I: integer; + Btn: integer; +begin + SelectsS[SelectPlayers[2]].Visible := (CountTeams = 1); + + Btn := 0; + for I := 0 to 2 do + begin + if (CountTeams + 1 >= I) then + begin + Button[Btn + 0].Visible := true; + Button[Btn + 1].Visible := (CountPlayer[I] + 1 >= 1); + Button[Btn + 2].Visible := (CountPlayer[I] + 1 >= 2); + Button[Btn + 3].Visible := (CountPlayer[I] + 1 >= 3); + Button[Btn + 4].Visible := (CountPlayer[I] + 1 >= 4); + end + else + begin + Button[Btn + 0].Visible := false; + Button[Btn + 1].Visible := false; + Button[Btn + 2].Visible := false; + Button[Btn + 3].Visible := false; + Button[Btn + 4].Visible := false; + end; + Inc(Btn, 5); + end; +end; + +procedure TScreenPartyPlayer.UpdateParty; + var + I, J: integer; + Rounds: ARounds; +begin + {//Save PlayerNames + for I := 0 to PartySession.Teams.NumTeams-1 do + begin + PartySession.Teams.Teaminfo[I].Name := PChar(Button[I*5].Text[0].Text); + for J := 0 to PartySession.Teams.Teaminfo[I].NumPlayers-1 do + begin + PartySession.Teams.Teaminfo[I].Playerinfo[J].Name := PChar(Button[I*5 + J+1].Text[0].Text); + PartySession.Teams.Teaminfo[I].Playerinfo[J].TimesPlayed := 0; + end; + end; } + + // add teams to party + + for I := 0 to CountTeams + 1 do + begin + Party.AddTeam(Button[I * 5].Text[0].Text); + + for J := 0 to CountPlayer[I] do + Party.AddPlayer(I, Button[I * 5 + 1 + J].Text[0].Text); + end; + + if (Party.ModesAvailable) then + begin //mode for current playersetup available + FadeTo(@ScreenPartyRounds, SoundLib.Start); + end + else + begin + // no mode available for current player setup + ScreenPopupError.ShowPopup(Language.Translate('ERROR_NO_MODES_FOR_CURRENT_SETUP')); + Party.Clear; + end; +end; function TScreenPartyPlayer.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; var SDL_ModState: word; - I, J: integer; - procedure IntNext; begin repeat InteractNext; - until Button[Interaction].Visible; + until (Interactions[Interaction].Typ <> iButton) or (Button[Interactions[Interaction].Num].Visible); end; procedure IntPrev; begin repeat InteractPrev; - until Button[Interaction].Visible; + until (Interactions[Interaction].Typ <> iButton) or (Button[Interactions[Interaction].Num].Visible); end; begin Result := true; @@ -244,31 +324,31 @@ begin FadeTo(@ScreenPartyOptions); end; - SDLK_RETURN: - begin - - //Save PlayerNames - for I := 0 to PartySession.Teams.NumTeams-1 do - begin - PartySession.Teams.Teaminfo[I].Name := PChar(Button[I*5].Text[0].Text); - for J := 0 to PartySession.Teams.Teaminfo[I].NumPlayers-1 do - begin - PartySession.Teams.Teaminfo[I].Playerinfo[J].Name := PChar(Button[I*5 + J+1].Text[0].Text); - PartySession.Teams.Teaminfo[I].Playerinfo[J].TimesPlayed := 0; - end; - end; - - AudioPlayback.PlaySound(SoundLib.Start); - FadeTo(@ScreenPartyNewRound); - end; + SDLK_RETURN: UpdateParty; // Up and Down could be done at the same time, // but I don't want to declare variables inside // functions like this one, called so many times SDLK_DOWN: IntNext; SDLK_UP: IntPrev; - SDLK_RIGHT: IntNext; - SDLK_LEFT: IntPrev; + SDLK_RIGHT: begin + if (Interaction in [0,2,8,14]) then + begin + AudioPlayback.PlaySound(SoundLib.Option); + InteractInc; + + UpdateInterface; + end; + end; + SDLK_LEFT: begin + if (Interaction in [0,2,8,14]) then + begin + AudioPlayback.PlaySound(SoundLib.Option); + InteractDec; + + UpdateInterface; + end; + end; end; end; end; @@ -279,25 +359,47 @@ begin LoadFromTheme(Theme.PartyPlayer); + Theme.PartyPlayer.SelectTeams.oneItemOnly := true; + Theme.PartyPlayer.SelectTeams.showArrows := true; + SelectTeams := AddSelectSlide(Theme.PartyPlayer.SelectTeams, CountTeams, ITeams); + Team1Name := AddButton(Theme.PartyPlayer.Team1Name); + Theme.PartyPlayer.SelectPlayers1.oneItemOnly := true; + Theme.PartyPlayer.SelectPlayers1.showArrows := true; + SelectPlayers[0] := AddSelectSlide(Theme.PartyPlayer.SelectPlayers1, CountPlayer[0], IPlayers); + AddButton(Theme.PartyPlayer.Player1Name); AddButton(Theme.PartyPlayer.Player2Name); AddButton(Theme.PartyPlayer.Player3Name); AddButton(Theme.PartyPlayer.Player4Name); Team2Name := AddButton(Theme.PartyPlayer.Team2Name); + Theme.PartyPlayer.SelectPlayers2.oneItemOnly := true; + Theme.PartyPlayer.SelectPlayers2.showArrows := true; + SelectPlayers[1] := AddSelectSlide(Theme.PartyPlayer.SelectPlayers2, CountPlayer[1], IPlayers); + AddButton(Theme.PartyPlayer.Player5Name); AddButton(Theme.PartyPlayer.Player6Name); AddButton(Theme.PartyPlayer.Player7Name); AddButton(Theme.PartyPlayer.Player8Name); Team3Name := AddButton(Theme.PartyPlayer.Team3Name); + Theme.PartyPlayer.SelectPlayers3.oneItemOnly := true; + Theme.PartyPlayer.SelectPlayers3.showArrows := true; + SelectPlayers[2] := AddSelectSlide(Theme.PartyPlayer.SelectPlayers3, CountPlayer[2], IPlayers); + AddButton(Theme.PartyPlayer.Player9Name); AddButton(Theme.PartyPlayer.Player10Name); AddButton(Theme.PartyPlayer.Player11Name); AddButton(Theme.PartyPlayer.Player12Name); Interaction := 0; + + //Clear Selects + CountTeams := 0; + CountPlayer[0] := 0; + CountPlayer[1] := 0; + CountPlayer[2] := 0; end; procedure TScreenPartyPlayer.OnShow; @@ -320,66 +422,18 @@ begin Button[5].Text[0].Text := Ini.NameTeam[1]; Button[10].Text[0].Text := Ini.NameTeam[2]; // Templates for Names Mod end - - if (PartySession.Teams.NumTeams>=1) then - begin - Button[0].Visible := true; - Button[1].Visible := (PartySession.Teams.Teaminfo[0].NumPlayers >=1); - Button[2].Visible := (PartySession.Teams.Teaminfo[0].NumPlayers >=2); - Button[3].Visible := (PartySession.Teams.Teaminfo[0].NumPlayers >=3); - Button[4].Visible := (PartySession.Teams.Teaminfo[0].NumPlayers >=4); - end - else - begin - Button[0].Visible := false; - Button[1].Visible := false; - Button[2].Visible := false; - Button[3].Visible := false; - Button[4].Visible := false; - end; - if (PartySession.Teams.NumTeams>=2) then - begin - Button[5].Visible := true; - Button[6].Visible := (PartySession.Teams.Teaminfo[1].NumPlayers >=1); - Button[7].Visible := (PartySession.Teams.Teaminfo[1].NumPlayers >=2); - Button[8].Visible := (PartySession.Teams.Teaminfo[1].NumPlayers >=3); - Button[9].Visible := (PartySession.Teams.Teaminfo[1].NumPlayers >=4); - end - else - begin - Button[5].Visible := false; - Button[6].Visible := false; - Button[7].Visible := false; - Button[8].Visible := false; - Button[9].Visible := false; - end; - - if (PartySession.Teams.NumTeams>=3) then - begin - Button[10].Visible := true; - Button[11].Visible := (PartySession.Teams.Teaminfo[2].NumPlayers >=1); - Button[12].Visible := (PartySession.Teams.Teaminfo[2].NumPlayers >=2); - Button[13].Visible := (PartySession.Teams.Teaminfo[2].NumPlayers >=3); - Button[14].Visible := (PartySession.Teams.Teaminfo[2].NumPlayers >=4); - end - else - begin - Button[10].Visible := false; - Button[11].Visible := false; - Button[12].Visible := false; - Button[13].Visible := false; - Button[14].Visible := false; - end; + Party.Clear; + UpdateInterface; end; procedure TScreenPartyPlayer.SetAnimationProgress(Progress: real); var I: integer; begin - for I := 0 to high(Button) do - Button[I].Texture.ScaleW := Progress; + {for I := 0 to high(Button) do + Button[I].Texture.ScaleW := Progress; } end; end. diff --git a/src/screens/UScreenPartyRounds.pas b/src/screens/UScreenPartyRounds.pas new file mode 100644 index 00000000..146b8beb --- /dev/null +++ b/src/screens/UScreenPartyRounds.pas @@ -0,0 +1,237 @@ +{* UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL: https://ultrastardx.svn.sourceforge.net/svnroot/ultrastardx/branches/experimental/Lua/src/screens/UScreenPartyOptions.pas $
+ * $Id: UScreenPartyOptions.pas 2036 2009-12-14 20:59:44Z whiteshark0 $
+ *}
+
+unit UScreenPartyRounds;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses
+ UMenu,
+ SDL,
+ UDisplay,
+ UMusic,
+ UFiles,
+ SysUtils,
+ UThemes;
+
+type
+ TScreenPartyRounds = class(TMenu)
+ private
+ SelectRoundCount: cardinal;
+ SelectRound: array [0..6] of cardinal;
+
+ RoundCount: integer;
+ Round: array [0..6] of integer;
+
+ IModeNames: array of UTF8String;
