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-rw-r--r--src/screens/UScreenSong.pas2061
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diff --git a/src/screens/UScreenSong.pas b/src/screens/UScreenSong.pas
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-{* UltraStar Deluxe - Karaoke Game
- *
- * UltraStar Deluxe is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; see the file COPYING. If not, write to
- * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- * Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *}
-
-unit UScreenSong;
-
-interface
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-{$I switches.inc}
-
-uses
- SysUtils,
- SDL,
- UCommon,
- UDisplay,
- UPath,
- UFiles,
- UIni,
- ULanguage,
- ULog,
- UMenu,
- UMenuEqualizer,
- UMusic,
- USong,
- USongs,
- UTexture,
- UThemes,
- UTime;
-
-type
- TScreenSong = class(TMenu)
- private
- Equalizer: Tms_Equalizer;
-
- PreviewOpened: Integer; // interaction of the Song that is loaded for preview music
- // -1 if nothing is opened
-
- procedure StartMusicPreview();
- procedure StopMusicPreview();
- public
- TextArtist: integer;
- TextTitle: integer;
- TextNumber: integer;
-
- //Video Icon Mod
- VideoIcon: cardinal;
-
- TextCat: integer;
- StaticCat: integer;
-
- SongCurrent: real;
- SongTarget: real;
-
- HighSpeed: boolean;
- CoverFull: boolean;
- CoverTime: real;
- MusicPreviewTimer: PSDL_TimerID;
-
- CoverX: integer;
- CoverY: integer;
- CoverW: integer;
- is_jump: boolean; // Jump to Song Mod
- is_jump_title:boolean; //Jump to SOng MOd-YTrue if search for Title
-
- //Party Mod
- Mode: TSingMode;
-
- //party Statics (Joker)
- StaticTeam1Joker1: cardinal;
- StaticTeam1Joker2: cardinal;
- StaticTeam1Joker3: cardinal;
- StaticTeam1Joker4: cardinal;
- StaticTeam1Joker5: cardinal;
-
- StaticTeam2Joker1: cardinal;
- StaticTeam2Joker2: cardinal;
- StaticTeam2Joker3: cardinal;
- StaticTeam2Joker4: cardinal;
- StaticTeam2Joker5: cardinal;
-
- StaticTeam3Joker1: cardinal;
- StaticTeam3Joker2: cardinal;
- StaticTeam3Joker3: cardinal;
- StaticTeam3Joker4: cardinal;
- StaticTeam3Joker5: cardinal;
-
- StaticParty: array of cardinal;
- TextParty: array of cardinal;
- StaticNonParty: array of cardinal;
- TextNonParty: array of cardinal;
-
- constructor Create; override;
- procedure SetScroll;
- //procedure SetScroll1;
- //procedure SetScroll2;
- procedure SetScroll3;
- procedure SetScroll4;
- procedure SetScroll5;
- procedure SetScroll6;
- function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
- function ParseMouse(MouseButton: integer; BtnDown: boolean; X, Y: integer): boolean; override;
- function Draw: boolean; override;
- procedure GenerateThumbnails();
- procedure OnShow; override;
- procedure OnHide; override;
- procedure SelectNext(UnloadCover: boolean);
- procedure SelectPrev(UnloadCover: boolean);
- procedure SkipTo(Target: cardinal);
- procedure FixSelected; //Show Wrong Song when Tabs on Fix
- procedure FixSelected2; //Show Wrong Song when Tabs on Fix
- procedure ShowCatTL(Cat: integer);// Show Cat in Top left
- procedure ShowCatTLCustom(Caption: UTF8String);// Show Custom Text in Top left
- procedure HideCatTL;// Show Cat in Tob left
- procedure Refresh; //Refresh Song Sorting
- procedure ChangeMusic;
- //Party Mode
- procedure SelectRandomSong;
- procedure SetJoker;
- procedure SetStatics;
- //procedures for Menu
- procedure StartSong;
- procedure OpenEditor;
- procedure DoJoker(Team: byte);
- procedure SelectPlayers;
-
- procedure UnloadDetailedCover;
-
- //Extensions
- procedure DrawExtensions;
- end;
-
-implementation
-
-uses
- Math,
- gl,
- UCovers,
- UDLLManager,
- UGraphic,
- UMain,
- UMenuButton,
- UNote,
- UParty,
- UPlaylist,
- UScreenSongMenu,
- USkins,
- UUnicodeUtils;
-
-// ***** Public methods ****** //
-
-//Show Wrong Song when Tabs on Fix
-procedure TScreenSong.FixSelected;
-var
- I, I2: integer;
-begin
- if CatSongs.VisibleSongs > 0 then
- begin
- I2:= 0;
- for I := Low(CatSongs.Song) to High(Catsongs.Song) do
- begin
- if CatSongs.Song[I].Visible then
- inc(I2);
-
- if I = Interaction - 1 then
- break;
- end;
-
- SongCurrent := I2;
- SongTarget := I2;
- end;
-end;
-
-procedure TScreenSong.FixSelected2;
-var
- I, I2: integer;
-begin
- if CatSongs.VisibleSongs > 0 then
- begin
- I2:= 0;
- for I := Low(CatSongs.Song) to High(Catsongs.Song) do
- begin
- if CatSongs.Song[I].Visible then
- inc(I2);
-
- if I = Interaction - 1 then
- break;
- end;
-
- SongTarget := I2;
- end;
-end;
-//Show Wrong Song when Tabs on Fix End
-
-procedure TScreenSong.ShowCatTLCustom(Caption: UTF8String);// Show Custom Text in Top left
-begin
- Text[TextCat].Text := Caption;
- Text[TextCat].Visible := true;
- Static[StaticCat].Visible := false;
-end;
-
-//Show Cat in Top Left Mod
-procedure TScreenSong.ShowCatTL(Cat: integer);
-begin
- //Change
- Text[TextCat].Text := CatSongs.Song[Cat].Artist;
- Static[StaticCat].Texture := Texture.GetTexture(Button[Cat].Texture.Name, TEXTURE_TYPE_PLAIN, true);
-
- //Show
- Text[TextCat].Visible := true;
- Static[StaticCat].Visible := true;
-end;
-
-procedure TScreenSong.HideCatTL;
-begin
- //Hide
- //Text[TextCat].Visible := false;
- Static[StaticCat].Visible := false;
- //New -> Show Text specified in Theme
- Text[TextCat].Visible := true;
- Text[TextCat].Text := Theme.Song.TextCat.Text;
-end;
-//Show Cat in Top Left Mod End
-
-// Method for input parsing. If false is returned, GetNextWindow
-// should be checked to know the next window to load;
-function TScreenSong.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
-var
- I: integer;
- I2: integer;
- SDL_ModState: word;
- UpperLetter: UCS4Char;
- TempStr: UTF8String;
-begin
- Result := true;
-
- //Song Screen Extensions (Jumpto + Menu)
- if (ScreenSongMenu.Visible) then
- begin
- Result := ScreenSongMenu.ParseInput(PressedKey, CharCode, PressedDown);
- Exit;
- end
- else if (ScreenSongJumpto.Visible) then
