diff options
Diffstat (limited to 'src/screens')
-rw-r--r-- | src/screens/UScreenSing.pas | 262 |
1 files changed, 127 insertions, 135 deletions
diff --git a/src/screens/UScreenSing.pas b/src/screens/UScreenSing.pas index d49ecc7c..b7e6b0ec 100644 --- a/src/screens/UScreenSing.pas +++ b/src/screens/UScreenSing.pas @@ -33,7 +33,6 @@ interface {$I switches.inc} - uses UMenu, UMusic, SDL, @@ -61,22 +60,22 @@ type private VideoLoaded: boolean; protected - Paused: boolean; //Pause Mod + Paused: boolean; // pause mod LyricsSync: TLyricsSyncSource; NumEmptySentences: integer; public - // TimeBar fields + // timebar fields StaticTimeProgress: integer; TextTimeText: integer; StaticP1: integer; TextP1: integer; - //shown when game is in 2/4 player modus + // shown when game is in 2/4 player modus StaticP1TwoP: integer; TextP1TwoP: integer; - //shown when game is in 3/6 player modus + // shown when game is in 3/6 player modus StaticP1ThreeP: integer; TextP1ThreeP: integer; @@ -95,7 +94,7 @@ type FadeOut: boolean; Lyrics: TLyricEngine; - //Score Manager: + // score manager: Scores: TSingScores; fShowVisualization: boolean; @@ -105,21 +104,22 @@ type procedure onShow; override; procedure onShowFinish; override; procedure onHide; override; - + function ParseInput(PressedKey: cardinal; CharCode: widechar; PressedDown: boolean): boolean; override; function Draw: boolean; override; procedure Finish; virtual; - procedure Pause; // Toggle Pause + procedure Pause; // toggle pause - procedure OnSentenceEnd(SentenceIndex: cardinal); // for LineBonus + Singbar - procedure OnSentenceChange(SentenceIndex: cardinal); // for Golden Notes + procedure OnSentenceEnd(SentenceIndex: cardinal); // for linebonus + singbar + procedure OnSentenceChange(SentenceIndex: cardinal); // for golden notes end; implementation -uses UGraphic, +uses + UGraphic, UDraw, UMain, USong, @@ -128,29 +128,30 @@ uses UGraphic, ULanguage, Math; - // Method for input parsing. If False is returned, GetNextWindow - // should be checked to know the next window to load; +// method for input parsing. if false is returned, getnextwindow +// should be checked to know the next window to load; + function TScreenSing.ParseInput(PressedKey: cardinal; CharCode: widechar; PressedDown: boolean): boolean; begin - Result := True; + Result := true; if (PressedDown) then - begin // Key Down - // check normal keys + begin // key down + // check normal keys case WideCharUpperCase(CharCode)[1] of 'Q': begin - //When not ask before Exit then Finish now + // when not ask before exit then finish now if (Ini.AskbeforeDel <> 1) then Finish - //else just Pause and let the Popup make the Work + // else just pause and let the popup make the work else if not Paused then Pause; - Result := False; + Result := false; Exit; end; - 'V': //Show Visualization + 'V': // show visualization begin fShowVisualization := not fShowVisualization; @@ -176,7 +177,7 @@ begin SDLK_ESCAPE, SDLK_BACKSPACE: begin - //Record Sound Hack: + // record sound hack: //Sound[0].BufferLong Finish; @@ -189,7 +190,7 @@ begin Pause; end; - SDLK_TAB: //Change Visualization Preset + SDLK_TAB: // change visualization preset begin if fShowVisualization then fCurrentVideoPlaybackEngine.Position := now; // move to a random position @@ -199,8 +200,8 @@ begin begin end; - // Up and Down could be done at the same time, - // but I don't want to declare