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-rw-r--r--src/screens/UScreenSong.pas95
1 files changed, 47 insertions, 48 deletions
diff --git a/src/screens/UScreenSong.pas b/src/screens/UScreenSong.pas
index 8f4dd5da..f937b1dc 100644
--- a/src/screens/UScreenSong.pas
+++ b/src/screens/UScreenSong.pas
@@ -175,7 +175,7 @@ begin
if CatSongs.VisibleSongs > 0 then
begin
I2:= 0;
- for I := low(CatSongs.Song) to High(Catsongs.Song) do
+ for I := Low(CatSongs.Song) to High(Catsongs.Song) do
begin
if CatSongs.Song[I].Visible then
inc(I2);
@@ -196,7 +196,7 @@ begin
if CatSongs.VisibleSongs > 0 then
begin
I2:= 0;
- for I := low(CatSongs.Song) to High(Catsongs.Song) do
+ for I := Low(CatSongs.Song) to High(Catsongs.Song) do
begin
if CatSongs.Song[I].Visible then
inc(I2);
@@ -280,7 +280,7 @@ begin
//Jump To Titel
if (SDL_ModState = (KMOD_LALT or KMOD_LSHIFT)) then
begin
- for I := 1 to high(CatSongs.Song) do
+ for I := 1 to High(CatSongs.Song) do
begin
if (CatSongs.Song[(I + Interaction) mod I2].Visible) and
(Length(CatSongs.Song[(I + Interaction) mod I2].Title)>0) and
@@ -300,7 +300,7 @@ begin
//Jump to Artist
else if (SDL_ModState = KMOD_LALT) then
begin
- for I := 1 to high(CatSongs.Song) do
+ for I := 1 to High(CatSongs.Song) do
begin
if (CatSongs.Song[(I + Interaction) mod I2].Visible) and
(Length(CatSongs.Song[(I + Interaction) mod I2].Artist)>0) and
@@ -395,25 +395,25 @@ begin
if (Songs.SongList.Count > 0) and
(Mode = smNormal) then
begin
- if (SDL_ModState = KMOD_LSHIFT) and (Ini.TabsAtStartup = 1) then //Random Category
+ if (SDL_ModState = KMOD_LSHIFT) and (Ini.TabsAtStartup = 1) then // random category
begin
- I2 := 0; //Count Cats
- for I:= 0 to high(CatSongs.Song) do
+ I2 := 0; // count cats
+ for I := 0 to High(CatSongs.Song) do
begin
if CatSongs.Song[I].Main then
Inc(I2);
end;
- I2 := Random(I2)+1; //Zufall
+ I2 := Random(I2 + 1); // random and include I2
- //Find Cat:
- for I:= 0 to high(CatSongs.Song) do
+ // find cat:
+ for I := 0 to High(CatSongs.Song) do
begin
if CatSongs.Song[I].Main then
Dec(I2);
- if (I2<=0) then
+ if (I2 <= 0) then
begin
- //Show Cat in Top Left Mod
+ // show cat in top left mod
ShowCatTL (I);
Interaction := I;
@@ -426,38 +426,38 @@ begin
end;
end;
end
- else if (SDL_ModState = KMOD_LCTRL) and (Ini.TabsAtStartup = 1) then //random in All Categorys
+ else if (SDL_ModState = KMOD_LCTRL) and (Ini.TabsAtStartup = 1) then // random in all categories
begin
repeat
- I2 := Random(high(CatSongs.Song)+1) + 1;
+ I2 := Random(High(CatSongs.Song) + 1);
until (not CatSongs.Song[I2].Main);
- //Search Cat
+ // search cat
for I := I2 downto 0 do
begin
if CatSongs.Song[I].Main then
break;
end;
- //In I is now the categorie in I2 the song
+ // in I is now the categorie in I2 the song
- //Choose Cat
+ // choose cat
CatSongs.ShowCategoryList;
- //Show Cat in Top Left Mod
+ // show cat in top left mod
ShowCatTL (I);
CatSongs.ClickCategoryButton(I);
SelectNext;
- //Fix: Not Existing Song selected:
- //if (I+1=I2) then
+ // Fix: not existing song selected:
+ //if (I + 1 = I2) then
Inc(I2);
- //Choose Song
- SkipTo(I2-I);
+ // choose song
+ SkipTo(I2 - I);
end
- else //Random in one Category
+ else // random in one category
begin
SkipTo(Random(CatSongs.VisibleSongs));
end;
@@ -489,7 +489,7 @@ begin