- begin
- Result := ScreenSongJumpto.ParseInput(PressedKey, CharCode, PressedDown);
- Exit;
- end;
-
- if (PressedDown) then
- begin // Key Down
-
- SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT
- + KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT);
-
- //Jump to Artist/Titel
- if ((SDL_ModState and KMOD_LALT <> 0) and (Mode = smNormal)) then
- begin
- UpperLetter := UCS4UpperCase(CharCode);
-
- if (UpperLetter in ([Ord('A')..Ord('Z'), Ord('0') .. Ord('9')]) ) then
- begin
- I2 := Length(CatSongs.Song);
-
- //Jump To Titel
- if (SDL_ModState = (KMOD_LALT or KMOD_LSHIFT)) then
- begin
- for I := 1 to High(CatSongs.Song) do
- begin
- if (CatSongs.Song[(I + Interaction) mod I2].Visible) then
- begin
- TempStr := CatSongs.Song[(I + Interaction) mod I2].Title;
- if (Length(TempStr) > 0) and
- (UCS4UpperCase(UTF8ToUCS4String(TempStr)[0]) = UpperLetter) then
- begin
- SkipTo(CatSongs.VisibleIndex((I + Interaction) mod I2));
-
- AudioPlayback.PlaySound(SoundLib.Change);
-
- ChangeMusic;
- SetScroll4;
- //Break and Exit
- Exit;
- end;
- end;
- end;
- end
- //Jump to Artist
- else if (SDL_ModState = KMOD_LALT) then
- begin
- for I := 1 to High(CatSongs.Song) do
- begin
- if (CatSongs.Song[(I + Interaction) mod I2].Visible) then
- begin
- TempStr := CatSongs.Song[(I + Interaction) mod I2].Artist;
- if (Length(TempStr) > 0) and
- (UCS4UpperCase(UTF8ToUCS4String(TempStr)[0]) = UpperLetter) then
- begin
- SkipTo(CatSongs.VisibleIndex((I + Interaction) mod I2));
-
- AudioPlayback.PlaySound(SoundLib.Change);
-
- ChangeMusic;
- SetScroll4;
-
- //Break and Exit
- Exit;
- end;
- end;
- end;
- end;
- end;
-
- Exit;
- end;
-
- // check normal keys
- case UCS4UpperCase(CharCode) of
- Ord('Q'):
- begin
- Result := false;
- Exit;
- end;
-
- Ord('M'): //Show SongMenu
- begin
- if (Songs.SongList.Count > 0) then
- begin
- if (Mode = smNormal) then
- begin
- if (not CatSongs.Song[Interaction].Main) then // clicked on Song
- begin
- if CatSongs.CatNumShow = -3 then
- begin
- ScreenSongMenu.OnShow;
- ScreenSongMenu.MenuShow(SM_Playlist);
- end
- else
- begin
- ScreenSongMenu.OnShow;
- ScreenSongMenu.MenuShow(SM_Main);
- end;
- end
- else
- begin
- ScreenSongMenu.OnShow;
- ScreenSongMenu.MenuShow(SM_Playlist_Load);
- end;
- end //Party Mode -> Show Party Menu
- else
- begin
- ScreenSongMenu.OnShow;
- ScreenSongMenu.MenuShow(SM_Party_Main);
- end;
- end;
- Exit;
- end;
-
- Ord('P'): //Show Playlist Menu
- begin
- if (Songs.SongList.Count > 0) and (Mode = smNormal) then
- begin
- ScreenSongMenu.OnShow;
- ScreenSongMenu.MenuShow(SM_Playlist_Load);
- end;
- Exit;
- end;
-
- Ord('J'): //Show Jumpto Menu
- begin
- if (Songs.SongList.Count > 0) and (Mode = smNormal) then
- begin
- ScreenSongJumpto.Visible := true;
- end;
- Exit;
- end;
-
- Ord('E'):
- begin
- OpenEditor;
- Exit;
- end;
-
- Ord('R'):
- begin
- if (Songs.SongList.Count > 0) and
- (Mode = smNormal) then
- begin
- if (SDL_ModState = KMOD_LSHIFT) and (Ini.TabsAtStartup = 1) then // random category
- begin
- I2 := 0; // count cats
- for I := 0 to High(CatSongs.Song) do
- begin
- if CatSongs.Song[I].Main then
- Inc(I2);
- end;
-
- I2 := Random(I2 + 1); // random and include I2
-
- // find cat:
- for I := 0 to High(CatSongs.Song) do
- begin
- if CatSongs.Song[I].Main then
- Dec(I2);
- if (I2 <= 0) then
- begin
- // show cat in top left mod
- ShowCatTL (I);
-
- Interaction := I;
-
- CatSongs.ShowCategoryList;
- CatSongs.ClickCategoryButton(I);
- SelectNext(true);
- FixSelected;
- break;
- end;
- end;
- end
- else if (SDL_ModState = KMOD_LCTRL) and (Ini.TabsAtStartup = 1) then // random in all categories
- begin
- repeat
- I2 := Random(High(CatSongs.Song) + 1);
- until (not CatSongs.Song[I2].Main);
-
- // search cat
- for I := I2 downto 0 do
- begin
- if CatSongs.Song[I].Main then
- break;
- end;
-
- // in I is now the categorie in I2 the song
-
- // choose cat
- CatSongs.ShowCategoryList;
-
- // show cat in top left mod
- ShowCatTL (I);
-
- CatSongs.ClickCategoryButton(I);
- SelectNext(true);
-
- // Fix: not existing song selected:
- //if (I + 1 = I2) then
- Inc(I2);
-
- // choose song
- SkipTo(I2 - I);
- end
- else // random in one category
- begin
- SkipTo(Random(CatSongs.VisibleSongs));
- end;
- AudioPlayback.PlaySound(SoundLib.Change);
-
- ChangeMusic;
- SetScroll4;
- end;
- Exit;
- end;
- end; // normal keys
-
- // check special keys
- case PressedKey of
- SDLK_ESCAPE,
- SDLK_BACKSPACE :
- begin
- if (Mode = smNormal) then
- begin
- //On Escape goto Cat-List Hack
- if (Ini.TabsAtStartup = 1) and (CatSongs.CatNumShow <> -1) then
- begin
- //Find Category
- I := Interaction;
- while (not CatSongs.Song[I].Main) do
- begin
- Dec(I);
- if (I < 0) then
- break;
- end;
- if (I <= 1) then
- Interaction := High(CatSongs.Song)
- else
- Interaction := I - 1;
-
- //Stop Music
- StopMusicPreview();
-
- CatSongs.ShowCategoryList;
-
- //Show Cat in Top Left Mod
- HideCatTL;
-
- //Show Wrong Song when Tabs on Fix
- SelectNext(true);
- FixSelected;
- //SelectPrev(true);
- //CatSongs.Song[0].Visible := false;
- end
- else
- begin
- //On Escape goto Cat-List Hack End
- //Tabs off and in Search or Playlist -> Go back to Song view
- if (CatSongs.CatNumShow < -1) then
- begin
- //Atm: Set Empty Filter
- CatSongs.SetFilter('', fltAll);
-
- //Show Cat in Top Left Mod
- HideCatTL;
- Interaction := 0;
-
- //Show Wrong Song when Tabs on Fix
- SelectNext(true);
- FixSelected;
-
- ChangeMusic;
- end
- else
- begin
- StopMusicPreview();
- AudioPlayback.PlaySound(SoundLib.Back);
-
- FadeTo(@ScreenMain);
- end;
-
- end;
- end
- //When in party Mode then Ask before Close
- else if (Mode = smPartyMode) then
- begin
- AudioPlayback.PlaySound(SoundLib.Back);
- CheckFadeTo(@ScreenMain,'MSG_END_PARTY');
- end;
- end;
- SDLK_RETURN:
- begin
- if (Songs.SongList.Count > 0) then
- begin
- if CatSongs.Song[Interaction].Main then
