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path: root/src/screens/UScreenTop5.pas
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Diffstat (limited to 'src/screens/UScreenTop5.pas')
-rw-r--r--src/screens/UScreenTop5.pas20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/screens/UScreenTop5.pas b/src/screens/UScreenTop5.pas
index 2ddff713..705d1e35 100644
--- a/src/screens/UScreenTop5.pas
+++ b/src/screens/UScreenTop5.pas
@@ -203,7 +203,7 @@ begin
for I := 1 to Length(CurrentSong.Score[Ini.Difficulty]) do
begin
- Static[StaticNumber[I]].Visible := true;
+ Statics[StaticNumber[I]].Visible := true;
Text[TextNumber[I]].Visible := true;
Text[TextName[I]].Visible := true;
Text[TextScore[I]].Visible := true;
@@ -216,7 +216,7 @@ begin
for I := Length(CurrentSong.Score[Ini.Difficulty]) + 1 to 5 do
begin
- Static[StaticNumber[I]].Visible := false;
+ Statics[StaticNumber[I]].Visible := false;
Text[TextNumber[I]].Visible := false;
Text[TextName[I]].Visible := false;
Text[TextScore[I]].Visible := false;
@@ -232,7 +232,7 @@ var
begin
for I := 1 to Length(CurrentSong.Score[difficulty]) do
begin
- Static[StaticNumber[I]].Visible := true;
+ Statics[StaticNumber[I]].Visible := true;
Text[TextNumber[I]].Visible := true;
Text[TextName[I]].Visible := true;
Text[TextScore[I]].Visible := true;
@@ -245,7 +245,7 @@ begin
for I := Length(CurrentSong.Score[difficulty]) + 1 to 5 do
begin
- Static[StaticNumber[I]].Visible := false;
+ Statics[StaticNumber[I]].Visible := false;
Text[TextNumber[I]].Visible := false;
Text[TextName[I]].Visible := false;
Text[TextScore[I]].Visible := false;
@@ -282,18 +282,18 @@ begin
if ScreenAct = 1 then
begin
LoadColor(
- Static[StaticBoxLightest[Item]].Texture.ColR,
- Static[StaticBoxLightest[Item]].Texture.ColG,
- Static[StaticBoxLightest[Item]].Texture.ColB,
+ Statics[StaticBoxLightest[Item]].Texture.ColR,
+ Statics[StaticBoxLightest[Item]].Texture.ColG,
+ Statics[StaticBoxLightest[Item]].Texture.ColB,
'P1Dark');
end;
if ScreenAct = 2 then
begin
LoadColor(
- Static[StaticBoxLightest[Item]].Texture.ColR,
- Static[StaticBoxLightest[Item]].Texture.ColG,
- Static[StaticBoxLightest[Item]].Texture.ColB,
+ Statics[StaticBoxLightest[Item]].Texture.ColR,
+ Statics[StaticBoxLightest[Item]].Texture.ColG,
+ Statics[StaticBoxLightest[Item]].Texture.ColB,
'P4Dark');
end;
}