+ IModeIDs: array of integer;
+
+ procedure UpdateInterface;
+ procedure StartParty;
+ public
+ constructor Create; override;
+ function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
+ procedure OnShow; override;
+ procedure SetAnimationProgress(Progress: real); override;
+ end;
+
+const
+ IRoundCount: array[0..5] of UTF8String = ('2', '3', '4', '5', '6', '7');
+
+implementation
+
+uses
+ UGraphic,
+ UMain,
+ UIni,
+ UTexture,
+ ULanguage,
+ UParty,
+ USong,
+ UDLLManager,
+ UPlaylist,
+ USongs,
+ UUnicodeUtils;
+
+procedure TScreenPartyRounds.UpdateInterface;
+ var
+ I: integer;
+ ActualRounds: integer;
+begin
+ ActualRounds := RoundCount + 2;
+
+ for I := 0 to High(SelectRound) do
+ SelectsS[SelectRound[I]].Visible := (I < ActualRounds);
+end;
+
+procedure TScreenPartyRounds.StartParty;
+ var
+ GameRounds: ARounds;
+ I: integer;
+begin
+ SetLength(GameRounds, RoundCount + 2);
+
+ for I := 0 to High(GameRounds) do
+ GameRounds[I] := IModeIds[Round[I]];
+
+ // start party game
+ if (Party.StartGame(GameRounds)) then
+ begin
+ FadeTo(@ScreenPartyNewRound, SoundLib.Start);
+ end
+ else
+ begin
+ //error starting party game
+ ScreenPopupError.ShowPopup(Language.Translate('ERROR_CAN_NOT_START_PARTY'));
+ end;
+end;
+
+function TScreenPartyRounds.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
+var
+ I, J: integer;
+ OnlyMultiPlayer: boolean;
+begin
+ Result := true;
+ if (PressedDown) then
+ begin // Key Down
+ // check normal keys
+ case UCS4UpperCase(CharCode) of
+ Ord('Q'):
+ begin
+ Result := false;
+ Exit;
+ end;
+ end;
+
+ // check special keys
+ case PressedKey of
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE :
+ begin
+ AudioPlayback.PlaySound(SoundLib.Back);
+ FadeTo(@ScreenPartyPlayer);
+ end;
+
+ SDLK_RETURN: StartParty;
+
+ // Up and Down could be done at the same time,
+ // but I don't want to declare variables inside
+ // functions like this one, called so many times
+ SDLK_DOWN: InteractNext;
+ SDLK_UP: InteractPrev;
+ SDLK_RIGHT:
+ begin
+ AudioPlayback.PlaySound(SoundLib.Option);
+ InteractInc;
+
+ if Interaction = 0 then
+ UpdateInterface;
+ end;
+ SDLK_LEFT:
+ begin
+ AudioPlayback.PlaySound(SoundLib.Option);
+ InteractDec;
+
+ if Interaction = 0 then
+ UpdateInterface;
+ end;
+ end;
+ end;
+end;
+
+constructor TScreenPartyRounds.Create;
+ var
+ I: integer;
+begin
+ inherited Create;
+ RoundCount := 5;
+
+ //Load Screen From Theme
+ LoadFromTheme(Theme.PartyRounds);
+
+ Theme.PartyRounds.SelectRoundCount.oneItemOnly := true;
+ Theme.PartyRounds.SelectRoundCount.showArrows := true;
+ SelectRoundCount := AddSelectSlide(Theme.PartyRounds.SelectRoundCount, RoundCount, IRoundCount);
+
+ SetLength(IModeNames, 1);
+ IModeNames[0] := '---';
+ for I := 0 to high(Theme.PartyRounds.SelectRound) do
+ begin
+ Round[I] := 0;
+ Theme.PartyRounds.SelectRound[I].oneItemOnly := true;
+ Theme.PartyRounds.SelectRound[I].showArrows := true;
+ SelectRound[I] := AddSelectSlide(Theme.PartyRounds.SelectRound[I], Round[I], IModeNames);
+ end;
+
+
+ Interaction := 0;
+end;
+
+procedure TScreenPartyRounds.OnShow;
+ var
+ ModeList: AParty_ModeList;
+ I: integer;
+begin
+ inherited;
+
+ // check if there are loaded modes
+ if Party.ModesAvailable then
+ begin
+ UpdateInterface;
+
+ ModeList := Party.GetAvailableModes;
+ SetLength(IModeNames, Length(ModeList));
+ SetLength(IModeIds, Length(ModeList));
+ for I := 0 to High(ModeList) do
+ begin
+ IModeNames[I] := ModeList[I].Name;
+ IModeIds[I] := ModeList[I].Index;
+ end;
+
+ for I := 0 to High(SelectRound) do
+ UpdateSelectSlideOptions(Theme.PartyRounds.SelectRound[I] , SelectRound[I], IModeNames, Round[I]);
+ end
+ else
+ begin
+ // no mode available for current player setup
+ ScreenPopupError.ShowPopup(Language.Translate('ERROR_NO_MODES_FOR_CURRENT_SETUP'));
+ Party.Clear;
+ Display.AbortScreenChange;
+ end;
+end;
+
+procedure TScreenPartyRounds.SetAnimationProgress(Progress: real);
+begin
+ {for I := 0 to 6 do
+ SelectS[I].Texture.ScaleW := Progress;}
+end;
+
+end.