- begin // clicked on Category Button
- //Show Cat in Top Left Mod
- ShowCatTL (Interaction);
-
- //I := CatSongs.VisibleIndex(Interaction);
- CatSongs.ClickCategoryButton(Interaction);
- {I2 := CatSongs.VisibleIndex(Interaction);
- SongCurrent := SongCurrent - I + I2;
- SongTarget := SongTarget - I + I2; }
-
- // SetScroll4;
-
- //Show Wrong Song when Tabs on Fix
- SelectNext(true);
- FixSelected;
-
- //Play Music:
- ChangeMusic;
- end
- else
- begin // clicked on song
- if (Mode = smNormal) then //Normal Mode -> Start Song
- begin
- //Do the Action that is specified in Ini
- case Ini.OnSongClick of
- 0: StartSong;
- 1: SelectPlayers;
- 2:begin
- if (CatSongs.CatNumShow = -3) then
- ScreenSongMenu.MenuShow(SM_Playlist)
- else
- ScreenSongMenu.MenuShow(SM_Main);
- end;
- end;
- end
- else if (Mode = smPartyMode) then //PartyMode -> Show Menu
- begin
- if (Ini.PartyPopup = 1) then
- ScreenSongMenu.MenuShow(SM_Party_Main)
- else
- ScreenSong.StartSong;
- end;
- end;
- end;
- end;
-
- SDLK_DOWN:
- begin
- if (Mode = smNormal) then
- begin
- //Only Change Cat when not in Playlist or Search Mode
- if (CatSongs.CatNumShow > -2) then
- begin
- //Cat Change Hack
- if Ini.TabsAtStartup = 1 then
- begin
- I := Interaction;
- if I <= 0 then
- I := 1;
-
- while not catsongs.Song[I].Main do
- begin
- Inc (I);
- if (I > High(catsongs.Song)) then
- I := Low(catsongs.Song);
- end;
-
- Interaction := I;
-
- //Show Cat in Top Left Mod
- ShowCatTL (Interaction);
-
- CatSongs.ClickCategoryButton(Interaction);
- SelectNext(true);
- FixSelected;
-
- //Play Music:
- AudioPlayback.PlaySound(SoundLib.Change);
- ChangeMusic;
-
- end;
-
- //
- //Cat Change Hack End}
- end;
- end;
- end;
- SDLK_UP:
- begin
- if (Mode = smNormal) then
- begin
- //Only Change Cat when not in Playlist or Search Mode
- if (CatSongs.CatNumShow > -2) then
- begin
- //Cat Change Hack
- if Ini.TabsAtStartup = 1 then
- begin
- I := Interaction;
- I2 := 0;
- if I <= 0 then
- I := 1;
-
- while not catsongs.Song[I].Main or (I2 = 0) do
- begin
- if catsongs.Song[I].Main then
- Inc(I2);
- Dec (I);
- if (I < Low(catsongs.Song)) then
- I := High(catsongs.Song);
- end;
-
- Interaction := I;
-
- //Show Cat in Top Left Mod
- ShowCatTL (I);
-
- CatSongs.ClickCategoryButton(I);
- SelectNext(true);
- FixSelected;
-
- //Play Music:
- AudioPlayback.PlaySound(SoundLib.Change);
- ChangeMusic;
- end;
- end;
- //Cat Change Hack End}
- end;
- end;
-
- SDLK_RIGHT:
- begin
- if (Songs.SongList.Count > 0) and (Mode = smNormal) then
- begin
- AudioPlayback.PlaySound(SoundLib.Change);
- SelectNext(true);
- //InteractNext;
- //SongTarget := Interaction;
- ChangeMusic;
- SetScroll4;
- end;
- end;
-
- SDLK_LEFT:
- begin
- if (Songs.SongList.Count > 0)and (Mode = smNormal) then
- begin
- AudioPlayback.PlaySound(SoundLib.Change);
- SelectPrev(true);
- ChangeMusic;
- SetScroll4;
- end;
- end;
-
- SDLK_1:
- begin //Joker
- if (Mode = smPartyMode) and (PartySession.Teams.NumTeams >= 1) and (PartySession.Teams.Teaminfo[0].Joker > 0) then
- begin
- //Use Joker
- Dec(PartySession.Teams.Teaminfo[0].Joker);
- SelectRandomSong;
- SetJoker;
- end;
- end;
-
- SDLK_2:
- begin //Joker
- if (Mode = smPartyMode) and (PartySession.Teams.NumTeams >= 2) and (PartySession.Teams.Teaminfo[1].Joker > 0) then
- begin
- //Use Joker
- Dec(PartySession.Teams.Teaminfo[1].Joker);
- SelectRandomSong;
- SetJoker;
- end;
- end;
-
- SDLK_3:
- begin //Joker
- if (Mode = smPartyMode) and (PartySession.Teams.NumTeams >= 3) and (PartySession.Teams.Teaminfo[2].Joker > 0) then
- begin
- //Use Joker
- Dec(PartySession.Teams.Teaminfo[2].Joker);
- SelectRandomSong;
- SetJoker;
- end;
- end;
- end;
- end; // if (PressedDown)
-end;
-
-function TScreenSong.ParseMouse(MouseButton: integer; BtnDown: boolean; X, Y: integer): boolean;
- var
- I, J: Integer;
- Btn: Integer;
-begin
- Result := true;
-
- if (ScreenSongMenu.Visible) then
- begin
- Result := ScreenSongMenu.ParseMouse(MouseButton, BtnDown, X, Y);
- exit;
- end
- else if (ScreenSongJumpTo.Visible) then
- begin
- Result := ScreenSongJumpTo.ParseMouse(MouseButton, BtnDown, X, Y);
- exit;
- end
- else // no extension visible
- begin
- if (BtnDown) then
- begin
- //if RightMbESC is set, send ESC keypress
- if RightMbESC and (MouseButton = SDL_BUTTON_RIGHT) then
- Result:=ParseInput(SDLK_ESCAPE, 0, true)
-
- //song scrolling with mousewheel
- else if (MouseButton = SDL_BUTTON_WHEELDOWN) then
- ParseInput(SDLK_RIGHT, 0, true)
-
- else if (MouseButton = SDL_BUTTON_WHEELUP) then
- ParseInput(SDLK_LEFT, 0, true)
-
- //LMB anywhere starts
- else if (MouseButton = SDL_BUTTON_LEFT) then
- begin
- if (CatSongs.VisibleSongs > 4) then
- begin
- // select the second visible button left from selected
- I := 0;
- Btn := Interaction;
- while (I < 2) do
- begin
- Dec(Btn);
- if (Btn < 0) then
- Btn := High(CatSongs.Song);
-
- if (CatSongs.Song[Btn].Visible) then
- Inc(I);
- end;
-
- // test the 5 front buttons for click
- for I := 0 to 4 do
- begin
- if InRegion(X, Y, Button[Btn].GetMouseOverArea) then
- begin
- // song cover clicked
- if (I = 2) then
- begin // Selected Song clicked -> start singing
- ParseInput(SDLK_RETURN, 0, true);
- end
- else
- begin // one of the other 4 covers in the front clicked -> select it
- J := I - 2;
- while (J < 0) do
- begin
- ParseInput(SDLK_LEFT, 0, true);
- Inc(J);
- end;
-
- while (J > 0) do
- begin
- ParseInput(SDLK_RIGHT, 0, true);
- Dec(J);
- end;
- end;
- Break;
- end;
-
- Btn := CatSongs.FindNextVisible(Btn);
- if (Btn = -1) then
- Break;
- end;
- end
- else
- ParseInput(SDLK_RETURN, 0, true);
- end;
- end;
- end;
-end;
-
-constructor TScreenSong.Create;
-var
- i: integer;
-begin
- inherited Create;
-
- LoadFromTheme(Theme.Song);
-
- TextArtist := AddText(Theme.Song.TextArtist);
- TextTitle := AddText(Theme.Song.TextTitle);
- TextNumber := AddText(Theme.Song.TextNumber);
-
- //Show Cat in Top Left mod
- TextCat := AddText(Theme.Song.TextCat);
