diff options
Diffstat (limited to 'src/screens/UScreenTop5.pas')
-rw-r--r-- | src/screens/UScreenTop5.pas | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/screens/UScreenTop5.pas b/src/screens/UScreenTop5.pas index 2ddff713..705d1e35 100644 --- a/src/screens/UScreenTop5.pas +++ b/src/screens/UScreenTop5.pas @@ -203,7 +203,7 @@ begin for I := 1 to Length(CurrentSong.Score[Ini.Difficulty]) do begin - Static[StaticNumber[I]].Visible := true; + Statics[StaticNumber[I]].Visible := true; Text[TextNumber[I]].Visible := true; Text[TextName[I]].Visible := true; Text[TextScore[I]].Visible := true; @@ -216,7 +216,7 @@ begin for I := Length(CurrentSong.Score[Ini.Difficulty]) + 1 to 5 do begin - Static[StaticNumber[I]].Visible := false; + Statics[StaticNumber[I]].Visible := false; Text[TextNumber[I]].Visible := false; Text[TextName[I]].Visible := false; Text[TextScore[I]].Visible := false; @@ -232,7 +232,7 @@ var begin for I := 1 to Length(CurrentSong.Score[difficulty]) do begin - Static[StaticNumber[I]].Visible := true; + Statics[StaticNumber[I]].Visible := true; Text[TextNumber[I]].Visible := true; Text[TextName[I]].Visible := true; Text[TextScore[I]].Visible := true; @@ -245,7 +245,7 @@ begin for I := Length(CurrentSong.Score[difficulty]) + 1 to 5 do begin - Static[StaticNumber[I]].Visible := false; + Statics[StaticNumber[I]].Visible := false; Text[TextNumber[I]].Visible := false; Text[TextName[I]].Visible := false; Text[TextScore[I]].Visible := false; @@ -282,18 +282,18 @@ begin if ScreenAct = 1 then begin LoadColor( - Static[StaticBoxLightest[Item]].Texture.ColR, - Static[StaticBoxLightest[Item]].Texture.ColG, - Static[StaticBoxLightest[Item]].Texture.ColB, + Statics[StaticBoxLightest[Item]].Texture.ColR, + Statics[StaticBoxLightest[Item]].Texture.ColG, + Statics[StaticBoxLightest[Item]].Texture.ColB, 'P1Dark'); end; if ScreenAct = 2 then begin LoadColor( - Static[StaticBoxLightest[Item]].Texture.ColR, - Static[StaticBoxLightest[Item]].Texture.ColG, - Static[StaticBoxLightest[Item]].Texture.ColB, + Statics[StaticBoxLightest[Item]].Texture.ColR, + Statics[StaticBoxLightest[Item]].Texture.ColG, + Statics[StaticBoxLightest[Item]].Texture.ColB, 'P4Dark'); end; } |