variables inside + // up and down could be done at the same time, + // but i don't want to declare variables inside // functions like this one, called so many times SDLK_DOWN: begin @@ -212,57 +213,57 @@ begin end; end; -//Pause Mod +// pause mod procedure TScreenSing.Pause; begin - if (not Paused) then //enable Pause + if (not Paused) then // enable pause begin - // pause Time - Paused := True; + // pause time + Paused := true; LyricsState.Pause(); - // pause Music + // pause music AudioPlayback.Pause; - // pause Video + // pause video if (CurrentSong.Video <> '') and FileExists(CurrentSong.Path + CurrentSong.Video) then fCurrentVideoPlaybackEngine.Pause; end - else //disable Pause + else // disable pause begin LyricsState.Resume(); - // Play Music + // play music AudioPlayback.Play; - // Video + // video if (CurrentSong.Video <> '') and FileExists(CurrentSong.Path + CurrentSong.Video) then fCurrentVideoPlaybackEngine.Pause; - Paused := False; + Paused := false; end; end; -//Pause Mod End +// pause mod end constructor TScreenSing.Create; begin inherited Create; - fShowVisualization := False; + fShowVisualization := false; fCurrentVideoPlaybackEngine := VideoPlayback; - //Create Score Class + // create score class Scores := TSingScores.Create; Scores.LoadfromTheme; LoadFromTheme(Theme.Sing); - //TimeBar + // timebar StaticTimeProgress := AddStatic(Theme.Sing.StaticTimeProgress); TextTimeText := AddText(Theme.Sing.TextTimeText); @@ -274,7 +275,7 @@ begin StaticP1TwoP := AddStatic(Theme.Sing.StaticP1TwoP); TextP1TwoP := AddText(Theme.Sing.TextP1TwoP); - // | P2 + // | P2 StaticP2R := AddStatic(Theme.Sing.StaticP2R); TextP2R := AddText(Theme.Sing.TextP2R); @@ -282,18 +283,18 @@ begin StaticP1ThreeP := AddStatic(Theme.Sing.StaticP1ThreeP); TextP1ThreeP := AddText(Theme.Sing.TextP1ThreeP); - // | P2 + // | P2 StaticP2M := AddStatic(Theme.Sing.StaticP2M); TextP2M := AddText(Theme.Sing.TextP2M); - // | P3 + // | P3 StaticP3R := AddStatic(Theme.Sing.StaticP3R); TextP3R := AddText(Theme.Sing.TextP3R); StaticPausePopup := AddStatic(Theme.Sing.PausePopUp); - //<note>Pausepopup is not visibile at the beginning</note> - Static[StaticPausePopup].Visible := False; + // <note> pausepopup is not visibile at the beginning </note> + Static[StaticPausePopup].Visible := false; Lyrics := TLyricEngine.Create( Skin_LyricsUpperX, Skin_LyricsUpperY, Skin_LyricsUpperW, Skin_LyricsUpperH, @@ -306,8 +307,8 @@ procedure TScreenSing.onShow; var P: integer; V1: boolean; - V1TwoP: boolean; //Position of ScoreBox in two-player mode - V1ThreeP: boolean; //Position of ScoreBox in three-player mode + V1TwoP: boolean; // position of score box in two player mode + V1ThreeP: boolean; // position of score box in three player mode V2R: boolean; V2M: boolean; V3R: boolean; @@ -318,9 +319,9 @@ begin inherited; Log.LogStatus('Begin', 'onShow'); - FadeOut := False; + FadeOut := false; - // reset video playback engine, to play Video Clip... + // reset video playback engine, to play video clip ... fCurrentVideoPlaybackEngine := VideoPlayback; // setup score manager @@ -335,7 +336,7 @@ begin Scores.AddPlayer(Tex_ScoreBG[P], Color); end; - Scores.Init; //Get Positions for Players + Scores.Init; // get positions for players // prepare players SetLength(Player, PlayersPlay); @@ -343,92 +344,87 @@ begin case PlayersPlay of 1: begin - V1 := True; - V1TwoP := False; - V1ThreeP := False; - V2R := False; - V2M := False; - V3R := False; + V1 := true; + V1TwoP := false; + V1ThreeP := false; + V2R := false; + V2M := false; + V3R := false; end; 2: begin - V1 := False; - V1TwoP := True; - V1ThreeP := False; - V2R := True; - V2M := False; - V3R := False; + V1 := false; + V1TwoP := true; + V1ThreeP := false; + V2R := true; + V2M := false; + V3R := false; end; 3: begin - V1 := False; - V1TwoP := False; - V1ThreeP := True; - V2R := False; - V2M := True; - V3R := True; + V1 := false; + V1TwoP := false; + V1ThreeP := true; + V2R := false; + V2M := true; + V3R := true; end; 4: begin // double screen - V1 := False; - V1TwoP := True; - V1ThreeP := False; - V2R := True; - V2M := False; - V3R := False; + V1 := false; + V1TwoP := true; + V1ThreeP := false; + V2R := true; + V2M := false; + V3R := false; end; 6: begin // double screen - V1 := False; - V1TwoP := False; - V1ThreeP := True; - V2R := False; - V2M := True; - V3R := True; + V1 := false; + V1TwoP := false; + V1ThreeP := true; + V2R := false; + V2M := true; + V3R := true; end; end; - //This one is shown in 1P mode + // this one is shown in 1P mode Static[StaticP1].Visible := V1; Text[TextP1].Visible := V1; - - //This one is shown in 2/4P mode + // this one is shown in 2/4P mode Static[StaticP1TwoP].Visible := V1TwoP; Text[TextP1TwoP].Visible := V1TwoP; Static[StaticP2R].Visible := V2R; Text[TextP2R].Visible := V2R; - - //This one is shown in 3/6P mode + // this one is shown in 3/6P mode Static[StaticP1ThreeP].Visible := V1ThreeP; Text[TextP1ThreeP].Visible := V1ThreeP; - Static[StaticP2M].Visible := V2M; Text[TextP2M].Visible := V2M; - Static[StaticP3R].Visible := V3R; Text[TextP3R].Visible := V3R; - - // FIXME: sets Path and Filename to '' + // FIXME: sets path and filename to '' ResetSingTemp; CurrentSong := CatSongs.Song[CatSongs.Selected]; - // FIXME: bad style, put the try-except into LoadSong() and not here + // FIXME: bad style, put the try-except into loadsong() and not here try - // Check if file is XML + // check if file is xml if copy(CurrentSong.FileName, length(CurrentSong.FileName) - 3, 4) = '.xml' then success := CurrentSong.LoadXMLSong() else success := CurrentSong.LoadSong(); except - success := False; + success := false; end; if (not success) then @@ -447,7 +443,7 @@ begin Exit; end; - // reset video playback engine, to play video clip... + // reset video playback engine, to play video clip ... fCurrentVideoPlaybackEngine.Close; fCurrentVideoPlaybackEngine := VideoPlayback; @@ -457,32 +453,32 @@ begin * + Blank : Nothing has been set, this is our fallback * + Picture : Picture has been set, and exists - otherwise we fallback * + Video : Video has been set, and exists - otherwise we fallback - * + Visualization: + Off : No Visialization - * + WhenNoVideo: Overwrites Blank and Picture - * + On : Overwrites Blank, Picture and Video + * + Visualization: + Off : No visualization + * + WhenNoVideo: Overwrites blank and picture + * + On : Overwrites blank, picture and video *} {* * set background to: video *} - VideoLoaded := False; - fShowVisualization := False; + VideoLoaded := false; + fShowVisualization := false; if (CurrentSong.Video <> '') and FileExists(CurrentSong.Path + CurrentSong.Video) then begin if (fCurrentVideoPlaybackEngine.Open(CurrentSong.Path + CurrentSong.Video)) then begin - fShowVisualization := False; + fShowVisualization := false; fCurrentVideoPlaybackEngine := VideoPlayback; fCurrentVideoPlaybackEngine.Position := CurrentSong.VideoGAP + CurrentSong.Start; fCurrentVideoPlaybackEngine.Play; - VideoLoaded := True; + VideoLoaded := true; end; end; {* * set background to: picture *} - if (CurrentSong.Background <> '') and (VideoLoaded = False) + if (CurrentSong.Background <> '') and (VideoLoaded = false) and (TVisualizerOption(Ini.VisualizerOption) = voOff) then try Tex_Background := Texture.LoadTexture(CurrentSong.Path + CurrentSong.Background); @@ -501,7 +497,7 @@ begin *} if (TVisualizerOption(Ini.VisualizerOption) in [voOn]) then begin - fShowVisualization := True; + fShowVisualization := true; fCurrentVideoPlaybackEngine := Visualization; if (fCurrentVideoPlaybackEngine <> nil) then fCurrentVideoPlaybackEngine.Play; @@ -511,9 +507,9 @@ begin * set background to: visualization (Videos are still shown) *} if ((TVisualizerOption(Ini.VisualizerOption) in [voWhenNoVideo]) and - (VideoLoaded = False)) then + (VideoLoaded = false)) then begin - fShowVisualization := True; + fShowVisualization := true; fCurrentVideoPlaybackEngine := Visualization; if (fCurrentVideoPlaybackEngine <> nil) then fCurrentVideoPlaybackEngine.Play; @@ -586,21 +582,21 @@ begin end; end; // case - // Initialize lyrics by filling its queue + // initialize lyrics by filling its queue while (not Lyrics.IsQueueFull) and (Lyrics.LineCounter <= High(Lines[0].Line)) do begin Lyrics.AddLine(@Lines[0].Line[Lyrics.LineCounter]); end; - // Deactivate pause - Paused := False; + // deactivate pause + Paused := false; - // Kill all stars not killed yet (GoldenStarsTwinkle Mod) + // kill all stars not killed yet (goldenstarstwinkle mod) GoldenRec.SentenceChange; - // set Position of Line Bonus - Line Bonus end - // set number of empty sentences for Line Bonus + // set position of line bonus - line bonus end + // set number of empty sentences for line bonus NumEmptySentences := 0; for P := Low(Lines[0].Line) to High(Lines[0].Line) do if Lines[0].Line[P].TotalNotes = 0 then @@ -623,7 +619,7 @@ end; procedure TScreenSing.onHide; begin - // Unload background texture + // background texture if (Tex_Background.TexNum > 0) then begin glDeleteTextures(1, PGLuint(@Tex_Background.TexNum)); @@ -643,7 +639,7 @@ begin Background.Draw; - // set player names (for 2 screens and only Singstar skin) + // set player names (for 2 screens and only singstar skin) if ScreenAct = 1 then begin Text[TextP1].Text := 'P1'; @@ -671,7 +667,6 @@ begin end; // case end; // if - //// // dual screen, part 1 //////////////////////// @@ -687,7 +682,6 @@ begin {Static[StaticP1ScoreBG].Texture.X := Static[StaticP1ScoreBG].Texture.X + 10*ScreenX; Text[TextP1Score].X := Text[TextP1Score].X + 10*ScreenX;} - Static[StaticP2R].Texture.X := Static[StaticP2R].Texture.X + 10 * ScreenX; Text[TextP2R].X := Text[TextP2R].X + 10 * ScreenX; @@ -702,8 +696,6 @@ begin for T := 0 to 1 do Text[T].X := Text[T].X + 10 * ScreenX; - - // retrieve current lyrics time, we have to store the value to avoid // that min- and sec-values do not match CurLyricsTime := LyricsState.GetCurrentTime(); @@ -723,7 +715,7 @@ begin // Note: there is no menu and the animated background brakes the video playback //DrawBG; - // Draw Background + // draw background SingDrawBackground; // update and draw movie @@ -755,7 +747,7 @@ begin if (not FadeOut) then