- StaticCat := AddStatic(Theme.Song.StaticCat);
-
- //Show Video Icon Mod
- VideoIcon := AddStatic(Theme.Song.VideoIcon);
-
- //Party Mode
- StaticTeam1Joker1 := AddStatic(Theme.Song.StaticTeam1Joker1);
- StaticTeam1Joker2 := AddStatic(Theme.Song.StaticTeam1Joker2);
- StaticTeam1Joker3 := AddStatic(Theme.Song.StaticTeam1Joker3);
- StaticTeam1Joker4 := AddStatic(Theme.Song.StaticTeam1Joker4);
- StaticTeam1Joker5 := AddStatic(Theme.Song.StaticTeam1Joker5);
-
- StaticTeam2Joker1 := AddStatic(Theme.Song.StaticTeam2Joker1);
- StaticTeam2Joker2 := AddStatic(Theme.Song.StaticTeam2Joker2);
- StaticTeam2Joker3 := AddStatic(Theme.Song.StaticTeam2Joker3);
- StaticTeam2Joker4 := AddStatic(Theme.Song.StaticTeam2Joker4);
- StaticTeam2Joker5 := AddStatic(Theme.Song.StaticTeam2Joker5);
-
- StaticTeam3Joker1 := AddStatic(Theme.Song.StaticTeam3Joker1);
- StaticTeam3Joker2 := AddStatic(Theme.Song.StaticTeam3Joker2);
- StaticTeam3Joker3 := AddStatic(Theme.Song.StaticTeam3Joker3);
- StaticTeam3Joker4 := AddStatic(Theme.Song.StaticTeam3Joker4);
- StaticTeam3Joker5 := AddStatic(Theme.Song.StaticTeam3Joker5);
-
- //Load Party or NonParty specific Statics and Texts
- SetLength(StaticParty, Length(Theme.Song.StaticParty));
- for i := 0 to High(Theme.Song.StaticParty) do
- StaticParty[i] := AddStatic(Theme.Song.StaticParty[i]);
-
- SetLength(TextParty, Length(Theme.Song.TextParty));
- for i := 0 to High(Theme.Song.TextParty) do
- TextParty[i] := AddText(Theme.Song.TextParty[i]);
-
- SetLength(StaticNonParty, Length(Theme.Song.StaticNonParty));
- for i := 0 to High(Theme.Song.StaticNonParty) do
- StaticNonParty[i] := AddStatic(Theme.Song.StaticNonParty[i]);
-
- SetLength(TextNonParty, Length(Theme.Song.TextNonParty));
- for i := 0 to High(Theme.Song.TextNonParty) do
- TextNonParty[i] := AddText(Theme.Song.TextNonParty[i]);
-
- // Song List
- //Songs.LoadSongList; // moved to the UltraStar unit
- CatSongs.Refresh;
-
- GenerateThumbnails();
-
- // Randomize Patch
- Randomize;
-
- Equalizer := Tms_Equalizer.Create(AudioPlayback, Theme.Song.Equalizer);
-
- PreviewOpened := -1;
-end;
-
-procedure TScreenSong.GenerateThumbnails();
-var
- I: integer;
- CoverButtonIndex: integer;
- CoverButton: TButton;
- CoverTexture: TTexture;
- Cover: TCover;
- CoverFile: IPath;
- Song: TSong;
-begin
- if (Length(CatSongs.Song) <= 0) then
- Exit;
-
- // set length of button array once instead for every song
- SetButtonLength(Length(CatSongs.Song));
-
- // create all buttons
- for I := 0 to High(CatSongs.Song) do
- begin
- CoverButton := nil;
-
- // create a clickable cover
- CoverButtonIndex := AddButton(300 + I*250, 140, 200, 200, PATH_NONE, TEXTURE_TYPE_PLAIN, Theme.Song.Cover.Reflections);
- if (CoverButtonIndex > -1) then
- CoverButton := Button[CoverButtonIndex];
- if (CoverButton = nil) then
- Continue;
-
- Song := CatSongs.Song[I];
-
- CoverFile := Song.Path.Append(Song.Cover);
- if (not CoverFile.IsFile()) then
- Song.Cover := PATH_NONE;
-
- if (Song.Cover.IsUnset) then
- CoverFile := Skin.GetTextureFileName('SongCover');
-
- // load cover and cache its texture
- Cover := Covers.FindCover(CoverFile);
- if (Cover = nil) then
- Cover := Covers.AddCover(CoverFile);
-
- // use the cached texture
- // TODO: this is a workaround until the new song-loading works.
- // The TCover object should be added to the song-object. The thumbnails
- // should be loaded each time the song-screen is shown (it is real fast).
- // This way, we will not waste that much memory and have a link between
- // song and cover.
- if (Cover <> nil) then
- begin
- CoverTexture := Cover.GetPreviewTexture();
- Texture.AddTexture(CoverTexture, TEXTURE_TYPE_PLAIN, true);
- CoverButton.Texture := CoverTexture;
-
- // set selected to false -> the right texture will be displayed
- CoverButton.Selected := False;
- end;
-
- Cover.Free;
- end;
-
- // reset selection
- if (Length(CatSongs.Song) > 0) then
- Interaction := 0;
-end;
-
-procedure TScreenSong.SetScroll;
-var
- VS, B: integer;
-begin
- VS := CatSongs.VisibleSongs;
- if VS > 0 then
- begin
- // Set Positions
- case Theme.Song.Cover.Style of
- 3: SetScroll3;
- 5:begin
- if VS > 5 then
- SetScroll5
- else
- SetScroll4;
- end;
- 6: SetScroll6;
- else SetScroll4;
- end;
-
- // Set visibility of video icon
- Static[VideoIcon].Visible := CatSongs.Song[Interaction].Video.IsSet;
-
- // Set texts
- Text[TextArtist].Text := CatSongs.Song[Interaction].Artist;
- Text[TextTitle].Text := CatSongs.Song[Interaction].Title;
- if (Ini.TabsAtStartup = 1) and (CatSongs.CatNumShow = -1) then
- begin
- Text[TextNumber].Text := IntToStr(CatSongs.Song[Interaction].OrderNum) + '/' + IntToStr(CatSongs.CatCount);
- Text[TextTitle].Text := '(' + IntToStr(CatSongs.Song[Interaction].CatNumber) + ' ' + Language.Translate('SING_SONGS_IN_CAT') + ')';
- end
- else if (CatSongs.CatNumShow = -2) then
- Text[TextNumber].Text := IntToStr(CatSongs.VisibleIndex(Interaction)+1) + '/' + IntToStr(VS)
- else if (CatSongs.CatNumShow = -3) then
- Text[TextNumber].Text := IntToStr(CatSongs.VisibleIndex(Interaction)+1) + '/' + IntToStr(VS)
- else if (Ini.TabsAtStartup = 1) then
- Text[TextNumber].Text := IntToStr(CatSongs.Song[Interaction].CatNumber) + '/' + IntToStr(CatSongs.Song[Interaction - CatSongs.Song[Interaction].CatNumber].CatNumber)
- else
- Text[TextNumber].Text := IntToStr(Interaction+1) + '/' + IntToStr(Length(CatSongs.Song));
- end
- else
- begin
- Text[TextNumber].Text := '0/0';
- Text[TextArtist].Text := '';
- Text[TextTitle].Text := '';
- for B := 0 to High(Button) do
- Button[B].Visible := false;
-
- end;
-end;
-
-(*
-procedure TScreenSong.SetScroll1;
-var
- B: integer; // button
- //BMin: integer; // button min // Auto Removed, Unused Variable
- //BMax: integer; // button max // Auto Removed, Unused Variable
- Src: integer;
- //Dst: integer;
- Count: integer; // Dst is not used. Count is used.