diff --git a/src/screens/UScreenPartyScore.pas b/src/screens/UScreenPartyScore.pas index 2de240b8..e2d4814b 100644 --- a/src/screens/UScreenPartyScore.pas +++ b/src/screens/UScreenPartyScore.pas @@ -103,26 +103,22 @@ begin // check special keys case PressedKey of SDLK_ESCAPE, - SDLK_BACKSPACE : + SDLK_BACKSPACE, + SDLK_RETURN : begin AudioPlayback.PlaySound(SoundLib.Start); - if (PartySession.CurRound < High(PartySession.Rounds)) then - FadeTo(@ScreenPartyNewRound) + + Party.NextRound; //< go to next round + + if (not Party.GameFinished) then + begin + FadeTo(@ScreenPartyNewRound); + end else begin - PartySession.EndRound; FadeTo(@ScreenPartyWin); end; end; - - SDLK_RETURN: - begin - AudioPlayback.PlaySound(SoundLib.Start); - if (PartySession.CurRound < High(PartySession.Rounds)) then - FadeTo(@ScreenPartyNewRound) - else - FadeTo(@ScreenPartyWin); - end; end; end; end; @@ -204,29 +200,18 @@ end; procedure TScreenPartyScore.OnShow; var I, J: integer; - Placings: array [0..5] of byte; + Ranking: AParty_TeamRanking; begin inherited; - //Get Maxscore + // indicate that round is finished + Party.RoundPlayed; - MaxScore := 0; - for I := 0 to ScreenSingModi.PlayerInfo.NumPlayers - 1 do - begin - if (ScreenSingModi.PlayerInfo.Playerinfo[I].Score > MaxScore) then - MaxScore := ScreenSingModi.PlayerInfo.Playerinfo[I].Score; - end; + // get rankings for current round + Ranking := Party.Rounds[Party.CurrentRound].Ranking; - //Get Placings - for I := 0 to ScreenSingModi.PlayerInfo.NumPlayers - 1 do - begin - Placings[I] := 0; - for J := 0 to ScreenSingModi.PlayerInfo.NumPlayers - 1 do - if (ScreenSingModi.PlayerInfo.Playerinfo[J].Score > ScreenSingModi.PlayerInfo.Playerinfo[I].Score) then - Inc(Placings[I]); - end; - //Set Static Length + {//Set Static Length Static[StaticTeam1].Texture.ScaleW := ScreenSingModi.PlayerInfo.Playerinfo[0].Percentage / 100; Static[StaticTeam2].Texture.ScaleW := ScreenSingModi.PlayerInfo.Playerinfo[1].Percentage / 100; Static[StaticTeam3].Texture.ScaleW := ScreenSingModi.PlayerInfo.Playerinfo[2].Percentage / 100; @@ -234,26 +219,26 @@ begin //fix: prevents static from drawn out of bounds. if Static[StaticTeam1].Texture.ScaleW > 99 then Static[StaticTeam1].Texture.ScaleW := 99; if Static[StaticTeam2].Texture.ScaleW > 99 then Static[StaticTeam2].Texture.ScaleW := 99; - if Static[StaticTeam3].Texture.ScaleW > 99 then Static[StaticTeam3].Texture.ScaleW := 99; - - //End Last Round - PartySession.EndRound; + if Static[StaticTeam3].Texture.ScaleW > 99 then Static[StaticTeam3].Texture.ScaleW := 99; } //Set Winnertext - Text[TextWinner].Text := Format(Language.Translate('PARTY_SCORE_WINS'), [PartySession.GetWinnerString(PartySession.CurRound)]); + Text[TextWinner].Text := Format(Language.Translate('PARTY_SCORE_WINS'), [Party.GetWinnerString(Party.CurrentRound)]); - if (ScreenSingModi.PlayerInfo.NumPlayers >= 1) then + if (Length(Party.Teams) >= 1) then begin - Text[TextScoreTeam1].Text := InttoStr(ScreenSingModi.PlayerInfo.Playerinfo[0].Score); - Text[TextNameTeam1].Text := UTF8String(ScreenSingModi.TeamInfo.Teaminfo[0].Name); + Text[TextScoreTeam1].Text := InttoStr(Party.Teams[0].Score); + Text[TextNameTeam1].Text := Utf8String(Party.Teams[0].Name); //Set Deco Texture if Theme.PartyScore.DecoTextures.ChangeTextures then begin - Static[StaticTeam1Deco].Texture.TexNum := DecoTex[Placings[0]]; - Static[StaticTeam1Deco].Texture.ColR := DecoColor[Placings[0]].R; - Static[StaticTeam1Deco].Texture.ColG := DecoColor[Placings[0]].G; - Static[StaticTeam1Deco].Texture.ColB := DecoColor[Placings[0]].B; + if (Length(Ranking) >= 1) and (Ranking[0].Rank >= 1) and (Ranking[0].Rank <= Length(DecoTex)) then + begin + Static[StaticTeam1Deco].Texture.TexNum := DecoTex[Ranking[0].Rank-1]; + Static[StaticTeam1Deco].Texture.ColR := DecoColor[Ranking[0].Rank-1].R; + Static[StaticTeam1Deco].Texture.ColG := DecoColor[Ranking[0].Rank-1].G; + Static[StaticTeam1Deco].Texture.ColB := DecoColor[Ranking[0].Rank-1].B; + end; end; Text[TextScoreTeam1].Visible := true; @@ -271,18 +256,21 @@ begin Static[StaticTeam1Deco].Visible := false; end; - if (ScreenSingModi.PlayerInfo.NumPlayers >= 2) then + if (Length(Party.Teams) >= 2) then begin - Text[TextScoreTeam2].Text := InttoStr(ScreenSingModi.PlayerInfo.Playerinfo[1].Score); - Text[TextNameTeam2].Text := UTF8String(ScreenSingModi.TeamInfo.Teaminfo[1].Name); + Text[TextScoreTeam2].Text := InttoStr(Party.Teams[1].Score); + Text[TextNameTeam2].Text := UTF8String(Party.Teams[1].Name); //Set Deco Texture if Theme.PartyScore.DecoTextures.ChangeTextures then begin - Static[StaticTeam2Deco].Texture.TexNum := DecoTex[Placings[1]]; - Static[StaticTeam2Deco].Texture.ColR := DecoColor[Placings[1]].R; - Static[StaticTeam2Deco].Texture.ColG := DecoColor[Placings[1]].G; - Static[StaticTeam2Deco].Texture.ColB := DecoColor[Placings[1]].B; + if (Length(Ranking) >= 2) and (Ranking[1].Rank >= 1) and (Ranking[1].Rank <= Length(DecoTex)) then + begin + Static[StaticTeam2Deco].Texture.TexNum := DecoTex[Ranking[1].Rank-1]; + Static[StaticTeam2Deco].Texture.ColR := DecoColor[Ranking[1].Rank-1].R; + Static[StaticTeam2Deco].Texture.ColG := DecoColor[Ranking[1].Rank-1].G; + Static[StaticTeam2Deco].Texture.ColB := DecoColor[Ranking[1].Rank-1].B; + end; end; Text[TextScoreTeam2].Visible := true; @@ -300,18 +288,21 @@ begin Static[StaticTeam2Deco].Visible := false; end; - if (ScreenSingModi.PlayerInfo.NumPlayers >= 3) then + if (Length(Party.Teams) >= 3) then begin - Text[TextScoreTeam3].Text := InttoStr(ScreenSingModi.PlayerInfo.Playerinfo[2].Score); - Text[TextNameTeam3].Text := UTF8String(ScreenSingModi.TeamInfo.Teaminfo[2].Name); + Text[TextScoreTeam3].Text := InttoStr(Party.Teams[2].Score); + Text[TextNameTeam3].Text := UTF8String(Party.Teams[2].Name); //Set Deco Texture if Theme.PartyScore.DecoTextures.ChangeTextures then begin - Static[StaticTeam3Deco].Texture.TexNum := DecoTex[Placings[2]]; - Static[StaticTeam3Deco].Texture.ColR := DecoColor[Placings[2]].R; - Static[StaticTeam3Deco].Texture.ColG := DecoColor[Placings[2]].G; - Static[StaticTeam3Deco].Texture.ColB := DecoColor[Placings[2]].B; + if (Length(Ranking) >= 3) and (Ranking[2].Rank >= 1) and (Ranking[2].Rank <= Length(DecoTex)) then + begin + Static[StaticTeam3Deco].Texture.TexNum := DecoTex[Ranking[2].Rank-1]; + Static[StaticTeam3Deco].Texture.ColR := DecoColor[Ranking[2].Rank-1].R; + Static[StaticTeam3Deco].Texture.ColG := DecoColor[Ranking[2].Rank-1].G; + Static[StaticTeam3Deco].Texture.ColB := DecoColor[Ranking[2].Rank-1].B; + end; end; Text[TextScoreTeam3].Visible := true; @@ -332,12 +323,12 @@ end; procedure TScreenPartyScore.SetAnimationProgress(Progress: real); begin - if (ScreenSingModi.PlayerInfo.NumPlayers >= 1) then + {if (ScreenSingModi.PlayerInfo.NumPlayers >= 1) then Static[StaticTeam1].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[0].Percentage / 100; if (ScreenSingModi.PlayerInfo.NumPlayers >= 2) then Static[StaticTeam2].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[1].Percentage / 100; if (ScreenSingModi.PlayerInfo.NumPlayers >= 3) then - Static[StaticTeam3].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[2].Percentage / 100; + Static[StaticTeam3].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[2].Percentage / 100;} end; end. diff --git a/src/screens/UScreenPartyWin.pas b/src/screens/UScreenPartyWin.pas index afa5ce83..18a6e69e 100644 --- a/src/screens/UScreenPartyWin.pas +++ b/src/screens/UScreenPartyWin.pas @@ -94,13 +94,8 @@ begin // check special keys case PressedKey of SDLK_ESCAPE, - SDLK_BACKSPACE : - begin - AudioPlayback.PlaySound(SoundLib.Start); - FadeTo(@ScreenMain); - end; - - SDLK_RETURN: + SDLK_BACKSPACE, + SDLK_RETURN : begin AudioPlayback.PlaySound(SoundLib.Start); FadeTo(@ScreenMain); @@ -139,10 +134,10 @@ end; procedure TScreenPartyWin.OnShow; var - I: integer; - Placing: TeamOrderArray; + I, J: integer; + Ranking: AParty_TeamRanking; - Function GetTeamColor(Team: byte): cardinal; + Function GetTeamColor(Team: integer): cardinal; var NameString: string; begin @@ -154,15 +149,16 @@ var begin inherited; - //Get Team Placing - Placing := PartySession.GetTeamOrder; + // get team ranking + // Ranking is sorted by score + Ranking := Party.GetTeamRanking; //Set Winnertext - Text[TextWinner].Text := Format(Language.Translate('PARTY_SCORE_WINS'), [PartySession.Teams.Teaminfo[Placing[0]].Name]); - if (PartySession.Teams.NumTeams >= 1) then + Text[TextWinner].Text := Format(Language.Translate('PARTY_SCORE_WINS'), [Party.GetWinnerString(-1)]); + if (Length(Party.Teams) >= 1) then begin - Text[TextScoreTeam1].Text := InttoStr(PartySession.Teams.TeamInfo[Placing[0]].Score); - Text[TextNameTeam1].Text := string(PartySession.Teams.TeamInfo[Placing[0]].Name); + Text[TextScoreTeam1].Text := IntToStr(Party.Teams[Ranking[0].Team].Score); + Text[TextNameTeam1].Text := Party.Teams[Ranking[0].Team].Name; Text[TextScoreTeam1].Visible := true; Text[TextNameTeam1].Visible := true; @@ -173,7 +169,7 @@ begin //Set Static Color to Team Color if (Theme.PartyWin.StaticTeam1BG.Color = 'TeamColor') then begin - I := GetTeamColor(Placing[0]); + I := GetTeamColor(Ranking[0].Team); if (I <> -1) then begin Static[StaticTeam1BG].Texture.ColR := Color[I].RGB.R; @@ -184,7 +180,7 @@ begin if (Theme.PartyWin.StaticTeam1.Color = 'TeamColor') then begin - I := GetTeamColor(Placing[0]); + I := GetTeamColor(Ranking[0].Team); if (I <> -1) then begin Static[StaticTeam1].Texture.ColR := Color[I].RGB.R; @@ -202,10 +198,10 @@ begin Static[StaticTeam1Deco].Visible := false; end; - if (PartySession.Teams.NumTeams >= 2) then + if (Length(Party.Teams) >= 2) then begin - Text[TextScoreTeam2].Text := InttoStr(PartySession.Teams.TeamInfo[Placing[1]].Score); - Text[TextNameTeam2].Text := string(PartySession.Teams.TeamInfo[Placing[1]].Name); + Text[TextScoreTeam2].Text := IntToStr(Party.Teams[Ranking[1].Team].Score); + Text[TextNameTeam2].Text := Party.Teams[Ranking[1].Team].Name; Text[TextScoreTeam2].Visible := true; Text[TextNameTeam2].Visible := true; @@ -216,7 +212,7 @@ begin //Set Static Color to Team Color if (Theme.PartyWin.StaticTeam2BG.Color = 'TeamColor') then begin - I := GetTeamColor(Placing[1]); + I := GetTeamColor(Ranking[1].Team); if (I <> -1) then begin Static[StaticTeam2BG].Texture.ColR := Color[I].RGB.R; @@ -227,7 +223,7 @@ begin if (Theme.PartyWin.StaticTeam2.Color = 'TeamColor') then begin - I := GetTeamColor(Placing[1]); + I := GetTeamColor(Ranking[1].Team); if (I <> -1) then begin Static[StaticTeam2].Texture.ColR := Color[I].RGB.R; @@ -245,10 +241,10 @@ begin Static[StaticTeam2Deco].Visible := false; end; - if (PartySession.Teams.NumTeams >= 3) then + if (Length(Party.Teams) >= 3) then begin - Text[TextScoreTeam3].Text := InttoStr(PartySession.Teams.TeamInfo[Placing[2]].Score); - Text[TextNameTeam3].Text := string(PartySession.Teams.TeamInfo[Placing[2]].Name); + Text[TextScoreTeam3].Text := IntToStr(Party.Teams[Ranking[2].Team].Score); + Text[TextNameTeam3].Text := Party.Teams[Ranking[2].Team].Name; Text[TextScoreTeam3].Visible := true; Text[TextNameTeam3].Visible := true; @@ -259,7 +255,7 @@ begin //Set Static Color to Team Color if (Theme.PartyWin.StaticTeam3BG.Color = 'TeamColor') then begin - I := GetTeamColor(Placing[2]); + I := GetTeamColor(Ranking[2].Team); if (I <> -1) then begin Static[StaticTeam3BG].Texture.ColR := Color[I].RGB.R; @@ -270,7 +266,7 @@ begin if (Theme.PartyWin.StaticTeam3.Color = 'TeamColor') then begin - I := GetTeamColor(Placing[2]); + I := GetTeamColor(Ranking[2].Team); if (I <> -1) then begin Static[StaticTeam3].Texture.ColR := Color[I].RGB.R; diff --git a/src/screens/UScreenSing.pas b/src/screens/UScreenSing.pas index 20f3b15e..18496517 100644 --- a/src/screens/UScreenSing.pas +++ b/src/screens/UScreenSing.pas @@ -50,7 +50,8 @@ uses UTexture, UThemes, UPath, - UTime; + UTime, + UHookableEvent; type TLyricsSyncSource = class(TSyncSource) @@ -61,7 +62,9 @@ type TScreenSing = class(TMenu) protected VideoLoaded: boolean; - Paused: boolean; // pause mod + eSongLoaded: THookableEvent; //< event is called after lyrics of a song are loaded on OnShow + protected + Paused: boolean; //pause Mod LyricsSync: TLyricsSyncSource; NumEmptySentences: integer; public @@ -104,6 +107,19 @@ type fShowVisualization: boolean; fCurrentVideoPlaybackEngine: IVideoPlayback; + // some settings to be set by plugins + settings: record + Finish: Boolean; //< if true, screen will finish on next draw + + LyricsVisible: Boolean; //< shows or hides lyrics + NotesVisible: Integer; //< if bit[playernum] is set the notes for the specified player are visible. By default all players notes are visible + + PlayerEnabled: Integer; //< defines whether a player can score atm + end; + procedure ClearSettings; + procedure ApplySettings; //< applies changes of settings record + procedure EndSong; + constructor Create; override; procedure OnShow; override; procedure OnShowFinish; override; @@ -132,6 +148,7 @@ uses URecord, USong, UDisplay, + UParty, UUnicodeUtils; // method for input parsing. if false is returned, getnextwindow @@ -312,6 +329,10 @@ begin Theme.LyricBar.LowerX, Theme.LyricBar.LowerY, Theme.LyricBar.LowerW, Theme.LyricBar.LowerH); LyricsSync := TLyricsSyncSource.Create(); + + eSongLoaded := THookableEvent.Create('ScreenSing.SongLoaded'); + + ClearSettings; end; procedure TScreenSing.OnShow; @@ -334,8 +355,10 @@ begin //the song was sung to the end SungToEnd := false; + ClearSettings; + Party.CallBeforeSing; - // reset video playback engine, to play video clip ... + // reset video playback engine, to play Video Clip... fCurrentVideoPlaybackEngine := VideoPlayback; // setup score manager @@ -443,8 +466,8 @@ begin if (not success) then begin - // error loading song -> go back to song screen and show some error message - FadeTo(@ScreenSong); + // error loading song -> go back to previous screen and show some error message + Display.AbortScreenChange; // select new song in party mode if ScreenSong.Mode = smPartyMode then ScreenSong.SelectRandomSong(); @@ -635,6 +658,8 @@ begin if Lines[0].Line[Index].TotalNotes = 0 then Inc(NumEmptySentences); + eSongLoaded.CallHookChain(False); + Log.LogStatus('End', 'OnShow'); end; @@ -653,6 +678,25 @@ begin CountSkipTimeSet; end; +procedure TScreenSing.ClearSettings; +begin + Settings.Finish := False; + Settings.LyricsVisible := True; + Settings.NotesVisible := high(Integer); + Settings.PlayerEnabled := high(Integer); +end; + +{ applies changes of settings record } +procedure TScreenSing.ApplySettings; +begin + // +end; + +procedure TScreenSing.EndSong; +begin + Settings.Finish := True; +end; + procedure TScreenSing.OnHide; begin // background texture @@ -790,11 +834,14 @@ begin if ShowFinish then begin if (not AudioPlayback.Finished) and ((CurrentSong.Finish = 0) or - (LyricsState.GetCurrentTime() * 1000 <= CurrentSong.Finish)) then + (LyricsState.GetCurrentTime() * 1000 <= CurrentSong.Finish)) and (not Settings.Finish) then begin // analyze song if not paused if (not Paused) then + begin Sing(Self); + Party.CallOnSing; + end; end else begin @@ -802,7 +849,6 @@ begin begin Finish; FadeOut := true; - FadeTo(@ScreenScore); end; end; end; @@ -879,6 +925,8 @@ begin end; SetFontItalic(false); + + Party.CallAfterSing; end; procedure TScreenSing.OnSentenceEnd(SentenceIndex: cardinal); diff --git a/src/screens/UScreenSong.pas b/src/screens/UScreenSong.pas index a2760ae3..5bc42a68 100644 --- a/src/screens/UScreenSong.pas +++ b/src/screens/UScreenSong.pas @@ -145,7 +145,7 @@ type //procedures for Menu procedure StartSong; procedure OpenEditor; - procedure DoJoker(Team: byte); + procedure DoJoker(Team: integer); procedure SelectPlayers; procedure UnloadDetailedCover; @@ -602,7 +602,7 @@ begin if (Ini.PartyPopup = 1) then ScreenSongMenu.MenuShow(SM_Party_Main) else - ScreenSong.StartSong; + Party.CallAfterSongSelect; end; end; end; @@ -717,35 +717,17 @@ begin SDLK_1: begin //Joker - if (Mode = smPartyMode) and (PartySession.Teams.NumTeams >= 1) and (PartySession.Teams.Teaminfo[0].Joker > 0) then - begin - //Use Joker - Dec(PartySession.Teams.Teaminfo[0].Joker); - SelectRandomSong; - SetJoker; - end; + DoJoker(0); end; SDLK_2: begin //Joker - if (Mode = smPartyMode) and (PartySession.Teams.NumTeams >= 2) and (PartySession.Teams.Teaminfo[1].Joker > 0) then - begin - //Use Joker - Dec(PartySession.Teams.Teaminfo[1].Joker); - SelectRandomSong; - SetJoker; - end; + DoJoker(1); end; SDLK_3: begin //Joker - if (Mode = smPartyMode) and (PartySession.Teams.NumTeams >= 3) and (PartySession.Teams.Teaminfo[2].Joker > 0) then - begin - //Use Joker - Dec(PartySession.Teams.Teaminfo[2].Joker); - SelectRandomSong; - SetJoker; - end; + DoJoker(2); end; end; end; // if (PressedDown) @@ -1555,8 +1537,8 @@ begin AudioPlayback.SetVolume(1.0); // if hide then stop music (for party mode popup on exit) - if (Display.NextScreen <> @ScreenSing) and - (Display.NextScreen <> @ScreenSingModi) then + if (Display.NextScreen <> @ScreenSing) {and + (Display.NextScreen <> @ScreenSingModi) }then begin StopMusicPreview(); end; @@ -1883,13 +1865,13 @@ begin // If Party Mode if Mode = smPartyMode then //Show Joker that are available begin - if (PartySession.Teams.NumTeams >= 1) then + if (Length(Party.Teams) >= 1) then begin - Static[StaticTeam1Joker1].Visible := (PartySession.Teams.Teaminfo[0].Joker >= 1); - Static[StaticTeam1Joker2].Visible := (PartySession.Teams.Teaminfo[0].Joker >= 2); - Static[StaticTeam1Joker3].Visible := (PartySession.Teams.Teaminfo[0].Joker >= 3); - Static[StaticTeam1Joker4].Visible := (PartySession.Teams.Teaminfo[0].Joker >= 4); - Static[StaticTeam1Joker5].Visible := (PartySession.Teams.Teaminfo[0].Joker >= 5); + Static[StaticTeam1Joker1].Visible := (Party.Teams[0].JokersLeft >= 1); + Static[StaticTeam1Joker2].Visible := (Party.Teams[0].JokersLeft >= 2); + Static[StaticTeam1Joker3].Visible := (Party.Teams[0].JokersLeft >= 3); + Static[StaticTeam1Joker4].Visible := (Party.Teams[0].JokersLeft >= 4); + Static[StaticTeam1Joker5].Visible := (Party.Teams[0].JokersLeft >= 5); end else begin @@ -1900,13 +1882,13 @@ begin Static[StaticTeam1Joker5].Visible := false; end; - if (PartySession.Teams.NumTeams >= 2) then + if (Length(Party.Teams) >= 2) then begin - Static[StaticTeam2Joker1].Visible := (PartySession.Teams.Teaminfo[1].Joker >= 1); - Static[StaticTeam2Joker2].Visible := (PartySession.Teams.Teaminfo[1].Joker >= 2); - Static[StaticTeam2Joker3].Visible := (PartySession.Teams.Teaminfo[1].Joker >= 3); - Static[StaticTeam2Joker4].Visible := (PartySession.Teams.Teaminfo[1].Joker >= 4); - Static[StaticTeam2Joker5].Visible := (PartySession.Teams.Teaminfo[1].Joker >= 5); + Static[StaticTeam2Joker1].Visible := (Party.Teams[1].JokersLeft >= 1); + Static[StaticTeam2Joker2].Visible := (Party.Teams[1].JokersLeft >= 2); + Static[StaticTeam2Joker3].Visible := (Party.Teams[1].JokersLeft >= 3); + Static[StaticTeam2Joker4].Visible := (Party.Teams[1].JokersLeft >= 4); + Static[StaticTeam2Joker5].Visible := (Party.Teams[1].JokersLeft >= 5); end else begin @@ -1917,13 +1899,13 @@ begin Static[StaticTeam2Joker5].Visible := false; end; - if (PartySession.Teams.NumTeams >= 3) then + if (Length(Party.Teams) >= 3) then begin - Static[StaticTeam3Joker1].Visible := (PartySession.Teams.Teaminfo[2].Joker >= 1); - Static[StaticTeam3Joker2].Visible := (PartySession.Teams.Teaminfo[2].Joker >= 2); - Static[StaticTeam3Joker3].Visible := (PartySession.Teams.Teaminfo[2].Joker >= 3); - Static[StaticTeam3Joker4].Visible := (PartySession.Teams.Teaminfo[2].Joker >= 4); - Static[StaticTeam3Joker5].Visible := (PartySession.Teams.Teaminfo[2].Joker >= 5); + Static[StaticTeam3Joker1].Visible := (Party.Teams[2].JokersLeft >= 1); + Static[StaticTeam3Joker2].Visible := (Party.Teams[2].JokersLeft >= 2); + Static[StaticTeam3Joker3].Visible := (Party.Teams[2].JokersLeft >= 3); + Static[StaticTeam3Joker4].Visible := (Party.Teams[2].JokersLeft >= 4); + Static[StaticTeam3Joker5].Visible := (Party.Teams[2].JokersLeft >= 5); end else begin @@ -1990,7 +1972,7 @@ begin //Party Mode if (Mode = smPartyMode) then begin - FadeTo(@ScreenSingModi); + FadeTo(@ScreenSing); end else begin @@ -2021,14 +2003,14 @@ begin end; //Team No of Team (0-5) -procedure TScreenSong.DoJoker (Team: byte); +procedure TScreenSong.DoJoker (Team: integer); begin if (Mode = smPartyMode) and - (PartySession.Teams.NumTeams >= Team + 1) and - (PartySession.Teams.Teaminfo[Team].Joker > 0) then + (High(Party.Teams) >= Team) and + (Party.Teams[Team].JokersLeft > 0) then begin //Use Joker - Dec(PartySession.Teams.Teaminfo[Team].Joker); + Dec(Party.Teams[Team].JokersLeft); SelectRandomSong; SetJoker; end; diff --git a/src/screens/UScreenSongMenu.pas b/src/screens/UScreenSongMenu.pas index ec893c7a..173ac2c8 100644 --- a/src/screens/UScreenSongMenu.pas +++ b/src/screens/UScreenSongMenu.pas @@ -401,16 +401,19 @@ begin begin CurMenu := sMenu; Text[0].Text := Language.Translate('SONG_MENU_NAME_PARTY_JOKER'); - - Button[0].Visible := (PartySession.Teams.NumTeams >= 1) and (PartySession.Teams.Teaminfo[0].Joker > 0); - Button[1].Visible := (PartySession.Teams.NumTeams >= 2) and (PartySession.Teams.Teaminfo[1].Joker > 0); - Button[2].Visible := (PartySession.Teams.NumTeams >= 3) and (PartySession.Teams.Teaminfo[2].Joker > 0); - Button[3].Visible := true; - SelectsS[0].Visible := false; - - Button[0].Text[0].Text := UTF8String(PartySession.Teams.Teaminfo[0].Name); - Button[1].Text[0].Text := UTF8String(PartySession.Teams.Teaminfo[1].Name); - Button[2].Text[0].Text := UTF8String(PartySession.Teams.Teaminfo[2].Name); + // to-do : Party + Button[0].Visible := (Length(Party.Teams) >= 1) AND (Party.Teams[0].JokersLeft > 0); + Button[1].Visible := (Length(Party.Teams) >= 2) AND (Party.Teams[1].JokersLeft > 0); + Button[2].Visible := (Length(Party.Teams) >= 3) AND (Party.Teams[2].JokersLeft > 0); + Button[3].Visible := True; + SelectsS[0].Visible := False; + + if (Button[0].Visible) then + Button[0].Text[0].Text := UTF8String(Party.Teams[0].Name); + if (Button[1].Visible) then + Button[1].Text[0].Text := UTF8String(Party.Teams[1].Name); + if (Button[2].Visible) then + Button[2].Text[0].Text := UTF8String(Party.Teams[2].Name); Button[3].Text[0].Text := Language.Translate('SONG_MENU_CANCEL'); // set right interaction @@ -614,7 +617,7 @@ begin 0: // button 1 begin // start singing - ScreenSong.StartSong; + Party.CallAfterSongSelect; Visible := false; end; |