diff options
Diffstat (limited to 'src/screens0/UScreenOptionsSound.pas')
-rw-r--r-- | src/screens0/UScreenOptionsSound.pas | 133 |
1 files changed, 133 insertions, 0 deletions
diff --git a/src/screens0/UScreenOptionsSound.pas b/src/screens0/UScreenOptionsSound.pas new file mode 100644 index 00000000..9c602788 --- /dev/null +++ b/src/screens0/UScreenOptionsSound.pas @@ -0,0 +1,133 @@ +unit UScreenOptionsSound; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + +uses + UMenu, SDL, UDisplay, UMusic, UFiles, UIni, UThemes; + +type + TScreenOptionsSound = class(TMenu) + public + constructor Create; override; + function ParseInput(PressedKey: cardinal; CharCode: widechar; + PressedDown: boolean): boolean; override; + procedure onShow; override; + end; + +implementation + +uses UGraphic, SysUtils; + +function TScreenOptionsSound.ParseInput(PressedKey: cardinal; + CharCode: widechar; PressedDown: boolean): boolean; +begin + Result := True; + if (PressedDown) then + begin // Key Down + // check normal keys + case WideCharUpperCase(CharCode)[1] of + 'Q': + begin + Result := False; + Exit; + end; + end; + + // check special keys + case PressedKey of + SDLK_ESCAPE, + SDLK_BACKSPACE: + begin + // Escape -> save nothing - just leave this screen + AudioPlayback.PlaySound(SoundLib.Back); + FadeTo(@ScreenOptions); + end; + SDLK_RETURN: + begin + if SelInteraction = 8 then + begin + Ini.Save; + AudioPlayback.PlaySound(SoundLib.Back); + FadeTo(@ScreenOptions); + end; + end; + SDLK_DOWN: + InteractNext; + SDLK_UP: + InteractPrev; + SDLK_RIGHT: + begin + if (SelInteraction >= 0) and (SelInteraction < 8) then + begin + AudioPlayback.PlaySound(SoundLib.Option); + InteractInc; + end; + end; + SDLK_LEFT: + begin + if (SelInteraction >= 0) and (SelInteraction < 8) then + begin + AudioPlayback.PlaySound(SoundLib.Option); + InteractDec; + end; + end; + end; + end; + +{** + * Actually this one isn't pretty - but it does the trick of + * turning the background music on/off in "real time" + * bgm = background music + * TODO: - Fetching the SelectInteraction via something more descriptive + * - Obtaining the current value of a select is imho ugly + *} + if (SelInteraction = 1) then + begin + if TBackgroundMusicOption(SelectsS[1].SelectedOption) = bmoOn then + SoundLib.StartBgMusic + else + SoundLib.PauseBgMusic; + end; + +end; + +constructor TScreenOptionsSound.Create; +begin + inherited Create; + + LoadFromTheme(Theme.OptionsSound); + + AddSelectSlide(Theme.OptionsSound.SelectSlideVoicePassthrough, + Ini.VoicePassthrough, IVoicePassthrough); + AddSelectSlide(Theme.OptionsSound.SelectBackgroundMusic, + Ini.BackgroundMusicOption, IBackgroundMusic); + AddSelectSlide(Theme.OptionsSound.SelectMicBoost, Ini.MicBoost, IMicBoost); + // TODO: - MicBoost needs to be moved to ScreenOptionsRecord + AddSelectSlide(Theme.OptionsSound.SelectClickAssist, Ini.ClickAssist, IClickAssist); + AddSelectSlide(Theme.OptionsSound.SelectBeatClick, Ini.BeatClick, IBeatClick); + AddSelectSlide(Theme.OptionsSound.SelectThreshold, Ini.ThresholdIndex, IThreshold); + AddSelectSlide(Theme.OptionsSound.SelectSlidePreviewVolume, + Ini.PreviewVolume, IPreviewVolume); + AddSelectSlide(Theme.OptionsSound.SelectSlidePreviewFading, + Ini.PreviewFading, IPreviewFading); + + AddButton(Theme.OptionsSound.ButtonExit); + if (Length(Button[0].Text) = 0) then + AddButtonText(14, 20, Theme.Options.Description[7]); + + Interaction := 0; +end; + +procedure TScreenOptionsSound.onShow; +begin + inherited; + Interaction := 0; +end; + +end. |