- Ready: boolean;
-
- VisCount: integer; // count of visible (or selectable) buttons
- VisInt: integer; // visible position of interacted button
- Typ: integer; // 0 when all songs fits the screen
- Placed: integer; // number of placed visible buttons
-begin
- //Src := 0;
- //Dst := -1;
- Count := 1;
- Typ := 0;
- Ready := false;
- Placed := 0;
-
- VisCount := 0;
- for B := 0 to High(Button) do
- if CatSongs.Song[B].Visible then
- Inc(VisCount);
-
- VisInt := 0;
- for B := 0 to Interaction-1 do
- if CatSongs.Song[B].Visible then
- Inc(VisInt);
-
- if VisCount <= 6 then
- begin
- Typ := 0;
- end
- else
- begin
- if VisInt <= 3 then
- begin
- Typ := 1;
- Count := 7;
- Ready := true;
- end;
-
- if (VisCount - VisInt) <= 3 then
- begin
- Typ := 2;
- Count := 7;
- Ready := true;
- end;
-
- if not Ready then
- begin
- Typ := 3;
- Src := Interaction;
- end;
- end;
-
-
- // hide all buttons
- for B := 0 to High(Button) do
- begin
- Button[B].Visible := false;
- Button[B].Selectable := CatSongs.Song[B].Visible;
- end;
-
- {
- for B := Src to Dst do
- begin
- //Button[B].Visible := true;
- Button[B].Visible := CatSongs.Song[B].Visible;
- Button[B].Selectable := Button[B].Visible;
- Button[B].Y := 140 + (B-Src) * 60;
- end;
- }
-
- if Typ = 0 then
- begin
- for B := 0 to High(Button) do
- begin
- if CatSongs.Song[B].Visible then
- begin
- Button[B].Visible := true;
- Button[B].Y := 140 + (Placed) * 60;
- Inc(Placed);
- end;
- end;
- end;
-
- if Typ = 1 then
- begin
- B := 0;
- while (Count > 0) do
- begin
- if CatSongs.Song[B].Visible then
- begin
- Button[B].Visible := true;
- Button[B].Y := 140 + (Placed) * 60;
- Inc(Placed);
- Dec(Count);
- end;
- Inc(B);
- end;
- end;
-
- if Typ = 2 then
- begin
- B := High(Button);
- while (Count > 0) do
- begin
- if CatSongs.Song[B].Visible then
- begin
- Button[B].Visible := true;
- Button[B].Y := 140 + (6-Placed) * 60;
- Inc(Placed);
- Dec(Count);
- end;
- Dec(B);
- end;
- end;
-
- if Typ = 3 then
- begin
- B := Src;
- Count := 4;
- while (Count > 0) do
- begin
- if CatSongs.Song[B].Visible then
- begin
- Button[B].Visible := true;
- Button[B].Y := 140 + (3+Placed) * 60;
- Inc(Placed);
- Dec(Count);
- end;
- Inc(B);
- end;
-
- B := Src-1;
- Placed := 0;
- Count := 3;
- while (Count > 0) do
- begin
- if CatSongs.Song[B].Visible then
- begin
- Button[B].Visible := true;
- Button[B].Y := 140 + (2-Placed) * 60;
- Inc(Placed);
- Dec(Count);
- end;
- Dec(B);
- end;
-
- end;
-
- if Length(Button) > 0 then
- Static[1].Texture.Y := Button[Interaction].Y - 5; // selection texture
-end;
-
-procedure TScreenSong.SetScroll2;
-var
- B: integer;
- //Factor: integer; // factor of position relative to center of screen
- //Factor2: real;
-begin
- // line
- for B := 0 to High(Button) do
- Button[B].X := 300 + (B - Interaction) * 260;
-
- if Length(Button) >= 3 then
- begin
- if Interaction = 0 then
- Button[High(Button)].X := 300 - 260;
-
- if Interaction = High(Button) then
- Button[0].X := 300 + 260;
- end;
-
- // circle
- {
- for B := 0 to High(Button) do
- begin
- Factor := (B - Interaction); // 0 to center, -1: to left, +1 to right
- Factor2 := Factor / Length(Button);
- Button[B].X := 300 + 10000 * sin(2*pi*Factor2);
- //Button[B].Y := 140 + 50 * ;
- end;
- }
-end;
-*)
-
-procedure TScreenSong.SetScroll3; // with slide
-var
- B: integer;
- //Factor: integer; // factor of position relative to center of screen
- //Factor2: real;
-begin
- SongTarget := Interaction;
-
- // line
- for B := 0 to High(Button) do
- begin
- Button[B].X := 300 + (B - SongCurrent) * 260;
- if (Button[B].X < -Button[B].W) or (Button[B].X > 800) then
- Button[B].Visible := false
- else
- Button[B].Visible := true;
- end;
-
- {
- if Length(Button) >= 3 then
- begin
- if Interaction = 0 then
- Button[High(Button)].X := 300 - 260;
-
- if Interaction = High(Button) then
- Button[0].X := 300 + 260;
- end;
- }
-
- // circle
- {
- for B := 0 to High(Button) do
- begin
- Factor := (B - Interaction); // 0 to center, -1: to left, +1 to right
- Factor2 := Factor / Length(Button);
- Button[B].X := 300 + 10000 * sin(2*pi*Factor2);
- //Button[B].Y := 140 + 50 * ;
- end;
- }
-end;
-
-(**
- * Rotation
- *)
-procedure TScreenSong.SetScroll4;
-var
- B: integer;
- Angle: real;
- Z, Z2: real;
- VS: integer;
-begin
- VS := CatSongs.VisibleSongs();
-
- for B := 0 to High(Button) do
- begin
- Button[B].Visible := CatSongs.Song[B].Visible;
- if Button[B].Visible then
- begin
- // angle between the cover and selected song-cover in radians
- Angle := 2*Pi * (CatSongs.VisibleIndex(B) - SongCurrent) / VS;
-
- // calc z-position from angle
- Z := (1 + cos(Angle)) / 2; // scaled to range [0..1]
- Z2 := (1 + 2*Z) / 3; // scaled to range [1/3..1]
-
- // adjust cover's width and height according its z-position
- // Note: Theme.Song.Cover.W is not used as width and height are equal
- // and Theme.Song.Cover.W is used as circle radius in Scroll5.
- Button[B].W := Theme.Song.Cover.H * Z2;
- Button[B].H := Button[B].W;
-
- // set cover position
- Button[B].X := Theme.Song.Cover.X +
- (0.185 * Theme.Song.Cover.H * VS * sin(Angle)) * Z2 -
- ((Button[B].H - Theme.Song.Cover.H)/2);
- Button[B].Y := Theme.Song.Cover.Y +
- (Theme.Song.Cover.H - Abs(Button[B].H)) * 0.7;
- Button[B].Z := Z / 2 + 0.3;
- end;
- end;
-end;
-
-(**
- * rotate
- *)
-procedure TScreenSong.SetScroll5;
-var
- B: integer;
- Angle: real;
- Pos: real;
- VS: integer;
- Padding: real;
- X: real;
- {
- Theme.Song.CoverW: circle radius
- Theme.Song.CoverX: x-pos. of the left edge of the selected cover
- Theme.Song.CoverY: y-pos. of the upper edge of the selected cover
- Theme.Song.CoverH: cover height
- }
-begin
- VS := CatSongs.VisibleSongs();
-
- // Update positions of all buttons
- for B := 0 to High(Button) do
- begin
- Button[B].Visible := CatSongs.Song[B].Visible; // adjust visibility
- if Button[B].Visible then // Only change pos for visible buttons
- begin
- // Pos is the distance to the centered cover in the range [-VS/2..+VS/2]
- Pos := (CatSongs.VisibleIndex(B) - SongCurrent);
- if (Pos < -VS/2) then
- Pos := Pos + VS
- else if (Pos > VS/2) then
- Pos := Pos - VS;
-
- // Avoid overlapping of the front covers.
- // Use an alternate position for the five front covers.