break;
end;
if (I <= 1) then
- Interaction := high(CatSongs.Song)
+ Interaction := High(CatSongs.Song)
else
Interaction := I - 1;
@@ -611,8 +611,8 @@ begin
while not catsongs.Song[I].Main do
begin
Inc (I);
- if (I > high(catsongs.Song)) then
- I := low(catsongs.Song);
+ if (I > High(catsongs.Song)) then
+ I := Low(catsongs.Song);
end;
Interaction := I;
@@ -655,8 +655,8 @@ begin
if catsongs.Song[I].Main then
Inc(I2);
Dec (I);
- if (I < low(catsongs.Song)) then
- I := high(catsongs.Song);
+ if (I < Low(catsongs.Song)) then
+ I := High(catsongs.Song);
end;
Interaction := I;
@@ -1312,7 +1312,7 @@ begin
else
begin
//Change Pos of all Buttons
- for B := low(Button) to high(Button) do
+ for B := Low(Button) to High(Button) do
begin
Button[B].Visible := CatSongs.Song[B].Visible; //Adjust Visibility
if Button[B].Visible then //Only Change Pos for Visible Buttons
@@ -1701,41 +1701,40 @@ var
I, I2: integer;
begin
case PlaylistMan.Mode of
- smNormal: //All Songs Just Select Random Song
+ smNormal: // all songs just select random song
begin
- //When Tabs are activated then use Tab Method
+ // when tabs are activated then use tab method
if (Ini.TabsAtStartup = 1) then
begin
repeat
- I2 := Random(high(CatSongs.Song)+1) - low(CatSongs.Song)+1;
+ I2 := Low(CatSongs.Song) + Random(High(CatSongs.Song) + 1 - Low(CatSongs.Song));
until CatSongs.Song[I2].Main = false;
- //Search Cat
- for I := I2 downto low(CatSongs.Song) do
+ // search cat
+ for I := I2 downto Low(CatSongs.Song) do
begin
if CatSongs.Song[I].Main then
break;
end;
- //In I ist jetzt die Kategorie in I2 der Song
- //I is the CatNum, I2 is the No of the Song within this Cat
+ // I is the cat number, I2 is the no of the song within this cat
- //Choose Cat
+ // choose cat
CatSongs.ShowCategoryList;
- //Show Cat in Top Left Mod
- ShowCatTL (I);
+ // show cat in top left mod
+ ShowCatTL(I);
CatSongs.ClickCategoryButton(I);
SelectNext;
- //Choose Song
- SkipTo(I2-I);
+ // choose song
+ SkipTo(I2 - I);
end
- //When Tabs are deactivated use easy Method
+ // when tabs are deactivated use easy method
else
SkipTo(Random(CatSongs.VisibleSongs));
end;
- smPartyMode: //One Category Select Category and Select Random Song
+ smPartyMode: // one category select category and select random song
begin
CatSongs.ShowCategoryList;
CatSongs.ClickCategoryButton(PlaylistMan.CurPlayList);
@@ -1746,7 +1745,7 @@ begin
SkipTo(Random(CatSongs.VisibleSongs));
end;
- smPlaylistRandom: //Playlist: Select Playlist and Select Random Song
+ smPlaylistRandom: // playlist: select playlist and select random song
begin
PlaylistMan.SetPlayList(PlaylistMan.CurPlayList);
@@ -1846,19 +1845,19 @@ begin
//Set Visibility of Party Statics and Text
Visible := (Mode = smPartyMode);
- for I := 0 to high(StaticParty) do
+ for I := 0 to High(StaticParty) do
Static[StaticParty[I]].Visible := Visible;
- for I := 0 to high(TextParty) do
+ for I := 0 to High(TextParty) do
Text[TextParty[I]].Visible := Visible;
//Set Visibility of Non Party Statics and Text
Visible := not Visible;
- for I := 0 to high(StaticNonParty) do
+ for I := 0 to High(StaticNonParty) do
Static[StaticNonParty[I]].Visible := Visible;
- for I := 0 to high(TextNonParty) do
+ for I := 0 to High(TextNonParty) do
Text[TextNonParty[I]].Visible := Visible;
end;