begin Finish; - FadeOut := True; + FadeOut := true; FadeTo(@ScreenScore); end; end; @@ -764,10 +756,10 @@ begin // always draw custom items SingDraw; - //GoldenNoteStarsTwinkle + // goldennotestarstwinkle GoldenRec.SpawnRec; - //Draw Scores + // draw scores Scores.Draw; //// @@ -784,24 +776,24 @@ begin Static[StaticP2R].Texture.X := Static[StaticP2R].Texture.X - 10 * ScreenX; Text[TextP2R].X := Text[TextP2R].X - 10 * ScreenX; - //end of weird + // end of weird Static[1].Texture.X := Static[1].Texture.X - 10 * ScreenX; for T := 0 to 1 do Text[T].X := Text[T].X - 10 * ScreenX; - // Draw Pausepopup - // FIXME: this is a workaround that the Static is drawn over the Lyrics, Lines, Scores and Effects + // draw pausepopup + // FIXME: this is a workaround that the static is drawn over the lyrics, lines, scores and effects // maybe someone could find a better solution if Paused then begin - Static[StaticPausePopup].Visible := True; + Static[StaticPausePopup].Visible := true; Static[StaticPausePopup].Draw; - Static[StaticPausePopup].Visible := False; + Static[StaticPausePopup].Visible := false; end; - Result := True; + Result := true; end; procedure TScreenSing.Finish; @@ -817,11 +809,11 @@ begin Visualization.Close; // to prevent drawing closed video - VideoLoaded := False; + VideoLoaded := false; - //Kill all Stars and Effects + // kill all stars and effects GoldenRec.KillAll; - + if (Ini.SavePlayback = 1) then begin Log.BenchmarkStart(0); @@ -832,7 +824,7 @@ begin Log.LogBenchmark('Creating files', 0); end; - SetFontItalic(False); + SetFontItalic(false); end; procedure TScreenSing.OnSentenceEnd(SentenceIndex: cardinal); @@ -871,14 +863,14 @@ begin CurrentPlayer := @Player[PlayerIndex]; CurrentScore := CurrentPlayer.Score + CurrentPlayer.ScoreGolden; - // Line Bonus + // line bonus // points for this line LineScore := CurrentScore - CurrentPlayer.ScoreLast; // determine LinePerfection // Note: the "+2" extra points are a little bonus so the player does not - // have to be that perfect to reach the bonus steps. + // have to be that perfect to reach the bonus steps. LinePerfection := (LineScore + 2) / MaxLineScore; // clamp LinePerfection to range [0..1] @@ -908,7 +900,7 @@ begin Scores.SpawnPopUp(PlayerIndex, Rating, CurrentPlayer.ScoreTotalInt); end; - // PerfectLineTwinkle (effect), Part 1 + // PerfectLineTwinkle (effect), part 1 if (Ini.EffectSing = 1) then CurrentPlayer.LastSentencePerfect := (LinePerfection >= 1); @@ -916,7 +908,7 @@ begin CurrentPlayer.ScoreLast := CurrentScore; end; - // PerfectLineTwinkle (effect), Part 2 + // PerfectLineTwinkle (effect), part 2 if (Ini.EffectSing = 1) then GoldenRec.SpawnPerfectLineTwinkle; end; @@ -925,14 +917,14 @@ end; // SentenceIndex: index of the new active sentence procedure TScreenSing.OnSentenceChange(SentenceIndex: cardinal); begin - //GoldenStarsTwinkle + // goldenstarstwinkle GoldenRec.SentenceChange; - // Fill lyrics queue and set upper line to the current sentence + // fill lyrics queue and set upper line to the current sentence while (Lyrics.GetUpperLineIndex() < SentenceIndex) or (not Lyrics.IsQueueFull) do begin - // Add the next line to the queue or a dummy if no more lines are available + // add the next line to the queue or a dummy if no more lines are available if (Lyrics.LineCounter <= High(Lines[0].Line)) then Lyrics.AddLine(@Lines[0].Line[Lyrics.LineCounter]) else |