- if (Abs(Pos) < 2.5) then
- begin
- Angle := Pi * (Pos / 5); // Range: (-1/4*Pi .. +1/4*Pi)
-
- Button[B].H := Abs(Theme.Song.Cover.H * cos(Angle*0.8));
- Button[B].W := Button[B].H;
-
- //Button[B].Reflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
- Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
-
- Padding := (Button[B].H - Theme.Song.Cover.H)/2;
- X := Sin(Angle*1.3) * 0.9;
-
- Button[B].X := Theme.Song.Cover.X + Theme.Song.Cover.W * X - Padding;
- Button[B].Y := (Theme.Song.Cover.Y + (Theme.Song.Cover.H - Abs(Theme.Song.Cover.H * cos(Angle))) * 0.5);
- Button[B].Z := 0.95 - Abs(Pos) * 0.01;
- end
- else
- begin
- // Transform Pos to range [-1..-1/2, +1/2..+1]
- if Pos < 0 then
- Pos := Pos/VS - 0.5
- else
- Pos := Pos/VS + 0.5;
-
- // angle in radians [-2Pi..-Pi, +Pi..+2Pi]
- Angle := 2*Pi * Pos;
-
- Button[B].H := 0.6*(Theme.Song.Cover.H-Abs(Theme.Song.Cover.H * cos(Angle/2)*0.8));
- Button[B].W := Button[B].H;
-
- Padding := (Button[B].H - Theme.Song.Cover.H)/2;
-
- Button[B].X := Theme.Song.Cover.X+Theme.Song.Cover.H/2-Button[b].H/2+Theme.Song.Cover.W/320*((Theme.Song.Cover.H)*sin(Angle/2)*1.52);
- Button[B].Y := Theme.Song.Cover.Y - (Button[B].H - Theme.Song.Cover.H)*0.75;
- Button[B].Z := (0.4 - Abs(Pos/4)) -0.00001; //z < 0.49999 is behind the cover 1 is in front of the covers
-
- //Button[B].Reflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
- Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
- end;
- end;
- end;
-end;
-
-procedure TScreenSong.SetScroll6; // rotate (slotmachine style)
-var
- B: integer;
- Angle: real;
- Pos: real;
- VS: integer;
- diff: real;
- X: real;
- Factor: real;
- Z, Z2: real;
-begin
- VS := CatSongs.VisibleSongs;
- if VS <= 5 then
- begin
- // circle
- for B := 0 to High(Button) do
- begin
- Button[B].Visible := CatSongs.Song[B].Visible;
- if Button[B].Visible then // optimization for 1000 songs - updates only visible songs, hiding in tabs becomes useful for maintaing good speed
- begin
-
- Factor := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / VS {CatSongs.VisibleSongs};// 0.5.0 (II): takes another 16ms
-
- Z := (1 + cos(Factor)) / 2;
- Z2 := (1 + 2*Z) / 3;
-
- Button[B].Y := Theme.Song.Cover.Y + (0.185 * Theme.Song.Cover.H * VS * sin(Factor)) * Z2 - ((Button[B].H - Theme.Song.Cover.H)/2); // 0.5.0 (I): 2 times faster by not calling CatSongs.VisibleSongs
- Button[B].Z := Z / 2 + 0.3;
-
- Button[B].W := Theme.Song.Cover.H * Z2;
-
- //Button[B].Y := {50 +} 140 + 50 - 50 * Z2;
- Button[B].X := Theme.Song.Cover.X + (Theme.Song.Cover.H - Abs(Button[B].H)) * 0.7 ;
- Button[B].H := Button[B].W;
- end;
- end;
- end
- else
- begin
- //Change Pos of all Buttons
- for B := Low(Button) to High(Button) do
- begin
- Button[B].Visible := CatSongs.Song[B].Visible; //Adjust Visibility
- if Button[B].Visible then //Only Change Pos for Visible Buttons
- begin
- Pos := (CatSongs.VisibleIndex(B) - SongCurrent);
- if (Pos < -VS/2) then
- Pos := Pos + VS
- else if (Pos > VS/2) then
- Pos := Pos - VS;
-
- if (Abs(Pos) < 2.5) then {fixed Positions}
- begin
- Angle := Pi * (Pos / 5);
- //Button[B].Visible := false;
-
- Button[B].H := Abs(Theme.Song.Cover.H * cos(Angle*0.8));//Power(Z2, 3);
-
- Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
-
- Button[B].Z := 0.95 - Abs(Pos) * 0.01;
-
- Button[B].X := (Theme.Song.Cover.X + (Theme.Song.Cover.H - Abs(Theme.Song.Cover.H * cos(Angle))) * 0.5);
-
- Button[B].W := Button[B].H;
-
- Diff := (Button[B].H - Theme.Song.Cover.H)/2;
-
- X := Sin(Angle*1.3)*0.9;
-
- Button[B].Y := Theme.Song.Cover.Y + Theme.Song.Cover.W * X - Diff;
- end
- else
- begin {Behind the Front Covers}
-
- // limit-bg-covers hack
- if (abs(VS/2-abs(Pos))>10) then
- Button[B].Visible := false;
- if VS > 25 then
- VS:=25;
- // end of limit-bg-covers hack
-
- if Pos < 0 then
- Pos := (Pos - VS/2)/VS
- else
- Pos := (Pos + VS/2)/VS;
-
- Angle := Pi * Pos*2;
-
- Button[B].Z := (0.4 - Abs(Pos/4)) -0.00001; //z < 0.49999 is behind the cover 1 is in front of the covers
-
- Button[B].H :=0.6*(Theme.Song.Cover.H-Abs(Theme.Song.Cover.H * cos(Angle/2)*0.8));//Power(Z2, 3);
-
- Button[B].W := Button[B].H;
-
- Button[B].X := Theme.Song.Cover.X - (Button[B].H - Theme.Song.Cover.H)*0.5;
-
- Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
-
- Button[B].Y := Theme.Song.Cover.Y+Theme.Song.Cover.H/2-Button[b].H/2+Theme.Song.Cover.W/320*(Theme.Song.Cover.H*sin(Angle/2)*1.52);
- end;
- end;
- end;
- end;
-end;
-
-procedure TScreenSong.OnShow;
-begin
- inherited;
-{**
- * Pause background music, so we can play it again on scorescreen
- *}
- SoundLib.PauseBgMusic;
-
- AudioPlayback.Stop;
-
- if Ini.Players <= 3 then PlayersPlay := Ini.Players + 1;
- if Ini.Players = 4 then PlayersPlay := 6;
-
- //Cat Mod etc
- if (Ini.TabsAtStartup = 1) and (CatSongs.CatNumShow = -1) then
- begin
- CatSongs.ShowCategoryList;
- FixSelected;
- //Show Cat in Top Left Mod
- HideCatTL;
- end;
-
- if Length(CatSongs.Song) > 0 then
- begin
- //Load Music only when Song Preview is activated
- if ( Ini.PreviewVolume <> 0 ) then
- StartMusicPreview()
- else
- PreviewOpened := -1;
-
- SetScroll;
- end;
-
- //Playlist Mode
- if (Mode = smNormal) then
- begin
- //If Playlist Shown -> Select Next automatically
- if (CatSongs.CatNumShow = -3) then
- begin
- SelectNext(true);
- ChangeMusic;
- end;
- end
- //Party Mode
- else if (Mode = smPartyMode) then
- begin
- SelectRandomSong;
- //Show Menu directly in PartyMode
- //But only if selected in Options
- if (Ini.PartyPopup = 1) then
- begin
- ScreenSongMenu.MenuShow(SM_Party_Main);
- end;
- end;
-
- SetJoker;
- SetStatics;
-end;
-
-procedure TScreenSong.OnHide;
-begin
- // if preview is not loaded: load musicfile now; not on cat-main!
- if (PreviewOpened <> Interaction) and not CatSongs.Song[Interaction].main then
- AudioPlayback.Open(CatSongs.Song[Interaction].Path.Append(CatSongs.Song[Interaction].Mp3));
-
- // turn music volume to 100%
- AudioPlayback.SetVolume(1.0);
-
- // if hide then stop music (for party mode popup on exit)
- if (Display.NextScreen <> @ScreenSing) and
- (Display.NextScreen <> @ScreenSingModi) then
- begin
- StopMusicPreview();
- end;
-end;
-
-procedure TScreenSong.DrawExtensions;
-begin
- //Draw Song Menu
- if (ScreenSongMenu.Visible) then
- begin
- ScreenSongMenu.Draw;
- end
- else if (ScreenSongJumpto.Visible) then
- begin
- ScreenSongJumpto.Draw;
- end
-end;
-
-function TScreenSong.Draw: boolean;
-var
- dx: real;
- dt: real;
- I: integer;
-begin
- dx := SongTarget-SongCurrent;
- dt := TimeSkip * 7;
-
- if dt > 1 then
- dt := 1;
-
- SongCurrent := SongCurrent + dx*dt;
-
- {
- if SongCurrent > Catsongs.VisibleSongs then
- begin
- SongCurrent := SongCurrent - Catsongs.VisibleSongs;
- SongTarget := SongTarget - Catsongs.VisibleSongs;
- end;
- }
-
- //Log.BenchmarkStart(5);
-
- SetScroll;
-
- //Log.BenchmarkEnd(5);
- //Log.LogBenchmark('SetScroll4', 5);
-
- //Fading Functions, Only if Covertime is under 5 Seconds
- if (CoverTime < 5) then
- begin
- // cover fade
- if (CoverTime < 1) and (CoverTime + TimeSkip >= 1) then
- begin
- // load new texture
- Texture.GetTexture(Button[Interaction].Texture.Name, TEXTURE_TYPE_PLAIN, false);
- Button[Interaction].Texture.Alpha := 1;
- Button[Interaction].Texture2 := Texture.GetTexture(Button[Interaction].Texture.Name, TEXTURE_TYPE_PLAIN, false);
- Button[Interaction].Texture2.Alpha := 1;
- end;
-
- //Update Fading Time
- CoverTime := CoverTime + TimeSkip;
-
- //Update Fading Texture
- Button[Interaction].Texture2.Alpha := (CoverTime - 1) * 1.5;
- if Button[Interaction].Texture2.Alpha > 1 then
- Button[Interaction].Texture2.Alpha := 1;
-
- end;
-
- //inherited Draw;
- //heres a little Hack, that causes the Statics
- //are Drawn after the Buttons because of some Blending Problems.
- //This should cause no Problems because all Buttons on this screen
- //Has Z Position.
- //Draw BG
- DrawBG;
-
- //Instead of Draw FG Procedure:
- //We draw Buttons for our own
- for I := 0 to Length(Button) - 1 do
- Button[I].Draw;
-
- // Statics
- for I := 0 to Length(Static) - 1 do
- Static[I].Draw;
-
- // and texts
- for I := 0 to Length(Text) - 1 do
- Text[I].Draw;
-
- Equalizer.Draw;
-
- DrawExtensions;
-
- Result := true;
-end;
-
-procedure TScreenSong.SelectNext(UnloadCover: boolean);
-var
- Skip: integer;
- VS: integer;
-begin
- VS := CatSongs.VisibleSongs;
-
- if VS > 0 then
- begin
- if UnloadCover then //that should fix the performance problem on scrolling
- UnLoadDetailedCover;
-
- Skip := 1;
-
- // this 1 could be changed by CatSongs.FindNextVisible
- while (not CatSongs.Song[(Interaction + Skip) mod Length(Interactions)].Visible) do
- Inc(Skip);
-
- SongTarget := SongTarget + 1;//Skip;
-
- Interaction := (Interaction + Skip) mod Length(Interactions);
-
- // try to keep all at the beginning
- if SongTarget > VS-1 then
- begin
- SongTarget := SongTarget - VS;
- SongCurrent := SongCurrent - VS;
- end;
-
- end;
-
- // Interaction -> Button, load cover
- // show uncached texture
- //Button[Interaction].Texture := Texture.GetTexture(Button[Interaction].Texture.Name, TEXTURE_TYPE_PLAIN, false);
-end;
-
-procedure TScreenSong.SelectPrev(UnloadCover: boolean);
-var
- Skip: integer;
- VS: integer;
-begin
- VS := CatSongs.VisibleSongs;
-
- if VS > 0 then
- begin
- if UnloadCover then
- UnLoadDetailedCover; //that should fix the performance problem on scrolling
-
- Skip := 1;
-
- while (not CatSongs.Song[(Interaction - Skip + Length(Interactions)) mod Length(Interactions)].Visible) do
- Inc(Skip);
- SongTarget := SongTarget - 1;//Skip;
-
- Interaction := (Interaction - Skip + Length(Interactions)) mod Length(Interactions);
-
- // try to keep all at the beginning
- if SongTarget < 0 then
- begin
- SongTarget := SongTarget + CatSongs.VisibleSongs;
- SongCurrent := SongCurrent + CatSongs.VisibleSongs;
- end;
-
- // show uncached texture
- //Button[Interaction].Texture := Texture.GetTexture(Button[Interaction].Texture.Name, TEXTURE_TYPE_PLAIN, false);
- end;
-end;
-
-procedure TScreenSong.StartMusicPreview();
-var
- Song: TSong;
-begin
- AudioPlayback.Close();
-
- Song := CatSongs.Song[Interaction];
- if not assigned(Song) then
- Exit;
-
- //fix: if main cat than there is nothing to play
- if Song.main then
- Exit;
-
- if AudioPlayback.Open(Song.Path.Append(Song.Mp3)) then
- begin
- PreviewOpened := Interaction;
-
- AudioPlayback.Position := AudioPlayback.Length / 4;
- // set preview volume
- if (Ini.PreviewFading = 0) then
- begin
- // music fade disabled: start with full volume
- AudioPlayback.SetVolume(IPreviewVolumeVals[Ini.PreviewVolume]);
- AudioPlayback.Play()
- end
- else
- begin
- // music fade enabled: start muted and fade-in
- AudioPlayback.SetVolume(0);
- AudioPlayback.FadeIn(Ini.PreviewFading, IPreviewVolumeVals[Ini.PreviewVolume]);
- end;
- end;
-end;
-
-procedure TScreenSong.StopMusicPreview();
-begin
- // Cancel pending preview requests
- SDL_RemoveTimer(MusicPreviewTimer);
-
- // Stop preview of previous song
- AudioPlayback.Stop;
-end;
-
-procedure StartMusicPreview(data: Pointer);
-var
- ScreenSong: TScreenSong;
-begin
- ScreenSong := TScreenSong(data);
- if (ScreenSong <> nil) then
- ScreenSong.StartMusicPreview();
-end;
-
-function MusicPreviewTimerCallback(interval: UInt32; param: Pointer): UInt32; cdecl;
-begin
- // delegate execution to main-thread
- MainThreadExec(@StartMusicPreview, param);
- // stop timer
- Result := 0;
-end;
-
-// Changes previewed song
-procedure TScreenSong.ChangeMusic;
-begin
- StopMusicPreview();
- PreviewOpened := -1;
-
- // Preview song if activated and current selection is not a category cover
- if (CatSongs.VisibleSongs > 0) and
- (not CatSongs.Song[Interaction].Main) and
- (Ini.PreviewVolume <> 0) then
- begin
- // Delay song fading to prevent the song from being played while scrolling
- MusicPreviewTimer := SDL_AddTimer(200, MusicPreviewTimerCallback, Self);
- end;
-end;
-
-procedure TScreenSong.SkipTo(Target: cardinal);
-var
- i: integer;
-begin
- UnLoadDetailedCover;
-
- Interaction := High(CatSongs.Song);
- SongTarget := 0;
-
- for i := 1 to Target+1 do
- SelectNext(false);
-
- FixSelected2;
-end;
-
-procedure TScreenSong.SelectRandomSong;
-var
- I, I2: integer;
-begin
- case PlaylistMan.Mode of
- smNormal: // all songs just select random song
- begin
- // when tabs are activated then use tab method
- if (Ini.TabsAtStartup = 1) then
- begin
- repeat
- I2 := Low(CatSongs.Song) + Random(High(CatSongs.Song) + 1 - Low(CatSongs.Song));
- until CatSongs.Song[I2].Main = false;
-
- // search cat
- for I := I2 downto Low(CatSongs.Song) do
- begin
- if CatSongs.Song[I].Main then
- break;
- end;
- // I is the cat number, I2 is the no of the song within this cat
-
- // choose cat
- CatSongs.ShowCategoryList;
-
- // show cat in top left mod
- ShowCatTL(I);
-
- CatSongs.ClickCategoryButton(I);
- SelectNext(true);
-
- // choose song
- SkipTo(I2 - I);
- end
- // when tabs are deactivated use easy method
- else
- SkipTo(Random(CatSongs.VisibleSongs));
- end;
- smPartyMode: // one category select category and select random song
- begin
- CatSongs.ShowCategoryList;
- CatSongs.ClickCategoryButton(PlaylistMan.CurPlayList);
- ShowCatTL(PlaylistMan.CurPlayList);
-
- SelectNext(true);
- FixSelected2;
-
- SkipTo(Random(CatSongs.VisibleSongs));
- end;
- smPlaylistRandom: // playlist: select playlist and select random song
- begin
- PlaylistMan.SetPlayList(PlaylistMan.CurPlayList);
-
- SkipTo(Random(CatSongs.VisibleSongs));
- FixSelected2;
- end;
- end;
-
- AudioPlayback.PlaySound(SoundLib.Change);
- ChangeMusic;
- SetScroll;
-end;
-
-procedure TScreenSong.SetJoker;
-begin
- // If Party Mode
- if Mode = smPartyMode then //Show Joker that are available
- begin
- if (PartySession.Teams.NumTeams >= 1) then
- begin
- Static[StaticTeam1Joker1].Visible := (PartySession.Teams.Teaminfo[0].Joker >= 1);
- Static[StaticTeam1Joker2].Visible := (PartySession.Teams.Teaminfo[0].Joker >= 2);
- Static[StaticTeam1Joker3].Visible := (PartySession.Teams.Teaminfo[0].Joker >= 3);
- Static[StaticTeam1Joker4].Visible := (PartySession.Teams.Teaminfo[0].Joker >= 4);
- Static[StaticTeam1Joker5].Visible := (PartySession.Teams.Teaminfo[0].Joker >= 5);
- end
- else
- begin
- Static[StaticTeam1Joker1].Visible := false;
- Static[StaticTeam1Joker2].Visible := false;
- Static[StaticTeam1Joker3].Visible := false;
- Static[StaticTeam1Joker4].Visible := false;
- Static[StaticTeam1Joker5].Visible := false;
- end;
-
- if (PartySession.Teams.NumTeams >= 2) then
- begin
- Static[StaticTeam2Joker1].Visible := (PartySession.Teams.Teaminfo[1].Joker >= 1);
- Static[StaticTeam2Joker2].Visible := (PartySession.Teams.Teaminfo[1].Joker >= 2);
- Static[StaticTeam2Joker3].Visible := (PartySession.Teams.Teaminfo[1].Joker >= 3);
- Static[StaticTeam2Joker4].Visible := (PartySession.Teams.Teaminfo[1].Joker >= 4);
- Static[StaticTeam2Joker5].Visible := (PartySession.Teams.Teaminfo[1].Joker >= 5);
- end
- else
- begin
- Static[StaticTeam2Joker1].Visible := false;
- Static[StaticTeam2Joker2].Visible := false;
- Static[StaticTeam2Joker3].Visible := false;
- Static[StaticTeam2Joker4].Visible := false;
- Static[StaticTeam2Joker5].Visible := false;
- end;
-
- if (PartySession.Teams.NumTeams >= 3) then
- begin
- Static[StaticTeam3Joker1].Visible := (PartySession.Teams.Teaminfo[2].Joker >= 1);
- Static[StaticTeam3Joker2].Visible := (PartySession.Teams.Teaminfo[2].Joker >= 2);
- Static[StaticTeam3Joker3].Visible := (PartySession.Teams.Teaminfo[2].Joker >= 3);
- Static[StaticTeam3Joker4].Visible := (PartySession.Teams.Teaminfo[2].Joker >= 4);
- Static[StaticTeam3Joker5].Visible := (PartySession.Teams.Teaminfo[2].Joker >= 5);
- end
- else
- begin
- Static[StaticTeam3Joker1].Visible := false;
- Static[StaticTeam3Joker2].Visible := false;
- Static[StaticTeam3Joker3].Visible := false;
- Static[StaticTeam3Joker4].Visible := false;
- Static[StaticTeam3Joker5].Visible := false;
- end;
- end
- else
- begin //Hide all
- Static[StaticTeam1Joker1].Visible := false;
- Static[StaticTeam1Joker2].Visible := false;
- Static[StaticTeam1Joker3].Visible := false;
- Static[StaticTeam1Joker4].Visible := false;
- Static[StaticTeam1Joker5].Visible := false;
-
- Static[StaticTeam2Joker1].Visible := false;
- Static[StaticTeam2Joker2].Visible := false;
- Static[StaticTeam2Joker3].Visible := false;
- Static[StaticTeam2Joker4].Visible := false;
- Static[StaticTeam2Joker5].Visible := false;
-
- Static[StaticTeam3Joker1].Visible := false;
- Static[StaticTeam3Joker2].Visible := false;
- Static[StaticTeam3Joker3].Visible := false;
- Static[StaticTeam3Joker4].Visible := false;
- Static[StaticTeam3Joker5].Visible := false;
- end;
-end;
-
-procedure TScreenSong.SetStatics;
-var
- I: integer;
- Visible: boolean;
-begin
- //Set Visibility of Party Statics and Text
- Visible := (Mode = smPartyMode);
-
- for I := 0 to High(StaticParty) do
- Static[StaticParty[I]].Visible := Visible;
-
- for I := 0 to High(TextParty) do
- Text[TextParty[I]].Visible := Visible;
-
- //Set Visibility of Non Party Statics and Text
- Visible := not Visible;
-
- for I := 0 to High(StaticNonParty) do
- Static[StaticNonParty[I]].Visible := Visible;
-
- for I := 0 to High(TextNonParty) do
- Text[TextNonParty[I]].Visible := Visible;
-end;
-
-//Procedures for Menu
-
-procedure TScreenSong.StartSong;
-begin
- CatSongs.Selected := Interaction;
- StopMusicPreview();
-
- //Party Mode
- if (Mode = smPartyMode) then
- begin
- FadeTo(@ScreenSingModi);
- end
- else
- begin
- FadeTo(@ScreenSing);
- end;
-end;
-
-procedure TScreenSong.SelectPlayers;
-begin
- CatSongs.Selected := Interaction;
- StopMusicPreview();
-
- ScreenName.Goto_SingScreen := true;
- FadeTo(@ScreenName);
-end;
-
-procedure TScreenSong.OpenEditor;
-begin
- if (Songs.SongList.Count > 0) and
- (not CatSongs.Song[Interaction].Main) and
- (Mode = smNormal) then
- begin
- StopMusicPreview();
- AudioPlayback.PlaySound(SoundLib.Start);
- CurrentSong := CatSongs.Song[Interaction];
- FadeTo(@ScreenEditSub);
- end;
-end;
-
-//Team No of Team (0-5)
-procedure TScreenSong.DoJoker (Team: byte);
-begin
- if (Mode = smPartyMode) and
- (PartySession.Teams.NumTeams >= Team + 1) and
- (PartySession.Teams.Teaminfo[Team].Joker > 0) then
- begin
- //Use Joker
- Dec(PartySession.Teams.Teaminfo[Team].Joker);
- SelectRandomSong;
- SetJoker;
- end;
-end;
-
-//Detailed Cover Unloading. Unloads the Detailed, uncached Cover of the cur. Song
-procedure TScreenSong.UnloadDetailedCover;
-begin
- CoverTime := 0;
-
- // show cached texture
- Button[Interaction].Texture := Texture.GetTexture(Button[Interaction].Texture.Name, TEXTURE_TYPE_PLAIN, true);
- Button[Interaction].Texture2.Alpha := 0;
-
- if Button[Interaction].Texture.Name <> Skin.GetTextureFileName('SongCover') then
- Texture.UnloadTexture(Button[Interaction].Texture.Name, TEXTURE_TYPE_PLAIN, false);
-end;
-
-procedure TScreenSong.Refresh;
-begin
- {
- CatSongs.Refresh;
- CatSongs.ShowCategoryList;
- Interaction := 0;
- SelectNext(true);
- FixSelected;
- }
-end;
-
-end.